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> OOC: SRM04-02 Extraction, Artifact Rush, Part 1
Severus Snape
post Mar 13 2013, 04:05 PM
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Ok, I just read up on the parachute. Um...this is not good.

The wingsuit has a standard parachute built in. A standard parachute has a built-in altimeter with an automatic failsafe to deploy the chute (which is, by the way, parasail style) should the jumper reach a certain altitude or fall time. The failsafe can be bypassed by the user, but only experienced chutists can do this safely.

Now, this is all fine and dandy. Except that it's not designed for low altitude jumping, such as off the roof of a 30 story building. Nope - low altitude jumps require a low-altitude chute, specially designed for jumps less than 500 meters high. Such as base jumping.

Now, considering it is a standard chute, one could surmise that there is a rip-cord, allowing the user to deploy the chute as they desire so as not to set off the fail-safe. However, in the case of base jumping, the failsafe should go off almost immediately, causing the chute to open as I'd be well below the "safe" altitude.

I am going to assume that I'll need to deploy the chute manually, but the chute really isn't designed for a low altitude jump. Not that Needle would know this - she'd think "Hey, there's a parachute on that thing, and I need to get down fast". She isn't really the outdoorsy type, so the fact that she's jumping off the side of a building is quite new to her.
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Slacker
post Mar 13 2013, 04:08 PM
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QUOTE (Severus Snape @ Mar 13 2013, 10:05 AM) *
Ok, I just read up on the parachute. Um...this is not good.

The wingsuit has a standard parachute built in. A standard parachute has a built-in altimeter with an automatic failsafe to deploy the chute (which is, by the way, parasail style) should the jumper reach a certain altitude or fall time. The failsafe can be bypassed by the user, but only experienced chutists can do this safely.

Now, this is all fine and dandy. Except that it's not designed for low altitude jumping, such as off the roof of a 30 story building. Nope - low altitude jumps require a low-altitude chute, specially designed for jumps less than 500 meters high. Such as base jumping.

Now, considering it is a standard chute, one could surmise that there is a rip-cord, allowing the user to deploy the chute as they desire so as not to set off the fail-safe. However, in the case of base jumping, the failsafe should go off almost immediately, causing the chute to open as I'd be well below the "safe" altitude.

I am going to assume that I'll need to deploy the chute manually, but the chute really isn't designed for a low altitude jump. Not that Needle would know this - she'd think "Hey, there's a parachute on that thing, and I need to get down fast". She isn't really the outdoorsy type, so the fact that she's jumping off the side of a building is quite new to her.

Don't worry about it. I'm using GM Fiat to handwaive the rules in this case for the sheer cool factor of it. You will get a few seconds of free flight followed by a very abrupt chute opening and subsequent landing.
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Severus Snape
post Mar 13 2013, 04:12 PM
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Yeah, I know. But for future reference, I am hoping to not put myself in this situation again. That, or take some physical skills with karma.

Just let me know when I have to make my next roll for the landing.
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Slacker
post Mar 13 2013, 04:14 PM
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QUOTE (Severus Snape @ Mar 13 2013, 10:12 AM) *
Yeah, I know. But for future reference, I am hoping to not put myself in this situation again. That, or take some physical skills with karma.

Just let me know when I have to make my next roll for the landing.

Ok Sounds good.
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Mach_Ten
post Mar 13 2013, 04:14 PM
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okee dokee then (IMG:style_emoticons/default/smile.gif)

Gymnastics : Tumble charge over table
AGI 9 + GYM 3 + SYNTH 3 -2 DISOR -1 STUN
(12d6.hits(5)=4)


so far so good, now to Stab the bastard :

Stabby Stabby:
AGI 9 + Blades 5 + Charge 2 -2 DISOR -1 STUN
REACH 1 (reduce defence)
8P + hits
AP -2 (Vibro baby, YEAH!)
(13d6.hits(5)=4)
(Balls, forgot the personalised grip, reminder for next time)

not amazing but hey, it looks goood ! oh, and free action "COWABUNGAAAAAaaaa!"
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Kiirnodel
post Mar 13 2013, 04:22 PM
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QUOTE (Severus Snape @ Mar 13 2013, 12:05 PM) *
Ok, I just read up on the parachute. Um...this is not good.

The wingsuit has a standard parachute built in. A standard parachute has a built-in altimeter with an automatic failsafe to deploy the chute (which is, by the way, parasail style) should the jumper reach a certain altitude or fall time. The failsafe can be bypassed by the user, but only experienced chutists can do this safely.

Now, this is all fine and dandy. Except that it's not designed for low altitude jumping, such as off the roof of a 30 story building. Nope - low altitude jumps require a low-altitude chute, specially designed for jumps less than 500 meters high. Such as base jumping.

Now, considering it is a standard chute, one could surmise that there is a rip-cord, allowing the user to deploy the chute as they desire so as not to set off the fail-safe. However, in the case of base jumping, the failsafe should go off almost immediately, causing the chute to open as I'd be well below the "safe" altitude.

I am going to assume that I'll need to deploy the chute manually, but the chute really isn't designed for a low altitude jump. Not that Needle would know this - she'd think "Hey, there's a parachute on that thing, and I need to get down fast". She isn't really the outdoorsy type, so the fact that she's jumping off the side of a building is quite new to her.


All of that is why I was advocating for the Rapelling, a lot less can go wrong. Or at least there are a lot less moving parts that can function differently than you expect. Ignoring the cool factor (because that is of course what we're going with so let's roll with it), if you were completely untrained, which would you prefer to do: Grab a rope and try to slide down the side of the building on it. Or put on a backpack and just jump...
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Slacker
post Mar 13 2013, 04:25 PM
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QUOTE (Mach_Ten @ Mar 13 2013, 10:14 AM) *

Hmm.... well you charge forward, leaping to slam into the top portion of the table that is sticking up into the air with the table being on its side. You smoothly roll with it as the table rights itself with your weight. Planting your feet you swing down your vibro sword mightily at the guard.....

And he manages to get 7 hits on his block check!? That's too much of a let down. I'm not going to give you free damage on him, but I will say he had to block your strike with his gun hand and your sword ended up cutting cleanly through it leaving him completely unarmed.
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Mach_Ten
post Mar 13 2013, 04:29 PM
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QUOTE (Slacker @ Mar 13 2013, 04:25 PM) *
Hmm.... well you charge forward, leaping to slam into the top portion of the table that is sticking up into the air with the table being on its side. You smoothly roll with it as the table rights itself with your weight. Planting your feet you swing down your vibro sword mightily at the guard.....

And he manages to get 7 hits on his block check!? That's too much of a let down. I'm not going to give you free damage on him, but I will say he had to block your strike with his gun hand and your sword ended up cutting cleanly through it leaving him completely unarmed.


no probs, if he has had to go on full defense for that then I'm happy, it means he's not shooting back (IMG:style_emoticons/default/smile.gif)
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Kiirnodel
post Mar 13 2013, 04:29 PM
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QUOTE (Slacker @ Mar 13 2013, 11:57 AM) *
The sniper only manages to get 2 hits on his damage resistance, so he takes 8 boxes of damage.

Where did the earth spirit materialize? I forgot to add it to the map.


Oh, and it has 5 services.

It would have materialized just on the balcony somewhere. It is unaware of anything happening inside the building until it materializes (and it didn't know about the Air spirit about to show up either). Probably not overly far from me, but not crowding our group or anything. Say, a few meters away from the group, near the end of the bar?
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Slacker
post Mar 13 2013, 04:39 PM
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QUOTE (Mach_Ten @ Mar 13 2013, 10:29 AM) *
no probs, if he has had to go on full defense for that then I'm happy, it means he's not shooting back (IMG:style_emoticons/default/smile.gif)

No, he didn't actually go on full defense, he just rolled his standard 9 dice of unarmed defense (block) and got VERY lucky on his roll. He will still be able to try hitting you on his turn.
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Slacker
post Mar 13 2013, 04:39 PM
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QUOTE (Kiirnodel @ Mar 13 2013, 10:29 AM) *
Oh, and it has 5 services.

It would have materialized just on the balcony somewhere. It is unaware of anything happening inside the building until it materializes (and it didn't know about the Air spirit about to show up either). Probably not overly far from me, but not crowding our group or anything. Say, a few meters away from the group, near the end of the bar?

Ok, sounds good. I'll update the map shortly.
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ChromeZephyr
post Mar 13 2013, 04:41 PM
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I would like to add that on Initiative Step 10 of the 3rd IP TW twitches. And on the same step of the first IP of the new CT he drools.

Sorry, I got nothin' else.
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Slacker
post Mar 13 2013, 04:50 PM
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QUOTE (ChromeZephyr @ Mar 13 2013, 10:41 AM) *
I would like to add that on Initiative Step 10 of the 3rd IP TW twitches. And on the same step of the first IP of the new CT he drools.

Sorry, I got nothin' else.

Lol. Well, if you'd like you can start posting about the nightmares he's having in his unconscious mind. His subconscious mind can still feel the disorienting jolts of electric charge as well as being picked up and carried around on Eclipse's back.
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Mach_Ten
post Mar 13 2013, 05:13 PM
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QUOTE (Slacker @ Mar 13 2013, 04:39 PM) *
No, he didn't actually go on full defense, he just rolled his standard 9 dice of unarmed defense (block) and got VERY lucky on his roll. He will still be able to try hitting you on his turn.


DAAAYAAAMN ! Can I borrow your dice ? (IMG:style_emoticons/default/biggrin.gif)

yeah, blocking a sword with a light pistol is rarely going to work out well (IMG:style_emoticons/default/nyahnyah.gif)

are you saying I cut his hand or the pistol ? I only ask for some well versed quips I can make about him being "Dis armed, mostly 'armless or some such!"
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Slacker
post Mar 13 2013, 05:30 PM
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QUOTE (Mach_Ten @ Mar 13 2013, 11:13 AM) *
DAAAYAAAMN ! Can I borrow your dice ? (IMG:style_emoticons/default/biggrin.gif)

yeah, blocking a sword with a light pistol is rarely going to work out well (IMG:style_emoticons/default/nyahnyah.gif)

are you saying I cut his hand or the pistol ? I only ask for some well versed quips I can make about him being "Dis armed, mostly 'armless or some such!"

He he. Just his pistol not his hand.

And you're welcome to use my "dice". I'm just using rolz.org for the dice rolling.
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Slacker
post Mar 13 2013, 06:21 PM
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I guess while we wait to hear Eclipse's action for IP1 in CT3, I can go ahead and post the sniper's roll to escape. He only gets 3 hits so i imagine he fails. Though on the off chance he succeeds, he'll be running as fast as he can away from the spirit.

If he fails though, he will likely fall into unconsciousness once the spirit's turn comes around again. We'll have to wait and see about that though.
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Kiirnodel
post Mar 13 2013, 06:35 PM
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Yeah, the Spirit got another 8 hits on it's 17 dice from Magic + Body. Wish I could have rolled that well on my damage resistance...
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O'Ryan
post Mar 13 2013, 06:51 PM
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Eclipse, now that he has TW in a more or less safe area, robs him blind.

Simple action: Steal SMG.
Free action: Twirl mustache evilly.
Simple action: Short burst at the guard Silus isn't going ginsu on.
2nd illegal free action: Look at the air spirit and go "Oooooh fuuuuuuuuuckkk" all slo-motion.

SMG short, narrow burst: AGI 8 + SMG 6 -2recoil: 12d6.hits(5)=5
If the smartlink is skinlinked: 2d6.hits(5)=0 (No change D:)

I'm not sure what ammo TW has loaded, but that's 6P + hits.

Edit:
I just saw that it has gas vents and whatnot as well. Taking out the recoil:
2d6.hits(5)=2 (Bringing total to 7 hits)

Edit x2:
That should, if I didn't miss a post, bring it to 18 / ? rounds fired.
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Slacker
post Mar 13 2013, 07:03 PM
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QUOTE (O'Ryan @ Mar 13 2013, 12:51 PM) *
Eclipse, now that he has TW in a more or less safe area, robs him blind.

Simple action: Steal SMG.
Free action: Twirl mustache evilly.
Simple action: Short burst at the guard Silus isn't going ginsu on.
2nd illegal free action: Look at the air spirit and go "Oooooh fuuuuuuuuuckkk" all slo-motion.

SMG short, narrow burst: AGI 8 + SMG 6 -2recoil: 12d6.hits(5)=5
If the smartlink is skinlinked: 2d6.hits(5)=0 (No change D:)

I'm not sure what ammo TW has loaded, but that's 6P + hits.

Edit:
I just saw that it has gas vents and whatnot as well. Taking out the recoil:
2d6.hits(5)=2 (Bringing total to 7 hits)

Edit x2:
That should, if I didn't miss a post, bring it to 18 / ? rounds fired.

You standing in the smashed doorway with no cover? or trying to fire from cover?
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Slacker
post Mar 13 2013, 07:04 PM
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QUOTE (Kiirnodel @ Mar 13 2013, 12:35 PM) *
Yeah, the Spirit got another 8 hits on it's 17 dice from Magic + Body. Wish I could have rolled that well on my damage resistance...

As i assumed would be the case. So the sniper is good and stuck.
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O'Ryan
post Mar 13 2013, 07:11 PM
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QUOTE (Slacker @ Mar 13 2013, 12:03 PM) *
You standing in the smashed doorway with no cover? or trying to fire from cover?


Not using cover. Normally he'd be more careful, but with a giant air elemental literally right behind him and the only other guard frantically dodging vibrosword, he's more concerned about that last guard's blood-to-lead ratio than cover.
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Slacker
post Mar 13 2013, 07:21 PM
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Ok, even I am dubious of how often high rolls are coming back from rolz.org(it just gave that guy 7 hits on 7 dice). So I think I'm switching to invisiblecastle like so many others are using and rerolling it.

He still managed to get 7d6.hits(5) → [5,5,6,6,5,1,2] = (5) hits. Guess it's a good thing Eclipse was being brash. So that means the guard got hit with 9P damage (I believe TW's normal base damage was 7P)

On damage resistance he rolled: 11d6.hits(5) → [6,1,3,3,3,2,6,4,6,2,6] = (4). So he takes 5 damage.
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O'Ryan
post Mar 13 2013, 07:22 PM
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Yeesh! I think their spider has godmode turned on. (IMG:style_emoticons/default/nyahnyah.gif)

Did TW have any AP?
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Slacker
post Mar 13 2013, 07:32 PM
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QUOTE (O'Ryan @ Mar 13 2013, 01:22 PM) *
Yeesh! I think their spider has godmode turned on. (IMG:style_emoticons/default/nyahnyah.gif)

Did TW have any AP?

He didn't mention it on previous posts with this mag of regular ammo. So I don't think so.
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ChromeZephyr
post Mar 13 2013, 07:46 PM
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Ingram Smartgun, at least in the SR4 book (dunno about SR4a) is 5P, -AP. When you took it from TW's hands it had 17 rounds left in the magazine. Recoil is 2(3), since it has an extendable stock (which TW had extended and was using). It's got regular ammo, so no modifiers for AP.

The 7P is when he's got the AK with ExEX loaded. When I used 7P notation with the Ingram it was because of narrow bursts, when I did wide bursts it was 5P.
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