OOC: SRM04-02 Extraction, Artifact Rush, Part 1 |
OOC: SRM04-02 Extraction, Artifact Rush, Part 1 |
Jun 25 2013, 08:49 PM
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#2126
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
To resist the 14 rammage damage, Needle gets 5 hits. So it's Handling is now down to -6 instead of the original -3. I noticed this awhile ago but forgot... I followed the link you have here and I'm pretty sure it says you got 9 hits, not 5. So our van doesn't have that much damage. |
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Jun 26 2013, 01:02 PM
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#2127
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
I noticed this awhile ago but forgot... I followed the link you have here and I'm pretty sure it says you got 9 hits, not 5. So our van doesn't have that much damage. Um...wow....I swear that it said only 5 hits out of 24 when I originally looked at it. But I can't argue with the link I myself posted. So the van only has 5 damage. I've rolled the extra two dice on each acceleration test and Needle got 2 more hits. So the van is 10m further away from the truck than I previously posted. Looks like she'll have enough time to slow the van down enough that I'll give her a threshold of 2 for the first turn without risking being hit right then. I still need to know what Gardner is going to do on IP3 of CT1. |
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Jun 26 2013, 01:54 PM
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#2128
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
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Jun 26 2013, 02:39 PM
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#2129
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Well, that's some good news. Good catch, Kiir.
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Jun 26 2013, 07:46 PM
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#2130
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Currently waiting on actions for Gardner for IP3 of CT1.
Thought I would go ahead and mention that I've looked back through the posts and Needle does have 1 point out of her 2 Edge left to spend on this scene if she needs to. Woohoo. |
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Jun 27 2013, 04:39 PM
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#2131
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Still trying to keep the game moving. For now we'll continue on while waiting for Gardner to be able to post up actions.
We've already established that on IP1 of CT2, Silas runs up and smashes a window with his sword. His turn is followed by the Toyota Gopher pushing out some more speed. This time around the gopher only got 2 hits, bringing it's speed up to 80m per combat turn (same speed as the van is going before Needle hits the brakes to make the turn). TundraWolf is making his way through cover towards Main St. this pass. Gardner needs to post up any actions for IP1 of CT2 too. Then Needle slams on the breaks and takes the turn with style, easily avoiding a car that was driving down Jackson St. and about to cross the intersection (she managed 3 hits on her roll). She could feel the virtual pressure of hot pursuit as the van's sensors warned the unmarked truck was now only 10m behind her. She just as quickly hit the figurative pedal to the metal and shot forward in the new direction gaining a few more meters on the truck. She's not sure how much more she can push this van. But with the truck being that close, she knows she won't be able to slow down at all for the next turn that will take her back towards Kobe Park.... Over at the apartment building, the helicopter finally opens up on Silas firing a long wide burst He sadly only managed to get 1 hit, but you are at -5 to your defense from it. If he manages to hit, it is 6P and -5AP Mr. White can post up any actions he wants to take on IP1 of CT2. Then Silas can post up actions for IP2 of CT2. |
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Jun 28 2013, 03:16 AM
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#2132
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Been really busy recently. Started at a bew job that is longer/more hours along with not having any access to a computer while workibg now...
I should have time to make an actual post tomorrow evening. |
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Jun 30 2013, 01:51 PM
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#2133
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Been really busy recently. Started at a bew job that is longer/more hours along with not having any access to a computer while workibg now... I should have time to make an actual post tomorrow evening. Could you at least give me an idea of what you would be doing? I understand if you don't have that much time to figure out all your rolls and such, but it would be nice not to have something to work with. |
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Jun 30 2013, 07:46 PM
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#2134
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Actually, that's more of my problem. I'm not sure what to do in this situation and I'm having trouble thinking of what I can do.
Can I see the car that rammed us? I was kind of under the assumption that the van we're using is a windowless panel-van or something similar... |
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Jul 2 2013, 01:10 PM
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#2135
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Actually, that's more of my problem. I'm not sure what to do in this situation and I'm having trouble thinking of what I can do. Can I see the car that rammed us? I was kind of under the assumption that the van we're using is a windowless panel-van or something similar... Eh....my vision of what the van looks like has changed based on whims of the moment. But there would certainly be windows out the back of it where there are double doors. If you're that indecisive, it might be better to just roll with that as Gardner being indecisive and holding his actions until something comes up that gives him an idea. |
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Jul 2 2013, 02:07 PM
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#2136
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Gardner, there's an angry buzzing sound coming from your COMM !
I think Silas may have attratcted some unwanted attention and is calling for an artillery strike or aerial carpet bombing run on an airborne menace that is following him.. just sayin', ya know .. if yer lost fer summat to do (IMG:style_emoticons/default/biggrin.gif) |
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Jul 2 2013, 02:57 PM
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#2137
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
The problem with magic is that seeing is believing. Would I be able to command a spirit to go help Silas and TW even though I can't see them any longer?
If I can, since I'm indecisive about how to deal with the car, I suppose I could summon my bound Air spirit to go help them (my other two spirits would be next to useless against it with their earth-bound nature. Not sure how effective the air spirit will be though either. |
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Jul 2 2013, 03:03 PM
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#2138
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
The problem with magic is that seeing is believing. Would I be able to command a spirit to go help Silas and TW even though I can't see them any longer? If I can, since I'm indecisive about how to deal with the car, I suppose I could summon my bound Air spirit to go help them (my other two spirits would be next to useless against it with their earth-bound nature. Not sure how effective the air spirit will be though either. You could summon up the Air Spirit, and send it in the direction you believe him to be along with a mental image of him for the spirit to know who to protect. Kind of like how when you send a spirit to use its search power you give it a mental image of the person or object. As long as, Silas doesn't dramatically shift his position or go through a ward or something where the spirit wouldn't be able to see him, I'll allow the spirit to be able to find him. |
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Jul 2 2013, 05:33 PM
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#2139
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Alright, I'll do that. The spirit, on its first available materialized action will use the accident power on anything trying to attack Silas and Tundra Wolf.
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Jul 2 2013, 06:09 PM
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#2140
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Alright, I'll do that. The spirit, on its first available materialized action will use the accident power on anything trying to attack Silas and Tundra Wolf. What Force is your Air Spirit. Also, keep in mind that Silas and TundraWolf ran in opposite directions when the helicopter showed up. They are at least 80m apart with lots of plant life in between. So, the spirit won't be able to see them both at the same time. Currently, Silas is the one yelling for backup. So I'll assume that he's the one you're directing the spirit too first. |
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Jul 2 2013, 06:14 PM
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#2141
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
*imagines a chopper firing it's LMG suddenly crashing into the building it's shooting at*
I think our team (should we survive and decide to continue working together) is going to end up with the nickname "The Urban Renewers". Start growing those hawks, guys. Maybe Needle can get us a bulk discount on pink dye, too. (IMG:style_emoticons/default/biggrin.gif) |
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Jul 2 2013, 06:29 PM
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#2142
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Ok. So Gardners actions thus for have been IP1, cast improved reflexes; IP2: call up bound Plant and Earth Spirits; IP3 call up bound air spirit and command it to go towards Silas/TundraWolf to use it's Accident power on anybody attacking them.
I need to know the Force of said Air Spirit so I know it's dice pool for Initiative and the Accident power. It will follow orders and fly through Astral, then manifest near the helicopter in IP1 of CT2. If it's Initiative roll puts it before the helicopter pilot, then it would have seen the attack on Silas in IP1 of CT2. If not, it hasn't seen any attack yet. |
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Jul 2 2013, 06:46 PM
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#2143
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Other than that, I believe Mr. White is just doing more cursing in the back of the van considering he's not that great a shot (Dak also just started a new job this week and likely isn't going to be posting much right now).
Silas needs to post up his actions for IP2 of CT2, along with rolling a Reaction test at -5 to try avoiding being shot by the helicopter pilot. I'm assuming he'll be jumping through the smashed window, but I'll let him actually post that. (IMG:style_emoticons/default/smile.gif) Following Silas' turn, the driver of the Gopher taps his breaks to make the turn right behind Needle. He only manages 2 hits, despite having nearly double the dice as Needle. So the van pulls a little bit further away from the Gopher, but it's still not far behind. TundraWolf....honestly, I've kind of lost track of the distances you're supposed to be running to get to the intersection of Main St. and Maynard. So, I'll just say you make it there on IP2 of CT2 without encounter any opposition (you startled some punks that were cowering in some bushes, but they looked like they were just necking in the woods before loud gunfire made them hide in some bushes). When you get there, roll me a Perception check. |
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Jul 2 2013, 07:02 PM
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#2144
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Silas needs to post up his actions for IP2 of CT2, along with rolling a Reaction test at -5 to try avoiding being shot by the helicopter pilot. I'm assuming he'll be jumping through the smashed window, but I'll let him actually post that. (IMG:style_emoticons/default/smile.gif) What the actual Frag ! is that a massive wide burst or what ? (IMG:style_emoticons/default/smile.gif) dodge full aut-oh this'll hurt! (2d6.hits(5)=0) no glitch, whew forgot to add bonus for running the frag away added 2 for running (2d6.hits(5)=1) what damage are ya doing to me ? Damage resist : gorram helicopter gunship (18d6.hits(5)=3) wow, I think Gardner can use the next service of the plant spirit to scrape me up from someones front room floor (IMG:style_emoticons/default/biggrin.gif) (out of Edge) |
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Jul 2 2013, 07:34 PM
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#2145
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
The Air spirit is force 5.
As a note, I'm commanding it to defend the two of them, the accident power is its best power to use on non-living enemies... all of its other attacks are stun damage... |
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Jul 2 2013, 07:42 PM
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#2146
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
What the actual Frag ! is that a massive wide burst or what ? (IMG:style_emoticons/default/smile.gif) dodge full aut-oh this'll hurt! (2d6.hits(5)=0) no glitch, whew forgot to add bonus for running the frag away added 2 for running (2d6.hits(5)=1) what damage are ya doing to me ? Damage resist : gorram helicopter gunship (18d6.hits(5)=3) wow, I think Gardner can use the next service of the plant spirit to scrape me up from someones front room floor (IMG:style_emoticons/default/biggrin.gif) (out of Edge) The helicopter pilot only got 1 hit on you. And ties go to the defender. So you took no damage. There are massive bullet holes all around you on the plasticrete wall of the apartment building (with even more screaming inside). I guess we are roleplaying that you were still in the middle of your mad dash for the window. That way you can make a running jump for the smashed window as a Free Action instead of being stuck out here for another pass since you used up your next Complex Action on Full Defense. |
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Jul 2 2013, 08:08 PM
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#2147
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
The Air spirit is force 5. As a note, I'm commanding it to defend the two of them, the accident power is its best power to use on non-living enemies... all of its other attacks are stun damage... Well, there is a pilot in the helicopter. It's not a drone. For now, I'll roll with it using the accident power against the helicopter itself which causes the pilot to make a Crash Test. First though, the Air Spirit rolled an initiative of 17. So It did see the attack and will be able to use Accident against the helicopter at the beginning of IP2 CT2. I was going to say pilot made the crash test with his 3 hits, but then I remembered that he should have suffered a -5 penalty due to the force of the Air Spirit. So the last 5 dice don't count and he didn't get enough. Somehow the recoil compensators were off and the pilot loses control of the chopper temporarily. The Helicopter wasn't moving all that fast though considering it didn't have to maneuver all that much...Still, I guess I'll say it has to resist as if it were at least matching Silas's speed..... Ouch it only manages to resist 3 out of 10 damage. The helicopter looks to be in pretty bad shape as the pilot struggles to regain control over it. |
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Jul 2 2013, 09:26 PM
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#2148
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Intuition 4 + Perception 3 + Vision Enhancement 3 + Observe in Detail 3 = 7 hits.
Not only can I see what I'm looking for, I can see that the dude in the upstairs window has his pants unzipped, the lady down the block is wearing a wig, and there's a couple of flies getting busy on someone's salad in the diner across the street. |
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Jul 3 2013, 01:20 PM
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#2149
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Intuition 4 + Perception 3 + Vision Enhancement 3 + Observe in Detail 3 = 7 hits. Not only can I see what I'm looking for, I can see that the dude in the upstairs window has his pants unzipped, the lady down the block is wearing a wig, and there's a couple of flies getting busy on someone's salad in the diner across the street. Actually what you see is a Knight Errant patrol car sitting in a shadowed area beneath a tree....but something seems very wrong about it. It just takes your brain a moment to come to terms with what you are seeing. Is that a tail sticking out the window? And do you see the pink ruffled edge of a french maid outfit. This can't be real could it. Not with the Hello Kitty 2099 theme song playing on the winds.... But yes, what you are seeing is really there and you haven't been dosed with some kind of new hallucinogenic. Inside the patrol car, you see somebody dressed in an authentic looking Godzilla costume, wearing a pink french maid outfit, and their head in the lap of the man behind the wheel. The driver has a very intense look of concentration on his face. Neither occupant has noticed you yet. (And just for the record, no I did not come up with this. This really is in the Mission book) |
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Jul 3 2013, 03:15 PM
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#2150
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
So, right now. We're waiting on Silas to make a jump check to get in through the shattered window.
Following that, the Spirit hits the helicopter with accident and the pilot loses control momentarily as he let it dip too low the tail got caught in some trees and he had to crash land it in a patch of the urban garden. TundraWolf has arrived at the street and sees the KE patrol with its occupants too busy to notice the automatic gunfire. Gardner can post any actions he can think of for this pass. Needle will try to accelerate again to get away from the truck, getting 2 hits.. She's gotten it back up to speed handily and is close to the 90m/turn max speed of the van. The pilot gets frustrated with the helicopter and seeing his quarry escape into the building (assuming Silas makes the jump check), and will spend his turn getting out of it in his chemically sealed full body armor that looks very familiar from earlier in the night's activities, though this armor lacks the Horizon insignia from the HTR guards you encountered at the entrance to the Splendor building. He looks to be armed with an Ingram Smartgun X. Following that we are back up at the top of Initiative. for IP3 of CT2. Silas, TundraWolf, and Gardner can post actions for IP3. For Needle, do you guys want her to risk breaking for the next turn or just go for it full speed and then use her last point of Edge if she needs to? |
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