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#26
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
Yup. Sadly, the Core isn't that clear. With debt, for example, it costs more than you get in cash. I'm not sure how I feel about paying that off twice. The RAW is very clear about it. If You want to get rid aof a negative Quality ,You have to pay the BP cost twice in Karma, get the OK from Your GM and solve the Problem ingame with a rather simple Dance Medicineman |
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#27
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Running Target ![]() ![]() ![]() Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 ![]() |
Some qualities say you can role play them out others say you role play them out then pay karma. Thoughts on these?
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#28
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Target ![]() Group: Members Posts: 8 Joined: 25-January 13 Member No.: 70,659 ![]() |
Although it may seem logical that some negative qualities could easily be "role-played away", I think it's a simple issue of balance:
Let's keep the example "dept": if you could just pay the debt and the negative quality was gone, wouldn't everyone take the max amount of debt? 30 GP is a whole lot extra for a standard 400GP-chara and as long as you have some decent-paying runs you can pay the sum back moderately easy. After paying back the debt you'd remain with just another +5 BP negative quality at most - actually without doing much role-playing in this case. |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 ![]() |
Medicineman, I think it does make sense for things you need to buy off.
There are a number of negative qualities that could be negated in other ways. It seems if you always had to pay off double the amount, the core would say "You MUST always pay karma to get rid of negative qualities". I didn't think it was all that clear in RAW. I'm mainly taking them for flavor, and I don't want to end up 70 karma points in the hole. Thanks for your help guys. I guess it's up to my GM. |
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#30
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Yup. Sadly, the Core isn't that clear. With debt, for example, it costs more than you get in cash. I'm not sure how I feel about paying that off twice. Actually, the CORE is very clear. To remove a Negative Quality from your sheet, you MUST buy it off with Karma expenditures. The contention arises when people disagree with that sentiment. As for being 70 Karma in the hole, just do not pay it off. Add the costs to your lifestyle (for In-Debt anyways) and move along. Done deal. |
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#31
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Moving Target ![]() ![]() Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 ![]() |
The example they use is pretty clear. I'm just saying there are a number of these that aren't so cut and dried.
Look at day job or dependents. Let's say you get fired or your dependents die. I gotta lose my job and my family AND pay karma to do it? What kind of dystopian country/western song is this anyway? |
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#32
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
The example they use is pretty clear. I'm just saying there are a number of these that aren't so cut and dried. Look at day job or dependents. Let's say you get fired or your dependents die. I gotta lose my job and my family AND pay karma to do it? What kind of dystopian country/western song is this anyway? If your GM is KILLING your dependents, well..... They are so much more useful alive, where you can be compelled to perform favors on the Threat of death. Lots of Story Potential there. As for losing your day job, well, you just need to find another day job. Easy Peasy... And NQ's can morph as well... Lose your job and wind up taking a loan from the Mob to make ends meet. Dependant is killed, and you develop a prejudice agianst the trog who killed her... etc. (IMG:style_emoticons/default/smile.gif) Heh... (IMG:style_emoticons/default/smile.gif) |
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#33
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
QUOTE Medicineman, I think it does make sense for things you need to buy off. There are a number of negative qualities that could be negated in other ways. ingame maybe, but not Outgame ! the Rules should be the same for every Player and I'm talking strictly from the Rules perspective ! to get rid of a negative Quality You have to pay twice the BP expenditure in Karma ,get Your OK from the GM and solve it Ingame. How much this makes sense to You is totally up to You. For Me it makes a lot of Sense because its balanced/streamlined. I don't mind paying the Outgame resource Karma and the Ingame Resource Ą to get rid of Indebt I don't mind either to pay Karma and Shoot my Foe to get rid of Enemy. If You allow some of the neg.Qual. to be resolved strictly Ingame (without Karma) than its unfair to those players that took other Neg. Qual. (those that can't be solved strictly ingame) ....oO( I hope he understands what I mean ?) HokaHey Medicineman |
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#34
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Some qualities say you can role play them out others say you role play them out then pay karma. Thoughts on these? The general rule is that to remove a negative quality you must pay twice its BP cost in karma. If a quality says that it may be gotten rid of through roleplaying or another method then that is a specific rule that overrides the general rule but it would need to be stated as such within the quality itself. Lost Loved One is an example. It says within its text that the effects of it are intended to be resolved through role-playing. |
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#35
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
The general rule is that to remove a negative quality you must pay twice its BP cost in karma. If a quality says that it may be gotten rid of through roleplaying or another method then that is a specific rule that overrides the general rule but it would need to be stated as such within the quality itself. Lost Loved One is an example. It says within its text that the effects of it are intended to be resolved through role-playing. Well the general rule is that ALL negative qualities need to be resolved through roleplay. Once they have been resolved, they then spend 2xBP in Karma to remove the Negative Quality from their sheet. If they choose to not remove the quality, it potentially morphs into something more appropriate (based upon previous NQ resolution) for the same NQ cost that you are replacing. (IMG:style_emoticons/default/smile.gif) |
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#36
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
I will add that NiL_FisK_Urd's house rule (In Debt as a zero-point quality) is one I have seen a lot in discussions of this particular quality. You should have to pay the money and the karma to get rid of it because you get money and build points for taking the negative quality in the first place.
I see the quality similarly to how _Pax._ sees it. The mafia or whatever underworld faction loans you the money isn't just letting you make a financial transaction with them; they are doing you a favor, with the expectation that you will feel obligated to them for it. Paying the karma represents slowly easing your way out from their influence without offending them. Again, unless your GM lets the other players get rid of other flaws without paying karma, too. But it seems that people tend to think that In Debt should be some special exception, when there are lots of other flaws that would be equally easy to get rid of with some simple actions or cheap expenditures. |
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#37
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
To be honest, most Negative Qualities each have ways to minimise their effects. The Negative Quality is still there, it is just that its in-game effect has been muted, in some cases, effectively silenced.
For In Debt, once the character has paid off the principle plus whatever compounded interest, that Negative Quality is, to me, effectively silenced. The Negative Quality is still there, at the same BP/karma value as ever, but the character owes 0 nuyen. Should a game mechanic or some such check if there is such a Negative Quality, it is there, but character does not owe his debtors any more nuyen. |
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#38
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Hey guys, I'm researching some negative qualities and I'm trying to figure out how I'll eventually get rid of them. I understand how you would buy off an addiction or skill limit or something, what about stuff like debt? If you took the Debt negative quality and eventually paid it back (in cash) - do you still need to spend the karma to get rid of it? What about Enemies - if you kill them...do you need to buy the quality off in karma too? What about like Hung Out to dry? Do you actually need to buy that off - or do you just need to make new contacts? I couldn't figure out why you'd need to basically pay double to get rid of those. I'm still not sure. The approach I use basically amounts to "be fair at the minimum, to the player, be generous elsewise." If the NQ is Debt, then once they pay it off, the NQ is gone. the money is repaid plus whatever interest there was, and that is that. If the NQ is Enemy, then the enemy will use the Hand of God to keep coming back unless and until the player uses Karma to pay off the NQ, unless they run out of Edge. Hang the balance, do what makes sense and is fun. To my way of mind, paying off an NQ with Karma is always an option, though some might need to wait for downtime. If you pay off a debt with Karma, then it means the player gets off scott-free from whatever was troubling them; an enemy runs afoul of Lone Star and gets cranially perforated, or else decides that the vendetta is eating up their life and they call the player character to tell them the chase is off and they're leaving them alone. If the NQ was Debt, then it depends upon to whom it was owed; if it was owed to a megacorp, then either a computer glitch wipes it out or a mysterious benefactor wires the corp the money and the corp tells the player the account is settled in full. If it was to the mob or something, then the mafia bookie either dies in a freak barbequeing accident that wiped out him and his little black book of debts, or else the Mafia has, for reasons that they may or may not reveal, decided to forgive the debt, or to consider it paid in full for some action the player took recently that inadvertently wound up helping them. And so forth and so on, basically. Either mysterious benefactors intervene on the character's behalf, an aggrieved party decides to let bygones be bygones, or an act of god settles the matter in the player's favor. As for Hung Out to Dry, in all the games I've run and played in, some sort of house-rule regarding starting "free" Contact Points was in place; Hung Out to Dry robbed you of starting Contacts, and after that has no effect. Basically, it's trading one chargen option for another. |
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#39
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
The approach I use basically amounts to "be fair at the minimum, to the player, be generous elsewise." If the NQ is Debt, then once they pay it off, the NQ is gone. the money is repaid plus whatever interest there was, and that is that. If the NQ is Enemy, then the enemy will use the Hand of God to keep coming back unless and until the player uses Karma to pay off the NQ, unless they run out of Edge. Hang the balance, do what makes sense and is fun. To my way of mind, paying off an NQ with Karma is always an option, though some might need to wait for downtime. If you pay off a debt with Karma, then it means the player gets off scott-free from whatever was troubling them; an enemy runs afoul of Lone Star and gets cranially perforated, or else decides that the vendetta is eating up their life and they call the player character to tell them the chase is off and they're leaving them alone. If the NQ was Debt, then it depends upon to whom it was owed; if it was owed to a megacorp, then either a computer glitch wipes it out or a mysterious benefactor wires the corp the money and the corp tells the player the account is settled in full. If it was to the mob or something, then the mafia bookie either dies in a freak barbequeing accident that wiped out him and his little black book of debts, or else the Mafia has, for reasons that they may or may not reveal, decided to forgive the debt, or to consider it paid in full for some action the player took recently that inadvertently wound up helping them. And so forth and so on, basically. Either mysterious benefactors intervene on the character's behalf, an aggrieved party decides to let bygones be bygones, or an act of god settles the matter in the player's favor. As for Hung Out to Dry, in all the games I've run and played in, some sort of house-rule regarding starting "free" Contact Points was in place; Hung Out to Dry robbed you of starting Contacts, and after that has no effect. Basically, it's trading one chargen option for another. the problem with treating different negative qualities differently is that you create a double standard where some negative qualities are drastically better than others. if i can get rid of in-debt by just spending money, it's a no-brainer for many technomancer and/or magician builds, which frequently are far more desperate for karma than cash... a 30 BP in debt "negative quality" will basically give them all the resources they need, and at the same time gives them more BP to play with. in contrast, if it's so relatively easy to get rid of the in debt quality, in order to prevent it from being a flagrantly obvious min/max choice, you need to do the same for every other negative quality as well, ranging from addiction to criminal SINner to codeblock to combat paralysis. i can see the reasoning both ways, but if you want to avoid really heavily favouring certain qualities, they all need to be treated the same, whichever side of the debate you fall on (on a side note, if someone tries to pay off their in debt NQ and you're using the official rules of needing to pay double, the solution is to just take off karma from their rewards as they essentially remove the quality; so, they pay down 1,500 of the principal above and beyond the interest, you deduct two karma from their rewards; a negative quality that has literally been made to have no negative effect has been bought off). i will definitely agree with those who have basically decided the problem with in debt is not what to do when it's paid off, but rather the fact that it's a negative quality in the first place. but in debt is really just the poster child of this. why does being in debt somehow give you more BP in the first place? (on a side note, those trying to argue that some qualities indicate they're supposed to be solved by role-playing... that's true of pretty much *all* qualities being removed. if you're removing them, there should be some RP to explain why, whether or not your GM requires karma to be spent). however you handle it, unless you want to create a system where some people are punished for choosing the "wrong" negative qualities, all must be treated the same. |
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#40
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
however you handle it, unless you want to create a system where some people are punished for choosing the "wrong" negative qualities, all must be treated the same. It depends on what you mean by treated the same. You could treat them all as written, and accept that some Negative Qualities are better/worse than others. They are all being treated the same, all are being treated as their text describes. |
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#41
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 ![]() |
This is one of those issues I can see both sides of and try as I might, I can't get particularly worked up over either interpretation. I think part of the reason is I've never seen anyone pay off a NQ using karma or anything else, both because we usually pick flaws that are an inherent part of the character and also because we haven't played a long term campaign in awhile. That said, I think paying off NQ's in karma is pretty draconian across the board. The closest I've come is with my first or second SR4 character I took Uneducated, regretted it, and realized I was never going to scrape together the 40 karma to get rid of it. It was something I could live with, but not something I would be likely to take again.
I like In Debt. You're giving me BP and money at the same time, so I usually end up taking it. I rarely take it to mean an actual debt though. For one character that had a criminal SIN, it represented the "rent" he payed his parole officer to keep from being put back in prison; for my current character it's child support payments. In either case it's not something I intend to pay off in the short term. As a GM, my interpretation would be... if I think the flaw is cheesy (Incompetent: Pilot Submarine, I'm looking at you) then I'd make the player pay karma to get rid of it (preferably after they were trapped at the helm of an out of control submarine). If the flaw wasn't cheesy, if it was something the player roleplayed and the story progressed to the point the flaw was no longer applicable then I could see letting them get rid of it without paying the karma cost (even if with In Debt, they still had to pay the money). If the quality only adds BP's, then it costs karma to remove. If it adds something to the game beyond BP's, then I'd be inclined to cut the player a break. |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 ![]() |
This is one of those issues I can see both sides of and try as I might, I can't get particularly worked up over either interpretation. I think part of the reason is I've never seen anyone pay off a NQ using karma or anything else, both because we usually pick flaws that are an inherent part of the character and also because we haven't played a long term campaign in awhile. That said, I think paying off NQ's in karma is pretty draconian across the board. The closest I've come is with my first or second SR4 character I took Uneducated, regretted it, and realized I was never going to scrape together the 40 karma to get rid of it. It was something I could live with, but not something I would be likely to take again. I like In Debt. You're giving me BP and money at the same time, so I usually end up taking it. I rarely take it to mean an actual debt though. For one character that had a criminal SIN, it represented the "rent" he payed his parole officer to keep from being put back in prison; for my current character it's child support payments. In either case it's not something I intend to pay off in the short term. As a GM, my interpretation would be... if I think the flaw is cheesy (Incompetent: Pilot Submarine, I'm looking at you) then I'd make the player pay karma to get rid of it (preferably after they were trapped at the helm of an out of control submarine). If the flaw wasn't cheesy, if it was something the player roleplayed and the story progressed to the point the flaw was no longer applicable then I could see letting them get rid of it without paying the karma cost (even if with In Debt, they still had to pay the money). If the quality only adds BP's, then it costs karma to remove. If it adds something to the game beyond BP's, then I'd be inclined to cut the player a break. ..i vaguely remember incompetant-quality is permanent, even if u pay it off.. |
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#43
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
Out of curiosity, how would those who say that a negative quality must be bought off with karma deal with a player who took the lost loved one NQ and then through dint of much effort found said lost loved one?
I personally would probably have made them work very hard for it and let them lose the quality for free, or possibly given them a shortcut which, if they take it, makes things easier but gets them another negative quality in its place (Probably dependant). Also, failing in such a way as to get the loved one killed would technically resolve the situation, but would net you flashbacks (And if you got them killed in front of you, in a way you could have prevented that was due to your stupidity rather than the dice trying to kill you, then the flashbacks quality might cost you more than lost loved one was worth originally!) An alternative, of course, is to simply go with 'your princess is in another castle' or what we might call 'princess peach syndrome', IE this loved one is regularly kidnapped. You know, I think Mario should just man up and buy the quality off. |
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#44
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
The approach I use basically amounts to "be fair at the minimum, to the player, be generous elsewise." If the NQ is Debt, then once they pay it off, the NQ is gone. the money is repaid plus whatever interest there was, and that is that. If the NQ is Enemy, then the enemy will use the Hand of God to keep coming back unless and until the player uses Karma to pay off the NQ, unless they run out of Edge. That approach is not fair. Fair is not relative to the player. Fair is relative to the game. The only thing that is fair is to follow the rules that are listed. That approach punishes the player to took 30 of NQ that wasn't In Debt while the player that did gets an easy way out of it. As Jaid pointed out, your method vastly favors characters that need karma and very little nuyen. The only way to be fair about the NQ is to get rid of it as the rules state and that karma must be spent to remove it. That means the only fair way to get rid of it is to require the karma be spent if the player pays down the entirety of the debt. If that means docking karma gained by 50% and applying that against the NQ until it's paid off, that is fair. Not requiring karma be spent is unfair because it is not what is listed in the rules and is instead treating it with bias and preferential treatment which is the complete opposite of even the definition of fair and fairness. -- Out of curiosity, how would those who say that a negative quality must be bought off with karma deal with a player who took the lost loved one NQ and then through dint of much effort found said lost loved one? I personally would probably have made them work very hard for it and let them lose the quality for free, or possibly given them a shortcut which, if they take it, makes things easier but gets them another negative quality in its place (Probably dependant). Also, failing in such a way as to get the loved one killed would technically resolve the situation, but would net you flashbacks (And if you got them killed in front of you, in a way you could have prevented that was due to your stupidity rather than the dice trying to kill you, then the flashbacks quality might cost you more than lost loved one was worth originally!) An alternative, of course, is to simply go with 'your princess is in another castle' or what we might call 'princess peach syndrome', IE this loved one is regularly kidnapped. You know, I think Mario should just man up and buy the quality off. Lost Loved One is one of the rare few negative quality where I believe the text of the quality contains specific text within it that can be interpreted as to not require karma to remove. It does say "It is intended to be resolved through roleplaying". Most other qualities contain no such line and so would default to the must be paid off with karma rule. |
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#45
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 ![]() |
Because the general idea of In Debt is, you borrowed it from an organised crime syndicate. That immediately calls two things to mind: On the one hand? They may not let you pay down the principle; they would much, much rather you remain a source of continuing income. On the other hand? "Hey, now, Shortstraw. We done you a favor once, now you needs to do US a favor. Or we might get ... unhappy, wit' youse. So how's dat daughter a' yours doing, anyway, wit hr shiny new legit ID an' in dat private school an' all? Be a real shame if somethin' happened to her or her new friends, now, wouldn't it?" (and having written that, I SERIOUSLY hope you don't REALLY have a daughter, regardless of age ...) Going after a runner's family is a major no-no. A shadow faux-pas as it were. Not to mention, terminally stupid. Blackmailing a person / people whose job it is to steal in, perform a job, and get out. and if need be, shoot people in the face for money. If I had a GM make his NPC mobsters go after a character's family like that, I'd help exterminate those mobsters with extreme prejudice. |
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#46
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Out of curiosity, how would those who say that a negative quality must be bought off with karma deal with a player who took the lost loved one NQ and then through dint of much effort found said lost loved one? I personally would probably have made them work very hard for it and let them lose the quality for free, or possibly given them a shortcut which, if they take it, makes things easier but gets them another negative quality in its place (Probably dependant). Also, failing in such a way as to get the loved one killed would technically resolve the situation, but would net you flashbacks (And if you got them killed in front of you, in a way you could have prevented that was due to your stupidity rather than the dice trying to kill you, then the flashbacks quality might cost you more than lost loved one was worth originally!) An alternative, of course, is to simply go with 'your princess is in another castle' or what we might call 'princess peach syndrome', IE this loved one is regularly kidnapped. You know, I think Mario should just man up and buy the quality off. We use the "Replace a NQ with another logical NQ" if it is not bought off with Karma. So your examples all work for us. (IMG:style_emoticons/default/smile.gif) |
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#47
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 ![]() |
I will add that NiL_FisK_Urd's house rule (In Debt as a zero-point quality) is one I have seen a lot in discussions of this particular quality. You should have to pay the money and the karma to get rid of it because you get money and build points for taking the negative quality in the first place. Well the general rule is that ALL negative qualities need to be resolved through roleplay. Once they have been resolved, they then spend 2xBP in Karma to remove the Negative Quality from their sheet. If they choose to not remove the quality, it potentially morphs into something more appropriate (based upon previous NQ resolution) for the same NQ cost that you are replacing. (IMG:style_emoticons/default/smile.gif) I completely agree with these two statements, you got both BP and Karma, both bonuses at character creation. The rule for removing a Negative Quality: QUOTE (Shadowrun Core Rulebook 20th Anniversary Edition page 271) Negative Qualities If the gamemaster approves, a character can work off a negative quality by undertaking severe changes as appropriate to the quality. For example, a character with an Addiction quality must work hard to kick the habit, resisting the temptation to relapse for a significant period (chosen by the gamemaster). If the gamemaster feels that a character has made the necessary changes to shrug off a negative quality, he can allow that character to pay twice the quality’s BP cost to remove it. Emphasis, mine. Quite explicitly stated. Once you have made the effort to remove a quality, you can then buy it off with Karma. Effectively, (and I'm not saying this is a good way to think of it) you are getting a loan of BP at character creation that costs double the BP in Karma to pay back. Again, that sort of implies that you should think of it like that, and that leads to poor choices. You should pick Qualities that make sense for your character, both positive and negative. If you are taking a quality with the intention of buying it off first chance you get, it is a quality that you should consider not taking in the first place. To be honest, most Negative Qualities each have ways to minimise their effects. The Negative Quality is still there, it is just that its in-game effect has been muted, in some cases, effectively silenced. For In Debt, once the character has paid off the principle plus whatever compounded interest, that Negative Quality is, to me, effectively silenced. The Negative Quality is still there, at the same BP/karma value as ever, but the character owes 0 nuyen. Should a game mechanic or some such check if there is such a Negative Quality, it is there, but character does not owe his debtors any more nuyen. I don't remember where it talks about this, but I recall mention of "Negative Qualities that are no longer Negative". If I'm remembering correctly, if something has been worked out to no longer really be a negative, and the player does not want to buy off the quality, then the GM is encouraged to replace it with an appropriate Negative Quality of equal value. For example, a character pays off his debt to the loan shark, but you "insulted" him by paying too quickly or by not going through the right process, earning you an Enemy, or bad rumors spread around and you get Hung Out to Dry. I like In Debt. You're giving me BP and money at the same time, so I usually end up taking it. I rarely take it to mean an actual debt though. For one character that had a criminal SIN, it represented the "rent" he payed his parole officer to keep from being put back in prison; for my current character it's child support payments. In either case it's not something I intend to pay off in the short term. I actually rather like this way of using the quality. It is using the rules and effects of the quality and giving it some good roleplaying aspects and opportunities. One of the examples I have seen of In Debt (and one that did not work very well) was a character who's primary reason for running was because he had the quality. He was running because he needed the money to pay off the debt, and he needed the money because he was kind of a gun nut, but that's beyond the point. In any case, as luck would have it (the bad kind), our group made a little too much money on our first several runs, they were hard, so we weren't over-paid really, we just got quite a bit of money initially. This caused our Debtor (as well as another member of our team, who ran to maintain his High Lifestyle and quality of living) to no longer really need to run. Both of these characters, without motivation, eventually were dropped and new characters made. In Debt should really be played up by the GM, maybe the loan shark doesn't really want to take back the money. He would much rather string things out, putting the character through red tape and problems paying back the loan. Thus causing it to take longer to pay off the debt. Or you should push why the character was in debt in the first place. Maybe, he has a gambling problem, or expensive to maintain equipment. As I said before, most negative qualities should have a reason to be taken. If it's something you are just going to get rid of as the first thing you do, why take it? Out of curiosity, how would those who say that a negative quality must be bought off with karma deal with a player who took the lost loved one NQ and then through dint of much effort found said lost loved one? I personally would probably have made them work very hard for it and let them lose the quality for free, or possibly given them a shortcut which, if they take it, makes things easier but gets them another negative quality in its place (Probably dependant). Also, failing in such a way as to get the loved one killed would technically resolve the situation, but would net you flashbacks (And if you got them killed in front of you, in a way you could have prevented that was due to your stupidity rather than the dice trying to kill you, then the flashbacks quality might cost you more than lost loved one was worth originally!) An alternative, of course, is to simply go with 'your princess is in another castle' or what we might call 'princess peach syndrome', IE this loved one is regularly kidnapped. You know, I think Mario should just man up and buy the quality off. Now, I would not be against awarding a player Karma discounts on buying off a quality. Say, through great roleplaying, a player works to start getting rid of a Negative Quality. Many GM's might reward extra Karma for good roleplaying. If this roleplaying was explicitly toward working off the quality, consider awarding the extra Karma explicitly toward buying off the cost of said quality. If it is particularly good, and you want to be lenient, you might award more bonus Karma (or award it more often) if that Karma is explicitly being used for buying off the quality. This might be a good middle ground for allowing players to "not pay" for said quality. |
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#48
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 ![]() |
If a quality like lost loved one or enemy is resolved, I would personally find a sideways way to compensate the player for the karma he lost... A new contact, a wiz piece of gear, whatever... Closing such a chapter should be rewarding to the character in some way and not just a kick in the nuts.
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#49
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Target ![]() Group: Members Posts: 93 Joined: 26-February 02 From: Chicago, IL Member No.: 390 ![]() |
We use the "Replace a NQ with another logical NQ" if it is not bought off with Karma. So your examples all work for us. (IMG:style_emoticons/default/smile.gif) yup, this is how we do it also for example, in game I (relatively quickly) paid off a debt in nuyen but not with karma, but the guy I owed the money to wasn't that happy about losing an income stream, so he became an enemy. |
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#50
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Out of curiosity, how would those who say that a negative quality must be bought off with karma deal with a player who took the lost loved one NQ and then through dint of much effort found said lost loved one? If they don't pay it off with Karma, then they will have to replace it with an equal value of other NQs that fit the results of the roleplay that wound up finding them. For example, they may have picked up an Enemy. Or been damaged by psychotropic IC, and this have Scorched. Etc. |
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Lo-Fi Version | Time is now: 30th June 2025 - 07:54 PM |
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