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Shortstraw
Apart from its relations with healing and magic (and not being dead/a cyberzombie) does essence actually do anything?
Dolanar
gives you a limit on the amount of cyberware you can have
Shortstraw
I was looking at true drakes who have 8 essence but can't take cyber/bioware.
Stingray
..sometimes it also changes modifiers in social situations..
Medicineman
QUOTE (Shortstraw @ Jan 23 2013, 04:25 AM) *
Apart from its relations with healing and magic (and not being dead/a cyberzombie) does essence actually do anything?

Nope, does nothin'
..... It helps to have a high essence when a vampire tries to suck You dry

Hough!
Medicineman
Smirnov
In case of Drakes it means they can raise Magic to 8 without Initiating.
Shortstraw
QUOTE (Smirnov @ Jan 23 2013, 07:27 PM) *
In case of Drakes it means they can raise Magic to 8 without Initiating.

Really.....
Dolanar
didn't feel the need to mention that since the OP said apart from its relation to magic.
Shortstraw
I was aware loosing essence reduced mag/max mag but I thought the 6 max for magic was just to keep it in line with the other human stats.
Smirnov
Now that you mention it, you may actually be right. I looked through the book, and it doesn't say that Magic is limited by Essence, it says it's limited by 6 and is downgraded if you lose Essence.
Shortstraw
Then again Perianwyr has 8 essence, initiate grade of 4 and 12 magic so it could be that max magic is supposed to be equal to essence + ini grade.
Tymeaus Jalynsfein
QUOTE (Shortstraw @ Jan 23 2013, 03:58 AM) *
I was aware loosing essence reduced mag/max mag but I thought the 6 max for magic was just to keep it in line with the other human stats.


However, you said the appropriate word here. Human. Drakes are Not Human.
_Pax._
QUOTE (Shortstraw @ Jan 23 2013, 05:00 AM) *
Really.....

Yes.

Any being's Unaugmented Maximum for Magic equals "Essence plus Initiate Grade".

If your Essence is 4, and you aren't initiated ... max Magic 4.

Same Essence, Initiate Grade 3 ... mas Magic is 7.
Lionhearted
Interesting, you got a source for that?

@OP Essence is and always have been a balance measure to keep mages on somewhat even footing, nothing more, nothing less.
BishopMcQ
It's a combination of the info on SR4A p 177 (Magic) and p 198 (Increased Magic)

Magic is normally capped at 6, and Essence lost will reduce the current Magic Attribute and the cap. Initiations increase the cap.

Lionhearted
I'm tired, thought he argued that higher essence means a higher magic cap nyahnyah.gif
_Pax._
QUOTE (BishopMcQ @ Jan 23 2013, 12:03 PM) *
It's a combination of the info on SR4A p 177 (Magic) and p 198 (Increased Magic)

Magic is normally capped at 6, and Essence lost will reduce the current Magic Attribute and the cap. Initiations increase the cap.


And a logical inference from this passage, in the rules for Infected PCs (Companion, p77, emphasis mine):

"For Infected characters with Essence Loss, Magic loss does
not occur every time they lose or spend a point of Essence, and
their maximum Magic attribute is equal to their current Essence
+ Initiate grade
."

Just seemed logical, that since for the first time it became possible to play something with a potential Essence score higher than 6, that this owuld be the first time the cap on Magic being worded that way was even necessary. *shrug* No reason the same wouldn't ro shouldn't hold true for other playable creatures who can have higher Essence scores.
Dakka Dakka
QUOTE (Medicineman @ Jan 23 2013, 09:31 AM) *
Nope, does nothin'
..... It helps to have a high essence when a vampire tries to suck You dry
Not really, as it becomes increasingly more difficult to suck your essence once the essence drops. The 0.x ESS street Sam actually has quie a good defence against Vampires:
QUOTE ('SR4A p. 294')
Draining a point of Essence takes a Charisma + Magic (10 – target’s Essence, 1 minute) Extended Test. If the critter is disturbed or interrupted before this test ends, the Essence point is not drained.
even if the critter gets the 9 hits in one roll, the street sam still has 20 rounds to do something against it.
Stahlseele
High Essence helps Vampires with their Magic and Attributes.
Umidori
QUOTE (Dakka Dakka @ Jan 24 2013, 12:35 AM) *
Not really, as it becomes increasingly more difficult to suck your essence once the essence drops. The 0.x ESS street Sam actually has quie a good defence against Vampires:even if the critter gets the 9 hits in one roll, the street sam still has 20 rounds to do something against it.

Except that a vampire's victim has to be helpless and immobile in order for the Essence to be drained. The sammy wouldn't be in a position to do anything by that point, they'd merely have a few more minutes at best for some external force to interrupt the feeding.

~Umi
Kliko
It makes magical healing a lot more easier (at least in sr3)
Stahlseele
Which means it does not work that well on the people most likely to need it.
The cybered up more machine than meat combat monsters that are supposed to keep the rest alive . .
And somehow, it's only healing, nothing else is affected by it . .
thorya
I frequently felt like you should get some sort of inherent resistance to magic with essence loss that applies to all magic, not just healing magic. As you become more machine than man, you're harder to effect. Like object resistance. Just another reason to go chrome, I suppose, so they didn't probably didn't want to go that route.
Dakka Dakka
QUOTE (Umidori @ Jan 24 2013, 02:56 PM) *
Except that a vampire's victim has to be helpless and immobile in order for the Essence to be drained. The sammy wouldn't be in a position to do anything by that point, they'd merely have a few more minutes at best for some external force to interrupt the feeding.
True, but the helplessness usually is much more of a problem than the imminent death. Even with 8+ essence, what's to stop the vampire from simply draining more or otherwise disposing of the helpless critter? At a theshold of 2 the vampire is very likely to have an impact on the character's essence in the first minute, with a threshold of 9 the draining is much more likely to only have any impact on the character after 2 or 3 minutes. Also unconsciousness is not required for feeding so the victim could still call for help via the matrix.
Lionhearted
How would you define helpless other then unconscious? Seem like a fringe occurance where that wouldn't be the case
_Pax._
QUOTE (Lionhearted @ Jan 24 2013, 09:48 AM) *
How would you define helpless other then unconscious? Seem like a fringe occurance where that wouldn't be the case

Hog-tied, and simultaneously stoned out of your mind?
Dakka Dakka
QUOTE (Lionhearted @ Jan 24 2013, 03:48 PM) *
How would you define helpless other then unconscious? Seem like a fringe occurance where that wouldn't be the case
QUOTE ('SR4A p. 294')
the victim must either participate willingly, or be subdued into helplessness (restrained, paralyzed, knocked unconscious, mentally controlled, etc.).
The conditions in parentheses either are options to induce sufficient helplessness or all those conditions have to be met simultaneously if you use the literal meaning of et cetera, making essence drain ridiculously difficult to achieve unless the victim is willing. I assume the former is the case, so handcuffs or a pinned opponent will be enough to fulfill the restrained condition.
Lionhearted
Simply handcuffing someone... Probably not enough, pinning makes sense though... Yet another reason to get electroshock orthoskin
KarmaInferno
QUOTE (Lionhearted @ Jan 24 2013, 10:12 AM) *
Simply handcuffing someone... Probably not enough, pinning makes sense though... Yet another reason to get electroshock orthoskin

I prefer Laser Eyes.

"Gaze into my eyes!"

"Okay!"



-k
Stahlseele
i used eye based weaponry only once . .
meeting, intimidating, staring contest, asked GM how long it had been . .
he said about 10 seconds . . and i told him that i wanted to use that time to have aimed my eyebased weaponry which he forgot about on the other guys eyes.
even like that it did not do much damage. not even to a mundane guy . .
i, personally, want cyber-implant weapons:
Flamethrower
Laser-Gun
Sound-Weapon
Microwave-Gun.
Gyrojet-Gun.
The Gauss-Rifle i realize might be a BIT big for this ^^

And the ability to chose the weapon model of the Gun you implant.
Implant Version of the Ruger Thunderbolt!
Umidori
QUOTE (Stahlseele @ Jan 24 2013, 10:19 AM) *
i used eye based weaponry only once . .
meeting, intimidating, staring contest, asked GM how long it had been . .
he said about 10 seconds . . and i told him that i wanted to use that time to have aimed my eyebased weaponry which he forgot about on the other guys eyes.
even like that it did not do much damage. not even to a mundane guy . .

Didn't do much damage? Really?

The Eye Tool Laser does 3P, -half AP. Shooting the enemy in his eyes should be a called shot, -4 dice for +4 DV. It'd also be a Surprise attack, and I personally would say it automatically succeed as surprise given the circumstance and the victim not being aware of the laser system. So even with a single point in Exotic Ranged Weapon: Eye Laser and a middling Agility, you should on average make the shot and deal 8P, which the enemy resists with Body + Half Armor, which should end up somewhere around 5P in the end, or half an average Physical Condition Monitor, plus the GM should probably rule it as blinding the victim temporarily as well.

~Umi
Stahlseele
SR3 Rules were and are used by me and my group.
Lionhearted
Did you have a minigun installed in the eye? biggrin.gif
Stahlseele
no, i would not have been able to hit with that.
but i would so totally do it anyway, if i could <.<
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