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> OOC: SRM04-02 Extraction, Artifact Rush, Part 1
Slacker
post Aug 23 2013, 04:58 PM
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Oh and I forgot to remind you that you guys have already done a thorough scan of Parker Acson and everything he has with him. There are no signals at all going out from him. The only thing "Secret" on him was his delta-ware gear that he currently turned off (and I don't see any reason for him to turn it back on for the rest of this mission).

I'll even go so far as promising you that there is nothing on any of you, the van, or anything you are carrying that is allowing Horizon to track you.

I'll keep Needle around if you guys insist, but she is definitely suffering from Dumpshock at a minimum and will need help getting herself out of the van if you want her out of there this pass.
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Mach_Ten
post Aug 23 2013, 06:16 PM
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QUOTE (Slacker @ Aug 23 2013, 05:58 PM) *
I'll even go so far as promising you that there is nothing on any of you, the van, or anything you are carrying that is allowing Horizon to track you.

Following the trail of destruction .... I blame Eclipse (IMG:style_emoticons/default/smile.gif)
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post Aug 23 2013, 07:09 PM
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QUOTE (Mach_Ten @ Aug 23 2013, 12:16 PM) *
Following the trail of destruction .... I blame Eclipse (IMG:style_emoticons/default/smile.gif)

Too true. With the disappearance of Eclipse where you first spotted the scout team (as well as the unmarked citymaster that perhaps is also enroute), it would be completely reasonable to think he sold you guys out.
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Kiirnodel
post Aug 23 2013, 10:44 PM
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Well, my simple action last round of telling the spirit to help us means I should have been able to take that simple action last round to extract myself from the van wreckage. I will spend both my simple qctions this pass then to help Acson and Needle out of the van. (Who else was in there with me?)
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post Aug 24 2013, 01:18 AM
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QUOTE (Kiirnodel @ Aug 23 2013, 04:44 PM) *
Well, my simple action last round of telling the spirit to help us means I should have been able to take that simple action last round to extract myself from the van wreckage. I will spend both my simple qctions this pass then to help Acson and Needle out of the van. (Who else was in there with me?)

Mr. White was/is also in the van, though he's last in the init order.
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Slacker
post Aug 26 2013, 02:57 PM
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So, Is TundraWolf going to shoot out another tire?
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ChromeZephyr
post Aug 29 2013, 03:52 PM
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End of fiscal year is a giant pain in the ass.

No, not going to shoot out a tire. If the driver loses control of the van he'll just plow over my team and the paycheck living credstick wagemage. Not a good idea. Since the politsiya seem to be getting their shit together, here are my actions for this pass.

Free: Put away grenade.

Complex action: Run after van. Yes, it'll get away from me but at least they'll need to be concerned about the sam coming up behind them rather than just stepping out and unloading all on the team extricating themselves from the wreckage. Strength 6 - Defaulting 1 = 0 hits. Well, no glitch at least. Running at normal speed after the van. Definitely need to put some points into athletics after this 'run. (IMG:style_emoticons/default/biggrin.gif)
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post Aug 29 2013, 07:39 PM
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Ok, seeing TundraWolf no longer aiming for the truck. The passenger gets pulls back to brace himself for the real action once ahead.

Finally rolled for the LoneStar cops Initiative; the one in the Godzilla maid costume rolled exceptionally well and is actually moving on the same init as TundraWolf. He's pulled off the Godzilla head, but given up on getting out of the outfit completely. He's drawn his gun and is looking towards the trail of wrecked trees.

His partner didn't roll as well and is going at the same time as the mooks in the truck, which works out because he's also gotten out of the car and is pointing his pistol at the speeding truck. His amplified voice through the car's sound system calls out "STOP RIGHT THERE!"

It is now time for Mr. White to take his turn.
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Mach_Ten
post Sep 3 2013, 01:02 PM
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QUOTE (Slacker @ Aug 29 2013, 08:39 PM) *
He's pulled off the Godzilla head, but given up on getting out of the outfit completely.

He's drawn his gun and is looking towards the trail of wrecked trees.

sorry, whut ? .... ummm .. we're playing what again ? (IMG:style_emoticons/default/biggrin.gif)

yes the base jumping lunatic is double taking the scene ! ... it's all gone horribly surrealist period (IMG:style_emoticons/default/smile.gif)
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post Sep 3 2013, 01:13 PM
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QUOTE (Mach_Ten @ Sep 3 2013, 07:02 AM) *
sorry, whut ? .... ummm .. we're playing what again ? (IMG:style_emoticons/default/biggrin.gif)

yes the base jumping lunatic is double taking the scene ! ... it's all gone horribly surrealist period (IMG:style_emoticons/default/smile.gif)

LOL, well, I'm just playing it as written. So talk to the writers if you think it's too sureal. (IMG:style_emoticons/default/nyahnyah.gif)

Anyway, I think it's safe to assume that Mr. White gets himself out of the van and moving away from it on his pass.

We can move on to IP2, starting with Silas who I believe I said was making it to the crash site this pass, right?
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post Sep 11 2013, 03:40 PM
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Still waiting on actions for Silas as he reaches this crash site this pass.
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Mach_Ten
post Sep 11 2013, 03:44 PM
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QUOTE (Slacker @ Sep 11 2013, 04:40 PM) *
Still waiting on actions for Silas as he reaches this crash site this pass.

oops sorry !

I'm away from dice roller atm but I intend to hide and cover the escape of my colleagues,

holding an action to empty the last few bullets from this stolen weapon into the first hostile that threatens them
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Slacker
post Sep 11 2013, 04:03 PM
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QUOTE (Mach_Ten @ Sep 11 2013, 10:44 AM) *
oops sorry !

I'm away from dice roller atm but I intend to hide and cover the escape of my colleagues,

holding an action to empty the last few bullets from this stolen weapon into the first hostile that threatens them

Ok, we'll just assume you managed hide yourself and prepare to fire on anybody threatening the team.

Following Silas' turn, the driver of the truck makes a driving test to bring the truck to stop a short distance from the crash site... He handedly manages this despite the blown tire (he got 4 hits) and brings the truck to a screeching halt that leaves the passenger side of the van facing the crash site and the headlight pointing at the Knight Errant officers who are squinting into the bright light.

Next up is Gardner's air spirit and TundraWolf.
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ChromeZephyr
post Sep 12 2013, 06:27 PM
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On my turn I'll continue sprinting towards the crash site.

Strength 6 - Defaulting 1 = 1 hits. +2m speed for this turn.
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post Sep 12 2013, 06:40 PM
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QUOTE (ChromeZephyr @ Sep 12 2013, 12:27 PM) *
On my turn I'll continue sprinting towards the crash site.

Strength 6 - Defaulting 1 = 1 hits. +2m speed for this turn.

Sounds good.
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post Sep 12 2013, 06:44 PM
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Following TundraWolf's turn, the KE officer in the Godzilla/maid costume levels the shotgun he pulled out of the squad car at the truck that just came to a screeching halt. "Don't you mother fraggers move another inch. We are Knight Errant officers and will own your asses."

-------------

Following that Gardner can take his turn for this pass. He has previously gotten himself unbuckled and out of the wreckage and last pass he managed to get both Acson and Needle out of the burning van. What now?
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ChromeZephyr
post Sep 12 2013, 07:23 PM
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I can almost hear the "Suuuuuuure thing, buddy" from our opposition's van at that pronouncement.


Though now I'm just hoping they don't shoot me in the back.
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Mach_Ten
post Sep 19 2013, 04:16 PM
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anyone I can sneak around (with cover) and get the drop on ?

preferably someone dangerous looking so I can disable them, permanently ! (IMG:style_emoticons/default/biggrin.gif)
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post Sep 19 2013, 04:23 PM
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QUOTE (Mach_Ten @ Sep 19 2013, 10:16 AM) *
anyone I can sneak around (with cover) and get the drop on ?

preferably someone dangerous looking so I can disable them, permanently ! (IMG:style_emoticons/default/biggrin.gif)

Maybe the Knight Errant guy in the Godzilla/Maid costume. The other one is in the street with the patrol car between you and him. The guys in the truck are in the middle of the street looking in your direction since you are by the crash site.

We are currently still waiting on actions from Gardner
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Mach_Ten
post Sep 19 2013, 04:24 PM
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QUOTE (Slacker @ Sep 19 2013, 05:23 PM) *
We are currently still waiting on actions from Gardner

yup, just checking out the scene for after
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Kiirnodel
post Sep 19 2013, 04:58 PM
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Oh, jeeze. Sorry, I must have missed a message saying there was an update...

Gardner will spend his action helping anyone else out of the truck wreckage that is not already out. I suggest we high-tail it out of here while our opposition is distracted by Knight Errant...
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post Sep 19 2013, 06:01 PM
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QUOTE (Kiirnodel @ Sep 19 2013, 10:58 AM) *
Oh, jeeze. Sorry, I must have missed a message saying there was an update...

Gardner will spend his action helping anyone else out of the truck wreckage that is not already out. I suggest we high-tail it out of here while our opposition is distracted by Knight Errant...

You've already gotten everybody out of the wrecked van and nobody said anything at all about the guys in the truck being distracted by Knight Errant.
It's true that Knight Errant is distracted by the truck, but whatever you can see of the guys in the truck that was chasing you is all focused on your position.
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Slacker
post Oct 29 2013, 07:09 PM
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Ok, it has been over a month since anybody has posted to this game. So I'm officially calling it dead.

Anybody that is still around can give me a luck roll of the full Edge value:
Critical Glitch = You died on in the final firefight
Glitch = You survived but suffered a serious injury
No Hits/No Glitch = Only minor injuries if any
1 hit or more = You got out safely against all odds

If at least 1 person got out safely, you have the package intact and are able to get him to Moreau who pays all survivors as promised.

I'll be putting up a closing IC post to take those rolls into account.

If nobody rolls, within the next two weeks, I'll roll for you and post something up anyway just so that we can have some closure.
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Mach_Ten
post Oct 29 2013, 07:53 PM
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Woot

Gods of fate, hear me now
(2d6.hits(5)=1)
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Slacker
post Oct 29 2013, 08:21 PM
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QUOTE (Mach_Ten @ Oct 29 2013, 01:53 PM) *

Woohoo!

We have at least one survivor who gets paid despite the oncoming arrival of the full strike team (Ares Citymaster, 4 Yamaha Growlers, 2 more Northrop Wasps, 4 Lockheed Optic X drones, a combat mage, 4 combat officers in full body armor, and 12 more full body armor solders).
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