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> Shadowrun 5 Errata, Let's stay focused here
Trigger
post Jul 17 2013, 08:56 AM
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Pg. 122: The Technomancer archetype has a Complex Form (Data Mask) that is not from the Complex Form list in the Technomancer section. Also, his Matrix Initiative should be 11+4d6, not 10+3d6.
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Tzeentch
post Jul 17 2013, 09:05 AM
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Page 304 Spirits and Edge
Are the spirits listed with Edge just for free spirits in the future splatbooks? Because this rule says that the Edge they have on their statlines cannot be used. Or is this in error?
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Samoth
post Jul 17 2013, 12:40 PM
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Pg 163. in the Reloading Weapons table: "Cylinder (cy) - Insert (Agility) rounds into belt". I believe "belt" should be changed to "cylinder."

Pg 165. the Ready Weapon simple action notes that a character can draw from a holster as a simple action, however the Quick Draw simple action is the same thing but requires a threshold test. I see no reason to ever Quick Draw when you can Ready Weapon with no test as long as the weapon is "in a traditional holster." Quick Draw does allow you to draw and fire as one simple action, but since all Simple Action attacks are limited to one per phase the utility seems limited. I believe this may be a hold over from SR4.

\/ true, good call.
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Mäx
post Jul 17 2013, 12:58 PM
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QUOTE (Samoth @ Jul 17 2013, 03:40 PM) *
Pg 165. the Ready Weapon simple action notes that a character can draw from a holster as a simple action, however the Quick Draw simple action is the same thing but requires a threshold test. I see no reason to ever Quick Draw when you can Ready Weapon with no test as long as the weapon is "in a traditional holster." Quick Draw does allow you to draw and fire as one simple action, but since all Simple Action attacks are limited to one per phase the utility seems limited. I believe this may be a hold over from SR4.

There are quite a few other things you can use that second simple action for, like taking cover or casting a buff spell on yourself etc.
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saiyanslayer
post Jul 17 2013, 04:15 PM
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pg. 241 "Jumped into Rigged Device" Matrix action.

States "If you are the device's owner, or the device's owner has given you permission to jump into the device, you don't need to make a test."

Isn't having marks considered having permission to the device? If not, how does an owner grant permission to use the device? Do they spend a free action to confirm the request? Do they use a passcode? Do they add the persona to a list of authorized personas for that one device?

Suggested amendment: "If you have three marks, or are the owner of the device, you don't need to make a test." and change the required marks for the action to one Mark.
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Makki
post Jul 17 2013, 05:18 PM
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p. 399 Movement [...] as if making an Acceleration or Deceleration Test. [...]

the rest of the book never mentions "Acceleration or Deceleration Test"
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phlapjack77
post Jul 17 2013, 05:39 PM
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page 310, Missile Parry:
"You need to have at least one empty hand to use Missile Party."
-- should be Parry
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Samoth
post Jul 17 2013, 05:42 PM
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Pg. 430 I question why the Parashield Dart Pistol and Rifle should use Exotic Ranged Skills instead of Pistol and Longarms, respectively. If they are meant to use the Exotic Ranged skill, do they both use unique skills (Exotic Ranged Dart Pistol, Exotic Ranged Dart Rifle) or one combined skill? Seems like they are unnecessarily pigeon holed.
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Makki
post Jul 17 2013, 05:48 PM
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p. 182 "If the attacker misses their intended landing spot"

should be: If the attacker misses the intended landing spot
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Jaid
post Jul 17 2013, 06:31 PM
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page 434/435: the table on page 434 is included in the table on page 435. seems unnecessary to have it twice.
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Elve
post Jul 17 2013, 09:25 PM
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p.56: Several optional rules should be included in the book according to the box, but the single optional rule I found is on p.379 for Grunts.
p.384: The Elite Force Lieutenant is missing his magic attribute.
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Jaid
post Jul 18 2013, 04:40 AM
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apart from chargen (the table that lists "special restrictions" for chargen step 7, to be exact), it does not appear that there is any mention of a limit (to charisma or otherwise) on how many registered sprites a technomancer can have.
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Makki
post Jul 18 2013, 05:29 AM
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p. p301: [...] If you (or another magician) has an action before the spirit departs, [...]

has/have
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pragma
post Jul 18 2013, 07:04 AM
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p219 -- Hosts -- "The Atlantean foundation ... the biggest skyraker building in the world." Probably want skyscraper.

(This is my favorite find.)
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Elve
post Jul 18 2013, 10:00 AM
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p.101: Astral Initiative should be (Intuition x 2) + 3D6
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DWC
post Jul 18 2013, 01:09 PM
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QUOTE (pragma @ Jul 18 2013, 03:04 AM) *
p219 -- Hosts -- "The Atlantean foundation ... the biggest skyraker building in the world." Probably want skyscraper.

(This is my favorite find.)


That one is actually right. The preposterously tall buildings of Shadowrun are called skyrakers.
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Redjack
post Jul 18 2013, 05:35 PM
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Please keep all posts in this thread to either (1) Posting of errata/errors including page numbers or (2) a direct, cited counter to a previously reported errata.
Please post all other comments, replies, etc into either (1) an existing thread, (2) a new thread or (3) the Errata Chatter thread.

Thank you,
The Management.
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Elve
post Jul 18 2013, 05:46 PM
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p.56: Several optional rules should be included in the book according to the box, but the single optional rule I found is on p.379 for Grunts.
p.384: The Elite Force Lieutenant is missing his magic attribute.

No reason to remove it from the thread?
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Tzeentch
post Jul 18 2013, 05:47 PM
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QUOTE (DWC @ Jul 18 2013, 02:09 PM) *
That one is actually right. The preposterously tall buildings of Shadowrun are called skyrakers.

Even if so ('m not familiar with that usage, myself) it's still errata because that term is not described anywhere - including the Shadow Slang section (pp. 13-14).
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saiyanslayer
post Jul 18 2013, 05:57 PM
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Snoop action Pg 242

"This action lets you intercept Matrix traffic sent to and from your target for as long as you have the target marked. You can listen to, view, or read this data live, or you can save it for later playback/viewing if you have something to store it on."

Is viewing the traffic a free action? There's no specific "Read File" action, so I assume Edit File is the correct action. Using edit file is a complex action and it is possible for a user to have more than one type of traffic: listening to an audio feed, each camera on their smartguns, cybereyes, and drones could count as a video feed, the user could also be performing Matrix actions.

Further clarification is required. Is access to these feeds included with the complex action to set up Snooping? Does it cost an action to save a file? What if the target opens a text file, do a spend an action to read the file? Do I read a bit of it as a free action and have to spend more time to read more? What if the target opens a file on init 17, the cyberdeck the target is using is bricked on init 15, and my turn is on init 11? Do I still have access to that info or is it lost before I even have a chance to react?

Also: has it been mentioned that the table on pg 244 Matrix Actions Indices does not match the detailed explanation of Matrix actions? For example, Crash Program and Data Spike are both listed as Simple actions on the table, but are Complex actions in the descriptions.

Looks like the first supplement Catalyst can release is a errata (IMG:style_emoticons/default/biggrin.gif)
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saiyanslayer
post Jul 18 2013, 06:19 PM
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Haven't seen this posted yet:

pg 245 under Biofeedback:
"Biofeedback: When you're attacked, this program laces all of the attacks you make against other icons ..."

Should be

"Biofeedback: When you attack, this program laces all of the attacks you make against other icons ..."
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Tzeentch
post Jul 18 2013, 10:46 PM
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Page 397 Hardened Armor
Third paragraph
"If the modified Damage Value of an attack is greater than the Hardened Armor rating . . ."

That should say "If the modified Damage Value of an attack is greater than or equal to the Hardened Armor rating . . ."
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Samoth
post Jul 19 2013, 12:25 AM
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Pg 427. the Steyr TMP should have an Accuracy of 4(5) since it comes with a built-in Laser Sight.
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Rubic
post Jul 19 2013, 06:16 AM
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p. 46-47, Tests and Limits, & p. 51 Attributes. "Tests and Limits" section makes mention of the different types of limits, but does not give any mention on how to derive them, other than referring to p. 51 which, also, does not give any clear directions on how to derive the limits. Maybe not a typo, but it's rather confusing on the first read, and makes it difficult at best to take into account.

also p. 51, Str (not sure if this has been mentioned), would recommend clarifying that it does affect how much armor you can wear without penalty. A simple edit of:

"... the more you’ll be able to move or carry when there’s stuff that needs to be moved. Or carried (such as your armor, chummer). ..."
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xsansara
post Jul 19 2013, 09:27 AM
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p. 366 Under Marking systems: There is a mention of "nanite tags", but I was just informed that nanites were out of the game due to metaplot.
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