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Apr 22 2004, 12:27 AM
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#26
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I've had characters with two points or under in combat skills. Makes an interesting change.
~J |
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Apr 22 2004, 01:43 AM
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#27
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
I've played one character whose only combat skill was Pistols 2. He owned a Remington Roomsweeper, but usually only carried it when he wasn't expecting trouble. He had it for self-defense from casual street riff-raff, but figured that if he were going up against professionals, he didn't stand a chance if it turned into a gunfight, anyway, and if he weren't carrying, he a) wouldn't be tempted to start a gunfight he couldn't win, and b) might be able to talk his way out of situations that he wouldn't be able to if he were found to be armed. You get really creative about coming up with alternate solutions when you know that you're screwed if it comes to a fight.
I had another one who had no actual combat skills at all, but I'm not sure she counts, because she was a sorceress, and did have a quite high Sorcery. She didn't have any proper combat spells, either, but she did have a couple of very nasty elemental manipulations. She picked up a Viper somewhere along the line, but never actually fired it. She used it primarily for intimidation purposes... unlike a Lightning Bolt, a flechette pistol doesn't usually require a demonstration before whoever you have it pointed at will believe that it's really dangerous. |
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Apr 22 2004, 10:04 AM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 |
I admit that I had a blast creating a character for Krishcane's Cage Fight game (yay!) with 40 build points. It's really hard to make someone that is even remotely average at something, and doesn't have crippling defects/allergies/etc -- to get points for skills, you need to have either no attributes, or a boatload of flaws. (I chose the latter). Being otaku is right out, lol. I'd be up for a 64 point character, I imagine .. wow .. that'd be like ... triple the amount of skill points I'd had before. Ever try to squeeze that extra point so that you'd haev a whole 14 points in skills? Esp when I'm used to havint 45-50? ;) Good times, good times. |
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Apr 22 2004, 10:54 PM
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#29
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Then try a 32-pointer.
~J |
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Apr 22 2004, 10:57 PM
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#30
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Yet another great thing about BeCKS: Because of the way it scales, you can create meaningful human beings with as little as ~100 Karma, less than 25% of the intended amount. Scaling the power level of a campaign is a whole lot simpler that way.
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Lo-Fi Version | Time is now: 10th May 2026 - 04:16 PM |
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