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> Stars Without Number: Scions of the Stars, Ex astris intellectus
JxJxA
post Oct 15 2013, 09:27 AM
Post #226


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Anyone waiting on me for anything?
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Lain
post Oct 15 2013, 04:17 PM
Post #227


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correct me if IM wrong, but aren't we waiting to be bumped to the bar or something?
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Buddha72
post Oct 15 2013, 06:54 PM
Post #228


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I say go ahead and bump us to the bar all together please as well.
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JxJxA
post Oct 16 2013, 09:45 AM
Post #229


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Bump is up, time for you to compare notes/craft a plan. ^_^
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Buddha72
post Oct 19 2013, 04:17 AM
Post #230


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Still here but real life is kicking my ass a little so will post as soon as I can. (IMG:style_emoticons/default/silly.gif)
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Buddha72
post Oct 22 2013, 04:35 AM
Post #231


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I completely forgot I was down a parent this week during the day so posting this week is going to be challenging so I will try to post if I can swing it but worse case it will be the weekend or next Monday at the latest. I threw up some flavor post to make sure I'm in the scene - rock the RP folks!
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JxJxA
post Oct 25 2013, 02:32 AM
Post #232


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This is the moment when I reveal that Iorund is really a maltech bomb...

Or, just where I bump OOC and make sure that Nemo sees that we've updated. (IMG:style_emoticons/default/nyahnyah.gif)
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Nemo157
post Oct 26 2013, 11:03 AM
Post #233


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Sorry about that, got distracted when I was thinking of a reply and completely forgot about it.
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JxJxA
post Oct 26 2013, 01:37 PM
Post #234


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Lol, no worries. It's been a busy few weeks for me, so I'm not in a rush. ^_^
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Buddha72
post Oct 28 2013, 06:05 PM
Post #235


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I'm back finally - crazy week is behind me and threw up an IC post to get things rolling again.
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JxJxA
post Oct 28 2013, 11:08 PM
Post #236


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@Nemo: Just to be clear, the late arrivals on shore leave does raise a few red flags...
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JxJxA
post Oct 28 2013, 11:08 PM
Post #237


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Double post: I hate posting from my phone.
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Buddha72
post Oct 28 2013, 11:11 PM
Post #238


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Let me know if there are any skill rolls to answer ant of those questions or to know about the red flag of late returns from shore leave.
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JxJxA
post Oct 29 2013, 04:31 AM
Post #239


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This is the detective part of the adventure, so asking around, looking at video feed or station reports, or scanning surface thoughts would be viable choices. As it happens, you are in the station's only bar, where the shore leave crew probably spent some time... (IMG:style_emoticons/default/nyahnyah.gif)
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Buddha72
post Oct 30 2013, 09:42 PM
Post #240


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Sorry I meant what skills might cover tracking ships in space or using trajectories to figure out where the ship might of been going or what sensors/tech on the station may have monitored them for a distance to narrow the search field. That kind of stuff. (IMG:style_emoticons/default/smile.gif)
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JxJxA
post Oct 31 2013, 12:06 AM
Post #241


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Ah, ok. I see what you mean. ^_^

The most useful skills for tracking the ship would be Int + the following: Science (for knowing/finding any "trails"), Navigation (for guessing the likeliest courses), and then possibly Tech(Astronautics) (knowing/finding any "trails").

If you want to review sensor readings, it'll be a combo of Int + Computers and the above skills to sift through the information.

Int + Culture(Spacer) or Culture(Traveller) at a higher DC (or Culture(Re) automatically if anyone had it) would tell you about normal spike drilling procedures or station monitoring procedures.

Int + Tech(Postech) will tell you about the likely capabilities of a Bannerjee station.

These are just suggestions. As always, you are welcome to come up with other ideas/skill combos. ^_^
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Fenris
post Nov 2 2013, 06:02 AM
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I think the big hindrance here is just not know which questions are answered by which skill (IMG:style_emoticons/default/smile.gif)

Int + Science: Int(1) + Science(1) (2d6+2=11)

Int + Computers: Int(1) + Computers(1) (2d6+2=4)

Int + Culture(Traveller): Int(1) + Traveler(0) (2d6+1=4)
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JxJxA
post Nov 2 2013, 08:16 AM
Post #243


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OK, I will get a post up once I am at my own computer. I will let you reroll that computer roll once you have sensor readings to look at---unless you are attempting to hack into the station`s computer system in order to get the sensor readings. If you are, well...

(IMG:style_emoticons/default/ork.gif) MUAHAHAHAHA!!! (IMG:style_emoticons/default/ork.gif)
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JxJxA
post Nov 2 2013, 12:13 PM
Post #244


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Ok, so I know we're all new to the system and I'll try and clear stuff up a bit.

Right now, you're in the "Whodunnit" part of the game. You need to do some detective work to gather clues about what happened in Ibraheim before the ship went missing. You can do that by asking around the station, looking at computer records, or scanning the area where the Saving Grace left the system. People you should talk to on the station are Zax, the as-of-yet-unnamed bartender, and even Doc and the nurse. Nemo just joined and made a decent Culture(Spacer) roll, which is why I gave the clue about Saving Grace personnel not arriving on time. However, I didn't want it to skip over the rest of what is going on here (especially since you're stuck here for 4 days while the Terra Firma refuels).

You can use Persuade to get people to talk to you. You will need to use Perception to figure out if they are telling the truth or lying, which will be a competing Persuade vs. Perception roll. Both Empathy and Memetic Probe telepathic powers will also help do the same.

When it comes to scanning the area for drill wake, that'll be Science. If you don't have science, you can use Tech(Astronautics) to help you figure out the likely capabilities. I choose Science over Tech in this case because Tech is for building/repairing, and Science is for academic knowledge.

The Navigation skill will help you figure out likely routes that the ship took, especially if you find the "drillspace charts" from the time when the Saving Grace left.

Use Computers for hacking the station's memory banks or looking through files for information you need. You'll need to know what to look for. For example, Sereth has remembered that spike drives leave "wake" from their drills courtesy of the successful Science roll. Someone can make a Computers roll looking for "wake" patterns in records of "drillspace".

You can use Stealth to sneak into places and Security to break into places.

Does that help?
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Buddha72
post Nov 7 2013, 12:45 AM
Post #245


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Hey share the results of your roll! I will bodily strike Fenris when I see him next (just in a few short hours).
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JxJxA
post Nov 7 2013, 01:46 AM
Post #246


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Lol, I thought he went into hiding once I asked if he was hacking the station computer and delivered an appropriately evil laugh... (IMG:style_emoticons/default/grinbig.gif)
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JxJxA
post Nov 11 2013, 04:57 AM
Post #247


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Oops, did I make things more confusing? If you tell me what you want to do, I'll tell you which attribute and skill to use... Will that make things easier?
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Buddha72
post Nov 12 2013, 09:33 PM
Post #248


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Bumps away!

Roll call please - are players still paying attention to thread?
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Lain
post Nov 12 2013, 11:02 PM
Post #249


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Here! though hoping we can pick things up a bit (IMG:style_emoticons/default/smile.gif)
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Fenris
post Nov 13 2013, 04:35 PM
Post #250


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Still here (IMG:style_emoticons/default/smile.gif)

Waiting for the psychics to rampage across the station!
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