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> Astral disruption and escaping from astral traps, Loophole?
Talia Invierno
post Apr 22 2004, 06:02 PM
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A curious potential option we discovered, testing possibilities in the Infiltration Challenge:
QUOTE
An astral form suffering Deadly stun damage is disrupted. A disrupted astral form immediately disappears from the astral plane. Astrally projecting characters return to their physical bodies (regardless of any barriers separating them), while spirits vanish entirely. The character is unconscious (at Deadly stun damage) and must recover normally (p. 126). A character who is disrupted in astral combat must immediately check for Magic Loss.[...]
- Eyeless Blond

Does this mean that if an astrally projecting character is trapped by FAB etc., "all" they have to do is cast an appropriately levelled Stunbolt on themself (even if drain is physical damage) to escape? (Might they even be able to drop their own resistance to the spell for the purpose?)

Yes, the consequences can be nasty: physical damage + possible Magic loss. Certain death is nastier. At least that way they're almost certain to survive, albeit with D-level stun and probably physical damage. (You did have a team member guarding the body of the projecting magician?)
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Dashifen
post Apr 22 2004, 06:09 PM
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I would allow this concidering the penalities involved, up to and including magic loss. If the player feels that it's within the character's psyche to be able to accept and deal with these losses then I'd say it could happen. Add on a flaw or geas if you feel you need to. A good Phobia of FAB could be applicable or perhaps to offset magic loss the player cannot have projected within 12 hours of the spellcasting to have their geased magic point.
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Moon-Hawk
post Apr 22 2004, 06:10 PM
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Couldn't this also be used to find a misplaced meatbod?
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Arethusa
post Apr 22 2004, 06:14 PM
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I thought they wouldn't have to deal with magic loss unless this was astral combat or they knocked themselves all the way up to deadly physical?
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Dashifen
post Apr 22 2004, 06:27 PM
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True, but if you're disrupting yourself then you're casting what has the potential to be a deadly stunbolt which would have not only the stun damage from the 'bolt but the physical drain for being astral. If you don't soak the drain, then you might have magic loss.
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A Clockwork Lime
post Apr 22 2004, 06:51 PM
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Just cast any Deadly drain force spell instead, and don't resist it. As far as I know, you're always free to pass on a Resistance Test.
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Moon-Hawk
post Apr 22 2004, 06:53 PM
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Drain on the astral is physical damage. We're trying to get knocked out without dying.
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A Clockwork Lime
post Apr 22 2004, 07:04 PM
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Teach your ally spirit Stunbolt then, and don't resist it when you ask it to cast it on you.
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blakkie
post Apr 22 2004, 07:07 PM
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What about the idea of tasering the meat body? Stun them back into their body as it were.

EDIT: The above idea wasn't mine, it came from the infiltration thread in question. However it was an idea that just seemed to drop out of the thread, or maybe they are just going to wait for a few hours to see if budy returns to his meat body before starting up a regimine of electro-shock treatment.

I know that the GM (in that thread) ruled that the Stunbolt didn't snap you back to your body before the drain, ergo the drain would be physical. Not that it would really matter because you'd already be up to deadly stun so even if the drain was stun it would overflow into physical.
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Moon-Hawk
post Apr 22 2004, 07:20 PM
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Agreed. For the sake of semantics, it should be physical drain, since the mana to cast the spell was being channeled through your astral form.
I like that idea of stunning the mage's body, though. Or even use a chemical tranquilizer, to minimize the chance of staging accidentally killing him. Excellent idea.
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A Clockwork Lime
post Apr 22 2004, 07:26 PM
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The meat body taking damage isn't part of the loophole. The loophole only occurs if the astral form takes Stun damage directly, and is thus disrupted.

However, after reading the rules, there's no way whatsoever to avoid a Magic Loss test when disrupted. It's an inherent "flaw" with the technique.
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blakkie
post Apr 22 2004, 07:32 PM
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The language of the rules is somewhat vague. I know you'll argue otherwise, and i'd likely rule for a magic loss check myself, but frankly on the text alone it could go either way.

As for the meat body, what does happen then when the meat body takes 10 boxes of stun damage? If the projector isn't knocked unconcious that presents quite a "loophole" itself.

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A Clockwork Lime
post Apr 22 2004, 07:40 PM
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Yeah, I see how this is vague. :please:

QUOTE
An astral form suffering Deadly stun damage is disrupted. A disrupted astral form immediately disappears from the astral plane. Astrally projecting characters return to their physical bodies (regardless of any barriers separating them), while spirits vanish entirely. The character is unconscious (at Deadly stun damage) and must recover normally (p. 126). A character who is disrupted in astral combat must immediately check for Magic Loss.
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Mardegun
post Apr 22 2004, 07:46 PM
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Personally I have always liked the idea that a person can get trapped in astral space and die. It seems cheesy to me that a mage can disrupt themselves and escape. Its very similar to dump shock, but far more serious.
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blakkie
post Apr 22 2004, 07:55 PM
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QUOTE (A Clockwork Lime)
Yeah, I see how this is vague. :please:

QUOTE
An astral form suffering Deadly stun damage is disrupted. A disrupted astral form immediately disappears from the astral plane. Astrally projecting characters return to their physical bodies (regardless of any barriers separating them), while spirits vanish entirely. The character is unconscious (at Deadly stun damage) and must recover normally (p. 126). A character who is disrupted in astral combat must immediately check for Magic Loss.

In the context of the thread...maybe it hasn't all gotten into this thread...there were discussions about the mage willing himself disrupted. Also the stunning of the meat body is NOT astral combat.
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Talia Invierno
post Apr 22 2004, 08:37 PM
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It would seem, per strict canon, that stun damage received through astral combat disrupts ... and sends the astral form back to the body. In that case, checking for Magic loss would be mandatory.

Potentially, this would seem to have several potentially security-breaking applications:
  • instant escape "through" astral barriers/wards/FAB
  • instant escape from an astral situation which could not otherwise be "outrun" (ie. caught by a dragon)
  • instant escape "through" earth, with no possibility of becoming lost
  • automatic return to a moved meat body
  • standard operating procedure: "If the magician is not back in the meat body by 5:59, stun it"
Thus associated questions are raised, which are not as clearly answered through strict canon:
  1. Does disruption always result in immediate return to the meat body, regardless of the cause of disruption? (What other canon causes are there?)
  2. Do these disruption rules apply regardless of how stun damage is caused to the astral form?
  3. Does it matter whether stun damage is caused to the astral form or to the meat body? (Can that distinction even be made?)
  4. Would a check for Magic loss be standard in any case of disruption, regardless of how it is caused?
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blakkie
post Apr 22 2004, 08:51 PM
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That is a very good summation of the question.
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Eyeless Blond
post Apr 22 2004, 08:55 PM
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The quote is from p. 176 in the main book, so you can go there for context, but that's essentially the whole paragraph. It seems the immediate snapback effect means you go through wards and even the living earth when you need to, almost like you bypass astral space completely or something.

To answer those questions, look to that quote:
1. Yes.
2. Yes
3. It only works on the astral form suffering deadly stun. There's no real rules on what you can do to the meat body, and how it affects the astral form, other than that on page 173: "You know instantly if it [your body] suffers any damage, but are otherwise unaware of what happens to your body while you're 'out'."
4. This is what the rules are unclear on. ACL highlighted the relevant parts. Notice the first sentence implies disruption always occurs, regardless of how the Stun damage was obtained. However, the last sentence--the one specifying a check for Magic loss--only applies "in astral combat." Talia has ruled that this is just an artifact, and that all disruption should cause a check for magic loss, which I agree with. The letter of the rules seems to imply otherwise though.
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blakkie
post Apr 22 2004, 09:17 PM
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QUOTE
Notice the first sentence implies disruption always occurs, regardless of how the Stun damage was obtained.


It does only talk about the astral form recieving the stun damage. Now whether that is refering to the entity that is projecting that astral form or just the astral form itself is the crux of the matter.

Personally i'd too play with your suggestion. That stunning the meat 10 boxes disrupts, and said disruption triggering a magic loss check. That isn't really a free ride from the situations that Talia lists, just normally a more desirable option given relative costs involved.

P.S. What about traveling to a metaplane, assuming you are Initiated? Can your astral projection form travel to a metaplane to bypass a barrier not unlike spirits can by at the end return to your meat instead of the astral? You'd have to complete a quest on the metaplane or (once again, nebulous wording this time in the MitS brings this into question) suffer a magic loss check. But it would nolonger be a sure thing to make a magic loss check, although you do put your life at risk in the quest.
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BitBasher
post Apr 22 2004, 11:21 PM
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QUOTE
P.S. What about traveling to a metaplane, assuming you are Initiated?
You cannot project from astral space, you have to do it straight from your body.
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RedmondLarry
post Apr 23 2004, 12:30 AM
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We have played for years that disrupting yourself is the "well known" technique for getting back to your body, and requires a Test for Magic Loss. (Previous Discussion)

We've not pondered whether giving 10 boxes of stun to the Meat Body could be used as a "technique" by the people guarding your body, but I believe it would work, based on the following line:

QUOTE (SR3.176 3rd paragraph)
The physical body manifests any damage inflicted on the astral form and vice versa.
Note that this sentence is in conflict with the notion at the top of p. 174: "you know at once if your body dies. Your astral form survives until it wouild have normally used up its Essence". I don't have a resolution to the conflict between 174 and 176 on this.
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Kanada Ten
post Apr 23 2004, 01:04 AM
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If your body dies, there is no place for your form to be disrupted to so it just sort of hangs. Like Windows.
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Lilt
post Apr 23 2004, 06:53 AM
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I'd say taser to the gut KOs the mage, but deadly damage to the meatbod severs the connection thus the mage is still flying around on the astral. It's not perfect but it's a way.
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ShadoFall
post Apr 23 2004, 08:17 AM
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I would rule that tasering the body would not bring the mage back. seeing as the meat body is theoreticly unconscious. as for casting stunbolt on your self i would prob require some sort of willpower test to represent the building up the guts to actually do it. plus u have to consider if the character in question is a shaman and consider the consequences with the totem.
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Frag-o Delux
post Apr 23 2004, 09:06 AM
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I don't do much astral projection, can some one tell me what does cause stun damage in astral space. If the mage stunbolts himself it is physical. What if he just moved at top speed intot eh FAB wall, like a sam running head long into a real wall? I mean in astral space I don't remember rules saying you hae get up soem rinning room to get to top speed, basically you go from stop top mach 1 in a blink.
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