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Moving Target ![]() ![]() Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 ![]() |
I'm working on a character who is a defected CASMC Ferret, and I'm wavering on what close combat skill(s) to give him. My first concept was that his hand to hand training was picked up after leaving the military, but I've been convinced that Ferret training includes hand to hand fighting. My proposal MA is Ferret.
Comments / suggestions? Should I just use Wildcat without chage (other than a name) ? Should I just call it brawling and leave it generic? |
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 ![]() |
Change "Pulling Punches" to "Subduing Contact" and you're golden. Personally, I'd just go with Wildcat and say Ferret is a variation of it, like you said, but what you have is basically the same thing anyway so it doesn't really matter.
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Guest_Crimsondude 2.0_* |
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#3
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I like it.
It's a lot like (as in, almost identical save the Kick Attack (because how do you kick with 15+kg of armor on?)) the MA I created for Aztechnology called "Guerrero." OTOH, it also (IMO) assumes the Ferrets are the ones described in Just Compensation (or the web), and not the ones Szeto described in SoNA. |
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