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Feb 2 2013, 04:26 PM
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#26
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Feb 4 2013, 11:38 PM
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#27
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 |
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Feb 6 2013, 04:33 AM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 237 Joined: 4-April 03 From: London UK Member No.: 4,383 |
This is the idea of the maps I'm thinking of using.
Definitely going to be using a random territory "contents" generator. May end up having a few different tables depending on the type of territory it is. For example: on map 2, Location B is a complex of some sort (probably a shopping center). What that is in 2070 Ash shodden, volcano screwed Puyallup is another matters. Thats one table as in 43 there is quite a lot of open space. This can be another table. Another table could be one for areas which have a lot of smaller buildings (almost certainly residential), like 31. The un-named territory is the players starting area. The other maps are zoomed into this area (and of course one shows north Puyallup as I have completed it so far). Any thoughts? Auto Yard North Puyallup North central Puyallup Zoomed in |
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Feb 6 2013, 04:35 AM
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#29
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Just remember to abstract fights between gangs or you'll be rolling dice for a week The upcoming Sprawl Gangers skirmish game might help with that, and be a fun way to handle those sort of conflicts. (IMG:style_emoticons/default/cyber.gif) |
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Feb 6 2013, 04:37 AM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 237 Joined: 4-April 03 From: London UK Member No.: 4,383 |
Or I could just crack out my Necromunda boxed set.
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