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> Stars Without Number: Scions of the Stars, Ex astris intellectus
Lain
post Mar 10 2014, 03:50 PM
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moved gear list from stowed on ship to carried (readied or stowed)
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JxJxA
post Mar 10 2014, 04:26 PM
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@ Lain: Please keep in mind that you can't wear a vacc suit and armor at the same time (see p.42). It's unfortunately one or the other, unless you have an exosuit. :-/ If you choose the vacc suit, it does give you an AC of 7. Whichever you choose to wear, you are of course free to carry the other.
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Lain
post Mar 10 2014, 04:30 PM
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Yep thats why the vac suit is stored, and the field uniform is in readied. (its 0 encumberance)
the atmosphere is breatheable right?
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JxJxA
post Mar 10 2014, 04:35 PM
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Yup, sorry, I misread that. You're fine. ^_^

Yeah, the atmosphere is breathable. The biosphere is immiscible with human biology, though. Just giving fair warning.
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Lain
post Mar 10 2014, 04:37 PM
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That basically means we can't eat anything right (IMG:style_emoticons/default/smile.gif)
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JxJxA
post Mar 10 2014, 11:07 PM
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Or whatever is down there will trigger a nasty allergic reaction...You can run one more scan or have Ravenna start to walk towards an open airlock to see if it's deadly...
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Buddha72
post Mar 11 2014, 11:30 PM
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Scanning the sensor logs

Tech/Psitech
2d6+1=10

Tech/Medical
2d6+1=6

Mandate information

History
2d6+1=9
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JxJxA
post Mar 12 2014, 02:05 AM
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Just a quick recap of the IC stuff:

Tech/Psitech: You pick up residual traces of the drill gate in the system, but not the structure
Tech/Med: The immiscible biosphere is inedible, and will provoke a mild allergic reaction similar to hayfever
History: The Terran Mandate used AIs to provide for frontier worlds, but their purpose and function is lost to the Scream and time.
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JxJxA
post Mar 17 2014, 05:54 AM
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Okay, bump is up. I'm guessing Alice will make a few trips rather than pop the psi points because a human weighs anywhere from 50-70 kilograms, and I'm guessing that Sereth is taking his assault suit (that's gotta be pretty massive). Just let me know what you want to do once you reach the surface. ^_^
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Lain
post Mar 17 2014, 04:29 PM
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Bumped us to the surface, interpreted that there was no immediate obvious issue.. if so I can delete post.
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JxJxA
post Mar 17 2014, 11:44 PM
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@Lain: Nope, that's fine.

@All: I'll need Physical Save from Alice and Ravenna, and a Tech Save from everyone.

@Buddha: Terminal Reflection does not trigger, so you know at the very least that there is no danger within 60 seconds.
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Lain
post Mar 18 2014, 01:54 AM
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20 physical 15 tech, both should make it.
Alice will use her mastery of telekinetic shield to deflect anything that looks like it might hurt if it hits, larger rocks etc..
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JxJxA
post Mar 18 2014, 02:59 AM
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Sure, but nothing really big is flying around. Just small, gravel-sized pebbles.

Also, I believe your rolls, but please link to invisible castle if you can... (IMG:style_emoticons/default/nyahnyah.gif)
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Lain
post Mar 18 2014, 02:47 PM
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added link (sorry was on phone yesterday trying to keep things moving)
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Buddha72
post Mar 19 2014, 06:50 AM
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Let me know if I need to make any rolls for the medical angle - a way to deal with allergic reactions etc. I have mastered Omen and Terminal Reflection so we might get a heads up before something or someone or whatever eats us. (IMG:style_emoticons/default/smile.gif)
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JxJxA
post Mar 19 2014, 06:57 AM
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Sure, just need the Phys and Tech roll. For Phys, let me know if you roll a "1". That would be the only way for terminal reflection to come into play here. As for omen, it's a once per hour power and I think you have to choose to use it. Also, kick Fenris and tell him to give me a Tech save roll. (IMG:style_emoticons/default/nyahnyah.gif)
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JxJxA
post Mar 19 2014, 06:59 AM
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@ Buddha: Also, are you including Ezri in that link or just the PCs? Just want to make sure. ^_^
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Buddha72
post Mar 19 2014, 03:21 PM
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I'd like to but I can only use psionic powers on things or people I can see with unaided vision and I didn't think of it before we left the ship. I'll know better next time. (IMG:style_emoticons/default/smile.gif)
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Fenris
post Mar 23 2014, 05:45 AM
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Tech Save: Tech save(9) (2d6+9=21) !

Wait...saves are 2d6 + your save score, right? Or is it the d20 over the save number?
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JxJxA
post Mar 23 2014, 07:00 AM
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You roll a d20 and try to get over the save number. Nice roll, though. (IMG:style_emoticons/default/nyahnyah.gif)
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Buddha72
post Mar 24 2014, 07:22 PM
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Sorry totally missed the call for saves!

Physical
1d20=13

Tech
1d20=12

Made the Physical but not the Tech.
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JxJxA
post Mar 24 2014, 11:33 PM
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No worries, I'm just waiting on Fenris to make his save roll with a d20. (IMG:style_emoticons/default/nyahnyah.gif)
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Fenris
post Mar 26 2014, 03:05 PM
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Bleh - 1d20=19

Ha! Saved anyway.
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JxJxA
post Mar 27 2014, 12:04 AM
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Cool, I'll bump you guys along in a bit.
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JxJxA
post Mar 27 2014, 07:00 AM
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Okay, bumped, and sorry for the choppy/cheesy narration. I'm suffering from writer's block and just trying to fight my way through it. x_x Let me know what you want to do. ^_^
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