![]() ![]() |
Jun 28 2013, 04:22 PM
Post
#226
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 332 Joined: 11-June 13 Member No.: 109,479 |
Your post...just wow. Take it easy man. Hehehe, okay. (IMG:style_emoticons/default/smile.gif) At the end of the day, I'm just saying there's more to consider than just the underlying model for how things communicate. What they communicate, how they operate on what they communicate, etc, are all important questions to answer as well. (IMG:style_emoticons/default/smile.gif) -Wired_SR_AEGIS |
|
|
|
Jun 28 2013, 05:58 PM
Post
#227
|
|
|
Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
or I can say .. "Because .. TECHNOLOGY!" ? Then you're in the realm of handwavium, that quite obviously breaks immersion / suspension of disbelief for others. QUOTE I get the whole arguments around the OSI model, it bored the crap outta me learning that bastard ... but, what happens when we completely surpass what it offers ? I mean .. TCP/IP can't last forever, new and better protocols come with new and better technology. The problem there being, that TCP/IP is not what the OSI model is about. TCP/IP is just an implementation that happens to (somewhat) adhere to the abstract concept that is formed by said model. The model itself can be applied to virtually any form of communication and so far nobody has provided one that is "better" nor has this model been proven to be faulty. QUOTE Who is to say that in 70 years, we haven't made wireless comms faster and more efficient than wired (and doesn't cause Cancer or turn you into a Ghoul) Let's just say that for the most basic transportation layers (the physical cable - be it copper or even fibre material) that is extremely unlikely from a pure physics standpoint unless things like quantum entanglement are involved. SR technology has not introduced the latter and so far made the basic assumption that real world physics do apply. From a purely theoretical perspective it's possible to assume that transmission speed of wired and wireless transmissions can get identical on the pure physical layer ... but wireless tranmissions getting faster than wired ones on a physical level? That's pretty much impossible even under the known conditions that exist within the SR universe. Now you can try to claim that - for unknown reasons - the SR physicist have found a way that turns our real world knowledge upside down, but quite obviously there are many players who would simply not buy that story. So neither your "cause TECHNOLOGY" nor the "cause it's the future" will satisfy that particular group of players. The alternative is what someone who I won't personally adress anymore tries to stipulate in order to provide such an explaination that sounds reasonable enough not to break their immersion / suspension of disbelief. : The communication between two distinct endpoints is slower when the two devices try to communicate directly, whereas it becomes faster when the communication is established over a route where both devices are able to offload the computational requirements onto a mesh system. Now this stipulation has various problems, not just from a technical standpoint but also from within the game universe and its world logic. Part of those problems can be explained with the OSI model quite well:
Now let's see where the (main) problem lies with the assumption of the stipulated protocol bloat in no. 3 with regards to the SR universe's plausibility. Questions would be:
Note that these questions are not even remotely touching an explicit implementation and even someone with a gamist attitude might find at least some of them worthy enough to demand a satisfying answer. |
|
|
|
Jun 28 2013, 06:01 PM
Post
#228
|
|
|
Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
Christ, people, knock off the comp sci. All computers that operated on what we would consider recognizable architecture exploded in like 2035 in this setting.
|
|
|
|
Jun 28 2013, 06:05 PM
Post
#229
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 332 Joined: 11-June 13 Member No.: 109,479 |
The alternative is what someone who I won't personally adress anymore tries to stipulate in order to provide such an explaination that sounds reasonable enough not to break their immersion / suspension of disbelief. : The communication between two distinct endpoints is slower when the two devices try to communicate directly, whereas it becomes faster when the communication is established over a route where both devices are able to offload the computational requirements onto a mesh system. Now this stipulation has various problems, not just from a technical standpoint but also from within the game universe and its world logic. Part of those problems can be explained with the OSI model quite well: What our Network Engineer friend has forgotten, which is not uncommon for the profession, is that Information does not exist for the purpose of being transmitted across a network. The network exists for the sole purpose of transmitting Information. Therefore, the fundamental failure of addressing this subject in terms solely related to network communication, is that once any given model of networking has passed whatever it is transmitting into its upper most bounds, a new logical construct takes that transmission and performs additional operations upon it. -Wired_SR_AEGIS |
|
|
|
Jun 28 2013, 06:09 PM
Post
#230
|
|
|
Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
What our Network Engineer friend has forgotten, which is not uncommon for the profession, is that Information does not exist for the purpose of being transmitted across a network. The network exists for the sole purpose of transmitting Information. Despite the potential confusion as to why I'm adressing you now: I will have to ask you once more to stop your ad hominem attacks and claims about what I might have "forgotten". Because that is quite obviously against TOS ... And just a little hint: Just because I referenced senior network engineering knowlegde that doesn't automatically make me one ... |
|
|
|
Jun 28 2013, 06:22 PM
Post
#231
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 332 Joined: 11-June 13 Member No.: 109,479 |
Despite the potential confusion as to why I'm adressing you now: I will have to ask you once more to stop your ad hominem attacks and claims about what I might have "forgotten". Because that is quite obviously against TOS ... And just a little hint: Just because I referenced senior network engineering knowlegde that doesn't automatically make me one ... Understood. No problem, let me amend my statement then: What the statement put forward by our non-Senior-Network-Engineer has not addressed is that: Information does not exist for the sake of networking. Networking exists for the sake of Information. And thus to answer questions that include, but exceed, network communication models requires that the system discussed must be viewed and discussed holistically. -Wired_SR_AEGIS |
|
|
|
Jun 29 2013, 02:13 AM
Post
#232
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
... Where the hell does this notion that all "designed from a game perspective" games inherently have the flaws of DnD4e come from? It's fucking ludicrous, if you'll pardon the language. Its almost like you didn't read what I was quoting. Yes its ludicrous, that was the point. It is as ludricrous as saying if it has a fluff perspective it would be like cosmic patrol. |
|
|
|
Jun 29 2013, 05:20 AM
Post
#233
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
Might be more a lack of context - I'm not familiar with Cosmic Patrol. However, if Shadowrun's rules spun out of a fluff perspective, it would be very, very complicated. Every tradition would need to have different mechanics for their magic and spirits (UMT having been brought in the justify a gamist change in the fluff), which isn't much of a problem with 2 traditions but with the existing variety... Kinda crazy. And that's just one example.
|
|
|
|
Jun 29 2013, 05:30 AM
Post
#234
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Might be more a lack of context - I'm not familiar with Cosmic Patrol. However, if Shadowrun's rules spun out of a fluff perspective, it would be very, very complicated. Every tradition would need to have different mechanics for their magic and spirits (UMT having been brought in the justify a gamist change in the fluff), which isn't much of a problem with 2 traditions but with the existing variety... Kinda crazy. And that's just one example. Sure and if it was spun just out of the rules without tying it to the fluf at all it would have an absurd quality as well. SR did a good job of trying to make sure the rules were solid but supported the fluff. IMO all RPGs should shoot for that. It is a game so I want a smooth gaming experience, but it is role playing so the rules should not be so jarring that they hinder it. You can trend one way or the other and still have a good game its going to the extreme on one side where things tend to get skewed into something weird. |
|
|
|
Jun 29 2013, 06:25 AM
Post
#235
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
Right, but hacking has had a few noteworthy game side issues for a while now that, without these changes, would actually be worsened in SR5. So the question becomes: where is the balance between severity of a game issue and lack of quality of the fluff explanation?
|
|
|
|
Jun 29 2013, 10:03 AM
Post
#236
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 865 Joined: 31-December 03 From: Shadows of Britain Member No.: 5,944 |
That's exactly how the magic system used to be RHat.
|
|
|
|
Jun 29 2013, 10:10 AM
Post
#237
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
That's exactly how the magic system used to be RHat. Where, as I noted, there were basically just the two traditions. In order to expand that into the wonderful variety seen in SR4, there were two options: (1) Custom write rules for each tradition and provide a complex framework for tradition design. [Simulationist] (2) Make the traditions rely on the same mechanical underpinnings. [Gamist] One of those two is untenable. So let's take this as a case study for a second - how bad would the fluff explanation accompanying option 2 have to be before it was no longer worth the goal? I'm still mystified as to why people dismiss perfectly reasonable explanations for some of the bonuses, but still. |
|
|
|
Jun 29 2013, 11:00 AM
Post
#238
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 865 Joined: 31-December 03 From: Shadows of Britain Member No.: 5,944 |
In SR3 you had several Traditions with Rulesets that made them work differently to the others. 12 in total.
Shaman (Core + 4 Path variations MitS) Mage (Core + 2 Path Variations MitS) Wuxing (MitS) Voodoo (MitS) Obeyifa (MitS) Path of the Wheel (MitS) There were also several "Flavour" Traditions that used the Core Mage or Shaman rules with minor variations (less so than the Path options) or used the Path option with differant materials. Aboriginal Magic Aztecs Magic Black Magic Chaos Magic Christian Magic Druidic Magic Gypsy Magic Hawaiian Magic Hindu Magic Islamic Magic Norse Nagic Qabbalistic Magic Rastafarian Magic Shinto Magic Witchcraft Some of the above function just like the RP tradition flavour does in SR4, others also had their own little sub rules. Then there was also Psionics. |
|
|
|
Jun 29 2013, 11:08 AM
Post
#239
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
In SR3 you had several Traditions with Rulesets that made them work differently to the others. 12 in total. Shaman (Core + 4 Path variations MitS) Mage (Core + 2 Path Variations MitS) Wuxing (MitS) Voodoo (MitS) Obeyifa (MitS) Path of the Wheel (MitS) There were also several "Flavour" Traditions that used the Core Mage or Shaman rules with minor variations (less so than the Path options) or used the Path option with differant materials. Aboriginal Magic Aztecs Magic Black Magic Chaos Magic Christian Magic Druidic Magic Gypsy Magic Hawaiian Magic Hindu Magic Islamic Magic Norse Nagic Qabbalistic Magic Rastafarian Magic Shinto Magic Witchcraft Some of the above function just like the RP tradition flavour does in SR4, others also had their own little sub rules. Then there was also Psionics. And let's not forget the Mad Mages, ranging from guys making up their own tradition following made up books like the Necronomicon to the truly bat-s**t crazy magical psychopath who operate on a totally different level and are so far out there, even the local twisted and toxics move away because the neighbourhood is going too far downhill even for them. Thankfully these wackos are very rare and usually burn up or are taken down fairly quickly by the rest of the magic community, one of the few times you will see active cooperation between some groups. |
|
|
|
Jun 29 2013, 11:17 AM
Post
#240
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 865 Joined: 31-December 03 From: Shadows of Britain Member No.: 5,944 |
Well yeah, the NPC Traditions of Mad, Blood and Toxic. (shockingly Insect were just Shaman).
|
|
|
|
Jun 29 2013, 01:32 PM
Post
#241
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Right, but hacking has had a few noteworthy game side issues for a while now that, without these changes, would actually be worsened in SR5. So the question becomes: where is the balance between severity of a game issue and lack of quality of the fluff explanation? I think from what I've seen on the whole the matrix is good on the rules/fluff side in SR5. My primary issue with wireless bonuses is with the cyber and a couple pieces of gear. The cyber is mainly because the benefits they gain are largely on/off switch style benefits that the DNI you have base don it being cyber wold handle far better than a matrix connection. If smart guns links benefit was you can ignore up to medium cover since outside feeds can more accurately pinpoint a partially seen objects location, hey awesome that makes sense. Instead we get +2 dice which is kind of reflective of having a cross hairs on the target with some wind speed excuse. But at least it isn’t really bad like the open close commands on your cyber. Things like fingertip compartment might be something like can be activated even if your cyber is otherwise disabled. I think a lot of people are letting their dislike of this cloud things so every item or almost every item looks bad. Like the hazmat suit analyzing what is around you. How doesn't that make sense, the chemical analyzer on your suit sees X particles, it goes to the matrix and sees oh X particles are nuero stun, don;t take the suit off dude. On the other hand people who like it are coming up with pretty far fetched reasons why even the fingertip compartment makes sense over DNI. |
|
|
|
Jun 29 2013, 01:41 PM
Post
#242
|
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Problem with your argument there:
The suit does not automagically seal up if it's connected to the matrix and it smells something bad . . Because a) it changes the action you need to take to seal it up from one to another and does not do it for you. b) it does not actually have any sensors, much less that many moving parts needing to seal up at all. |
|
|
|
Jun 29 2013, 01:58 PM
Post
#243
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Problem with your argument there: The suit does not automagically seal up if it's connected to the matrix and it smells something bad . . Because a) it changes the action you need to take to seal it up from one to another and does not do it for you. b) it does not actually have any sensors, much less that many moving parts needing to seal up at all. If you are responding to me I am not talking about the seal up part, but the hazmat suit can analyze what the air is like outside the suit. And that makes total sense to me. The speed based ones being faster than DNI don't make any sense. |
|
|
|
Jun 29 2013, 05:36 PM
Post
#244
|
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
But the Suit CAN'T analyze that stuff right?
Or does it say it has these Sensorics build into it in the description? A HazMat Suit only does one thing. That is making you your own little bit of liveable Space. And usually, it is sealed up per default, not optional right? Compare to a Space-Suit. Once put onj completely, it is a sealed up environment. It does not wait untill you go out to space and says:"oh, hey, look, a hard vacuum, you should close me up propperly now!" Because if the HazMat Suit/Chem Seal worked that way, it would not work at all. As soon as the danger is detected, chances are good you were already exposed to it. Too late to suit up now that you had your first lung full . . |
|
|
|
Jun 29 2013, 07:47 PM
Post
#245
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 284 Joined: 26-February 02 From: Seattle Metroplex Member No.: 217 |
Well yeah, the NPC Traditions of Mad, Blood and Toxic. (shockingly Insect were just Shaman). So were Toxics until SR4 because they lost any meaningful distinction. Honestly I think Shadowrun needs two systems like in SR1, the rest just becomes so much rules bloat. The mentor additions to SR5 is a good start, but I would like to see it go a lot further. Particularly in the area of Summoning. But more on topic it shouldn't have a wireless bonus (IMG:style_emoticons/default/cool.gif) |
|
|
|
Jun 30 2013, 06:33 AM
Post
#246
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
I think from what I've seen on the whole the matrix is good on the rules/fluff side in SR5. My primary issue with wireless bonuses is with the cyber and a couple pieces of gear. The cyber is mainly because the benefits they gain are largely on/off switch style benefits that the DNI you have base don it being cyber wold handle far better than a matrix connection. If smart guns links benefit was you can ignore up to medium cover since outside feeds can more accurately pinpoint a partially seen objects location, hey awesome that makes sense. Instead we get +2 dice which is kind of reflective of having a cross hairs on the target with some wind speed excuse. But at least it isn’t really bad like the open close commands on your cyber. Things like fingertip compartment might be something like can be activated even if your cyber is otherwise disabled. I think a lot of people are letting their dislike of this cloud things so every item or almost every item looks bad. Like the hazmat suit analyzing what is around you. How doesn't that make sense, the chemical analyzer on your suit sees X particles, it goes to the matrix and sees oh X particles are nuero stun, don;t take the suit off dude. On the other hand people who like it are coming up with pretty far fetched reasons why even the fingertip compartment makes sense over DNI. The relatively few on/off style ones are about the only ones I cannot find a satisfactory explanation for... |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 4th July 2026 - 03:53 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.