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> Interresting Surge Idea, Troll with 4 arms...
Draxsath
post Apr 22 2004, 11:15 PM
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Some of you might think its silly, but i've created a character that has 4 arms due to surge. I've submitted my questions to the shadowrun guys already to see what they think. but basically the rules say nothing about peopel with more than 2 arms...

Granted a troll with 2 arms is scary enough, with 4 arms, he's a monster. So it is a -5 flaw, mostly for social reasons.

Well since there are no rules for exactly what having 4 arms would do, me and my friends came up with some stuff here and there... concerning melee weapons mostly as well as martial arts and so forth. I would think subduing people with 4 arms would be a sinch… though it might be awkward to do other things. I think there should be some advantages to having the extra set of arms, such as added dice to martial arts attacks and stuff. Though wielding 2 melee weapons is hard enough, I’m sure 4 would basically be impossible. But I do think it should give some sort of bonus, though I’m not sure what.

What I would like to know is what do you guys think the game effects of having a troll with 4 arms would be? Concerning use of certain physical skills, athletics, climbing, melee combat, unarmed combat, ect. That is, apart from the social issues of being a mega-freak who’s scary as hell...

I realize that the arms would most likely jsut get in the way, and make things harder.... but try to throw a little realizsm out the window for the sake of fun. :D

Thanks!

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Kanada Ten
post Apr 22 2004, 11:26 PM
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If the arms are useful it's an Edge (like the tail) and if they are useless it's a flaw (like the tail). +2 to all active skill base target numbers when using all four arms.
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Kagetenshi
post Apr 23 2004, 12:00 AM
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Edge, +10: Goro.

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Senchae
post Apr 23 2004, 12:04 AM
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Get enough cyberblades on that and it's Edge 10: Shrike.
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Dax
post Apr 23 2004, 12:29 AM
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QUOTE
  Edge, +10 Goro


BRILLIANT!!

QUOTE
Edge +10 Shrike


EQUALLY BRILLIANT!!!
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Raptor1033
post Apr 23 2004, 01:17 AM
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trolls can one-hand rifles and shotguns right? BP system get goro and ambidexterity. plenty of recoil mods on the weapons and you're a mobile weapons platform, 2 shotguns and 2 rifles, i'd hope that everyone would run away!
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Kagetenshi
post Apr 23 2004, 01:21 AM
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Ambidexterity 16?

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Lilt
post Apr 23 2004, 06:56 AM
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QUOTE (Kagetenshi)
Ambidexterity 16?
Sounds good to me.
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mfb
post Apr 23 2004, 07:19 AM
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sweet baby jesus. cyberspur power of (STR*2.5).
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Lilt
post Apr 23 2004, 07:45 AM
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OOh! Wafer-thin elf-ham! :D
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Eyeless Blond
post Apr 23 2004, 07:51 AM
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Think of the number of flaws you'd have to take with that though to make up for 26 Edge points. Yeesh. :D
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ShadoFall
post Apr 23 2004, 08:06 AM
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eh.. one way to handle it would be use a varation of the off hand weapon skills in CC i'd prob handle it as such. and im assuming that the arms are upper/lower and not coming off his back or somthing or one behind the other.. but since surge if fairly new in the world of shadowrun. it would be impossible for the charecter to be born with 4 arms.. unless the runners like 2 years old... so in order to use the arms i would require them to learn say pistols a second time.. at a higher karma cost to account for the extra effort to work with the arms. as well as increase the training time..
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Firewall
post Apr 23 2004, 08:38 AM
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Don't forget cumulative 'off hand' penalties. (Dammit, I cannot find my SR3 and we have sold out in the shop)

Is there not a penalty to both hands when using off-hand? (or is that AD&D?)

Let us say it was +1 / +2...

Right main - +3 (+1 x 3 arms)
Left main - +4 (+2 for the other two off-hands and +2 for being off-hand)
Right spare - +6 (+2 for the off-hands, +4 of compound off-hand penalties)
Left spare - +8 (+2 off-hands, +6 compound off-hand penalties)
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ShadoFall
post Apr 23 2004, 08:49 AM
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Another thing u need to consider is Cyber Arms. Say the troll had his real arms replaced with full cyber arms.. now i cant remember but i think i read a optional rule in the book that had somthing to do with charecters getting use to new implants. how ever it could just be my imagination and my love of screwing with my players. but considering that this troll has been use to cyber arms for several years. and now he has the cyber arms and 2 natural, or semi natural, in my opinion i would have to factor that in.. and then u have to decide what to do if the troll decides he wants to turn the new arms in to cyber arms.. with could play hell with a gm's mind trying to debate on the essence cost of these new extra arms..
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Lilt
post Apr 23 2004, 08:50 AM
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Well: SR applies a +2 penalty to both weapons when shooting them simultaniously. Luckily that's not applied to cyberspur combat, but there would be some larger penalty for shooting 4 ranged weapons simultaniously.

You could think of it in other ways too, like +2 for each extra hand beyond the first (+6 to all). That would be nasty to cancel with ambidexterity, requiring a 48 point edge (2 points to cancel each +1). I think +2 to all attacks would be fine, requiring 16 point ambidexterity to cancel it all out. 12 pts would allow you to use 4 melee weapons. effectively...

As for balancing it: Chronic Ostiocusps, Dual natured, Borrowed Time (incoming orbital cow strike), Phobia of Magic (Severe, Common).
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Phaeton
post Apr 23 2004, 10:59 AM
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QUOTE (Eyeless Blond)
Think of the number of flaws you'd have to take with that though to make up for 26 Edge points. Yeesh. :D

You obviously haven't seen half my BeCKS characters...
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mfb
post Apr 23 2004, 12:40 PM
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to heck with ranged combat. i'm talking about 12 melee dice before cp, TN 3, 27S base damage before you even look at Str enhancements.
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toturi
post Apr 23 2004, 12:56 PM
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4 arms... 4 hands... 4 FA weapons that a troll can handle... 4*appropritate skill + Suppression rules...
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Lilt
post Apr 23 2004, 01:17 PM
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You could make them all shotguns for the choke effect. Or you could use tracer (or incendiary) rounds to aid your shootin'. Add an enhance aim spell and it becomes even more silly.
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toturi
post Apr 23 2004, 01:22 PM
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But using it my way ignores all those pesky modifiers that pop up when you shoot 4 weapons at the same time.
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mfb
post Apr 23 2004, 01:25 PM
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indeed. heck, you don't even need the skill, if you go by the book--just a high Qui.
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toturi
post Apr 23 2004, 01:44 PM
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It can already be done although it is only an extra cyberarm...

So a high strength troll with 3 LMGs can literally give very effective cover fire even without the Heavy Weapons skill. Heck, a normal high strength troll can already do that well.
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The Jopp
post Apr 23 2004, 02:06 PM
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*sigh* if you people want someone with maximum firepower just do the following design.

Cybertorso+arms+legs= 5,5E and -400000,00

Squeeze in one retractable tracking mount in each arm and torso, then you add two tracking mounts in each leg (that's six total)

Add two cyberholsters (one to each leg) and add DNI to everything so you will loose another 0,2E

Add a smartlink -0,25E

Total essence cost: 5,95

Now you link all those guns to your primary gun and add a laser designator to it. All guns connected through such a network should fire at the target that the main weapon is aiming for.

That's a total of 6-8 SMG's that you could pop out and go FA with.

No, I do not want to calculate possible recoil for that.
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Firewall
post Apr 23 2004, 02:28 PM
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Activate syberskates and you are going to make a quick exit with that recoil.
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L.D
post Apr 23 2004, 02:38 PM
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QUOTE (The Jopp)
Squeeze in one retractable tracking mount in each arm and torso, then you add two tracking mounts in each leg (that's six total)

If you have two mounts in each leg the total is seven.
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