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> Stars Without Number: Scions of the Stars, Ex astris intellectus
Lain
post Jan 9 2014, 10:18 PM
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Pre-scream and terran Mandate seem best. I think things with politics etc.. would be hard on an online forum to maintain.
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JxJxA
post Jan 10 2014, 04:29 AM
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That's one vote for pre-Scream and Terran Mandate. If I get another for it, then I'll start coming up with a storyline.
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Buddha72
post Jan 10 2014, 05:02 PM
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Sorry missed the update the thread moved - I agree with Lain and toss in my vote for pre-Scream and Terran Mandate stuff.
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JxJxA
post Jan 11 2014, 12:19 AM
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Ok, pre-Scream and Terran Mandate stuff it is.

This is the bare bones pitch that I have so far:

You successfully helped track down the Saving Grace. This earned you all good standing with Re, along with a hefty payday. After the mission, Ezri decided to leave the crew and sign on with Re because it promised her a new start (along with the chance to fly something sexier than an old . The money from the bounty allowed you to hire on a new crew to fly and maintain the ship.

Four years later...

After a nasty encounter with suspiciously well-armed space pirates, the Terra Firma is left adrift in space. Most of the hired crew is dead, everyone else is pretty injured. You try using the Priority One channel that Ambassador Silas provided for the Saving Grace mission on the off chance that someone will answer and send help. Somebody does, and after a few very tense hours later a ship appears and manages to Drill you to safety.

Repair costs for the ship are catastrophic, but Re offers you a chance to work your costs off. The Osiris Pantheon, the division of Re assigned to seeking out past technology, could use a team of privateers to handle a few investigations in areas where Re would prefer to keep a low profile. In exchange for your services, Re will repair---and even upgrade---the Terra Firma.

The offer sounds too good to be true---and you suspect there will be a few strings. However, you decide having a ship is better than having to buy one, even if it means you owe someone big-time. Besides, Re is pretty trustworthy...right?

---

I figure this will give us a way to:
*Change places/scenery a little faster
*Give you a chance to go artifact hunting, and maybe even keep a few depending on what you find!
*Eliminate ship travel/management stuff because I didn't realize how complicated it could be/get
*See/write some pretty cool stuff in a space setting ^_^
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Buddha72
post Jan 14 2014, 05:25 AM
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Looks solid and promising to me. Let's give it a shot!
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Fenris
post Jan 14 2014, 05:29 AM
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Hiya *insert sheepish grin* Buddha had been talking about the game periodically, so I kinda assumed he'd be working as my personal assistant and keeping track of stuff, so I kinda mentally took it off my plate. If you remember him at all, you'll know I made a mistake (IMG:style_emoticons/default/wink.gif)

So, anyway, here and wiling to give things another go on the away team ops. I think the problem we may have run into is that a lot of us are used to doing either: a. more structured games, or b. having a more structured setting. No one's really used to the cadences of the game or anything like that yet (i.e., in SR I'd have a pretty clear idea of what kind of things I can do to move things forward, and can pick things that fit the character to use). I think the away team option will give us a better structure to start learning about your universe, etc.

How do you want us to start?
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JxJxA
post Jan 14 2014, 06:19 AM
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@ Fenris: Haha, no worries. I think I was a little too ambitious with the sandbox idea, so the away team bit will give you a set mission and leave you to your own devices to accomplish it.

I'll post a timeskip in the IC that explains what happened and what is going on. Apologies if it's a little lengthy, it'll cover about 2-3 years after the current setting. Once again, don't forget to level yourselves up to 6. Let's say that you finish the Saving Grace mission with 20k in expenses, so each of you can get 60k credits to play with. Feel free to spend it all, pool it together to buy something big, or save it for later.

It's the beginning of a long week, but I'll try to get the timeskip posted ASAP. However, I've got a ton of classes to prep lessons for, my own Japanese and QA/QC online courses to do homework for, and volunteer crap, so bear with me. ^_^
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JxJxA
post Jan 20 2014, 12:11 AM
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New hook up. Please respond to Captain Olumese. I'd advise agreeing with him, but it's up to you...

EDIT: Please update your characters to Lvl 6 and your xp total to 32,040.
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Buddha72
post Jan 21 2014, 11:09 PM
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Posted and tossed out the RP ball bitches so get in there and mix it up! (IMG:style_emoticons/default/devil.gif)
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JxJxA
post Jan 22 2014, 01:38 AM
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Awesome, and feel free to try skill rolls if you like. ^_^
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JxJxA
post Jan 22 2014, 06:31 AM
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Sounds like we have one PC on board. Just need affirmative agreements from the other two before revealing a little more of the story hook...
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JxJxA
post Jan 22 2014, 11:45 PM
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OK, that's two. Just need one more affirmative agreement, and then we'll move on. ^_^
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JxJxA
post Jan 27 2014, 06:12 AM
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I figure I'll get a response tomorrow, but just giving a quick bump to make sure we stay on the first page.
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JxJxA
post Jan 28 2014, 11:52 AM
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Okay, got all three and the story is bumped forward. Here is the tl;dr version:

They want you to go to a system sandwiched between two aggressive groups. If Re goes, then they'll wonder what's there. If you go, you're just a bunch of space hayseeds, who cares what you do. Re will give you a ship, equipment, and a pilot. Go there, scan the area, report what you find, and party on.

You are free to make Int + Culture rolls concerning the Bray, the Bray Imperium, the Qotah, the Scarlet Talons, or any other things I mentioned. Sorry for the technobabble. Don't forget that you're level 6. Or do, and just roll with lower numbers... (IMG:style_emoticons/default/ork.gif)
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Buddha72
post Jan 28 2014, 07:42 PM
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Culture
2d6+1=9

History
2d6+1=6
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JxJxA
post Jan 29 2014, 01:48 PM
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Updated with reply and a link to a wiki with info on the planets.
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JxJxA
post Feb 1 2014, 05:44 AM
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If no one else has any questions, I can move us to Rajeon station...
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Buddha72
post Feb 2 2014, 12:11 AM
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Works for me and I will update my character sheet in the next week - updated my copy but need to adjust the one in the OOC thread.
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JxJxA
post Feb 2 2014, 05:16 AM
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Cool, I'll give Fenris until my Tuesday, your Monday, to reply before bumping us to Rajeon.
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Fenris
post Feb 3 2014, 04:42 AM
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Up and ready to go (IMG:style_emoticons/default/smile.gif)
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JxJxA
post Feb 3 2014, 04:50 AM
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Cool. I'll bump us along in a bit. ^_^
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JxJxA
post Feb 4 2014, 12:02 PM
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Bump away. Sorry for the lack of detail, I'm trying to get things moving again. I also want to give you a heads up that I'm taking a trip to Hokkaido in a few days, and I'm not sure how much computer time I'll have.
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Buddha72
post Feb 7 2014, 02:15 AM
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Have a great trip and we will be here when you get back.
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JxJxA
post Feb 11 2014, 11:52 PM
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Ok, back! Hokkaido was fun (would have been more fun if I wasn't sick, but I got to wander around in the snow which is always nice for someone who comes from a desert/beach city), but I'm glad to be back in Hitachi where it is slightly less cold. However, I do miss that all of the places I stayed at in Hokkaido were insulated, unlike my crappy apartment...
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JxJxA
post Feb 12 2014, 11:50 PM
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@ Lain: Sadly, the back area is not visible from where you are standing. You can try to walk in if you want.
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