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> blindness and blindfighting
Kakkaraun
post Apr 30 2004, 08:40 PM
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QUOTE (Arz)
You are missing something here. Blind fire is a conditional modifier. LOS interrupted etc. Sometimes it's applicable, sometimes it's not. Blind penalties are permanent and across the board. So, yes, sometimes both can apply. Personally the penalty for blindness is quite generous for combat ...the social penalties are vicious though. Just try finding the black haired, blue eyed man in a party crowd. Everyone will say that you just missed him.

So I get a penalty for it being dark outside...when I don't even KNOW it's dark outside? I get a penalty for smoke being in the air...when I can't even SEE the smoke? I get a penalty for fighting in a room with no light, even though I've never /seen/ light (or haven't in some amount of time)?

Yep.

That makes lots of sense.
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mfb
post Apr 30 2004, 11:41 PM
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for once, i agree with kakkaraun. (as an aside, however, i'd still apply the blind-fire mod if the blind guy had no way of knowing where the target is--a high stealth roll, a silence spell, whatever).
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A Clockwork Lime
post Apr 30 2004, 11:43 PM
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Right, there's a different between Blind Fire and Total Darkness. Blind Fire only occurs when you're shooting randomly, and thus have no clue where the opponent is. It's not a visibility penalty, it's an ignorance penalty.

Oddly enough, the Blind Fighting adept power helps out with that. I guess it's supposed to be more of a divination-oriented power than a sensory enhancement.
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kuroko
post May 1 2004, 12:00 AM
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QUOTE (Firewall @ Apr 26 2004, 08:29 AM)
A blind adept?  As a concept character, I suppose I would be okay with it but I would be suspicious of the player who handed me that sheet...


Ok, so believe or not I DID have a player do just that.
I over-ruled full blindness, halved the penalty, and said that it was mundane blindness only, astral still worked fine.

Made for some interesting out-of-game fiction, with the blind nightone (yes, she was the easiest runner to find EVER and the group paid for that) staring at the astral skyscape on her buildings roof.
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mfb
post May 1 2004, 12:06 AM
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well, blindness doesn't affect astral sight regardless. why did you halve the penalty?
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A Clockwork Lime
post May 1 2004, 12:14 AM
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QUOTE
well, blindness doesn't affect astral sight regardless.

Yes it does. Read the Blind flaw. Blind characters still suffer a +2 penalty when using astral perception for purely physical actions, though the reason for it is different than the normal penalty.
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mfb
post May 1 2004, 12:18 AM
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er, right. i meant that a blind man is still able to see using astral percep, if he has it; kuroko's wording indicated s/he thought that blindness cuts off astral percep as well.
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A Clockwork Lime
post May 1 2004, 12:19 AM
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Gotcha.
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Kakkaraun
post May 1 2004, 12:33 AM
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QUOTE (A Clockwork Lime @ May 1 2004, 12:14 AM)
QUOTE
well, blindness doesn't affect astral sight regardless.

Yes it does. Read the Blind flaw. Blind characters still suffer a +2 penalty when using astral perception for purely physical actions, though the reason for it is different than the normal penalty.

Let's not get into /that/ again, Clockwork (you're still wrong, by the way).

BUT, blindness can knock out astral sight, too, if it's a more psychological blindness (rather than, say, having your eyes gouged out by the Yaks).

EDIT: I was confusing astral with rigging and decking. Ahoy!
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mfb
post May 1 2004, 12:37 AM
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not according to the rules, kakkaraun, which is why i created the spiritblind flaw.
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A Clockwork Lime
post May 1 2004, 12:38 AM
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QUOTE
Let's not get into /that/ again, Clockwork (you're still wrong, by the way).

Only because you choose to cheat and ignore the rules which are exceptionally clear on the subject. But then again, it's no shock since you can't even get the basics of the Blind flaw down as demonstrated with your latest post.
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Kakkaraun
post May 1 2004, 12:47 AM
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Yes. Because there's that part in the rules that says that there's a "distraction modifier for seeing both planes at once." Rather than the thing that says that astral vision overrides physical vision, which isn't in the books.

Oh wait. Scratch that, reverse it.

Unless, of course, you can point me to an actual passage that says that the mod for viewing the astral is for "distraction." Which you can't, so the point's moot anyway.
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A Clockwork Lime
post May 1 2004, 12:55 AM
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As previously referenced multiple times.

SR3 p 173, Astral Interaction: "Using astral perception can be distracting. Whenever you have to perform a completely mundane, non-magical task while using astral perception, you suffer a +2 target number modifier."

Your ignorance personified in all its wondrous glory. Again. Do you need me to quote the Blind flaw for you again, too? Because, just like that one, it's so keenfully hidden in the rules -- you know, right where you expect them to be.
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Kakkaraun
post May 1 2004, 12:59 AM
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Really? That's odd, because all of pg 173 is on astral P-R-O-J-E-C-T-I-O-N. How can you see with both astral and physical eyes when they're as far as miles and miles from each other?
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A Clockwork Lime
post May 1 2004, 01:01 AM
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That's what we call a "typo." The page is 172. Not that you bothered to look as nothing on page 173 is labeled "Astral Interaction."
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Kakkaraun
post May 1 2004, 01:09 AM
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Yes, I know.

But, that "distraction" penalty is ambiguous at best, it says nothing about seeing two planes at one time. And, guess what, the penalty still applies when you're PROJECTING. Hmmmmmmm.

Maybe we should talk about how MitS says you can't see physical things, only their "shadow representations." And how the Astral Perception mods table--or, well, anything in any book, excepting your one vague reference--fails to mention anything about "distraction."
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A Clockwork Lime
post May 1 2004, 01:11 AM
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Of course it's "ambigious" because it proves that you're blantantly and completely wrong. Just like you are about the Blind flaw.

Deal with it.

And, again, the rules in MitS that you're referring to are for Astral Patrolling; ie, projecting/spirit duty.

But hey, if you want to just say the distraction penalty is exactly that and has no bearing on physical vision, groovy. A blind character suffers a cumulative +4 penalty in that case. Good job.
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Kakkaraun
post May 1 2004, 01:16 AM
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Let's throw more onto my pile: MitS, page 80: "The intangible "shadows" and auras of physical objects and beings are also visible but intangible." Shadows and auras, because you can't actually see them. Also, this section makes no distinction between the modifiers between PROJECTION and PERCEPTION. Now, I'm not entirely certain...but I'm pretty sure that your eyeballs don't float around with you when you project. Wait, actually, I am certain.
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Kakkaraun
post May 1 2004, 01:18 AM
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QUOTE (A Clockwork Lime)
And, again, the rules in MitS that you're referring to are for Astral Patrolling; ie, projecting/spirit duty.

Yes. That's why it's EIGHT PAGES before the rules for astral patrolling.

Being right is FUN!
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A Clockwork Lime
post May 1 2004, 01:22 AM
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You're right, it has nothing to do with astral patrolling.

Instead, it has to do with astral projection in general. Considering its amongst sections like "astral terrain," "passing through Earth," and "getting lost."

My mistake.
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Kakkaraun
post May 1 2004, 01:35 AM
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Nope, it's under the heading "The Astral Plane."
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A Clockwork Lime
post May 1 2004, 01:45 AM
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No, it's in the Planes chapter, which is clearly talking about the astral plane itself. Trying reading the second paragraph on page 80. Note these words in particular:

"This chapter contains information on the landscape of astral space, including the astral form of the Earth itself and the impressions left by strong emotional or magical events, called Background Count."

I know how often my characters "get lost" or have the opportunity to "pass through Earth" while perceiving. Yessir. Your reading comprehension is without question.

Regardless, your interpretation of the rules state that a blind character is actually worse off using astral perception than a non-blind character. They suffer the +2 penalty dictated under the Blind flaw AND the +2 penalty for being distracted by both worlds (or as you're clutching onto, the "'shadow' representations of the physical). Blind dual-beings stilll only get rid of one of those penalties (the +2 from distraction).

So no matter how you slice it, you're still blatantly wrong.
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Kakkaraun
post May 1 2004, 01:47 AM
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Eh, this is so much fun, I'll keep going:

SR3, pg 171: "[A]stral perception does not rely on physical vision in any way, it is a psychic sense." Wow. Now THAT surely isn't ambiguous...

Same page: Aw, screw it. I was going to continue, but there just isn't any point.
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A Clockwork Lime
post May 1 2004, 01:51 AM
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Of course it doesn't rely on it. You can still use astral perception if your eyes are plucked from your skull. But that doesn't mean for most characters using astral perception, it completely overrides their physical sight.

As demonstrated, without any ambigiouity in any way whatsoever, by the Blind flaw.

I'll quote it for you one more time.

"Magically active characters with the Blind Flaw may still use astral perception as a form of sight. Such characters receive a +2 target modifier for visual tests based solely in the physical world."

Gasp!
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Kakkaraun
post May 1 2004, 01:55 AM
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Yes, duh, because you get a +2 modifier for all uses of astral sight when things are pertaining to the real world, because everything is a "shadow" reflection. Things are muddied. Dual beings don't get this modifier, though.

Oh, and one more time:

"in any way"

"in any way"

Ahhhhh....now this just feels good. It's even cuter to watch you try and run and hide when you're so obviously wrong.

AAAAAAHAHAHAHAHAHAHAHAHA! AHAHAHAHAAAAAHAHAHAHAHAHHA!
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