Questions on 2nd edition books |
Questions on 2nd edition books |
Jun 27 2013, 04:43 AM
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#1
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Target Group: Members Posts: 24 Joined: 26-July 12 Member No.: 53,087 |
Hello, you may remember me from this thread here.
In short, I've been working up a collection of older books (mostly 3rd, some 2nd edition) for running a game with the older style and feel. Anyway, I recently found a stack of used 1st and 2nd edition books at a local used book/movie/music store. I grabbed several of them I recognized, but I wasn't sure about some of the others, and I was hoping some of the more experienced players here might be able to help clarify a few things so I know whether I should go back for more: Is a 2nd editon Shadowrun Companion (FASA 7905) going to be any use for a primarily 3rd edition rules game (especially if I already have the 3rd edition Shadowrun Companion)? There were what appeared to be both a 1st and 2nd edition available of "The Grimoire" available (FASA 7106 and 7903); if I had the 2nd edition, would there be anything useful in the 1st? Or, since I'm mostly sticking to 3rd, should I even bother with either? 1st editions Paranormal Animals of North America (7105) and Virtual Realities (7107) - any use, or should I be looking for later edition equivalents? Lastly, any thoughts on the adventure "Double Exposure?" It's one of the few I've come across I hadn't heard much about. Anyway, sorry to be a pest with these questions, but thanks in advance! |
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Jun 27 2013, 05:12 AM
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#2
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Moving Target Group: Members Posts: 284 Joined: 26-February 02 From: Seattle Metroplex Member No.: 217 |
Is a 2nd editon Shadowrun Companion (FASA 7905) going to be any use for a primarily 3rd edition rules game (especially if I already have the 3rd edition Shadowrun Companion)? No. QUOTE There were what appeared to be both a 1st and 2nd edition available of "The Grimoire" available (FASA 7106 and 7903); if I had the 2nd edition, would there be anything useful in the 1st? Or, since I'm mostly sticking to 3rd, should I even bother with either? If you don't have 3rd edition's "Magic in the Shadows" then I would recommend Grimoire 2nd edition for initiation rules and a few other extras. QUOTE 1st editions Paranormal Animals of North America (7105) and Virtual Realities (7107) - any use, or should I be looking for later edition equivalents? The paranormal animals books are both highly useful. 3rd edition got a crude "Critters" supplement but had no good details on paranormal critters like those books provide. Virtual Realities is a mixed bag. Fiction wise it is totally awesome and inspirational. You can't read and believe it didn't inspire the Matrix movies. Rules wise though it is worthless for third edition, not even remotely relevant. QUOTE Lastly, any thoughts on the adventure "Double Exposure?" It's one of the few I've come across I hadn't heard much about. I never considered that one worth running, but this many years later I honestly can't remember off hand why. |
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Jun 27 2013, 06:31 AM
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#3
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Moving Target Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 |
Is a 2nd editon Shadowrun Companion (FASA 7905) going to be any use for a primarily 3rd edition rules game (especially if I already have the 3rd edition Shadowrun Companion)? I used to have a webpage with the differences between the 2nd edition and the 3rd edition companion. I still have it, but the layout looks horrible, hope it helps: SR2 - SR3 SR Companion: Beyond the Shadows - Revised for 3rd Ed. Cover: Troll Mercenary by Tom Baxa - Cover: Running Short by John Zeleznik Table of Contents: 2nd edition style - 3rd edition style Introduction - Changed Filling in the Blanks - Changed and renamed to “Developer’s Say” In Their Own Words - Dropped Character Creation - Same The Concept Example - Dropped More than an Archtype - Same Start with the Story - Same The Sky’s the Limit - Same Something to Consider - Same Master Character Creation Table - Dropped The Numbers - Dropped Race and Magic - Dropped Attributes - Dropped Skills - Dropped Resources - Dropped Finishing Touches Example - Dropped - “Twenty Questions” (From SR2) added Character Creation Options - Dropped Altering Race Priorities - Dropped Altering Magic Priorities - Dropped Altering Attributes and Skill Priorities - Dropped Altering Resource Priorities - Dropped Altering Rating Limits - Dropped Sum-to-10 System - Dropped Point-Based Design - Renamed to “Point-Based Character Design System” - Points changed: Recommended maximum 120 points - Race: Dwarf/Ork 5 points, Metavariant +5 Points, Ghoul +10 Points, Otaku +30 Points, Shapeshifter 25 Points - Magic: Full Magician 30 (25 spell points), Aspected Magician 25 points (35 spell points), Adept 25 (Power Points = Magic Rating), Extra Spell Points 25.000¥, 5 Less Spell Points gives 1 Build Point - Attributes: Recommended limit of maximum 60 Build Points - Resources: 500¥ -5 Points, 5.000¥ 0 Points, 20.000¥ 5 Points - New example added, old example dropped Edges and Flaws - Same Purchasing Edges and Flaws - Added paragraph “Edges and Flaws During Game Play” Limitations - Same Eliminating Flaws - Same Designing Edges and Flaws - Same Attribute Edges - Bonus Attribute Point: 2 Skill Edges and Flaws - Aptitude: 4, Bonus Skill Point: dropped, Computer Illiterate: -3 (from Rigger 2) Physical Edges and Flaws - Allergy: -2 to -5 (correction), Ambidexterity: dropped, High Pain Tolerance: 2 per box, Natural Immunity: 1 or 3 from Cyberpirates), Night Blindness: -2 (-1 for riggers or deckers), Night Vision: 2 (1 for riggers or deckers), Toughness: 3, Water Sprite: 1 per ability improvement (from Cyberpirates) Mental Edges and Flaws - College Education: 1 (effect changed), High School Education: dropped, Illiterate: -3, Perceptive: 3, Phobia: -2 to –5 (correction), Sea Legs: -2 (from Cyberpirates), Sea Madness: -4 (From Cyberpirates), Sensitive Neural Structure: -2 or -4 (from Rigger 2), Simsense Vertigo: -2 (-4 for riggers or deckers) (from Rigger 2), Spike Resistance: 2 or 4 (from Rigger 2), Technical School Education (effect changed), Uneducated: -2 (effect changed) Social Edges and Flaws - Addiction: dropped, At Ease: dropped, Braggart: -1 (from Cyberpirates), Connected: 3 or 5 (from Cyberpirates), Friendly Face: 1 (New), Liar: -2 (from Cyberpirates) Magical Edges and Flaws - Astral Chameleon/Astral Impression: 2/-2 (new), Bad Karma: moved to Miscellaneous Edges and Flaws, Bonus Force Point: dropped, Magical Talent: dropped, Poor Link: 2 (as Magical Talent (Poor Link)), Spirit Affinity/Spirit Bane: 2/-2 (new) - “Matrix Edges and Flaws” added: Codeslinger/Codeblock: 2/-1 (new), Cracker/Choker: 4/-2 (new), Jack Itch: -1 (new), Natural Hardening: 4 (new), Scorched: -1 (new) Miscellaneous Edges and Flaws - Cortex/Cranial Bomb: changed to Cranial Bomb, Cursed Karma: -6 (new), Daredevil: 3 (new), Gremlins: -1 to -4 (from Rigger 2), Mysterious Cyberware/Bioware: changed to Mysterious Cyberware, Pirate Family: 3 (from Cyberpirates), Registered Equipment: dropped, State-of-the-Art Model: dropped, Vehicle Empathy: 2 (from Rigger 2) New Character Types - Changed slightly - “Ghouls” added Creating Shapeshifters - Changed Shapeshifter Advantages - Changed Shapeshifter Disadvantages - Changed Metahuman Variants - Changed slightly: - Cyclops: +5 B, -1 Q, +6 S, , -2 I, -2 C, +2 T# ranged - Koborokuru: As dwarf, except Qx3 running, Edge: 1 and 3 point Natural Immunety - Fomori: +4 B, -1 Q, +3 S, -2 I, +1 Reach, Thermographic Vision - Menehune: +2 B, +1 S, +1 W, Thermographic Vision, +2 B vs. diseases and toxins - Hobgoblin: +2 B, +2 S, -1 C, Low-light Vision - Giant: +5 B, -1 Q, +5 S, -2 I, -2 C, +1 Reach, Thermographic Vision - Gnome: +1 B, +1 S, +2 W, Thermographic Vision - Oni: +2 B, +2 S, -1 C, -1 I, +1 W, Low-light Vision - Wakyambi: +2 C, +1 W, Low-light Vision - Ogre: +3 B, +2 S, -1 I - Minotaur: +4 B, -1 Q, +3 S, -1 I, -1 C, Thermographic Vision, +1 Reach, Dermal Armor (1) - Satyr: +3 B, +2 S, -1 Qx4, -1 I, -1 C, +1 W, Low-light Vision - Night One: +2 Q, +2 C, Mild allergy to sunlight - Dryad: -1 B, +1 Q, -1 S, +3 C, Mild allergy to urban areas, Limited Animal Empathy Metahuman Albinism - Same Skills and Training - Same Revised Skill Web - Dropped Revised Default Rules - Dropped Default Skill/Attribute Limits - Dropped Task-Appropriate Default Skills - Dropped Partial Defaulting - Dropped Defaulting from Concentrations/Specializations - Dropped Optional Dice Pools - Dropped Athletics Pool - Dropped Social Pool - Dropped Dodge Pool - Dropped - “Using Athletics” added (revised from “Athletic Tests” I FoF) - “Climbing” added (revised from FoF) - “Falling” added (revised from FoF) - “Escape Artist” added (new) - “Jumping” added (revised from FoF) - “Lifting/Throwing” added (revised from FoF) - “Running” added (revised from FoF) - “Fatigue” added (new) - “Swimming” added (revised from FoF and Cyberpirates) - “Holding One’s Breath” added (revised from FoF) - “Treading Water” added (revised from Cyberpirates) - “Floating” added (revised from Cyberpirates) Optional Training Rules - Same Skill-Improvement Training - Changed and renamed “Skill Training Time” Learning a New Skill - Same Do-It-Yourself Method Example - Dropped Training with an Instructor - Changed slightly, some examples dropped Training Days - Same Improving Attributes - Same Now to Hire a Shadowrunner - One paragraph added at the beginning Contacts and Enemies - Same Maximizing Contacts - Changed Contact Levels - Dropped Level 1 Contact - Dropped Level 2 Contact - Dropped Level 3 Contact - Dropped Contact Creation Cost - Dropped Contact Upkeep - Same Improving Contact Levels - Same Friends of a Friend - Same Using FOFs - Same Waiting for the Goods - Same The Walls Have Ears - Same Special Contacts - Same Members of Clubs and Oragnizations - Same Fixers - Same International Contacts - Same Shadowland - Same Playing Contacts - Dropped Favor for a Friend - Dropped Contact Knowledge - Same Spilling the Beans - Same Enemies - Same Creating Enemies - Same Enemy Characteristics - Same Using Enemies - Same Death at the Enemy’s Hand - Same Killing Enemies - Same - “New Contacts” added - “Corporate Contacts” added - “Government Contacts” added - “Street Contacts” added - “Underworld Contacts” added - “Media Contacts” added - “Amerindian Tribesperson” added - “Arms Dealer” added - “Bounty Hunter” added - “Company Man” added - “Corporate Wage Slave” added - “Gang Leader” added - “Mob Soldier” added - “Paramedic” added - “Plainclothes Cop” added - “Reporter” added - “Snitch” added - “Street Cop” added - “Street Doc” added Advanced Rules - Same Karma - Same Awarding Karma: A Clarification - Dropped Balancing Karma and Nuyen - Same Karma and the Amoral Campaign - Same Favors and Markers - Same Karma Pools - Changed Hand of God - Dropped Magic - Dropped Initiation - Dropped Unpredictable Hazards of Magic - Dropped Maintaining the Mystery of Magic - Dropped Creating Prime Runners - Same Inferior - Same Equal - Same Superior - Same Superhuman - Same Ultimate - Same State of the Art - Same Lifestyle Cost Reductions - Same Cyberware Costs - Changed slightly Falling behind the SOTA Curve - Same, but moved down under “SOTA Advancement” Determining the Field of SOTA Advancement - Same SOTA Advancement - Same Roleplaying the SOTA - Same Dead-End Tech Option - Same Retirement - Same Second Careers - Same Defecting Team Members - Changed, expanded and moved up under “Karma Pools” Integrating New Team Members - Same Optional Rules - Dropped Availability - Dropped Facedown Tests - Dropped Intimidation Concentration - Dropped Perception and Stealth - Dropped Combat - Dropped Magic - Dropped - “Additional Security Systems” added - “Trip Beams” added (from Corporate Security Handbook) - “Pressure Mesh and Pads” added (from Corporate Security Handbook) - “Vibration Detectors” added (from Corporate Security Handbook) - “Gas Delivery Systems” added (new) - “Chemical Detection Systems” added (new) - “DocWagon” added (new) Running the Game - Same The Role of the Gamemaster - Same Breaking the Rules - Same Keys to Gamemastering Success - Dropped Be Informed! - Dropped Be Knowledgeable! - Dropped Be Fair! - Dropped Be Realistic! - Dropped Be Flexible! - Dropped Be Tough! - Dropped Be Kind! - Dropped Keys to a Good Adventure - Same The Premise - Same The Goal - Same The Opposition - Same Complications - Same Plotting a Shadowrun Adventure - Changed slightly Rest of the book - Same - “List of Actions” table added - “Character Sheets” updatet to 3rd edition style QUOTE There were what appeared to be both a 1st and 2nd edition available of "The Grimoire" available (FASA 7106 and 7903); if I had the 2nd edition, would there be anything useful in the 1st? Or, since I'm mostly sticking to 3rd, should I even bother with either? Get Magic in the Shadows instead, it's the same but expanded and for 3rd edition. QUOTE 1st editions Paranormal Animals of North America (7105) and Virtual Realities (7107) - any use, or should I be looking for later edition equivalents? Paranormal Animals is great for the descriptions and drawings of the critters. You can get Critters in PDF for free with the stats for 3rd edition from Battleshop or DrivethruRPG. VR1 is only good for the shortstory. The rules will be no good for SR3. QUOTE Lastly, any thoughts on the adventure "Double Exposure?" It's one of the few I've come across I hadn't heard much about. I liked it, but is has some Bugs in it (IMG:style_emoticons/default/wobble.gif) |
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Jun 27 2013, 11:04 AM
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#4
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Moving Target Group: Members Posts: 865 Joined: 31-December 03 From: Shadows of Britain Member No.: 5,944 |
If you're having a Decker in the team who really wants to get into it then Matrix is invaluable (Target Matrix was also handy, depending on how deep you want to use it). If not then it may still be handy as it does cover things like Non-decker uses of the Matrix (although you can simply use mundane computer tests to keep things flowing.) I do have a list somewhere that I put together of Basic Cyberterminal + programs for the Non-decker to use for Matrix searching etc including a shorthand of what you need to perform basic function and so forth. Including costs for the base package in Nuyen and advancement options. Will try and find those out.
Magic in the Shadows covers pretty much everything the Grimoire did with a ruleset that works better into the SR3 system. Rigger3 is of course handy for Riggers rules wise but Rigger gives you pretty pictures of the vehicles. |
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Jun 27 2013, 02:20 PM
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#5
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Target Group: Members Posts: 24 Joined: 26-July 12 Member No.: 53,087 |
Thanks to everyone for all the helpful info and feedback so far.
I used to have a webpage with the differences between the 2nd edition and the 3rd edition companion. I still have it, but the layout looks horrible, hope it helps: ... It looks like there were a lot of sections in the 2nd edition companion which were removed in the third. Is this largely because they were made obsolete by the 3rd edition rules, or were they covered in other 3rd edition material, or were they just useless fluff? Or are any of those secions something that might still be useful, if only from a flavor perspective? I should probably mention that these books are pretty cheap (the adventures are all about $3 each, source books $5-$6), so even if something is only paritally useful, at those prices it may be worth adding to my library. |
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Jun 27 2013, 02:35 PM
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#6
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Shooting Target Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 |
There's hno such thing as useless fluff.
The 2e books were a lot better about fluff in general, actually. The book I'd most recommend to you is the Neo Anarchist's Guide To Real Life. |
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Jun 27 2013, 02:55 PM
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#7
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Target Group: Members Posts: 24 Joined: 26-July 12 Member No.: 53,087 |
There's hno such thing as useless fluff. The 2e books were a lot better about fluff in general, actually. The book I'd most recommend to you is the Neo Anarchist's Guide To Real Life. That's great and all, and I may look into it, but in this thread, I'm asking specifically about a small selection of books currently available at a local store. Unfortunately, that's not one of them. You're right though, I shouldn't say "useless" fluff, as I do appreciate a lot of the background and flavor found between the rules; it's one of the reasons I decided to track down old SR2/3 stuff instead of starting fresh with SR4. |
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