OOC: SRM04-02 Extraction, Artifact Rush, Part 1 |
OOC: SRM04-02 Extraction, Artifact Rush, Part 1 |
Mar 4 2013, 09:48 PM
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#276
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Moving Target Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
It will take you a moment to sort through all the AR tags of attendees. Since you don't actually have any skill or program to aid you. It's basically like a modern day computer with 50 or so icons on the desktop. You've got to virtually click on them to open up the bio data and them close it once you know it's not him. So it's not going to be instantaneous, but it's definitely gong to be under a minute. If you want an exact time, roll 1d6 and multiply the result by 10 seconds. 1D6 => 3 |
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Mar 4 2013, 10:00 PM
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#277
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
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Mar 4 2013, 10:07 PM
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#278
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Moving Target Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
I don't have a good feeling about this, but yeah, I'm going to go and speak with him.
Actually - how about this. I'm going to time my time about it, so that I can be standing right at his table when our 15 minute timer hits 00:00. |
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Mar 4 2013, 10:22 PM
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#279
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
That time is related to when the commlink will come back online, not how long it takes to actually shut down. As I said, initiating the reboot via the hardware button on the commlink is only a single Complex Action. Then it takes the System + Response (10) test before it is actually back online and ready for him to try calling in again. edit: This has been spread out over a bunch of different posts. So i understand if there is confusion. Sorry about that, but I was trying to be clear at each step of the way. No need to apologize - I've posted multiple things in multiple posts as well, so there's plenty of confusion going around. And the Matrix is a tricky thing, so if I get dumped that's on Needle not paying attention to all the things she's done and getting out in time. So it's time to roll that Willpower +....well, nothing. 5d6.hits(5) = 1 Ouch. Ok, page 74: Spending a point of Edge to re-roll all misses. Rule of 6 does not apply. 4d6.hits(5) = 2 NOTE: On my edge roll I rolled the incorrect number of dice. I hit the back button and rolled edge without changing the dice count, so I had to roll again with the correct dice count. Doing so did increase the number of hits on the edge roll from 1 to 2; if I need to take the 1 instead of the 2 just let me know and I'll update accordingly. Overall, that's 3 successes, meaning she takes 2P in damage. Not enough to have penalties yet, but still hurts. She is also at -2 on all dice rolls due to dumpshock for 5 minutes (10 - WIL 5). At this point, there isn't much time left before the extraction takes place. Having -2 dice isn't a big detriment to hacking, but it's not going to not suck. If you follow that. IC post coming. Let me know when the sniper's signal is back in range. |
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Mar 5 2013, 12:15 AM
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#280
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
I don't have a good feeling about this, but yeah, I'm going to go and speak with him. Actually - how about this. I'm going to time my time about it, so that I can be standing right at his table when our 15 minute timer hits 00:00. That works for me if that's what you want to do. |
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Mar 5 2013, 12:20 AM
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#281
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
No need to apologize - I've posted multiple things in multiple posts as well, so there's plenty of confusion going around. And the Matrix is a tricky thing, so if I get dumped that's on Needle not paying attention to all the things she's done and getting out in time. So it's time to roll that Willpower +....well, nothing. 5d6.hits(5) = 1 Ouch. Ok, page 74: Spending a point of Edge to re-roll all misses. Rule of 6 does not apply. 4d6.hits(5) = 2 NOTE: On my edge roll I rolled the incorrect number of dice. I hit the back button and rolled edge without changing the dice count, so I had to roll again with the correct dice count. Doing so did increase the number of hits on the edge roll from 1 to 2; if I need to take the 1 instead of the 2 just let me know and I'll update accordingly. Overall, that's 3 successes, meaning she takes 2P in damage. Not enough to have penalties yet, but still hurts. She is also at -2 on all dice rolls due to dumpshock for 5 minutes (10 - WIL 5). At this point, there isn't much time left before the extraction takes place. Having -2 dice isn't a big detriment to hacking, but it's not going to not suck. If you follow that. IC post coming. Let me know when the sniper's signal is back in range. I'm cool with the reroll. So the 2P damage stands which isn't enough to suffer additional penalties. Just the -2 from dumpshock. Looks like his commlink will be coming back online in 24 seconds.so roughly 19:58:00 (I think). I assume you just dive right back in with your reusable exploit. |
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Mar 5 2013, 12:53 AM
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#282
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
That is correct. If I have the admin account, I will follow the same track, but with modification. Shut off his sight, then jam/block his microphone, eject the clip (assuming he put it back in), then log out.
Let me know when it's my turn to roll dice. |
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Mar 5 2013, 02:25 AM
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#283
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
That is correct. If I have the admin account, I will follow the same track, but with modification. Shut off his sight, then jam/block his microphone, eject the clip (assuming he put it back in), then log out. Let me know when it's my turn to roll dice. As you login I'm going to let you see that he is going to try making a càll first thing, because otherwise the call will get initiated while you are in the other node. And no worries about the gun's magazine, he hasn't had time to locate the ejected mag or even think about it. Hes too focused on your harrassment of his commlink. |
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Mar 5 2013, 03:33 AM
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#284
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
Yeah, let's make sure that call doesn't happen before I get in to the other node. Computer + Edit, same as before.
13d6.hits(5) = 5 That should be enough, but I'll let you make that decision. If it is, then I'm moving to the node for his eyes to shut them off. You didn't require a roll before, but if that's changed let me know. How much time until zero hour at that point? |
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Mar 5 2013, 01:00 PM
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#285
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Yeah, let's make sure that call doesn't happen before I get in to the other node. Computer + Edit, same as before. 13d6.hits(5) = 5 That should be enough, but I'll let you make that decision. If it is, then I'm moving to the node for his eyes to shut them off. You didn't require a roll before, but if that's changed let me know. How much time until zero hour at that point? Here's how its working thus far in actual combat sequence. First IP you logged into the commlink again and he initiated a call to security, second IP you blocked the call and disabled his mic; Third IP you are moving into his cyber eyes node. Now I'm going to give you a choice of what's going to happen next. On his first IP, he's going to be throwing the commlink over the side of the building which will very quickly sever its connection to his eyes. You would definitely go before him. So if you want to crash his eyes that's cool and he won't have a commlink to reset them with. But you will be suffering another dumpshock. Alternatively, I'll let you register data showing the distance to the commlink dramatically changing giving you enough time to jack out if you want to avoid The dump shock. |
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Mar 5 2013, 01:33 PM
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#286
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Now I'm going to give you a choice of what's going to happen next. you will be suffering another dumpshock. ooooh GM is Eeevilll (IMG:style_emoticons/default/biggrin.gif) |
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Mar 5 2013, 01:35 PM
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#287
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Seeing as this looks like it might get tense here in just a little bit, I'd like to ask for confirmation. You mentioned that there is in fact a ward around the building (or at least the banquet hall part), does the ward extend out over the balcony? or is it just covering the room inside the building?
And if it does extend out over the balcony, where we are on wall, are we within it? |
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Mar 5 2013, 02:28 PM
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#288
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
Here's how its working thus far in actual combat sequence. First IP you logged into the commlink again and he initiated a call to security, second IP you blocked the call and disabled his mic; Third IP you are moving into his cyber eyes node. Now I'm going to give you a choice of what's going to happen next. On his first IP, he's going to be throwing the commlink over the side of the building which will very quickly sever its connection to his eyes. You would definitely go before him. So if you want to crash his eyes that's cool and he won't have a commlink to reset them with. But you will be suffering another dumpshock. Alternatively, I'll let you register data showing the distance to the commlink dramatically changing giving you enough time to jack out if you want to avoid The dump shock. Yeah, considering I'm already at -2 dice on all actions AND I only get 5 dice normally to resist 5P (considering I still didn't activate a Biofeedback Filter)...I'm jacking out instead of going for the eyes. Can I get a time check please? I need to know how close to zero hour we are as it will impact my next action. |
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Mar 5 2013, 02:35 PM
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#289
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Seeing as this looks like it might get tense here in just a little bit, I'd like to ask for confirmation. You mentioned that there is in fact a ward around the building (or at least the banquet hall part), does the ward extend out over the balcony? or is it just covering the room inside the building? And if it does extend out over the balcony, where we are on wall, are we within it? The ward covers the interior of the building. It does not include the balcony at all. |
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Mar 5 2013, 02:44 PM
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#290
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Yeah, considering I'm already at -2 dice on all actions AND I only get 5 dice normally to resist 5P (considering I still didn't activate a Biofeedback Filter)...I'm jacking out instead of going for the eyes. Can I get a time check please? I need to know how close to zero hour we are as it will impact my next action. Well, do keep in mind that dice pool modifiers never apply to damage resistance tests. So you would still get to roll your 5 Will to resist the 5P dumpshock. But yeah, I'm thinking ejecting is the smarter move, and you have effectively disabled the sniper for the time being. Hell, I'll even say that in his frustration he accidentally kicks his ejected mag over the side of the building. So, he only has his one spare mag left. Technically the timing is about 19:58:18? Something like that. So a little over a minute and a half left. Mr. White has already said he's going to time his approach on Acson to reach him at exactly 20:00:00. If you guys want, we can fudge the timing a little to let the antics up on the roof to come out with the same timing so that the sniper runs to alert somebody and the alarm sounds at the exact same time. If we don't fudge the time, the alarm is likely to be triggered before 20:00:00. |
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Mar 5 2013, 02:47 PM
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#291
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Considering it looks like we are about to start combat shortly, I hope O'Ryan can get on to post his roll for Eclipse sliding across the zip line soon.
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Mar 5 2013, 02:52 PM
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#292
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
My vote would be to go ahead and fudge it a bit. Unless Needle has something big she wants to do, I think I'm ready to see what happens at 8pm...
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Mar 5 2013, 03:05 PM
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#293
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
MMmmmmmm Fudge ! (IMG:style_emoticons/default/biggrin.gif)
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Mar 5 2013, 03:09 PM
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#294
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
If everyone else is ok with fudging it a bit, I'm good with that. All Needle was going to do was alert the others that the sniper wasn't completely disabled and an alarm may be raised before they can start. She started a little too early, and she would have warned everyone at this point to just get started.
But if we want to fudge it a bit so everything come down at the same time, I'm good with that. GM's call, obviously. |
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Mar 5 2013, 03:12 PM
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#295
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Guess it depends on if it's important we start at that 15 minutes or not, but I'd be good with just moving it up so it all just starts up at our "start time".
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Mar 5 2013, 03:15 PM
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#296
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
wouldn't it be lovely and co-incidental if White's cover ID happened to be the targets soon to be boss (IMG:style_emoticons/default/smile.gif)
in the last few seconds Silas will try and get a message to White, to aid in his task by looking for information on his cover ? Same Department or even same building etc. .. just to aid in targets familiarity ---edit---- May have to hurredly whisper this to Gardner to send the message .. I don't have his Comm. |
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Mar 5 2013, 04:07 PM
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#297
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
wouldn't it be lovely and co-incidental if White's cover ID happened to be the targets soon to be boss (IMG:style_emoticons/default/smile.gif) in the last few seconds Silas will try and get a message to White, to aid in his task by looking for information on his cover ? Same Department or even same building etc. .. just to aid in targets familiarity ---edit---- May have to hurredly whisper this to Gardner to send the message .. I don't have his Comm. From the bio info Acson's commlink is broadcasting, Mr. White would be able to see the name of his new boss, and something about it seems very familiar. Oh wait, that's the name on the bio info at the guy sitting right next to the target. Having the fake ID already being in the same department, is a bit of stretch. But I will allow it if you really want it. Just be aware that Acson's boss is sitting next to him and would know the names/faces of people working in his department. |
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Mar 5 2013, 04:10 PM
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#298
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
mmm, sounds like a lot of effort for not much chance of return, particularly with the miniscule amount of time we have left. My vote is that we go ahead and move things forward the minute and a half or whatever, and get this party started...
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Mar 5 2013, 04:11 PM
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#299
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
So far, we have 3 for fudging the timetable and jumping right to the action of the alarm going off and Mr. White reaching the target.
Once we can get at least one more player confirming that, I will post up something IC and we'll let the dice rolling begin. |
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Mar 5 2013, 04:20 PM
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#300
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
mmm, sounds like a lot of effort for not much chance of return, particularly with the miniscule amount of time we have left. but at least we know that trying that tack is a bad idea now, I hope Mr. White has an alternative idea for discussion with Acson My vote is that we go ahead and move things forward the minute and a half or whatever, and get this party started... Agreed, and in position .. loosing the clasp on the pistol and staying hidden on the balcony floor round the side of the windows. the drop rope is in a pouch ready to be thown to the ground below for "extraction!" |
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