OOC: SRM04-02 Extraction, Artifact Rush, Part 1 |
OOC: SRM04-02 Extraction, Artifact Rush, Part 1 |
Mar 12 2013, 06:52 PM
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#551
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
No, I don't want out of the game. I was rolling based off of what you had previously posted, and as I can't read minds and am sorta bad at ascertaining motive I wasn't going to make an assumption as to what really would have happened. Also, TW just executed two wounded men in under a second, it wouldn't surprise me if the other two guards unloaded their magazines at me. *shrug* Okay. (IMG:style_emoticons/default/smile.gif) Good to know. (IMG:style_emoticons/default/spin.gif) While true, I as a player don't do it if I don't feel it's appropriate for the character or the situation. A surprise assault on a corporate skyscraper while incredibly unprepared and under-armored/armed is not something I feel the universe would reward with continued existence. *shrug* Sure, we'll go with that. (IMG:style_emoticons/default/smile.gif) Cool. Now, the question is if Gardner is going to trying pushing through the ward so that he can do some healing on you or if somebody else will do some first aid in the middle of the firefight. |
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Mar 12 2013, 06:58 PM
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#552
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
as the only other target in the room "Crap!" is all I have to say about that (IMG:style_emoticons/default/biggrin.gif) Bring it on you honkey PoS Horizon wannabe goonball ! Well, because he needs to move closer to avoid shooting at you at extreme range. The guard is going to have to reroll his dice (I'm definitely seeing an advantage with invisible castle keeping dice rolls in order here, guess I should think about switching to it). The second guard moves one table closer to the balcony and shoots at Silas first shot gets 3 hits this time around and the second shot gets 2 hits. same base damage as TundraWolf was taking 6S(e). You do have partial cover though. So, +2 dice for defense. |
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Mar 12 2013, 06:58 PM
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#553
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
Um...i think you are misunderstanding where the drone is currently. It is still 40 meters or so above the balcony (50 or so below the roof). There are no guards on the balcony, there is an unconscious maitre d' and a mage that was just there for entertainment how has cast improved invisibility on himself and cannot be seen, and a couple of waitstaff that are cowering at the far end of the balcony and just want to stay unnoticed. The drone has no line of sight on any of the guards inside the banquet hall and won't until sometime next combat turn and that's only if it continues to descend at it's current rate. You could shoot at the sniper on the roof, though keep in mind that the drone only has an smg mounted on it. So you'd be at long range to hit anything with it right now, -3. Also, were you going to fire a short burst or a long burst? The drone only has so much RC, so the type of burst will further effect your dice pool. EDIT: Oh and chummer is probably saying that's your init because by default it has all the programs you've bought for a commlink loaded onto it. You can click on the different programs and uncheck "Running" on the ones you don't currently have running. Yeah, I was under the impression that: 1. The drone was much closer to the balcony, given that it's already fired upon the balcony once; 2. The guard by the door was by the glass doors to the balcony. Hmm...considering that the drone isn't close enough to the balcony to do anything, nor are there any targets in sight that I could fire upon with any type of ease...plus adding in the speed at which it is falling and calculating that for any more drones that might pop up from the roof... There really isn't anything I CAN do at this point. I can give a command to the drone to continue its free-fall to the balcony, but it's going to do that anyway. I can't give the command for a system shutdown because that's limited to Admin access. There aren't any other drones in the area, and hacking the building is going to be pointless with the alert that's already been triggered AND the fact that it's currently under siege from the balcony. So I basically get to sit here and do nothing, pretty much. Unless someone has any insight on something I've obviously missed but should know? |
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Mar 12 2013, 07:04 PM
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#554
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Well, stop it from free-falling by engaging it's rotors. Then either move back up and unload on the sniper, bring it down and engage the two remaining guards in the room in later turns, or go on overwatch for further outside threats. I'd imagine that a AAA is going to have more defenses than a sniper, two SMG-packing light drones, and some pistol-wielding guards for an important company function in one of their own extra-terratorial buildings.
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Mar 12 2013, 07:05 PM
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#555
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Yeah, I was under the impression that: 1. The drone was much closer to the balcony, given that it's already fired upon the balcony once; 2. The guard by the door was by the glass doors to the balcony. Hmm...considering that the drone isn't close enough to the balcony to do anything, nor are there any targets in sight that I could fire upon with any type of ease...plus adding in the speed at which it is falling and calculating that for any more drones that might pop up from the roof... There really isn't anything I CAN do at this point. I can give a command to the drone to continue its free-fall to the balcony, but it's going to do that anyway. I can't give the command for a system shutdown because that's limited to Admin access. There aren't any other drones in the area, and hacking the building is going to be pointless with the alert that's already been triggered AND the fact that it's currently under siege from the balcony. So I basically get to sit here and do nothing, pretty much. Unless someone has any insight on something I've obviously missed but should know? The drone has not fired on the balcony at all yet. It's not in the script to fire until the start of the third combat turn. You can fire at the sniper on the roof, your dice pool will just be lowered by the range and possibly recoil depending on if you do a short burst or a long burst. You could just issue a command to the drone for it to fly up and attack the sniper rather than controlling it like a computer game. It would then fly up and start attacking the sniper as soon as it can with using it's pilot rating + Targeting software. You could tell it to open up with full auto into the building as a distraction and waste of it's ammo you can tell it only has a single 50 round drum. Heck, I'm not sure if it's designed to let you eject the ammo drum, but I'd allow you to do that anyway. |
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Mar 12 2013, 07:16 PM
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#556
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
The drone has not fired on the balcony at all yet. It's not in the script to fire until the start of the third combat turn. You can fire at the sniper on the roof, your dice pool will just be lowered by the range and possibly recoil depending on if you do a short burst or a long burst. You could just issue a command to the drone for it to fly up and attack the sniper rather than controlling it like a computer game. It would then fly up and start attacking the sniper as soon as it can with using it's pilot rating + Targeting software. You could tell it to open up with full auto into the building as a distraction and waste of it's ammo you can tell it only has a single 50 round drum. Heck, I'm not sure if it's designed to let you eject the ammo drum, but I'd allow you to do that anyway. Well, I'm not opening up on the sniper. I've only got 5 dice to begin with, and the -3 would really blow. Giving a command is an option, but I immediately discounted it due to not having an Admin account. I figured that it's programming would over-ride the security command to open fire on Horizon personnel unless an Admin gave the order. Providing cover fire is kind of pointless outside of wasting ammo considering there are no guards on the balcony to force to duck and cover. And I don't want to waste ammunition in the event I need it later. HOWEVER - I have been given an idea on what to do, and this is something I should have thought of on my own as I would know this. The only problem is that I'm not sure if this is a Simple or Complex Action to issue the command. Taking control via AR is Complex, but the book doesn't state (at least not that I could find) what type of Action issuing the Command would be. So I'll let the GM rule on this. Free Action: Message to team. "Drone is on its way to help." Simple Action: Issue Command for the Drone to fire up its rotors. Simple Action: Issue Command for the Drone to fly at top speed towards the balcony and into the room. Now, if if is a Complex Action to issue the Command, I will simply give the second order above. Per the book, the Drone will do everything in its power to follow the Command given assuming it understands the command. Flying at top speed into the room should be understood, and the Drone would need to turn its rotors on to do that. Also per the book, this will be done on the Drone's initiative on its next pass. I'm not sure what will happen if there are any Commands queued up for it or not. GM's call on that. Assuming this is all good, that should be my 2nd of 3 Passes this CT. I've got 1 pass left. |
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Mar 12 2013, 07:21 PM
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#557
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Well, because he needs to move closer to avoid shooting at you at extreme range. The guard is going to have to reroll his dice (I'm definitely seeing an advantage with invisible castle keeping dice rolls in order here, guess I should think about switching to it). The second guard moves one table closer to the balcony and shoots at Silas first shot gets 3 hits this time around and the second shot gets 2 hits. same base damage as TundraWolf was taking 6S(e). You do have partial cover though. So, +2 dice for defense. here you go : QUOTE goon 1 shot 1 Reaction 7 + cover 2 (9d6.hits(5) =1) QUOTE QUOTE - incapacitation check body 5 will 2 1/2 impact 7 (14d6.hits(5) =2) Silas is about to go down like a sack of potatoes ! (Hmm Edge for re-roll failures you say?) okay EDGE REROLL - incapacitation check body 5 will 2 1/2 impact 7 (12d6.hits(5) =4) .. aaaand he's back in the game ! QUOTE Goon 1 shot 2 Reaction 7 + cover 2 -1 (3stun track) -2 for disoriented (3 CT's) (6d6.hits(5) =4) HAH DODGES LIKE A MUTHA FRAGGER ! <"Mommy!"> I have GOT to get me some of that Ammo ... Gel rounds blow HARD in comparison (-2 just for being hit regardless ? just wow) |
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Mar 12 2013, 07:30 PM
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#558
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
Stick and Shock should be standard equipment for any runner.
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Mar 12 2013, 07:34 PM
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#559
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Well, I'm not opening up on the sniper. I've only got 5 dice to begin with, and the -3 would really blow. Giving a command is an option, but I immediately discounted it due to not having an Admin account. I figured that it's programming would over-ride the security command to open fire on Horizon personnel unless an Admin gave the order. Providing cover fire is kind of pointless outside of wasting ammo considering there are no guards on the balcony to force to duck and cover. And I don't want to waste ammunition in the event I need it later. HOWEVER - I have been given an idea on what to do, and this is something I should have thought of on my own as I would know this. The only problem is that I'm not sure if this is a Simple or Complex Action to issue the command. Taking control via AR is Complex, but the book doesn't state (at least not that I could find) what type of Action issuing the Command would be. So I'll let the GM rule on this. Free Action: Message to team. "Drone is on its way to help." Simple Action: Issue Command for the Drone to fire up its rotors. Simple Action: Issue Command for the Drone to fly at top speed towards the balcony and into the room. Now, if if is a Complex Action to issue the Command, I will simply give the second order above. Per the book, the Drone will do everything in its power to follow the Command given assuming it understands the command. Flying at top speed into the room should be understood, and the Drone would need to turn its rotors on to do that. Also per the book, this will be done on the Drone's initiative on its next pass. I'm not sure what will happen if there are any Commands queued up for it or not. GM's call on that. Assuming this is all good, that should be my 2nd of 3 Passes this CT. I've got 1 pass left. It's actually been doing a controlled drop at 30m/turn. It's running acceleration rate 25m/turn and it gets 1 hit on its vehicle test. That means it doubles its speed and so this pass it drops another 20m and it will continue to accelerate until it reaches the balcony or you give it another order. So, next pass it will be at roughly 30m above the balcony. Oh and the way i'm handling commands is that any new command deletes any previous command. And any commands you give it to attack somebody includes a designation of that person being an enemy. So no worries about targetting horizon employees, unless somebody comes in and overrides your command. |
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Mar 12 2013, 07:36 PM
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#560
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Stick and Shock should be standard equipment for any runner. I have to ask though, why would anyone use anything else, -2 is equivalent to 6 full stun tracks, just because you can't dodge bullets ? (IMG:style_emoticons/default/spin.gif) there's no reason to carry any other ammo .. I don't mean it's OP ... it just has no relevant drawbacks vs. say flechette etc. ***EDIT*** Let's not do this here ... I'm sure it has been discussed to death in threads so, apologies for the de-rail |
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Mar 12 2013, 07:37 PM
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#561
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
here you go : <"Mommy!"> I have GOT to get me some of that Ammo ... Gel rounds blow HARD in comparison (-2 just for being hit regardless ? just wow) Yep, Stick-n-shock are great which is why these suited guards who only have light pistols are using it. Also correct on the 3 stun damage. |
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Mar 12 2013, 08:08 PM
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#562
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
It's why I had it in the Ingram to begin with. I figured that since it's a meet and not combat, don't bring lethal. Sadly, the drone combat happened before the meat combat...from the perspective of the dead guards, anyways.
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Mar 12 2013, 08:32 PM
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#563
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Moving Target Group: Members Posts: 266 Joined: 30-January 13 From: Tir Tairngire Member No.: 71,601 |
...Whooooboy.
With TW down and Gardner still mostly OK... He'll curse, lean out, and attempt to grab TW by the collar and yank him over into the shade of the tree giant. 4d6.hits(5)=1 for str, if so needed. If possible, he'll also grab the submachine gun, but it's not the priority. (IMG:style_emoticons/default/wink.gif) Second simple action is a Security Design check to see if he knows the quality of medical supplies a AAA corp would have in a kitchen, or if they'd stash them elsewhere in case of kitchen cuts or accidental guest injury. 9d6.hits(5)=5 Free action: "Shitshitshit. We can't keep takin' this fire!" |
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Mar 12 2013, 08:56 PM
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#564
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
...Whooooboy. With TW down and Gardner still mostly OK... He'll curse, lean out, and attempt to grab TW by the collar and yank him over into the shade of the tree giant. 4d6.hits(5)=1 for str, if so needed. If possible, he'll also grab the submachine gun, but it's not the priority. (IMG:style_emoticons/default/wink.gif) Second simple action is a Security Design check to see if he knows the quality of medical supplies a AAA corp would have in a kitchen, or if they'd stash them elsewhere in case of kitchen cuts or accidental guest injury. 9d6.hits(5)=5 Free action: "Shitshitshit. We can't keep takin' this fire!" I'm actually giving Gardner the chance to change his actions since his turn would have happened after TundraWolf went down. If he doesn't go for TundraWolf you can try it. I've updated the MAP(click me) with current positions for everybody. TundraWolf is about 5 meters inside the banquet hall next to a table he was using for cover, not within easy reach of you though you could certainly run to his position pick him up and start heading back out onto the balcony. If you make a running check and get at least one hit you can make it all the way back out onto the balcony with him. The running test will be one Simple Action, and picking TundraWolf up will be another (I'll say the convulsions caused by electric shock has locked his grip on his gun. So no need to pick it up). There's no action required for a knowledge test, you'd guess they would have a low level medkit somewhere in the kitchen (no hire than a rating 2 or 3). |
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Mar 12 2013, 09:01 PM
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#565
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Gardner are you still going to just check astral for magical threats on your turn considering that TundraWolf just went down?
------------------- Following Gardner confirmation/change of actions, we are back up to the top of the Initiative for the third pass. Needle give me another Analyze + Firewall test. Eclipse has already posted his intent to try to grab TundraWolf and get him to safety. Silas you can go ahead and post your actions. Once we have those resolved, we can move on to Needle's and Gardner's actions for the third IP. |
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Mar 12 2013, 09:07 PM
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#566
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
Analyze + Firewall: 12d6.hits(5) = 6
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Mar 12 2013, 09:09 PM
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#567
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Moving Target Group: Members Posts: 266 Joined: 30-January 13 From: Tir Tairngire Member No.: 71,601 |
Heehee... running. 9d6.hits(5)=4 (Athletics 2, Synthacardium 3, Str 4)
Since the two guards by the kitchen are down, if I can I'd take TW to the kitchen instead of back out onto the balcony. It splits us up a bit, but my goal is to get him to a medkit and back into the fight as quickly as possible. |
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Mar 12 2013, 09:14 PM
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#568
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Heehee... running. 9d6.hits(5)=4 (Athletics 2, Synthacardium 3, Str 4) Since the two guards by the kitchen are down, if I can I'd take TW to the kitchen instead of back out onto the balcony. It splits us up a bit, but my goal is to get him to a medkit and back into the fight as quickly as possible. NO, get him on the balcony and ready to extract. We need to not be here .. Asap. |
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Mar 12 2013, 09:17 PM
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#569
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Moving Target Group: Members Posts: 266 Joined: 30-January 13 From: Tir Tairngire Member No.: 71,601 |
My reasoning is by the time we have the sniper dealt with and Ascon and White out to the balcony (there's still two guards shooting!), I can have TW at least conscious. Even if he's too fucked up to fire effectively, I can grab his gun and he can at least carry himself out of here.
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Mar 12 2013, 09:18 PM
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#570
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Analyze + Firewall: 12d6.hits(5) = 6 Your commlink alerts you to a new user that apparently just obtained admin access on your node. |
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Mar 12 2013, 09:23 PM
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#571
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
My reasoning is by the time we have the sniper dealt with and Ascon and White out to the balcony (there's still two guards shooting!), I can have TW at least conscious. Even if he's too fucked up to fire effectively, I can grab his gun and he can at least carry himself out of here. I'm wearing a dead man harness, that i rigged earlier in case the target was unconscious, will just strap him to me and extract, seeing as parker seems willing, it,s easier to medic him up in the van. Just need to move asap cause this is escalating fast (IMG:style_emoticons/default/smile.gif) . Exciting huh (IMG:style_emoticons/default/smile.gif) I might add that you are more deadly in this fire fight than i am! |
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Mar 12 2013, 09:25 PM
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#572
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Heehee... running. 9d6.hits(5)=4 (Athletics 2, Synthacardium 3, Str 4) Since the two guards by the kitchen are down, if I can I'd take TW to the kitchen instead of back out onto the balcony. It splits us up a bit, but my goal is to get him to a medkit and back into the fight as quickly as possible. You wouldn't be able to make it to the kitchen this pass, but you could make it there in the next pass. Though really, i would suggest following Mach_Ten's advice and just getting him back to the balcony for all of you to get out of there that much faster. With first aid taking a number of combat turns equal to the number of boxes you are trying to heal, attempting first aid in the middle of this combat is going to take you out of the combat for a while and TundraWolf still won't be up until you finish. You guys are in the middle of the second combat turn and already are down one runner. What do you think will happen once you aren't just dealing with Horizon's first responders/flunkies? |
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Mar 12 2013, 09:32 PM
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#573
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Moving Target Group: Members Posts: 266 Joined: 30-January 13 From: Tir Tairngire Member No.: 71,601 |
Fair enough! Back to the balcony, along with a shout in Mr White's direction.
"We're out of time!" |
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Mar 12 2013, 09:41 PM
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#574
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Moving Target Group: Members Posts: 267 Joined: 27-January 13 Member No.: 71,108 |
Your commlink alerts you to a new user that apparently just obtained admin access on your node. Yeah, not for long. Simple Action: Command drone to increase speed to get to balcony. Simple Action: Command drone to lay down cover fire, specifying Horizon employees as enemies. Free Action: Reboot commlink. Take that you bastard. Enjoy the dumpshock, fuck-head. |
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Mar 12 2013, 09:52 PM
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#575
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Yeah, not for long. Simple Action: Command drone to increase speed to get to balcony. Simple Action: Command drone to lay down cover fire, specifying Horizon employees as enemies. Free Action: Reboot commlink. Take that you bastard. Enjoy the dumpshock, fuck-head. If you remember, it took the sniper a Complex Action to reboot the commlink. Not a Free Action. The rule would be the same for you. So it's either give the commands to the drone or reboot the commlink, not both. Which are you doing? |
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