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Apr 23 2013, 07:58 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 |
Critter Power Corruption Aura (Paranormal) Type: M Action: Auto Range: Touch Duration: Always The creature gives off a palatable aura of corruption out to one half of their magic in meters. Anything caught within this area must make a test each hour or gain a point of corruption. I like. But, what about creatures with no magic? Maybe 1/2 Essence/Force in meters? QUOTE (Manunancy) I would put an upper limit on how much corruption this can give, something like 'CC (critter/characters corruption' minus somehting or half CC'- otherwise it could very, very quickly spiral out of hand. And also result in the bizarre resul that the critter would infilct corruption on something packing even more corrption than itself, which sounds odd. I agree. The question is, what unit of measurement do we use? Say a character is being 'tempted' buy 3 succubi spirits with this power. They would be spirits OF corruption, thereby not having a score themselves. And would the character be immune to this power after his corruption is X high? Perhaps a critter/spirit may corrupt a particular target a number of points equal to their essence/force at a time. The critter must wait a number of days equal to the targets Corruption score before attempting to tempt them again? |
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Apr 23 2013, 08:08 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 234 Joined: 13-December 10 Member No.: 19,226 |
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Apr 23 2013, 08:31 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 234 Joined: 13-December 10 Member No.: 19,226 |
I would put an upper limit on how much corruption this can give, something like 'CC (critter/characters corruption' minus somehting or half CC'- otherwise it could very, very quickly spiral out of hand. And also result in the bizarre resul that the critter would infilct corruption on something packing even more corrption than itself, which sounds odd. The idea has merit, it would mean that minor demons could tempt an individual further into depravity, but their presence alone would have a limited effect. How about the demon's corruption minus half the character's corruption, to a limit of one. |
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Apr 23 2013, 08:37 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 234 Joined: 13-December 10 Member No.: 19,226 |
I agree. The question is, what unit of measurement do we use? Say a character is being 'tempted' buy 3 succubi spirits with this power. They would be spirits OF corruption, thereby not having a score themselves. And would the character be immune to this power after his corruption is X high? Perhaps a critter/spirit may corrupt a particular target a number of points equal to their essence/force at a time. The critter must wait a number of days equal to the targets Corruption score before attempting to tempt them again? Temptation isn't a function of the corruption score, or at least I've never seen it as such. It's the demon making a deal, being persuasive, getting the character to dig his own grave. It's their very nature to corrupt the area around them, twisting it in ways sane men fear. So the two are only peripherally related. |
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Apr 23 2013, 09:14 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 |
The idea has merit, it would mean that minor demons could tempt an individual further into depravity, but their presence alone would have a limited effect. How about the demon's corruption minus half the character's corruption, to a limit of one. What is a demons corruption score equal to then? If it's a demon created by succumbing to corruption, you're talking a score of over 51. "True" demons I would assume would be higher. Edit: Didn't mean to leave a half finished post. RL kicked in. (IMG:style_emoticons/default/indifferent.gif) Basically I'm thinking those numbers may be a bit...excessive. Assuming a demons' essence/force is it's corruption level, perhaps subtract how far a character is corrupted from a demons effective force rating. I.E. a character who is 'Untainted' (0-CL) would use full force, while a character who is 'Profaned' wouldn't be as affected by a demon, reducing it's effective force/essence by 4. Effectively being more corrupt than some minor demons. This is assuming that 'Untainted' (0-CL)=0, 'Tainted' (up to CLx2)=1, 'Soiled' (up to CLx3)=2, etc. QUOTE The idea has merit, it would mean that minor demons could tempt an individual further into depravity, but their presence alone would have a limited effect. How about the demon's corruption minus half the character's corruption, to a limit of one. QUOTE Temptation isn't a function of the corruption score, or at least I've never seen it as such. It's the demon making a deal, being persuasive, getting the character to dig his own grave. It's their very nature to corrupt the area around them, twisting it in ways sane men fear. So the two are only peripherally related. Sorry, but you contradict yourself here. IMHO, temptation is the heart of corruption and the key theme you have already set with the pacts. |
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Apr 25 2013, 04:48 AM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 221 Joined: 31-December 10 From: Tacoma, Washington Member No.: 19,262 |
Idea!!
I think the CL should have a Karma modifier derived from it in a similar manner as Physical and Stun Damage Tracks have a DP/Iniative Modifier. So for every 3 CL you receive a -1 to Adventure Karma received, no effect on RP/Individual Karma awards. I propose calling this the Karmic Debt. This continues unabated until you reach Tainted, at which point you can begin receiving Karma from increasing your Taint. A character can receive Karma in the amount equal to the absolute value of their Karmic Debt each time they increase their Taint Descriptor. By the time a character reaches Debased they can only receive Karma from individual Awards and by becoming more Attainted (increasing their CL) and decending into Depravity and Daemonhood. At which point they can only earn Karma by increasing the CL of others. |
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Apr 25 2013, 08:22 AM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 |
Idea!! I think the CL should have a Karma modifier derived from it in a similar manner as Physical and Stun Damage Tracks have a DP/Iniative Modifier. So for every 3 CL you receive a -1 to Adventure Karma received, no effect on RP/Individual Karma awards. I propose calling this the Karmic Debt. This continues unabated until you reach Tainted, at which point you can begin receiving Karma from increasing your Taint. A character can receive Karma in the amount equal to the absolute value of their Karmic Debt each time they increase their Taint Descriptor. By the time a character reaches Debased they can only receive Karma from individual Awards and by becoming more Attainted (increasing their CL) and decending into Depravity and Daemonhood. At which point they can only earn Karma by increasing the CL of others. Interesting idea. When you mean every 3 CL, you mean every 3 points of corruption? So someone with a CL of 11 could potentially loose 3 karma per adventure (since they would become tainted at 12 points). Then could get 3 (absolute value) back every time they increase to the next stage until demonhood. Then can only receive karma in a manner like a free spirit, only by causing corruption rather than freely given? Just making sure I got what you meant. I think I kinda like this. (IMG:style_emoticons/default/devil.gif) (IMG:style_emoticons/default/cool.gif) |
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Apr 25 2013, 06:28 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 221 Joined: 31-December 10 From: Tacoma, Washington Member No.: 19,262 |
Yup, each point of corruption on the track would deduct 1 Karma from each run, not from Individual awards such as playing in character and the like.
Mainly because if a player plays their character sliding into these depths truly I think that should always be rewarded. At the point that they become a Daemon however I feel they should become an NPC Villian. |
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Apr 25 2013, 07:36 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 234 Joined: 13-December 10 Member No.: 19,226 |
Idea!! I think the CL should have a Karma modifier derived from it in a similar manner as Physical and Stun Damage Tracks have a DP/Iniative Modifier. So for every 3 CL you receive a -1 to Adventure Karma received, no effect on RP/Individual Karma awards. I propose calling this the Karmic Debt. This continues unabated until you reach Tainted, at which point you can begin receiving Karma from increasing your Taint. A character can receive Karma in the amount equal to the absolute value of their Karmic Debt each time they increase their Taint Descriptor. By the time a character reaches Debased they can only receive Karma from individual Awards and by becoming more Attainted (increasing their CL) and decending into Depravity and Daemonhood. At which point they can only earn Karma by increasing the CL of others. I really like your idea. Do you mind me making it official for the corruption rules? |
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Apr 26 2013, 12:52 AM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 221 Joined: 31-December 10 From: Tacoma, Washington Member No.: 19,262 |
Feel free.
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