![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
noticed an inconsistency in the rules. the TN penalty for the Blind flaw is +6; the TN for total darkness / blindfire is +8. we'll assume that the difference stems from the fact that a blind person's had time to get used to their disability.
the blindfighting adept power reduces penalties from blindfiring or full darkness from +8 to +4. what's its effect on blindness? does it reduce the +6 to +4, or +2 (-4 from blindfire/full darkness), or +3 (1/2 blindfire/full darkness penalty)? |
|
|
![]()
Post
#2
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
I'd be inclined to go with +3.
~J |
|
|
![]()
Post
#3
|
|
Moving Target ![]() ![]() Group: Members Posts: 313 Joined: 5-March 04 From: UK Member No.: 6,125 ![]() |
A blind adept? As a concept character, I suppose I would be okay with it but I would be suspicious of the player who handed me that sheet...
As for blind fire, that would imply that someone gave a gun to the blind adept. Yeah, okay... Now I am not sure about the rest of you but I sure as frag am not going to stand too close to him. |
|
|
![]()
Post
#4
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
why not? with spatial recognition, hi-freq hearing, and select sound filter, you can all but pinpoint the location of everyone around you. from there, you can open up a can of suppressive-fire whoopass with your 6 bonus die and your centering against that measley +2 TN mod.
|
|
|
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 313 Joined: 5-March 04 From: UK Member No.: 6,125 ![]() |
Daredevil with a gun?
(excuse my cynicism, I am just like that sometimes) |
|
|
![]()
Post
#6
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
*shrug* whatever works. my main interest, though, is the archtypical blind swordsman.
and, if you're apologizing? you're not cynical enough! |
|
|
![]()
Post
#7
|
|
Moving Target ![]() ![]() Group: Members Posts: 264 Joined: 26-March 04 From: Houston Member No.: 6,197 ![]() |
With the (dikoted) katana, mfb. With the katana.
|
|
|
![]()
Post
#8
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
heh, actually, the character i've got in mind is a blind satyr physmage college chick who uses kusarigama practice to relieve stress and, occasionally, bring in some extra cash.
it's been awhile since i played a different character. figured i'd go all-out. |
|
|
![]()
Post
#9
|
|
Moving Target ![]() ![]() Group: Members Posts: 264 Joined: 26-March 04 From: Houston Member No.: 6,197 ![]() |
Forget the satyr. Go with the elf Japanese chick with the impossibly long black hair and the inordinate fascination with her own culture almost to the point of getting off at the mere mention of it.
|
|
|
![]()
Post
#10
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i will kill you and everyone you know. *shudder*
|
|
|
![]()
Post
#11
|
|
Moving Target ![]() ![]() Group: Members Posts: 264 Joined: 26-March 04 From: Houston Member No.: 6,197 ![]() |
Glad to be of service in cheapening and mocking your Shadowrun experience. :D
|
|
|
![]()
Post
#12
|
|
Moving Target ![]() ![]() Group: Members Posts: 309 Joined: 26-February 02 Member No.: 1,548 ![]() |
NO! Make her a retired hitman, tall, blonde, white, human woman! That kind of makes sense if you've seen Kill Bill! Why am I talking like this!
|
|
|
![]()
Post
#13
|
|||
Moving Target ![]() ![]() Group: Members Posts: 264 Joined: 26-March 04 From: Houston Member No.: 6,197 ![]() |
It's the disabled, metahuman-variant Gogo Yubari! |
||
|
|||
![]()
Post
#14
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
For the adept, astral perception is a 2 point power. It'd work pretty well for what you need.
|
|
|
![]()
Post
#15
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
yeah, but that feels like cheating. she's actually the reason i came up with the spiritblind flaw, posted in another thread. with blindfighting, i reduce her penalties to +4 or +3, depending on who's gm'ing; from there, my reach 2 weapon gets me down to +2 or +1, and then i center.
|
|
|
![]()
Post
#16
|
|||
Moving Target ![]() ![]() Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 ![]() |
I think the intent here is that the +6 TN is for all actions just for being blind. You add the +8 for blind fire in ranged combat on top of that. Blind people should not be firing guns. Sure he can hear and track people but combat is confusing. What happens when your Sammie who just bought new shoes steps in front of your LoF? You: Sorry about that... I couldn't tell if you were running with your back to me or face first and I totally forgot about your new shoes. Sammie: You'll only have to worry about one shoe now. Since you lopped the other off! |
||
|
|||
![]()
Post
#17
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i'm not sure i understand why it's harder for a blind man to fire a gun at something he hears that it is for a man in a lightless room. heck, the blind guy's had time to get used to his condition.
|
|
|
![]()
Post
#18
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 ![]() |
Applying the same penalty twice is also a little asinine. It'd be like applying the Partial Lightning and Minimal Lighting penalties on top of Total Darkness. The guy's already blind; visibility penalties have no affect on him.
|
|
|
![]()
Post
#19
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 ![]() |
I wouldn't have a problem with dropping the modifier (with blindfighting) to +2, for a character who has been blind all their life and has learned to function that way. For a PC who became blind in their adult years, I would go with the net +3: they would still be more adept in their perpetual darkness than someone who runs into it every now and again.
Then again, the namesake of this username was conceived of as a blind-from-birth physmage who later learned to alternate with astral vision (+2), so I might be biased. |
|
|
![]()
Post
#20
|
|||
Moving Target ![]() ![]() Group: Members Posts: 309 Joined: 26-February 02 Member No.: 1,548 ![]() |
Or like applying modifiers to a sense, say, vision, that's not being used at the current time, because it's, say, being overrided by astral perception? :) |
||
|
|||
![]()
Post
#21
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 ![]() |
If that were the case, yes. But Astral Perception doesn't override natural vision, it overlaps it. That's why astrally projecting magicians have different modifiers than dual-natured perceiving magicians (one has a +2 for viewing the physical, the other has a +2 for the distraction of seeing both).
|
|
|
![]()
Post
#22
|
|
Moving Target ![]() ![]() Group: Members Posts: 309 Joined: 26-February 02 Member No.: 1,548 ![]() |
Hee hee...hee...hee. Sorry for the derailing.
Hee hee. |
|
|
![]()
Post
#23
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
so, the general consensus is that the Blindfighting adept power halves the modifiers for not being able to see your target?
|
|
|
![]()
Post
#24
|
|
Moving Target ![]() ![]() Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 ![]() |
You are missing something here. Blind fire is a conditional modifier. LOS interrupted etc. Sometimes it's applicable, sometimes it's not. Blind penalties are permanent and across the board. So, yes, sometimes both can apply. Personally the penalty for blindness is quite generous for combat ...the social penalties are vicious though. Just try finding the black haired, blue eyed man in a party crowd. Everyone will say that you just missed him.
|
|
|
![]()
Post
#25
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 ![]() |
The Blind Fighting combat maneuver lowers visibility penalties by -2. That one's easy.
The Blind Fighting adept power, however, simply reduces the penalty for total darkness and blind fire to +4. While that is half of the normal penalty, no exception is made for blind characters. By the rules, it's less effective for a blind character than someone who's never been blind... so it would be just +4. I'd do the one-half thing myself, though. Used together, it drops it down to +2 (+1 if generous), which isn't bad at all. Throw in Ultrasound Vision (either the adept power or the implant) and it drops to +1 either way. Definitely not bad at all, especially since such a character is pretty much immune to all visibility modifiers as a result. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 14th February 2025 - 02:12 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.