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> OOC: SRM04-02 Extraction, Artifact Rush, Part 1
Slacker
post Mar 12 2013, 09:58 PM
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Btw, if anybody has a stim patch, they could slap it on TundraWolf to let him ignore enough Stun damage to wake back up instantly. He'll take another box of damage once it wears off, but it would certainly keep him awake for the remainder of this combat since it last for Rating x 10 minutes.
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Severus Snape
post Mar 12 2013, 09:58 PM
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QUOTE (Slacker @ Mar 12 2013, 02:52 PM) *
If you remember, it took the sniper a Complex Action to reboot the commlink. Not a Free Action. The rule would be the same for you. So it's either give the commands to the drone or reboot the commlink, not both.
Which are you doing?

What about hitting the power switch to turn it off?

On a side note, did the sniper roll System + Response (10 threshold, 1 CT interval) to reboot? I want to make sure that I'm following the same rules here. I do remember he rebooted, I just didn't recall off the top of my head that he used a complex action to do so.

If the power switch is a free action, I'll do that. Otherwise, I'll have to initiate a reboot. Following the rules, it's going to take at least 2 full combat turns to do so (but I recall the sniper doing it much faster than that).

Let me know what's what. (IMG:style_emoticons/default/biggrin.gif)
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Mach_Ten
post Mar 12 2013, 10:22 PM
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Silas'
actions are

Free action : Yelling into Comms "Needle , we need to get out now ! where are our wheels ?"

Simple action offhand shot from cover @ Guard nearest to White
pistols DP 12 -2 offhand -2 cover -1 damage -2 disorientated
(5d6.hits(5)=2)

4S AP +1 (gel)

Simple action offhand shot from cover @ Guard nearest to White
pistols DP 12 -2 offhand -2 cover -1 damage -2 disorientated
(5d6.hits(5)=0)

dammit

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Slacker
post Mar 12 2013, 10:27 PM
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QUOTE (Severus Snape @ Mar 12 2013, 04:58 PM) *
What about hitting the power switch to turn it off?

On a side note, did the sniper roll System + Response (10 threshold, 1 CT interval) to reboot? I want to make sure that I'm following the same rules here. I do remember he rebooted, I just didn't recall off the top of my head that he used a complex action to do so.

If the power switch is a free action, I'll do that. Otherwise, I'll have to initiate a reboot. Following the rules, it's going to take at least 2 full combat turns to do so (but I recall the sniper doing it much faster than that).

Let me know what's what. (IMG:style_emoticons/default/biggrin.gif)

The physical power switch was the complex action of pressing and holding the power button down. And yes the sniper rolled that. That's why it took him 18 seconds for the commlink to come back nonlinear. Remember we weren't in initiative order at that time.
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Slacker
post Mar 12 2013, 10:30 PM
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QUOTE (Mach_Ten @ Mar 12 2013, 05:22 PM) *

Silas'
actions are

Free action : Yelling into Comms "Needle , we need to get out now ! where are our wheels ?"

Simple action offhand shot from cover @ Guard nearest to White
pistols DP 12 -2 offhand -2 cover -1 damage -2 disorientated
(5d6.hits(5)=2)

4S AP +1 (gel)

Simple action offhand shot from cover @ Guard nearest to White
pistols DP 12 -2 offhand -2 cover -1 damage -2 disorientated
(5d6.hits(5)=0)

dammit

You just standing there shooting? Or moving in at all?
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Severus Snape
post Mar 12 2013, 10:30 PM
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Sorry, but your math doesn't add up.

A CT is 3 seconds long. It took the sniper less than a full CT to go from trying to make a call to alert Horizon to me getting dumped:

1. He tried to call; I shut off his microphone.
2. I entered the rifle node
3. I ejected his clip, at which point I got dumped.

That's 1 CT, or 3 seconds. In fact, it was 2 IPs, or 2 seconds, since I shut his microphone off. I even went back through the posts to validate this, and unless I'm blind I don't see where it took him 6 CTs to reboot. Hell - I wasn't even in his commlink for 6 CTs total, and that includes both times I was in there.

Can you just clarify how it was 18 seconds when by my count it was only 3?

Or are you stating it took 18 seconds from the time he depressed the power switch to the time his commlink completely rebooted? I ask because the commlink won't start the reboot process until after the threshold is hit, which would be no less than 2 full CTs from the time he initiates the reboot. RAW.

If it's a complex action to reboot, I have no problem with that. I can use the Free Action to let the guys know where the bus is, and then the complex action to reboot. I am concerned with the RAW because according to RAW, my commlink is still active and usable until I hit the threshold. And I'm trying to find out how you played it with the sniper because according to RAW I still should have had several CTs to mess around before being dumped.
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Slacker
post Mar 12 2013, 10:31 PM
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QUOTE (Mach_Ten @ Mar 12 2013, 05:22 PM) *

Silas'
actions are

Free action : Yelling into Comms "Needle , we need to get out now ! where are our wheels ?"

Simple action offhand shot from cover @ Guard nearest to White
pistols DP 12 -2 offhand -2 cover -1 damage -2 disorientated
(5d6.hits(5)=2)

4S AP +1 (gel)

Simple action offhand shot from cover @ Guard nearest to White
pistols DP 12 -2 offhand -2 cover -1 damage -2 disorientated
(5d6.hits(5)=0)

dammit

The guard managed 2 hits on reaction. So no damage.
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Slacker
post Mar 12 2013, 10:35 PM
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QUOTE (Severus Snape @ Mar 12 2013, 05:30 PM) *
Sorry, but your math doesn't add up.

A CT is 3 seconds long. It took the sniper less than a full CT to go from trying to make a call to alert Horizon to me getting dumped:

1. He tried to call; I shut off his microphone.
2. I entered the rifle node
3. I ejected his clip, at which point I got dumped.

That's 1 CT, or 3 seconds. In fact, it was 2 IPs, or 2 seconds, since I shut his microphone off. I even went back through the posts to validate this, and unless I'm blind I don't see where it took him 6 CTs to reboot. Hell - I wasn't even in his commlink for 6 CTs total, and that includes both times I was in there.

Can you just clarify how it was 18 seconds when by my count it was only 3?

Remember the single complex action turns off the commlink. That is what dumpshocked you. Then it was the extended test which took him 18 seconds for the commlink to come back online at which point you hacked in again.
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Severus Snape
post Mar 12 2013, 10:41 PM
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QUOTE (Slacker @ Mar 12 2013, 03:35 PM) *
Remember the single complex action turns off the commlink. That is what dumpshocked you. Then it was the extended test which took him 18 seconds for the commlink to come back online at which point you hacked in again.

Ok, I get it. I flip the switch, the power goes out. It then takes [insert number of CTs] CTs to come back online. Now I understand how you played it. Thank you for putting up with my inane questions. (IMG:style_emoticons/default/biggrin.gif)

Ok, so considering I cannot perform all of those actions in one CT...

Free Action: Message to team informing them where the bus is. "The bus is parked in front of our original starting point."
Complex Action: Hit the power switch on my commlink.

I'm gonna roll System + Response to see how long it's going to take my commlink to come back online.

System + Response 1: 9d6.hits(5) = 5
System + Response 2: 9d6.hits(5) = 3
System + Response 3: 9d6.hits(5) = 4

3 full CTs, or 9 seconds, where my commlink (and by extension, my digital persona) is offline.

That should be pass 3 in this CT for me. Let me know when it's my action in the next CT.
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Slacker
post Mar 12 2013, 10:42 PM
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QUOTE (Severus Snape @ Mar 12 2013, 05:30 PM) *
If it's a complex action to reboot, I have no problem with that. I can use the Free Action to let the guys know where the bus is, and then the complex action to reboot. I am concerned with the RAW because according to RAW, my commlink is still active and usable until I hit the threshold. And I'm trying to find out how you played it with the sniper because according to RAW I still should have had several CTs to mess around before being dumped.

As I explained earlier when we were handling the sniper's commlink, the RAW you are talking about is doing a controlled system shutdown via software much like shutting down a modern day Windows PC where it goes through a process of closing down all open programs, saving data, etc. What the sniper did and what you are talking about doing is different. It's forcing an immediate shutdown by holding down the power button on the commlink, just like you can do with a modern day computer or cellphone. This is a hardwired thing that just forces all power to shut off in the device regardless of what it was doing.
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Slacker
post Mar 12 2013, 10:43 PM
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QUOTE (Severus Snape @ Mar 12 2013, 05:41 PM) *
Ok, I get it. I flip the switch, the power goes out. It then takes [insert number of CTs] CTs to come back online. Now I understand how you played it. Thank you for putting up with my inane questions. (IMG:style_emoticons/default/biggrin.gif)

Ok, so considering I cannot perform all of those actions in one CT...

Free Action: Message to team informing them where the bus is. "The bus is parked in front of our original starting point."
Complex Action: Hit the power switch on my commlink.

I'm gonna roll System + Response to see how long it's going to take my commlink to come back online.

System + Response 1: 9d6.hits(5) = 5
System + Response 2: 9d6.hits(5) = 3
System + Response 3: 9d6.hits(5) = 4

3 full CTs, or 9 seconds, where my commlink (and by extension, my digital persona) is offline.

That should be pass 3 in this CT for me. Let me know when it's my action in the next CT.

Ok, that sounds good. You going to start climbing down while you're commlink reboots?
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Mach_Ten
post Mar 12 2013, 10:52 PM
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QUOTE (Slacker @ Mar 12 2013, 10:30 PM) *
You just standing there shooting? Or moving in at all?


I think your map may be slightly out, since smashing the glass i had actually said i was continuing moving, so i should be 2IP phases in towards the guard near White, use movement as cover if you like, same modifier.

My first IP in the next CT is going to involve some surgery for the nearest bad guy (IMG:style_emoticons/default/smile.gif) (IMG:style_emoticons/default/smile.gif)
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Severus Snape
post Mar 12 2013, 10:59 PM
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QUOTE (Slacker @ Mar 12 2013, 03:43 PM) *
Ok, that sounds good. You going to start climbing down while you're commlink reboots?

That depends on your answer to the next 2 questions:

1. How long would it take to descend 30 flights of stairs?
2. What is the dice test for rappelling? I do have the wingsuit on, you know...
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Slacker
post Mar 12 2013, 11:01 PM
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QUOTE (Mach_Ten @ Mar 12 2013, 05:52 PM) *
I think your map may be slightly out, since smashing the glass i had actually said i was continuing moving, so i should be 2IP phases in towards the guard near White, use movement as cover if you like, same modifier.

My first IP in the next CT is going to involve some surgery for the nearest bad guy (IMG:style_emoticons/default/smile.gif) (IMG:style_emoticons/default/smile.gif)

Ok. Ill update the map when I get a chance.
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Slacker
post Mar 12 2013, 11:12 PM
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QUOTE (Severus Snape @ Mar 12 2013, 05:59 PM) *
That depends on your answer to the next 2 questions:

1. How long would it take to descend 30 flights of stairs?
2. What is the dice test for rappelling? I do have the wingsuit on, you know...

It'll take you significantly longer to run down the stairs than rappelling down at least a minute or two.

Rappelling down is easy since you have all the gear setup for it. Its a climbing (2) check. It only takes one simple action to rappel down 20m (each hit over 2 increases your speed by 1m). At the bottom you make another climbing check. If you fail a check you have to resist 4s damage.
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Severus Snape
post Mar 13 2013, 02:06 AM
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QUOTE (Slacker @ Mar 12 2013, 04:12 PM) *
It'll take you significantly longer to run down the stairs than rappelling down at least a minute or two.

Rappelling down is easy since you have all the gear setup for it. Its a climbing (2) check. It only takes one simple action to rappel down 20m (each hit over 2 increases your speed by 1m). At the bottom you make another climbing check. If you fail a check you have to resist 4s damage.

Actually, I have no choice but to take the stairs or the elevator. I have a STR of 2 + zero climbing skill. This means that, after defaulting, I have 1 die with which to try and garner 2 successes. And that doesn't count the -2 dice penalty I'm suffering for being disoriented for the next 4.5 minutes (give or take 10 seconds).

Sorry guys, but unless base jumping uses skills/attributes that I actually have, I'm going to be quite some time in getting down. And with my commlink not active, I can't even tell you this for 3 CTs.
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Slacker
post Mar 13 2013, 02:38 AM
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QUOTE (Severus Snape @ Mar 12 2013, 09:06 PM) *
Actually, I have no choice but to take the stairs or the elevator. I have a STR of 2 + zero climbing skill. This means that, after defaulting, I have 1 die with which to try and garner 2 successes. And that doesn't count the -2 dice penalty I'm suffering for being disoriented for the next 4.5 minutes (give or take 10 seconds).

Sorry guys, but unless base jumping uses skills/attributes that I actually have, I'm going to be quite some time in getting down. And with my commlink not active, I can't even tell you this for 3 CTs.

Ill be nice. Normally the bonus for the gear would be cNcelled out by the penalty for the surface. But ill give you +2 for the gear and +2 for the surface. Is that enough for you to risk rappelling? Also Gardner was offering a spirit's guard power to prevent glitches earlier.
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Slacker
post Mar 13 2013, 02:39 AM
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Or you can take the elevator. That will take you less than a minute.
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Severus Snape
post Mar 13 2013, 02:53 AM
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QUOTE (Slacker @ Mar 12 2013, 07:38 PM) *
Ill be nice. Normally the bonus for the gear would be cNcelled out by the penalty for the surface. But ill give you +2 for the gear and +2 for the surface. Is that enough for you to risk rappelling? Also Gardner was offering a spirit's guard power to prevent glitches earlier.

That gives me a total of 3 dice at the moment, with only 1 edge left. I did tell Gardner earlier that I'd take all the help I could get, but now with my commlink out of commission for 3 CTs, I can't tell him I need that help right now.

And what would I need to roll to base jump the 30 stories? Yes, I am considering this action. I mean, if it is no worse than rappelling...
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post Mar 13 2013, 03:32 AM
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QUOTE (Severus Snape @ Mar 12 2013, 09:53 PM) *
That gives me a total of 3 dice at the moment, with only 1 edge left. I did tell Gardner earlier that I'd take all the help I could get, but now with my commlink out of commission for 3 CTs, I can't tell him I need that help right now.

And what would I need to roll to base jump the 30 stories? Yes, I am considering this action. I mean, if it is no worse than rappelling...

You would have 5 dice. 1 from defaulting +2 for gear and +2 from surface type. And I would allow Gardner to say he was sending the spirit to assist you.

Wing suit uses the parachuting skill which defaults to body if you don't have it. I'm having a hard time finding specific rules for the skill. So let's just say you'd need to resist the same damage on landing as from the rappelling.
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Severus Snape
post Mar 13 2013, 04:18 AM
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It's 3 dice; I have a -2 dice pool penalty from Dumpshock.

Not sure which direction I'm going here. Will wait for my turn for epicness!
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O'Ryan
post Mar 13 2013, 04:40 AM
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QUOTE (Severus Snape @ Mar 12 2013, 08:18 PM) *
It's 3 dice; I have a -2 dice pool penalty from Dumpshock.

Not sure which direction I'm going here. Will wait for my turn for epicness!



For added intensity, wait until you've already jumped before deciding what option to take.
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Kiirnodel
post Mar 13 2013, 05:29 AM
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Wow, don't look at a computer for an evening and look at what happens... I'm still not at a computer (using my phone), but I can at least put something in.

As far as I'm aware, trying to press through the ward is an action, and failure would drop my spell (as I go through), so I probably wouldn't try it unless we really needed it... I can be ready to help drag TW the rest of the way out, but I'm not sure I'd be much help if I tried to rush in.

On the other hand, pass 3 I was planning to command the earth spirit to help the team get down safely and use guard on us. This would include Needle, and the now unconscious Tundra Wolf, and even Mr. White and Acson when the come out if I can.
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post Mar 13 2013, 06:13 AM
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QUOTE (Severus Snape @ Mar 12 2013, 11:18 PM) *
It's 3 dice; I have a -2 dice pool penalty from Dumpshock.

Not sure which direction I'm going here. Will wait for my turn for epicness!

Doh. I forgot about the dump shock. Let's ignore that for the rappelling rolls then. I don't want to prolong this scene any more than it has to.
Alternatively, the freight elevator is still at the top floor since its had no other calls and the building doesn't auto recall elevators to the lobby.So you could take that. It would probably be a 15-20 second ride down.
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post Mar 13 2013, 06:18 AM
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QUOTE (Kiirnodel @ Mar 13 2013, 12:29 AM) *
Wow, don't look at a computer for an evening and look at what happens... I'm still not at a computer (using my phone), but I can at least put something in.

As far as I'm aware, trying to press through the ward is an action, and failure would drop my spell (as I go through), so I probably wouldn't try it unless we really needed it... I can be ready to help drag TW the rest of the way out, but I'm not sure I'd be much help if I tried to rush in.

On the other hand, pass 3 I was planning to command the earth spirit to help the team get down safely and use guard on us. This would include Needle, and the now unconscious Tundra Wolf, and even Mr. White and Acson when the come out if I can.

OK. Sounds good.
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