Capacity on Imaging Scopes, SR4a |
Capacity on Imaging Scopes, SR4a |
Jan 4 2013, 07:38 PM
Post
#1
|
|
Moving Target Group: Members Posts: 124 Joined: 21-September 12 Member No.: 55,906 |
Picked up a sniper rifle, that comes with imaging scope attached. An imaging scope (322) says that is can be upgraded with any of the enhancements for optical devices (333).
Am I able to pick up 2 scopes: 1 with digital magnification, flare comp, and thermal -- and it's brother, the same with night vision? I may have missed it, but I don't see how much "capacity" an imaging scope has on the book tables. |
|
|
Jan 4 2013, 07:41 PM
Post
#2
|
|
Former Member Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
Picked up a sniper rifle, that comes with imaging scope attached. An imaging scope (322) says that is can be upgraded with any of the enhancements for optical devices (333). Am I able to pick up 2 scopes: 1 with digital magnification, flare comp, and thermal -- and it's brother, the same with night vision? I may have missed it, but I don't see how much "capacity" an imaging scope has on the book tables. What's the rating of the scope? I'd imagine that would be the capacity since it is for goggles/glasses/contacts. |
|
|
Jan 4 2013, 07:44 PM
Post
#3
|
|
Moving Target Group: Members Posts: 124 Joined: 21-September 12 Member No.: 55,906 |
It has no rating listed on 322 in the table, or in the description, and 332 says that the rating of devices like goggles is equal to the number of enhancements you can add. The imaging scope has no "Rating x $" entry.
|
|
|
Jan 4 2013, 07:49 PM
Post
#4
|
|
Former Member Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
I don't ever bother with scopes, so I didn't know. I generally just have that stuff either in contacts and glasses/goggles or in cyber eyes.
Though since most electronics are assumed to have Device Rating 3 if none is given, it would be a good supposition. |
|
|
Jan 4 2013, 07:55 PM
Post
#5
|
|
Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Just pure handwavium, I would treat it as an a similar device (like plain binoculars) with a rating of Cost/(cost of rating/2). the ½ is because its made to fit on a scope and binoculars/goggles are not.
So with some handwavium! Capacity 3. You could just put the vision magnification on your cybereyes/goggles instead and not bother with the scope. |
|
|
Jan 4 2013, 08:04 PM
Post
#6
|
|
Moving Target Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
I normally install magnification and low-light in smartgun-cameras, because i can stay behind cover and only have to expose the gun.
|
|
|
Jan 4 2013, 08:07 PM
Post
#7
|
|
Former Member Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
Just pure handwavium, I would treat it as an a similar device (like plain binoculars) with a rating of Cost/(cost of rating/2). the ½ is because its made to fit on a scope and binoculars/goggles are not. So with some handwavium! Capacity 3. You could just put the vision magnification on your cybereyes/goggles instead and not bother with the scope. Capacity 3 is what it would have assuming the normal Device Rating 3 that electronics are assumed to have if none is listed... No so-called "handwavium" required. |
|
|
Jan 4 2013, 08:13 PM
Post
#8
|
|
Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Am I able to pick up 2 scopes: 1 with digital magnification, flare comp, and thermal -- and it's brother, the same with night vision? .... yes, and to make this work especially well, you will want to modify the gun itself with a Powered Slide Mount (Capacity 1). That woudl let you ho-swap the two scopes in minimum time. That modification woudl let you detach one scope with a simple action, then attach the other with a simple action as well. (IMG:style_emoticons/default/smile.gif) |
|
|
Jan 4 2013, 08:16 PM
Post
#9
|
|
Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Still learning these things, common sense is a good stand-in while you try unravel the unwired mess of cords... With no unwired and the old core book.
|
|
|
Jan 4 2013, 08:21 PM
Post
#10
|
|
Moving Target Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
@powered slide mount: And cost about 1-2 times the amount of the weapon (unless its a barret or such a thing).
|
|
|
Jan 4 2013, 08:31 PM
Post
#11
|
|
Moving Target Group: Members Posts: 124 Joined: 21-September 12 Member No.: 55,906 |
Unfortunately, it's the base Ranger Arms from the SR4a book, for my unaugmented Russian intelligence officer.
|
|
|
Jan 4 2013, 08:37 PM
Post
#12
|
|
Moving Target Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
Get an external smartgun and smart goggles - then upgrade the camera in the smartgun with the mods you like.
ext. Smartgun System: 400nY Camera Rtg. 3: 300nY Thermal & Low-Light Vision: 200nY Magnification: 100nY |
|
|
Jan 4 2013, 08:37 PM
Post
#13
|
|
Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Still think you should reconsider that, there's very little point in being non-magical and non-augmented.
If you see essence for what it is, a balancing tool for magic vs machine. Chrome just deducts a number you have no use for otherwise. If your concern is stealth. Bio is virtually undetectable and Alphaware have some chance of not tripping the scanners. |
|
|
Jan 4 2013, 08:59 PM
Post
#14
|
|
Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
@powered slide mount: And cost about 1-2 times the amount of the weapon (unless its a barret or such a thing). Not true. A Capacity 1 Powered Slide Mount costs 3,500¥. Since we're talking about sniper rifles ... Walther MA-2100, availability 10F; 5,000¥ Shiawase Arms Police REsponse, availability 12F; 6,100¥ HK PSG Enforcer, availability 12F; 4,800¥ Ares Desert Strike, availability 10F; 3,350¥ Only one of those costs less than or equal to the slide mount. And if you take Restricted Gear to get one of the higher-availability weapons, none of those costs less ... indeed, only one of them costs less than TWICE the slide mount. |
|
|
Jan 4 2013, 08:59 PM
Post
#15
|
|
Moving Target Group: Members Posts: 124 Joined: 21-September 12 Member No.: 55,906 |
Still think you should reconsider that, there's very little point in being non-magical and non-augmented. If you see essence for what it is, a balancing tool for magic vs machine. Chrome just deducts a number you have no use for otherwise. If your concern is stealth. Bio is virtually undetectable and Alphaware have some chance of not tripping the scanners. It's not elitism anymore. It's a lack of funds. I'm looking at bioware suites in the future, though, because I know they're lower profile. I did, as recommended, pick up the datajack for the linguasofts that will come in handy. |
|
|
Jan 4 2013, 09:01 PM
Post
#16
|
|
Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
|
|
|
Jan 4 2013, 09:04 PM
Post
#17
|
|
Moving Target Group: Members Posts: 252 Joined: 30-October 09 From: Shadows of Copenhagen Member No.: 17,824 |
Considering you can stuff 3 capacity worth of enhancements into contact lenses, I'd let characters put as many enhancements they want into their sights(within reason).
Given the level of miniaturization possible in the sixth world, I'd say 3 vision modes (besides regular optics) are quite fair game. |
|
|
Jan 4 2013, 09:15 PM
Post
#18
|
|
Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
... except, you know, roleplaying. Why does roleplaying always seem to equate with intentionally weakening yourself and disregarding aspects the game was originally designed around? That you can be a complete mundane in Shadowrun, doesn't mean that the system is built around supporting such characters and ignoring that for the sake of "good roleplay". For me it just seem like willfully hampering yourself in some sort of rampant anti-munchkinism. |
|
|
Jan 4 2013, 09:40 PM
Post
#19
|
|
Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Why does roleplaying always seem to equate with intentionally weakening yourself and disregarding aspects the game was originally designed around? That you can be a complete mundane in Shadowrun, doesn't mean that the system is built around supporting such characters and ignoring that for the sake of "good roleplay". For me it just seem like willfully hampering yourself in some sort of rampant anti-munchkinism. You do not HAVE to be either a chromed-to-the-gills cyborg, or a glows-like-a-christmas-tree mage or adept, in shadowrun. Nor a communes-with-computers technomancer, for that matter. It's entirely possible to make a viable character with little or no augments, and little or no magic, but lots of good equipment. A typical, bog-standard HAcker is a classic example of this. |
|
|
Jan 4 2013, 09:48 PM
Post
#20
|
|
Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Didn't say chromed to the teeth, even the bog standard hacker benefits greatly from a couple pieces of ware.
I'm saying that boneheaded purism, is outright detrimental to a character. Especially if you want to do any kind of fighting. |
|
|
Jan 4 2013, 09:57 PM
Post
#21
|
|
Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
You do not have to be the absolute best you possibly could be, to be a viable character.
|
|
|
Jan 4 2013, 10:17 PM
Post
#22
|
|
Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
That is true.
However, if you're purposefully hampering your potential when you could better at something. Especially when doing so have no negative repercussion. How can you reasonably justify that without resorting to "Because I choose to"? |
|
|
Jan 4 2013, 10:31 PM
Post
#23
|
|
Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Capacity 3 is what it would have assuming the normal Device Rating 3 that electronics are assumed to have if none is listed... No so-called "handwavium" required. This is the easiest way to do it. This rules issue arises because in SR4, the capacity/accessory limit didn't exist. Cameras having capacity and ratings was added in 4A, and all the other things dependant on it (such as smartlinks and imaging scopes) weren't updated. Previously you could just have anything on anything. The easiest way to fix the issue is to say the Device Rating 3 thing applies for the accessory limit too. |
|
|
Jan 4 2013, 10:32 PM
Post
#24
|
|
Moving Target Group: Members Posts: 124 Joined: 21-September 12 Member No.: 55,906 |
Even if I don't chrome, I am by no means hamstringing myself for the sake of roleplaying. Our group has plenty of other people who are perfectly competent at <pick a skill that's not magic>. My entire role is supplemental, and as a liason between NPC and the rest of the PCs. I don't need to be on-par with the other characters right now.
Our GM is, hopefully (and such has been my impression) throwing softballs until the new players get used to SR as a genre and as a system. It's giving me the chance to explore a route that I haven't before: that of the unaugmented. I will confess that I do have a bias against chrome, in general. I've almost always ended up some kind of mage, all the way back to SR2. But I've put in my time as a decker, and once as a chromed combat monster. Also: I don't see chrome as being either detrimental or positive to a character. After all, the B&E specialist? He's got a toolkit of gadgets, and might never even need a comlink to crack doors, when a screwdriver and wirecutters will do just as fine, as an example. The private eye doesn't need to be an occult investigator or a walking CSI lab with mass spectrometer built into his eyes in order to solve a mystery. I'm on the other side of Lionheaterd's coin. I believe that chrome (and especially magic, but that's not germane to the conversation right this second) is an easy button. Why bother working at something when you can just buy the latest upgrade pack, right? I'm doing this: to balance the team, because I don't believe chrome is necessary (but it certainly helps, I admit), and because I just plain don't have the cash on hand to do it right now. This doesn't have to be some big discussion about archetypes and gameplay paradigms. Me? I like my games closer to the pavement, like Blade Runner. I'm carrying a sniper rifle as a nod to the fact that the game I'm in is a little more mohawk than I remember playing. But it's discussions like these where there were accusations of, "If you don't x, then you're just being a gimp for no reason other than to roleplay!" and, "Nu-uh! You're just an OP combat junkie who doesn't get the metagame!" flying around that made me walk from OWoD. Let's not be Those Guys, okay? I just wanted to know what I could pack into my sniper rifle to make it the best it could be, out of the SR4a box. I appreciate the feedback on that part. Let's keep the character design theory in another thread, maybe? |
|
|
Jan 4 2013, 10:47 PM
Post
#25
|
|
Shooting Target Group: Members Posts: 1,642 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
QUOTE I just wanted to know what I could pack into my sniper rifle to make it the best it could be, out of the SR4a box. I appreciate the feedback on that part. Let's keep the character design theory in another thread, maybe? Easy, don't take a sniper rifle (IMG:style_emoticons/default/smile.gif) You could even lose the long arms skill entirely and take a battle rifle instead. Buuuuut ... well, SR4a is a requirement, right? Doesn't leave many options, tbh. Sniper rifles bring all kinds of problems, but good upgrades are, in my opinion:
I would buy the accessories and two guns, one Walter MA-2100 (because that's the only actual sniper rifle a starting character is allowed without restricted gear quality) and one Ruger 100 sporting rifle (because those are basically legal and additionally cheap) Should you, at some point, gain access to Arsenal, I'd go for a AM-884 Battle Rifle with Bipod, Stock, Shock Pad, Barrel Extension and easy manual breakdown for everyday duty and an Ares Desert Strike for really sniping. Provided you're going to specialize in this direction further. |
|
|
Lo-Fi Version | Time is now: 24th April 2024 - 04:02 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.