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> OOC: SRM04-02 Extraction, Artifact Rush, Part 1
ChromeZephyr
post Mar 5 2013, 04:20 PM
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Well, seeing as I'm tired of hanging on the wall like a frickin' piņata, here's your last vote for delicious fudge. Let's do this.
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Severus Snape
post Mar 5 2013, 04:22 PM
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Unless someone thinks I'm going to be needed, I'll head downstairs and keep the bus warmed up. Of course, I'll grab the bag and whatever other gear is up here by me to minimize our tracks.
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Kiirnodel
post Mar 5 2013, 04:27 PM
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We have no idea what sort of response we're going to be up against (if any). If you can handle things from down there, that's fine. But if you need to be closer, you might want to stay here. Slacker has let slip that an alarm is going to be going off, so my guess is that something is going to happen.
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ChromeZephyr
post Mar 5 2013, 04:33 PM
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As an aside, the vomiting on the roof was a nice touch, Severus. Love the little details people put into their characters and their actions.
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Severus Snape
post Mar 5 2013, 04:43 PM
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QUOTE (Kiirnodel @ Mar 5 2013, 08:27 AM) *
We have no idea what sort of response we're going to be up against (if any). If you can handle things from down there, that's fine. But if you need to be closer, you might want to stay here. Slacker has let slip that an alarm is going to be going off, so my guess is that something is going to happen.

Well, you guys are about to crash a Horizon party. It's no big secret that Horizon might just sound an alarm of some kind. You know, to take care of those crazy shadowrunners who think they can bust in without an invitation to whisk their new employee off somewhere. At least you'll have the element of surprise. Somewhat.

The only problem I have is that if I am required to make a quick exit, I may not be able to. But if you think I should stay put for the time being, I will do so.

QUOTE (ChromeZephyr @ Mar 5 2013, 08:33 AM) *
As an aside, the vomiting on the roof was a nice touch, Severus. Love the little details people put into their characters and their actions.

Thanks. I figured that with her being disoriented from being forced out of the Matrix, the vomiting made sense.
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Slacker
post Mar 5 2013, 04:45 PM
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QUOTE (ChromeZephyr @ Mar 5 2013, 10:20 AM) *
Well, seeing as I'm tired of hanging on the wall like a frickin' piņata, here's your last vote for delicious fudge. Let's do this.

Sounds good. I'll start working up an IC post then. You guys might as well go ahead and give me Initiative rolls, because once the alarm sounds we will be moving in initiative order.

For right now, Needle has time to send out her warning about the sniper not being completely disable and a possible alarm being imminent. Then start to gather the bag and any other gear left on the Yojirushi building roof. I'll give you all one round of actions before the alarm goes off if you want.
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Mach_Ten
post Mar 5 2013, 04:56 PM
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QUOTE (Slacker @ Mar 5 2013, 04:45 PM) *
You guys might as well go ahead and give me Initiative rolls, because once the alarm sounds we will be moving in initiative order.

Here you go fella :

Initiative 12D6+12 (3*IP)
(12d6.hits(5)=3)
total 15


FREE:
Simple Throw the drop rope over the edge
Simple Draw silenced pistol and make ready
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ChromeZephyr
post Mar 5 2013, 04:59 PM
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Initiative 10 = 5 hits. Initiative 15, 3 IPs.

Free round of action:

Free: Speak through subvocal mic to Needle. "Acknowledged."
Simple: Drop to balcony
Simple: Ready Ingram Smartgun (smartlink already online, safety disengaged, switched to full auto)
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Kiirnodel
post Mar 5 2013, 05:15 PM
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QUOTE (Severus Snape @ Mar 5 2013, 11:43 AM) *
The only problem I have is that if I am required to make a quick exit, I may not be able to. But if you think I should stay put for the time being, I will do so.

My offer to protect you with a Spirit's Guard still stands. I have 3 spirits bound in addition to the more powerful one I summoned up. Nearly every one can use Guard.


For my action: I will cast Increase Reflexes (was hoping I wouldn't have to in case I needed to go inside, but if an alarm is going to be going off I want to be ready). Force 3
Spellcasting: 6 hits (and I only needed 3 >.<); gives +2 Initiative, +2 IP's; Sustained in Focus
Drain (DV 3): 4 hits

Complex Action: Spell
Free Action: <<@White, get the target and move out.>>

As for initiative: 9 + 3 hits = 12
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O'Ryan
post Mar 5 2013, 05:16 PM
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I'm back! Sick as a dog, but I have computer access... and since I'm home eating chicken noodle soup, nothing to do but post on dumpshock. (IMG:style_emoticons/default/biggrin.gif)

So: The climbing test to resist ziplining to my doom:
11d6.hits(5)=4

Concealment, once I'm there:
12d6.hits(5)=4

And initiative for when fun starts:
11d6.hits(5)=4 Total: 15

(So many 4s!)

First round of action:
Simple: Drop to Balcony
Simple: Draw the Morrissey Elan from his jacket pocket and get ready to cap some foo's
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ChromeZephyr
post Mar 5 2013, 05:27 PM
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I'm the shoot-n-stabber, and have the 3rd best initiative of the party after the reflexes kick on. Apparently I'm not doing my character creation right. (IMG:style_emoticons/default/wink.gif)
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Kiirnodel
post Mar 5 2013, 05:40 PM
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QUOTE (ChromeZephyr @ Mar 5 2013, 12:27 PM) *
I'm the shoot-n-stabber, and have the 3rd best initiative of the party after the reflexes kick on. Apparently I'm not doing my character creation right. (IMG:style_emoticons/default/wink.gif)

Well, technically, you're tied for first. You all got 15, and ties are broken (if necessary) by Edge, then Initiative, then Reaction. So you are only third if your Edge is lower than theirs (IMG:style_emoticons/default/nyahnyah.gif)
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Severus Snape
post Mar 5 2013, 05:44 PM
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Initiative (and thank the gods I'm not by you guys right now): 10d6.hits(5) = 0 + 12 = 12

This would normally be 12d6, but I'm at -2 dice for disorientation. Although there are no successes in those 10 dice, that is not a glitch as less than half the dice came up 1s. Whew!

FREE: "Gardner, I'll take all the help you can give me."
ALL ACTIONS: Scanning the balcony for any Matrix signals not already accounted for.
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Dak
post Mar 5 2013, 05:56 PM
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6D6E5 => 0 | ones: 1

You can't glitch an init test, right?

6 Init. 1 pass.
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Dak
post Mar 5 2013, 06:06 PM
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I'd like to say something to Acson, and do a social test.

Can I slip in under the wire, or do I need to wait for my initiative pass?
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Kiirnodel
post Mar 5 2013, 06:11 PM
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QUOTE (Dak @ Mar 5 2013, 12:56 PM) *
6D6E5 => 0 | ones: 1

You can't glitch an init test, right?

6 Init. 1 pass.

You can, it usually means you automatically lose ties (like I mentioned to Tundra Wolf) or on a crit glitch you automatically go last. I think we had this discussion during the last mission too... In any case, that isn't a glitch. A glitch is when you get half or more of your dice pool as 1's. You just "failed" your initiative, which for initiative isn't so much a failure as just going slowly.
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Dak
post Mar 5 2013, 06:15 PM
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QUOTE (Kiirnodel @ Mar 5 2013, 12:11 PM) *
You can, it usually means you automatically lose ties (like I mentioned to Tundra Wolf) or on a crit glitch you automatically go last. I think we had this discussion during the last mission too... In any case, that isn't a glitch. A glitch is when you get half or more of your dice pool as 1's. You just "failed" your initiative, which for initiative isn't so much a failure as just going slowly.



Ohhh that's right. Whew, regardless (IMG:style_emoticons/default/smile.gif)
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Slacker
post Mar 5 2013, 06:58 PM
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QUOTE (Dak @ Mar 5 2013, 12:06 PM) *
I'd like to say something to Acson, and do a social test.

Can I slip in under the wire, or do I need to wait for my initiative pass?

Sure, you had the same warning about a possible alarm going off as the rest of the team. So you could have sped up your time table and said something to Acson as your single action before the clock hit 20:00:00.
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Slacker
post Mar 5 2013, 07:03 PM
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QUOTE (Severus Snape @ Mar 5 2013, 11:44 AM) *
Initiative (and thank the gods I'm not by you guys right now): 10d6.hits(5) = 0 + 12 = 12

This would normally be 12d6, but I'm at -2 dice for disorientation. Although there are no successes in those 10 dice, that is not a glitch as less than half the dice came up 1s. Whew!

FREE: "Gardner, I'll take all the help you can give me."
ALL ACTIONS: Scanning the balcony for any Matrix signals not already accounted for.

You just scanning the balcony specifically? Or are you checking the roof too?

As far as the balcony goes, you don't notice any new nodes or the like, the maitre d' that had been watching the waitstaff put out the finishing touches does appear to be receiving a call on his commlink.
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Severus Snape
post Mar 5 2013, 07:49 PM
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QUOTE (Slacker @ Mar 5 2013, 11:03 AM) *
You just scanning the balcony specifically? Or are you checking the roof too?

As far as the balcony goes, you don't notice any new nodes or the like, the maitre d' that had been watching the waitstaff put out the finishing touches does appear to be receiving a call on his commlink.

Just the balcony. I'm assuming (probably wrongfully so) that there is no other activity on the roof. Considering I was dealing with the sniper, and that there were no other signals in range at the time, I have no reason to believe the roof is going to be a problem. Yet.

Is the commlink from the waiter one of the public nodes I was able to find previously? Or is this a new node that I have, as of yet, not detected?
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O'Ryan
post Mar 5 2013, 07:53 PM
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QUOTE (Kiirnodel @ Mar 5 2013, 09:40 AM) *
Well, technically, you're tied for first. You all got 15, and ties are broken (if necessary) by Edge, then Initiative, then Reaction. So you are only third if your Edge is lower than theirs (IMG:style_emoticons/default/nyahnyah.gif)



What's edge? (IMG:style_emoticons/default/nyahnyah.gif)
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Slacker
post Mar 5 2013, 08:00 PM
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Initiative Order:
Jansen - Maitre D'/Company Man = 18
Silas=15
Eclipse=15
TundraWolf=15
Needle=12
Gardner=12
Mr. White=6

I'll be adding additional NPCs to the Init Order as their turn comes up. In this instance the Maitre D' out on the balcony is faster than all of you.


------------

As the internal alarm is sounded, the balcony is flooded with bright lights illuminating every inch. Similarly, those team members on the balcony can hear a soft click as the doors connecting the balcony to the banquet hall lock themselves.

Jansen mentally throws off his maitre d' act as he whips out Super Warhawk pistol starts looking around for trouble. Rolling 5d6 for Perception (his normal 13 -7 for Gardner's spirit's conceal power) he scores 2 hits and spots Gardner hanging from the zip line (I assume he didn't drop down like the others since you didn't mention that. I'm let everybody else use their previous infiltration roll to remain hidden from his notice until they move.

Cursing loudly "Where the fuck did those guys come from?, he moves to crouch behind the bar and takes a shot at Gardner as he makes a call "I've got a trog on the damn balcony. I need back up now, now, now!"
He got 2 hits on his firearms test. Gardner needs to roll Reaction to defend against it. If it hits, you are looking at 6P +net hits and with -6AP.

------------------

Silas, Eclipse, TundraWolf all go simultaneously on 15. So post away on your actions.

Gardner please roll Initiative for your Spirit if you plan on have it do anything more than try to Conceal
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Slacker
post Mar 5 2013, 08:02 PM
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QUOTE (O'Ryan @ Mar 5 2013, 01:53 PM) *

Edge is one of the special attributes. Everybody starts with at least one point (humans start with 2). You can use it for adding dice to your roll, rerolling failed dice, avoiding the penalties of a glitch, etc. You can also permanently burn a point to save yourself in the case you'd actually die otherwise.
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Slacker
post Mar 5 2013, 08:04 PM
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QUOTE (Severus Snape @ Mar 5 2013, 01:49 PM) *
Just the balcony. I'm assuming (probably wrongfully so) that there is no other activity on the roof. Considering I was dealing with the sniper, and that there were no other signals in range at the time, I have no reason to believe the roof is going to be a problem. Yet.

Is the commlink from the waiter one of the public nodes I was able to find previously? Or is this a new node that I have, as of yet, not detected?

The maitre d's commlink was one you had seen before. His and the blue dragon's were the two commlinks you had detected on the balcony. There are no new nodes appearing.
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ChromeZephyr
post Mar 5 2013, 08:08 PM
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A .44 Magnum shooting APDS. That is hard core.

What kind of doors are these, Slacker? Glass, plasteel, etc?
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