QUOTE (Glyph @ Feb 5 2013, 11:28 PM)

I will add that NiL_FisK_Urd's house rule (In Debt as a zero-point quality) is one I have seen a lot in discussions of this particular quality. You should have to pay the money and the karma to get rid of it because you get money and build points for taking the negative quality in the first place.
QUOTE (Tymeaus Jalynsfein @ Feb 5 2013, 01:10 PM)

Well the general rule is that ALL negative qualities need to be resolved through roleplay. Once they have been resolved, they then spend 2xBP in Karma to remove the Negative Quality from their sheet.
If they choose to not remove the quality, it potentially morphs into something more appropriate (based upon previous NQ resolution) for the same NQ cost that you are replacing.

I completely agree with these two statements, you got both BP and Karma, both bonuses at character creation. The rule for removing a Negative Quality:
QUOTE (Shadowrun Core Rulebook 20th Anniversary Edition page 271)
Negative Qualities
If the gamemaster approves, a character can work off a negative quality by undertaking severe changes as appropriate to the quality. For example, a character with an Addiction quality must work hard to kick the habit, resisting the temptation to relapse for a significant period (chosen by the gamemaster). If the gamemaster feels that a character has made the necessary changes to shrug off a negative quality, he can allow that character to pay twice the quality’s BP cost to remove it.
Emphasis, mine. Quite explicitly stated. Once you have made the effort to remove a quality, you can
then buy it off with Karma. Effectively, (and I'm not saying this is a good way to think of it) you are getting a loan of BP at character creation that costs double the BP in Karma to pay back. Again, that sort of implies that you should think of it like that, and that leads to poor choices. You should pick Qualities that make sense for your character, both positive and negative. If you are taking a quality with the intention of buying it off first chance you get, it is a quality that you should consider not taking in the first place.
QUOTE (toturi @ Feb 6 2013, 01:17 AM)

To be honest, most Negative Qualities each have ways to minimise their effects. The Negative Quality is still there, it is just that its in-game effect has been muted, in some cases, effectively silenced.
For In Debt, once the character has paid off the principle plus whatever compounded interest, that Negative Quality is, to me, effectively silenced. The Negative Quality is still there, at the same BP/karma value as ever, but the character owes 0 nuyen. Should a game mechanic or some such check if there is such a Negative Quality, it is there, but character does not owe his debtors any more nuyen.
I don't remember where it talks about this, but I recall mention of "Negative Qualities that are no longer Negative". If I'm remembering correctly, if something has been worked out to no longer really be a negative, and the player does not want to buy off the quality, then the GM is encouraged to replace it with an appropriate Negative Quality of equal value. For example, a character pays off his debt to the loan shark, but you "insulted" him by paying too quickly or by not going through the right process, earning you an Enemy, or bad rumors spread around and you get Hung Out to Dry.
QUOTE (Mercer @ Feb 6 2013, 03:55 AM)

I like In Debt. You're giving me BP and money at the same time, so I usually end up taking it. I rarely take it to mean an actual debt though. For one character that had a criminal SIN, it represented the "rent" he payed his parole officer to keep from being put back in prison; for my current character it's child support payments. In either case it's not something I intend to pay off in the short term.
I actually rather like this way of using the quality. It is using the rules and effects of the quality and giving it some good roleplaying aspects and opportunities. One of the examples I have seen of In Debt (and one that did not work very well) was a character who's primary reason for running was because he had the quality. He was running because he needed the money to pay off the debt, and he needed the money because he was kind of a gun nut, but that's beyond the point. In any case, as luck would have it (the bad kind), our group made a little too much money on our first several runs, they were hard, so we weren't over-paid really, we just got quite a bit of money initially. This caused our Debtor (as well as another member of our team, who ran to maintain his High Lifestyle and quality of living) to no longer really need to run. Both of these characters, without motivation, eventually were dropped and new characters made.
In Debt should really be played up by the GM, maybe the loan shark doesn't really
want to take back the money. He would much rather string things out, putting the character through red tape and problems paying back the loan. Thus causing it to take longer to pay off the debt. Or you should push
why the character was in debt in the first place. Maybe, he has a gambling problem, or expensive to maintain equipment. As I said before, most negative qualities should have a reason to be taken. If it's something you are just going to get rid of as the first thing you do, why take it?
QUOTE (FuelDrop @ Feb 6 2013, 08:17 AM)

Out of curiosity, how would those who say that a negative quality must be bought off with karma deal with a player who took the lost loved one NQ and then through dint of much effort found said lost loved one?
I personally would probably have made them work very hard for it and let them lose the quality for free, or possibly given them a shortcut which, if they take it, makes things easier but gets them another negative quality in its place (Probably dependant). Also, failing in such a way as to get the loved one killed would technically resolve the situation, but would net you flashbacks (And if you got them killed in front of you, in a way you could have prevented that was due to your stupidity rather than the dice trying to kill you, then the flashbacks quality might cost you more than lost loved one was worth originally!)
An alternative, of course, is to simply go with 'your princess is in another castle' or what we might call 'princess peach syndrome', IE this loved one is regularly kidnapped.
You know, I think Mario should just man up and buy the quality off.
Now, I would not be against awarding a player Karma discounts on buying off a quality. Say, through great roleplaying, a player works to start getting rid of a Negative Quality. Many GM's might reward extra Karma for good roleplaying. If this roleplaying was explicitly toward working off the quality, consider awarding the extra Karma explicitly toward buying off the cost of said quality. If it is particularly good, and you want to be lenient, you might award more bonus Karma (or award it more often) if that Karma is explicitly being used for buying off the quality. This might be a good middle ground for allowing players to "not pay" for said quality.