Value of essence |
Value of essence |
Jan 23 2013, 08:25 AM
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#1
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Running Target Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 |
Apart from its relations with healing and magic (and not being dead/a cyberzombie) does essence actually do anything?
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Jan 23 2013, 08:26 AM
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#2
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Moving Target Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 |
gives you a limit on the amount of cyberware you can have
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Jan 23 2013, 08:27 AM
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#3
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Running Target Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 |
I was looking at true drakes who have 8 essence but can't take cyber/bioware.
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Jan 23 2013, 08:29 AM
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#4
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Moving Target Group: Members Posts: 694 Joined: 21-March 09 Member No.: 17,002 |
..sometimes it also changes modifiers in social situations..
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Jan 23 2013, 08:31 AM
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#5
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
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Jan 23 2013, 09:27 AM
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#6
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Moving Target Group: Members Posts: 239 Joined: 16-September 10 From: Moscow, Russia Member No.: 19,051 |
In case of Drakes it means they can raise Magic to 8 without Initiating.
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Jan 23 2013, 10:00 AM
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#7
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Running Target Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 |
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Jan 23 2013, 10:26 AM
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#8
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Moving Target Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 |
didn't feel the need to mention that since the OP said apart from its relation to magic.
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Jan 23 2013, 10:58 AM
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#9
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Running Target Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 |
I was aware loosing essence reduced mag/max mag but I thought the 6 max for magic was just to keep it in line with the other human stats.
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Jan 23 2013, 11:14 AM
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#10
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Moving Target Group: Members Posts: 239 Joined: 16-September 10 From: Moscow, Russia Member No.: 19,051 |
Now that you mention it, you may actually be right. I looked through the book, and it doesn't say that Magic is limited by Essence, it says it's limited by 6 and is downgraded if you lose Essence.
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Jan 23 2013, 11:32 AM
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#11
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Running Target Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 |
Then again Perianwyr has 8 essence, initiate grade of 4 and 12 magic so it could be that max magic is supposed to be equal to essence + ini grade.
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Jan 23 2013, 02:20 PM
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#12
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Jan 23 2013, 02:31 PM
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#13
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Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
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Jan 23 2013, 04:55 PM
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#14
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Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Interesting, you got a source for that?
@OP Essence is and always have been a balance measure to keep mages on somewhat even footing, nothing more, nothing less. |
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Jan 23 2013, 05:03 PM
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#15
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
It's a combination of the info on SR4A p 177 (Magic) and p 198 (Increased Magic)
Magic is normally capped at 6, and Essence lost will reduce the current Magic Attribute and the cap. Initiations increase the cap. |
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Jan 23 2013, 05:06 PM
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#16
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Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
I'm tired, thought he argued that higher essence means a higher magic cap (IMG:style_emoticons/default/nyahnyah.gif)
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Jan 23 2013, 05:34 PM
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#17
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Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
It's a combination of the info on SR4A p 177 (Magic) and p 198 (Increased Magic) Magic is normally capped at 6, and Essence lost will reduce the current Magic Attribute and the cap. Initiations increase the cap. And a logical inference from this passage, in the rules for Infected PCs (Companion, p77, emphasis mine): "For Infected characters with Essence Loss, Magic loss does not occur every time they lose or spend a point of Essence, and their maximum Magic attribute is equal to their current Essence + Initiate grade." Just seemed logical, that since for the first time it became possible to play something with a potential Essence score higher than 6, that this owuld be the first time the cap on Magic being worded that way was even necessary. *shrug* No reason the same wouldn't ro shouldn't hold true for other playable creatures who can have higher Essence scores. |
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Jan 24 2013, 07:35 AM
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#18
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Nope, does nothin' Not really, as it becomes increasingly more difficult to suck your essence once the essence drops. The 0.x ESS street Sam actually has quie a good defence against Vampires:..... It helps to have a high essence when a vampire tries to suck You dry QUOTE ('SR4A p. 294') Draining a point of Essence takes a Charisma + Magic (10 – target’s Essence, 1 minute) Extended Test. If the critter is disturbed or interrupted before this test ends, the Essence point is not drained. even if the critter gets the 9 hits in one roll, the street sam still has 20 rounds to do something against it. |
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Jan 24 2013, 09:35 AM
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#19
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
High Essence helps Vampires with their Magic and Attributes.
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Jan 24 2013, 01:56 PM
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#20
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
Not really, as it becomes increasingly more difficult to suck your essence once the essence drops. The 0.x ESS street Sam actually has quie a good defence against Vampires:even if the critter gets the 9 hits in one roll, the street sam still has 20 rounds to do something against it. Except that a vampire's victim has to be helpless and immobile in order for the Essence to be drained. The sammy wouldn't be in a position to do anything by that point, they'd merely have a few more minutes at best for some external force to interrupt the feeding. ~Umi |
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Jan 24 2013, 02:16 PM
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#21
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
It makes magical healing a lot more easier (at least in sr3)
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Jan 24 2013, 02:31 PM
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#22
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Which means it does not work that well on the people most likely to need it.
The cybered up more machine than meat combat monsters that are supposed to keep the rest alive . . And somehow, it's only healing, nothing else is affected by it . . |
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Jan 24 2013, 02:31 PM
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#23
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Moving Target Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 |
I frequently felt like you should get some sort of inherent resistance to magic with essence loss that applies to all magic, not just healing magic. As you become more machine than man, you're harder to effect. Like object resistance. Just another reason to go chrome, I suppose, so they didn't probably didn't want to go that route.
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Jan 24 2013, 02:41 PM
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#24
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Except that a vampire's victim has to be helpless and immobile in order for the Essence to be drained. The sammy wouldn't be in a position to do anything by that point, they'd merely have a few more minutes at best for some external force to interrupt the feeding. True, but the helplessness usually is much more of a problem than the imminent death. Even with 8+ essence, what's to stop the vampire from simply draining more or otherwise disposing of the helpless critter? At a theshold of 2 the vampire is very likely to have an impact on the character's essence in the first minute, with a threshold of 9 the draining is much more likely to only have any impact on the character after 2 or 3 minutes. Also unconsciousness is not required for feeding so the victim could still call for help via the matrix.
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Jan 24 2013, 02:48 PM
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#25
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Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
How would you define helpless other then unconscious? Seem like a fringe occurance where that wouldn't be the case
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