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> Astral disruption and escaping from astral traps, Loophole?
RedmondLarry
post Apr 23 2004, 09:12 AM
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QUOTE (Frag-O Delux)
can some one tell me what does cause stun damage in astral space
An astral attacker can choose to do physical or stun damage.

A stunball or stunbolt will do stun damage to an astral target (but if the caster is astral her drain will be physical, of course).

Some of the places in an Astral Quest cause stun damage.

A dual-natured being attacking an astral form does its standard damage, which may be stun.

Stun damage taken by the physical body will also affect the astral body, and vice versa.
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ShadoFall
post Apr 23 2004, 09:18 AM
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now i cant remember and i dont have my books handy. but i think that when u summon a spirit u have a telepathic link with it.. as long as your in its domain... so u could summon a weak spirit to scout for traps so that u dont fall in to them.. how ever if u are unable to be in that domain u would have to summon a great form spirit.. not sure how that would work for a elemental tho since once its gone a certin distance to do a remote service its gone. but then again i could be completely wrong on this.
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Frag-o Delux
post Apr 23 2004, 09:54 AM
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Thanks OurTeam, like I said I don't do much astral travel, well more accurately I haven't done much fighting astrally. I have done 3 quests total in 13 years. :) That is why my l;atest character is a Snake shaman, I just wanted to test a field I have yet to master in SR. :)
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Kakkaraun
post Apr 23 2004, 09:46 PM
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I was thinking about this earlier today...I was thinking you could slam your head into an astral barrier until you hit D stun ;).

The risk of magic loss sucks...but it's better than dying.
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Rev
post Apr 23 2004, 10:07 PM
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QUOTE (OurTeam)
QUOTE (Frag-O Delux)
can some one tell me what does cause stun damage in astral space

Watchers also do stun damage only.
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Talia Invierno
post Apr 24 2004, 02:22 PM
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Can a physical spell (as opposed to mana) affect an astral target?
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shadd4d
post Apr 24 2004, 03:35 PM
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On the astral: I believe so. I'm not aware of rules saying that a spell had to be mana on the astral. Casting a physical spell, though, begs the question why?

There was the old grounding rules (which were...lacking in definition) from 2nd ed. Basically, a physical spell could be cast on a dual natured subject, e.g. an active focus or what have you, and therefore take on an effect in the physical world. Check out the posts dealing with Bernie in Awakenings or the spontaneous combustion of a runner's mage in NAGTRL.

The main thing is that you're on the same wavelength as your target. You have to be astral or be perceiving astrally in order to lob the spell at an astral target. You have to be in the flesh to do it on the physical plane.

Don
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A Clockwork Lime
post Apr 24 2004, 03:48 PM
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Physical Spells cannot affect Astral Forms.
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shadd4d
post Apr 24 2004, 05:39 PM
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Or, I'm wrong. Arrr. 4 more months til I get my books back.

Don
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Aesir
post Apr 26 2004, 01:41 PM
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There seems to be some confusion. Iīm confused at least. Do astral forms really suffer damage from moving at high speeds into a barrier. I donīt think so. My notion is that someone or something has to intentionally cause harm to an astral form in order to hurt it (as with the "willpower-melee-struggle" with spirits).

Iīve always liked the idea that an astrally projecting character gets a warning feeling that the meatbod is under attack. Then has to zoom back to it, maybe even search for it, in order to do something about it. Of course this is still true even if 10 boxes of stun to the meatbod disrupts the astral form... Ok i buy that. It sort of makes sense that the pals would use tasers to shock the mage back to his/her body. But in that case there has to be some way to prevent this. There has to be an astral trap or something that is so nasty that none of the "loopholes" apply.


>edit< Wait a minute. Think about this for a minute: A person whoīs in a coma has a deadly stun, right? I donīt know, coma is a result of deadly physical damage, but it makes sense that you would have a deadly stun as well, since your uncontious. Well, do we really whant to eliminate the posibility that an astral form could be aware, even travel outside the body while itīs in a coma? I meen, thatīs one of the most prevailing myths regarding astral travel there is.
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Kakkaraun
post Apr 26 2004, 03:05 PM
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Okay, both coma and the use of booze and other drugs would probably give you stun damage, but I always interpreted that as not being /stun damage per se/, it's just that that's the easiest way to handle it in the rules.
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RedmondLarry
post Apr 26 2004, 09:09 PM
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QUOTE (Aesir)
Do astral forms really suffer damage from moving at high speeds into a barrier. I donīt think so.

We play that an astral form has no "mass", and thus no "momentum" or "kinetic energy". Therefore it doesn't hurt at all to go from high speed to a complete stop in an instant.
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Eyeless Blond
post Mar 14 2005, 09:55 PM
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Bumping this old, old thread as a reference for a similarly old thread.
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Talia Invierno
post Mar 17 2005, 03:31 PM
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:embarassed:
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BitBasher
post Mar 17 2005, 04:58 PM
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QUOTE
I don't do much astral projection, can some one tell me what does cause stun damage in astral space.
A stunbolt. Only drain in astral space is always physical damage, all stun spells still do stun damage, and astral combat can do either physical or stun, at the caster's choice.

QUOTE
If the mage stunbolts himself it is physical.
No, it's still stun, only the drain is physical.

QUOTE
What if he just moved at top speed intot eh FAB wall, like a sam running head long into a real wall? I mean in astral space I don't remember rules saying you hae get up soem rinning room to get to top speed, basically you go from stop top mach 1 in a blink.
Yes, but in astral space there is no inertia, you can't cause damage this way. Astral forms inherintly move at the speed of thought.
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