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> Stars Without Number: Scions of the Stars, Ex astris intellectus
Buddha72
post Aug 6 2013, 04:24 AM
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I will be posting tomorrow - just got back into town and my head is spinning. (IMG:style_emoticons/default/twirl.gif)
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MrAres
post Aug 7 2013, 07:07 AM
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Got food poisoning, yay!
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JxJxA
post Aug 10 2013, 06:22 AM
Post #153


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Ok, I updated the wiki with write-ups for Ibraheim and Welkin.
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JxJxA
post Aug 11 2013, 06:11 AM
Post #154


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Just trying to add a little clarity. I put the pinpoints on the map so that you didn't have a huge swath of the sector map to cover. It's going to be somewhere in there ('ll probably roll the dice to figure out which system). I'd recommend going to the two inhabited sectors first if only to do gather clues, but feel free to try something different. (IMG:style_emoticons/default/nyahnyah.gif)
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Buddha72
post Aug 12 2013, 04:37 AM
Post #155


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Sorry the days got away from me and I have posted. I say refuel and gather information then hit the outlying zones to start looking.
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JxJxA
post Aug 12 2013, 05:00 AM
Post #156


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No worries. At this point, I think it's easiest to just ask you guys to vote on Ibraheim or Welkin as the first destination. I'll start tolling the discovery percentages after you arrive there.

Also, I'm still waiting for you all to tell me how many HP worth of materials you bought from the station... (IMG:style_emoticons/default/nyahnyah.gif)
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Buddha72
post Aug 14 2013, 03:47 AM
Post #157


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I bought 1 unit and I say Ibraheim!
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JxJxA
post Aug 15 2013, 12:40 PM
Post #158


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So that's 1 unit and 1 vote for Ibraheim. Make sure you remind them that they owe you one, Buddha (IMG:style_emoticons/default/nyahnyah.gif)
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Lain
post Aug 15 2013, 09:48 PM
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I'll vote for Ibraheim as well,
as far as HP is concerned, do we have enough for our own ship?
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JxJxA
post Aug 16 2013, 01:37 AM
Post #160


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Whether or not you have enough HP for your ship is really a question for you guys. 1 HP of materials means you can repair 1 HP worth of damage to your ship's hull or repair one system that is brought down. I'd recommend reading the rules for starship travel and maintenance and repair on p.66 and 70 respectively. If you have a particularly unlucky drill roll, you could be stuck in space with all systems down.

There is also this bit of text in the repairing damaged fittings and weapons section:

Occasionally a specific ship system is brought down, usually due to damage from a drill mishap or some exceptionally unlucky shot in battle.

It doesn't mention anything about what kind of unlucky shot might do this. However, would you guys be interested in adopting a confirming critical hit roll like in Pathfinder/D&D? If you roll to confirm, you'll take down a random system on the ship with a "lucky shot". If you don't confirm, you'll still hit the ship but without the "lucky shot." Of course, this means your opponents would get to do the same thing as well.
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Fenris
post Aug 16 2013, 02:29 PM
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As for the units of repair supplies, I've only got 900 - I'll toss it all, but I think it wasn't enough to get a full unit. Sounds like we have just enough to get the drill system back online if it fails and hope we don't run out of life support before we make it back to the station (IMG:style_emoticons/default/biggrin.gif)

I'll vote Ibraheim as well.

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JxJxA
post Aug 16 2013, 03:00 PM
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@ Fenris: Well, you do have about 20 10' poles. Normally, I'd think 1 is enough... (IMG:style_emoticons/default/nyahnyah.gif)

@ All: Looks like Ibraheim it is. I'll have Ezri plot a course, and I'll get a post up sometime later.
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Lain
post Aug 16 2013, 03:13 PM
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Do we have a person who is responsible for the ship? repairs, maintenance etc? just want to check we have enough HP For our own ship (IMG:style_emoticons/default/smile.gif)
if not, I will buy a couple HP For our ship (3 @ 1k each) -5%
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JxJxA
post Aug 17 2013, 01:46 AM
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@ Lain: Given the group's skill sets, Ezri is the only one who can fly the ship, navigate drill space, repair the ship and other post-tech. IC, she's in charge of making sure the ship gets from point A to point B and stays in one piece. OOC, it means I'm taking care of the ship as GM. I'm happy to do it---especially since we're all new to the system, but I do need you guys to pay the money and have the resources available for me to do so. (IMG:style_emoticons/default/nyahnyah.gif)

@ All: I've never had a chance to play a SWN game, so I can't say for sure how many HP you'll need. If you get FUBAR'd, you'll probably want at least 2-3 HP available (1 for life support, 1 for the spike drive, and 1 for engines) so that you can limp to a new system and get repairs.
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JxJxA
post Aug 19 2013, 02:11 AM
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Fenris called for the Captain's decision, so I'll wait for MrAres to post before moving us along. (However, I think Ibraheim is the chosen destination).
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Buddha72
post Aug 19 2013, 11:50 PM
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I'll ask MrAres to post so we can move forward. My posting will be light this week since I have a deadline at home I am working with and this is my week to get it done. I will try my best but it maybe next week when I can. Sorry all!
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JxJxA
post Aug 22 2013, 01:28 AM
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Just going to do a quick recap for bookkeeping and convenience reasons:

New Gear: Purchased at 5% discount, current gear locked in if you have posted after departure from the station
  • Alice: No purchases, current gear locked
  • Harken: No purchases, no post, no character sheet
  • Ravenna: No purchases, current gear locked
  • Sereth: No purchases, current gear locked

Ship HP materials: Purchased at 5% discount (950/HP instead of 1000/HP), and occupying 2 tons/HP of shipping space
  • Alice purchased 3 sets---please subtract 2850 from your char sheet if you haven't done so already
  • Ravenna purchased 1 set---please subtract 950 from your char sheet if you haven't done so already

Destination Votes: Ibraheim or Welkin
  • Alice: Ibraheim
  • Harken: No vote yet
  • Ravenna: Ibraheim
  • Sereth: Ibraheim

Changes I have made/need to links:

Thanks! ^_^
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Lain
post Aug 22 2013, 02:18 AM
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Money updated Thanks for the current status, would like to see this thread bump along a little
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JxJxA
post Aug 22 2013, 03:18 AM
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If I don't hear anything back by my Tuesday (your Monday), I'll bump the thread along. It sounds like the others are a little busy. I'm ready to go because I like sci-fi writing, and especially since I've got this whole system of doom thing ready to spring on y---I mean lots of presents and cake waiting for your PCs at the end of the jump... (IMG:style_emoticons/default/ork.gif)
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JxJxA
post Aug 26 2013, 10:29 PM
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Just really fast, can I get a sound-off on everyone who is still interested in the game?
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Lain
post Aug 27 2013, 01:37 AM
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Still interested
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JxJxA
post Aug 27 2013, 07:04 AM
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@ Lain: I'm not sure if you're back at the weekly game sessions, but maybe you give them a kick on my behalf? (IMG:style_emoticons/default/nyahnyah.gif)
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JxJxA
post Aug 27 2013, 12:55 PM
Post #173


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Making a Nav roll for the drill: Base (7) + Each 2 Hexes (1) + Course Trimming Lvl (1) = 9
Rolled 2d6+3 for 9

Just a bit of a bump in case people are waiting for me to update. The snark is nothing personal, just the serrated edge of Ezri's sense of humor. (IMG:style_emoticons/default/nyahnyah.gif)
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Buddha72
post Aug 27 2013, 07:16 PM
Post #174


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Sorry about the drop off - have a deadline looming on me for Wednesday for adoption stuff but after that my schedule opens up and I will be posting again.
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Buddha72
post Aug 27 2013, 07:16 PM
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Sorry about the drop off - have a deadline looming on me for Wednesday for adoption stuff but after that my schedule opens up and I will be posting again.
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