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> Combat example?
TomPliss
post May 26 2013, 08:32 AM
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Hey guys

I may need a "combat sample" :
Let's say an unarmed Orc Adept try to hit and random Ganger.

The Orc rolls his Agility + Unharmed (martial art) and score 6 hits.
The Ganger (not going full defense) rolls his Reaction + Dodge and score 3 hits.

So the Orc hits the ganger. (and notes 3 bonus hits)

The Orc adds theses 3 bonus hits with half his Strength (7/2 = 4) with the base damage for unarmed attack (1S) for a total of 8S. (yeap, he doesn't activate killing hands because he want the ganger alive)

Now, the Ganger has an armor of 8/6 and body of 6.
[FIRST EDIT HERE]
He rolls 6 on his damage reduction test. 8-6 = 2S damage taken.
[EDIT ENDS HERE]

And for his next attack, the Ganger will have no malus for his attack, because his first row isn't complete yet.

If the Ganger had 8 hits on his damage reduction test, he wouldn't get damaged at all ?


Please don't hesitate to tell me wherever i'm wrong, because I feel like I must be missing something, here ...
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RHat
post May 26 2013, 08:39 AM
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Armour isn't a straight subtraction - it is added to your soak roll. The Ganger rolls Body+Armour, and any hits subtract from the damage he takes.
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Larsine
post May 26 2013, 09:21 AM
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Base unarmed damage is (Str/2)S, not (Str/2) + 1S, so the total damage in the example would be 7S.

Having more armor that the base damage, just reduces the damage from P to S. If it's already S, then the armor has no additional effect (except for adding to soak roll).

Nothing wrong with the rest of the example, but a random ganger having body 6??? That's the human maximum!
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TomPliss
post May 26 2013, 09:38 AM
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OK, so nothing more for this ... thx guys ^^
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moogoogaipan
post May 26 2013, 07:20 PM
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If the ganger has an unarmed skill, add that to his reaction instead of dodge.
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