OOC: SRM04-02 Extraction, Artifact Rush, Part 1 |
OOC: SRM04-02 Extraction, Artifact Rush, Part 1 |
Mar 12 2013, 12:19 PM
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#526
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Sadly the conclusion of that little altercation will have to wait until next combat turn. The Spirit only gets the 2 passes. Please please tell me the spirit can speak ? ... all it needs to do is quietly, slowly, sneakily lean forwards till it is right behind his ear.... ... and then, quietly, gently whisper... "BOO!" (IMG:style_emoticons/default/biggrin.gif) |
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Mar 12 2013, 01:25 PM
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#527
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Sadly the conclusion of that little altercation will have to wait until next combat turn. The Spirit only gets the 2 passes. Yep, particularly because the sniper only gets 1 pass. So nothing else is going on up on the roof until the next combat turn....when plenty more stuff will be happening. |
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Mar 12 2013, 01:47 PM
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#528
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
next combat turn....when plenty more stuff will be happening. in the immortal words of Dr. Sam Beckett "Oh, Boy!" |
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Mar 12 2013, 02:11 PM
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#529
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Let me put it this way, this Mission has a script for everything that happens each of the first 25 combat turns....and trust me you don't want to be around any longer than you have to be.... |
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Mar 12 2013, 02:26 PM
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#530
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
QUOTE Let's move, move. MOVE! but seriously, we're waiting on Tundra Wolf? Is there anything else we can handle while we wait, or do we have the baddies right after... |
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Mar 12 2013, 02:37 PM
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#531
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
but seriously, we're waiting on Tundra Wolf? Is there anything else we can handle while we wait, or do we have the baddies right after... Yes, we are still waiting on TundraWolf's turn. The security guards inside the banquet hall go immediately after TundraWolf and seeing as how a couple of them could conceivably be killed by him, I want to hold off on posting actions for them. I guess Needle could go ahead and post her actions because I doubt the commands she gives the drone will be any different depending on what happens inside the banquet hall. |
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Mar 12 2013, 03:11 PM
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#532
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
Actually, I'm going to hold off on posting my actions until Tundra Wolf goes because the command I give the drone will be determined by what he does.
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Mar 12 2013, 03:16 PM
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#533
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
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Mar 12 2013, 03:49 PM
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#534
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Sorry for the wait, gents. Yesterday kinda sucked, but let's see if murdering some security guards makes up for it.
Simple Action: Short, narrow burst at the guard in the open that's been shot by my teammates already. Agility 7 + Automatics 5 + Smartlink 2 - Disoriented 2 - Stun 1 = 3 hits. 7P damage before net hits. All recoil absorbed. 9 rounds fired from this magazine. Free action: Run to the table directly in front of me, hopefully it'll give me some cover from the uninjured guard on the right side of the room. Simple Action: Long, wide burst at the guard in the kitchen. Agility 7 + Automatics 5 + Smartlink 2 - Disoriented 2 - Stun 1 - Recoil 2 = 3 hits. 5P damage before net hits. 6 of the 8 recoil absorbed by gas vent, stock, and cyberarm gyromount. 15 rounds fired from this magazine. |
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Mar 12 2013, 04:13 PM
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#535
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Sorry for the wait, gents. Yesterday kinda sucked, but let's see if murdering some security guards makes up for it. Simple Action: Short, narrow burst at the guard in the open that's been shot by my teammates already. Agility 7 + Automatics 5 + Smartlink 2 - Disoriented 2 - Stun 1 = 3 hits. 7P damage before net hits. All recoil absorbed. 9 rounds fired from this magazine. Free action: Run to the table directly in front of me, hopefully it'll give me some cover from the uninjured guard on the right side of the room. Simple Action: Long, wide burst at the guard in the kitchen. Agility 7 + Automatics 5 + Smartlink 2 - Disoriented 2 - Stun 1 - Recoil 2 = 3 hits. 5P damage before net hits. 6 of the 8 recoil absorbed by gas vent, stock, and cyberarm gyromount. 15 rounds fired from this magazine. On his one die to dodge the prone guard in the open gets 1 hit, but he doesn't quite get enough hits on his damage resistance. Congrats. You've killed a guard. You can move to that table and it will give you partial cover from the guard over by Mr. White as well as from the guard in the kitchen. Firing from cover is a -2 to your pool, but seeing as your last two rolls were misses, you don't need to reroll. The guard in the kitchen manages to get 1 hit on his one dodge die also. He too doesn't get enough hits to resist damage and goes down in a bloody heap. Great job. |
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Mar 12 2013, 04:14 PM
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#536
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
Quick question, only because I can't seem to find it. How many drones are in the air BESIDES the one I am about to send a command to?
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Mar 12 2013, 04:20 PM
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#537
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
The remaining two guards will open up on TundraWolf who will have +2 dice on defense thanks to his cover.
Guard next to Mr. White Gets 2 his on the first shot, base damage 6S(e) -half impact AP. On the second shot it's 4 hits with the same base damage. Guard by the door is shooting his light pistol at long range, but still manages 4 hits on both his two shots! Same base damage of 6S(e) -half impact AP. ---------------- Next up is Needle and Gardner. |
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Mar 12 2013, 04:21 PM
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#538
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Quick question, only because I can't seem to find it. How many drones are in the air BESIDES the one I am about to send a command to? There is one other drone that is out of commission. It's still a firey ball of metal falling towards the balcony. The one you are about to send a command to is the only one operational that has been seen thus far. |
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Mar 12 2013, 05:07 PM
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#539
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Gardner, on his turn, will shift his vision to the Astral to keep an eye out for magical danger. I'll also call my F3 Bound Earth Spirit, as I never explicitly said I had brought him out.
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Mar 12 2013, 05:10 PM
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#540
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
Only the one drone? Cool.
Free Action: Message to the team. "Take cover" Complex Action: Command the drone to open fire on the guard at the door. Wide burst. This is considered a complex action because I'm doing this through the Matrix. 5d6.hits(5) = 2 While the Command program has a rating of 6, I have no Automatics skill, which Defaults the skill test. I still garnered 2 hits, which is average on 5 dice. Due to the wide burst, the defender receives a penalty of -2 dice on defense. Also, would any other penalties apply for the guard as he is not expecting the drone to open fire on him (surprise)? I don't know what the DV of the weapon is that's being used. Can you post it for future reference for me please? EDIT: I was looking at my Chummer character file, and I noticed that my Matrix Initiative is WRONG. Chummer is showing the value as 7, but the tooltip is showing INT (5) + Commlink Response (5). That should be 10 and not 7, which means my initiative should be 3 higher than it currently is. I am not going to ask for my initiative to be changed in this combat because the error was not recognized earlier. Just wanted to point this out for future reference. |
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Mar 12 2013, 05:40 PM
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#541
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Well, this is going to blow.
Going full defense, though I'm sure it's not going to do much. 1st guard, 1st shot: Reaction 6 + Dodge 2 + Cover 2 - Disorientation 2 - Stun 1 = 0 hits. Fuck. - Damage resistance vs. 8S(e): Body 4 + (Impact/2) 2 + Nonconductivity 3 = 3 hits. 9 Stun, -3 modifier - Incapacitation resistance: Body 4 + Willpower 3 + (Impact/2) 2 + Nonconductivity 3 = 5 hits. I...wha...Fucking dice. Further disoriented, -4 to all rolls 1st guard, 2nd shot: Reaction 6 + Dodge 2 + Cover 2 - Already defended once - Disorientation 4 - Stun 3 = 1 hit. - Damage resistance vs. 9S(e): Body 4 + (Impact/2) 2 + Nonconductivity 3 = 3 hits. 10 stun, unconscious. 5 Physical damage. 2nd guard, 1st shot: Unaware due to being unconscious. No defense possible. - Damage resistance vs. 10S(e): Body 4 + (Impact/2) 2 + Nonconductivity 3 = 0 hits. Stun track filled, overflow to physical. 15 Physical damage suffered, Physical track filled, Overflow is filled and passed. Tundra Wolf dies of electrocution. Enjoy your game, folks. |
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Mar 12 2013, 05:46 PM
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#542
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
I'm pretty sure you don't suffer from disorientation more than once. And you don't want to spend edge on any of those rolls?
Plus, your first roll, you got 2 hits. You dodged the first attack! |
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Mar 12 2013, 05:48 PM
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#543
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
I'm pretty sure you don't suffer from disorientation more than once. And you don't want to spend edge on any of those rolls? The disorientation is only going to give him 1 extra dice, but I'd still take it. And yeah, I'm wondering why he isn't spending Edge on any of those rolls. Or even asking about Hand of God? |
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Mar 12 2013, 05:51 PM
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#544
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
It doesn't say it doesn't stack, so I assume it does. And no, not really. I've got one point of edge left, and three of the guards got 4 hits on shooting at me. It's academic at that point whether I die from overflow from the 2nd guards first shot or second shot. *shrug* I'm not thrilled with TW's demise, but that's SR for you. Death is cheap. I'll remember never to make a human sam/merc in the future, though. The free points in body are just too useful as an ork.
And I linked to the wrong roll, Kiir. I've fixed it in the post above. |
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Mar 12 2013, 05:54 PM
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#545
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
The disorientation is only going to give him 1 extra dice, but I'd still take it. And yeah, I'm wondering why he isn't spending Edge on any of those rolls. Or even asking about Hand of God? 2 actually, he applied a -2 disorientation penalty (correctly) but I don't think getting tazed again doubles it. Also, edited my previous post. I clicked on the dice rolls, noticed something about that dodge... |
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Mar 12 2013, 05:56 PM
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#546
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Well, can't spend the edge of a dead man. So why not spend it? Don't just flip the table...
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Mar 12 2013, 06:22 PM
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#547
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Well, this is going to blow. Going full defense, though I'm sure it's not going to do much. 1st guard, 1st shot: Reaction 6 + Dodge 2 + Cover 2 - Disorientation 2 - Stun 1 = 0 hits. Fuck. - Damage resistance vs. 8S(e): Body 4 + (Impact/2) 2 + Nonconductivity 3 = 3 hits. 9 Stun, -3 modifier - Incapacitation resistance: Body 4 + Willpower 3 + (Impact/2) 2 + Nonconductivity 3 = 5 hits. I...wha...Fucking dice. Further disoriented, -4 to all rolls 1st guard, 2nd shot: Reaction 6 + Dodge 2 + Cover 2 - Already defended once - Disorientation 4 - Stun 3 = 1 hit. - Damage resistance vs. 9S(e): Body 4 + (Impact/2) 2 + Nonconductivity 3 = 3 hits. 10 stun, unconscious. 5 Physical damage. 2nd guard, 1st shot: Unaware due to being unconscious. No defense possible. - Damage resistance vs. 10S(e): Body 4 + (Impact/2) 2 + Nonconductivity 3 = 0 hits. Stun track filled, overflow to physical. 15 Physical damage suffered, Physical track filled, Overflow is filled and passed. Tundra Wolf dies of electrocution. Enjoy your game, folks. ChromeZephyr if you really want out of the game, we can roll with this outcome, but that is not what would have happened really. First, if the first guy knocked you unconscious, the second guy would not have been shooting at you. Second, the -2 from electric disorientation does not stack. And third you do always have the option to hand of god it with burning a point of edge. So, i'd prefer it if we just say that you fell unconscious to the first guys two shots. Then the second guy moves up and shoots at somebody else. How does that sound? |
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Mar 12 2013, 06:37 PM
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#548
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Only the one drone? Cool. Free Action: Message to the team. "Take cover" Complex Action: Command the drone to open fire on the guard at the door. Wide burst. This is considered a complex action because I'm doing this through the Matrix. 5d6.hits(5) = 2 While the Command program has a rating of 6, I have no Automatics skill, which Defaults the skill test. I still garnered 2 hits, which is average on 5 dice. Due to the wide burst, the defender receives a penalty of -2 dice on defense. Also, would any other penalties apply for the guard as he is not expecting the drone to open fire on him (surprise)? I don't know what the DV of the weapon is that's being used. Can you post it for future reference for me please? EDIT: I was looking at my Chummer character file, and I noticed that my Matrix Initiative is WRONG. Chummer is showing the value as 7, but the tooltip is showing INT (5) + Commlink Response (5). That should be 10 and not 7, which means my initiative should be 3 higher than it currently is. I am not going to ask for my initiative to be changed in this combat because the error was not recognized earlier. Just wanted to point this out for future reference. Um...i think you are misunderstanding where the drone is currently. It is still 40 meters or so above the balcony (50 or so below the roof). There are no guards on the balcony, there is an unconscious maitre d' and a mage that was just there for entertainment how has cast improved invisibility on himself and cannot be seen, and a couple of waitstaff that are cowering at the far end of the balcony and just want to stay unnoticed. The drone has no line of sight on any of the guards inside the banquet hall and won't until sometime next combat turn and that's only if it continues to descend at it's current rate. You could shoot at the sniper on the roof, though keep in mind that the drone only has an smg mounted on it. So you'd be at long range to hit anything with it right now, -3. Also, were you going to fire a short burst or a long burst? The drone only has so much RC, so the type of burst will further effect your dice pool. EDIT: Oh and chummer is probably saying that's your init because by default it has all the programs you've bought for a commlink loaded onto it. You can click on the different programs and uncheck "Running" on the ones you don't currently have running. |
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Mar 12 2013, 06:47 PM
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#549
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
ChromeZephyr if you really want out of the game, we can roll with this outcome, but that is not what would have happened really. No, I don't want out of the game. I was rolling based off of what you had previously posted, and as I can't read minds and am sorta bad at ascertaining motive I wasn't going to make an assumption as to what really would have happened. Also, TW just executed two wounded men in under a second, it wouldn't surprise me if the other two guards unloaded their magazines at me. *shrug* First, if the first guy knocked you unconscious, the second guy would not have been shooting at you. Okay. (IMG:style_emoticons/default/smile.gif) Second, the -2 from electric disorientation does not stack. Good to know. (IMG:style_emoticons/default/spin.gif) And third you do always have the option to hand of god it with burning a point of edge. While true, I as a player don't do it if I don't feel it's appropriate for the character or the situation. A surprise assault on a corporate skyscraper while incredibly unprepared and under-armored/armed is not something I feel the universe would reward with continued existence. *shrug* So, i'd prefer it if we just say that you fell unconscious to the first guys two shots. Then the second guy moves up and shoots at somebody else. How does that sound? Sure, we'll go with that. (IMG:style_emoticons/default/smile.gif) |
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Mar 12 2013, 06:51 PM
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#550
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
as the only other target in the room
"Crap!" is all I have to say about that (IMG:style_emoticons/default/biggrin.gif) Bring it on you honkey PoS Horizon wannabe goonball ! |
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