IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Reply to this topicStart new topic
> Game Morality, the casual shuffling of mortal coils
sidartha
post Apr 26 2004, 06:44 PM
Post #26


Moving Target
**

Group: Members
Posts: 216
Joined: 27-January 04
Member No.: 6,025



QUOTE
Really? That must be a fairly highlevel campaign to have True Ressurection as an in-party spell.

It is a high level game, but the spell is 5th level that only works within one round of the person dropping. So it has it's limitations.

QUOTE
Obviously, every player and every SR character has thier own set of ethical and/or moral codes, even if it's just that of the player spilling over, or a handful of arbitrary metagaming rules ("My dude is, like, a pacifist. Yeah").

I played a game with a pacifist, not in RL just the flaw. In the same team there was the most uber-professional, cold hearted, moralless street sam ever and they got on great. Both of them stayed in character and the party was the better for it.
This is my biggest beef with the D20 system, things like 'the paladin won't work with someone who's neutral evil'. Or 'the barbarian cannot follow any social system' Hello?? Warrior Kings anybody?
The thing I must say I like most about the SR world is it's realism. Economics, Politics, Technology(to a degree), Sociology.
In fact I was having a conversation about free market economics with another SR player last night and I used Fuchi to illustrate a point.
Is that cool or what? ;)
Go to the top of the page
 
+Quote Post
Cray74
post Apr 26 2004, 07:15 PM
Post #27


Running Target
***

Group: Members
Posts: 1,428
Joined: 9-June 02
Member No.: 2,860



Well...everyone's already made my answers for me.

LoneStar is down on cop killing: see Lone Star sourcebook. Killing police, or individuals who think of themselves as police despite being glorified rentacops, is bad IMG. You have to draw the line somewhere and impart the feeling that there will be consequences to actions, or you get kill-happy slaughterfest games.

Preventing characters from misbehaving in SR: also answered. There are people who generally respond to misbehavior from PCs, including police, relatives, the military, corporations, or other runners, depending on what the PCs did. (There are also times when PCs can literally get away with murder - not getting caught is a big step in that direction.)

Killing cops and consequences of actions just came up in my Saturday game, too. The runners (two of'em) decided to shoot some gangers pestering them - it was honest self-defense - but left the bodies in the parking lot (in broad daylight) while they went into a building for the run. When they came back out, surprise: LoneStar was there, drawing chalk outlines and reviewing local security camera records. They ended up successfully running after discussing the likely consequence of turning themselves in and pleading self defense (but one runner had a lengthy rap sheet from his gang days) or killing the dozen+ cops outside (Lone Star HTR team visits the decidedly underpowered runners where they're hiding, and the runners had left traceable DNA all over their motorcycle - impounded - and bullet casings).

Hmm. Leaving freshly dead bodies and your motorcycle in B-rated security areas in broad daylight. Alright, they're not exactly top-rated runners...

Since they decided to run when the numbers of police had thinned out and ran at different times, I figured I let them get away. LoneStar didn't chase hard because they were wanted for questioning, not arrest. (Security cameras showed it was pretty clearly self-defense).
Go to the top of the page
 
+Quote Post
Smiley
post Apr 26 2004, 07:23 PM
Post #28


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-March 04
From: The Grizzly Grunion, in a VIP room.
Member No.: 6,191



2 things:

"Good" and "evil" are subjective, just like "moral" and "immoral." It just depends on the player. To one person, killing security guards is wholly unthinkable and immediately punishable to an eternity of eternal damnation. To others (me being one of them), they knew the risk when they signed up. If they're in your way, they're in your way. From the guard's point of view, shadowrunners are merc scum who don't care who they hurt or what they steal. To us, we're just trying to pay the rent and maybe have a few giggles.

Also, the kind of GMs that are against killing of any kind irk me. This is a game where the players are specifically hired to do things that are against the law. That's the whole point of the game. If your PCs are specifically seeking out the elderly and schoolchildren for ritualistic scrifice, that's one thing. But what i see more often is this:

PC: A security guard? I take out my pistol...

GM: How DARE YOU? He is a living being with a family! He's just doing his job! If you shoot at him, I will ANNIHILATE YOU and your children's children's children!

PC: OK OK! Jeez... I'll go around.

GM: He shoots you. Resist 10 Serious.
Go to the top of the page
 
+Quote Post
Aidley
post Apr 26 2004, 07:43 PM
Post #29


Target
*

Group: Members
Posts: 66
Joined: 22-January 04
Member No.: 6,005



Re the D&D alignment thing. Most of the people I play with don't bother writinging down their alignment. They just come up with a character, give them morals, and away she goes. If you stay in character, huzzah. if you don't, you're a dick. if you rp really well and are incredibly inventive & creative in how you rp, you get bonus points.

alignment be damned. there's too much 'oh, chaotic neutral means you're as likely to jump off a bridge as walk over it.' etc rather than 'okay, most people of your class & race & background act like this.... use it as a guide.'

I'm tired. it's 5.30am. Sorry if i'm incoherent.
Go to the top of the page
 
+Quote Post
CircuitBoyBlue
post Apr 26 2004, 07:54 PM
Post #30


Moving Target
**

Group: Members
Posts: 830
Joined: 3-April 04
From: Columbus, Ohio
Member No.: 6,215



QUOTE (Smiley)


PC: A security guard? I take out my pistol...

GM: How DARE YOU? He is a living being with a family! He's just doing his job! If you shoot at him, I will ANNIHILATE YOU and your children's children's children!

PC: OK OK! Jeez... I'll go around.

GM: He shoots you. Resist 10 Serious.

QUOTE


Heh, it's so true!

In my games the characters a amoral scumbags, but it usually doesn't matter that much. They aren't really great shadowrunners. I don't mean that they do stupid stuff like leaving bodies around, they're all really smart and conscious about stuff like that. But we DON'T HAVE A STREET SAM. If we tried to get into a firefight outside the barrens where we can take advantage of things like machine guns, grenades, and stolen cars that gangers won't recognize later, we're toast. Here's what discreet tends to look like for us, in terms of fire fights.

Player: I'll shoot him with my light pistol
GM: What's your firearms?
Player: uh...I'm defaulting to my quickness of 5

It tends to work much better when you're blanketing an area with bullets, not really aiming at anything, and backing it up with some randomly tossed grenades. But that's not something you can really do outside the barrens. And it's also not usually economic unless you're in a fight with 30 gangers. So the group has a de facto morality where they only kill mobs of gangers in the barrens, for the most part. Sometimes they'll shoot at a corp sec guard, but most of the time the guards get to go home to their families and tell stories about the idiots that attacked them at work.
Go to the top of the page
 
+Quote Post
Smiley
post Apr 26 2004, 08:23 PM
Post #31


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-March 04
From: The Grizzly Grunion, in a VIP room.
Member No.: 6,191



By no means am I saying that runners should execute anyone and anything that gets in their way. I'm saying that a black-and-white code of ethics isn't the best thing in a game where the whole purpose is to smash, grab, break, enter, loot, kidnap, neutralize, erase, sabotage, frame, etc. etc. etc.

Killing isn't always the desirable course of action, but you shouldn't be penalized for doing it when it IS necessary. Necessary from the specific player's point of view anyway. If a PC thinks a guard heard something and decides to take him out rather than risk it, groovy. If another player will only kill when his life is directly threatened, also groovy.

And now that i've diatribed all over everyone, i shall take my leave.
Go to the top of the page
 
+Quote Post
blakkie
post Apr 26 2004, 08:25 PM
Post #32


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (sidartha @ Apr 26 2004, 06:44 PM)
It is a high level game, but the spell is 5th level that only works within one round of the person dropping. So it has it's limitations.

Custom spell, ya that'd make a big difference.

As for that other stuff about alignment, the only systemic D20 problem shown by someone saying that 'the barbarian cannot follow any social system' is the problem that they'll let anyone with $40 buy a player's handbook and a set of dice. :)
Go to the top of the page
 
+Quote Post
sidartha
post Apr 27 2004, 12:36 AM
Post #33


Moving Target
**

Group: Members
Posts: 216
Joined: 27-January 04
Member No.: 6,025



QUOTE (blakkie)
Custom spell, ya that'd make a big difference.

Minitures Handbook: Spells: Cleric: L5: Revivify.
And I still don't like the alignment system :P
Go to the top of the page
 
+Quote Post
Abstruse
post Apr 27 2004, 09:48 AM
Post #34


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



I know it was 15 posts back, but I just wanted to defend myself. Canon sources for what I said:

Lone Star sourcebook, 2nd Ed. Many times it's mentioned you kill a cop, you're a cop killer and therefore will be "shot while resisting arrest" if you ever cross another cop. This even sometimes crosses company lines (Get pulled over/questioned by a Knight Errant patrolman and he finds you have a warrent for killing a Lone Star officer, there's a good chance he'll cap you). Blow up a building, shoot random pedestrians, as far as LS/KE/etc. are concerned, you're doing your job and they're doing theirs. They just may enjoy their job a bit more when they get you ("Injured/killed while resisting arrest"). But, and this is a quote from the Lone Star book, "Kill a cop and you've by God made it PERSONAL."

Fields of Fire sourcebook, 2nd Ed. TONS of talk about professionalism among shadowrunners and why shadowrunners have a bad rep with corps while mercs have a much better one BECAUSE mercs are generally professional and runners are generally not. Also lots of talk from top-name shadow talent about how they treat unprofessionalism.

No nyeh :P I'm not just pulling stuff out of my ass and from The Sopranos ^_-

The Abstruse One
Go to the top of the page
 
+Quote Post
shadd4d
post Apr 27 2004, 10:53 AM
Post #35


Moving Target
**

Group: Members
Posts: 515
Joined: 10-April 04
From: Chicago, IL...Ich vermisse Deutschland.
Member No.: 6,230



Awakenings (if we're naming books). There's a whole series of posts on how to cack the cops, and then there's the line to the effect: "don't do it." A poster, Santa Anna, IIRC, then responds with something like "If you cack a lawman, you've by God made it personal. Your life isn't worth a plugged nuyen."

So basically, if your body count includes large numbers of cops, you are probably seeing trid shows, a la America's most wanted or Lone Star's most wanted, or that show in Cowboy Bebop, in which your face looks back at you. Then you know you're screwed.

Don
Go to the top of the page
 
+Quote Post
toturi
post Apr 27 2004, 11:13 AM
Post #36


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Kill them and not let them see/catch/detect you.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Apr 27 2004, 11:16 AM
Post #37


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



The point is, you suddenly have to be a lot more careful about not letting any single piece of evidence whatsoever slip into their hands. Because you know they'll be pulling on all strings, and pulling hard, to get their hands on you.
Go to the top of the page
 
+Quote Post
toturi
post Apr 27 2004, 11:23 AM
Post #38


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Austere Emancipator)
The point is, you suddenly have to be a lot more careful about not letting any single piece of evidence whatsoever slip into their hands. Because you know they'll be pulling on all strings, and pulling hard, to get their hands on you.

Don't you assume that they are going to pull out the plugs anyway for your run of the mill shadowruns?
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Apr 27 2004, 11:26 AM
Post #39


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



Industrial espionage? Breaking & entering? Heck no. They'll do what they're supposed to in those cases. When a mate gets killed, they do overtime to fry your ass. They'll be out there on the streets, pressing on all their snitches for anything.

And I know your attitude to shadowrunning. I'm aware that your group in your games could never be caught because they're the badassest of the badasses. That doesn't work in other games.
Go to the top of the page
 
+Quote Post
toturi
post Apr 27 2004, 11:32 AM
Post #40


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Austere Emancipator)
Industrial espionage? Breaking & entering? Heck no. They'll do what they're supposed to in those cases. When a mate gets killed, they do overtime to fry your ass. They'll be out there on the streets, pressing on all their snitches for anything.

And I know your attitude to shadowrunning. I'm aware that your group in your games could never be caught because the badassest of the badasses. That doesn't work in other games.

Excuse me? What has my attitude has got to do with it?

People will certainly try to even the odds or even stack the odds on their side, especially if it is their life on the line. I think that breaking into a corp zero zone to pull an extraction or steal some SOTA toy will merit as much caution and care as killing a cop/cops.

My players just assume the worst, hope for the best, prepare for Hell, wait for salvation. They are certainly not the badassest of the badasses.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Apr 27 2004, 11:47 AM
Post #41


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



QUOTE (toturi)
What has my attitude has got to do with it?

You have a history of posting along these lines in threads where the impotence of shadowrunners in the face of the Big Guys in shadowrun is discussed. You are of the group of SR-players who believe shadowrunners are the best of the best and can damn near do anything. And that's fine, you can play your games like that.

I'm of the group of SR-players who believe shadorunners only exist because the Big Guys allow them to. IMG, if runners go around killing people -- cops, no less -- everybody suffers, and very soon everybody will want to kill this group of morons hurting everybody's business. It may well be that there are more SR-players who think along the first lines, that shadowrunners are way better than anybody else and can pull of insane stunts and not have to face consequences.

Anyway: Yes, breaking into a corp zero zone and causing a megacorp massive financial losses require just as much caution as killing cops. However, I run games where runners don't fo the former at all. The B&E-countermeasures you can put up with just a few million nuyen are so staggering that a starting group of shadowrunners don't stand a chance. IMG, that is. Others downplay the effectiveness of security, and canon even suggests this in many places.

And when there is no megacorp-busting, cop-killing becomes an easy way to get bad PR. All you need to do is pop a single guy who's not much tougher than many secguards, and suddenly you've got thousands of people who want nothing more than making you suffer, and they certainly have means.
Go to the top of the page
 
+Quote Post
toturi
post Apr 27 2004, 12:42 PM
Post #42


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Austere Emancipator)
QUOTE (toturi)
What has my attitude has got to do with it?

You have a history of posting along these lines in threads where the impotence of shadowrunners in the face of the Big Guys in shadowrun is discussed. You are of the group of SR-players who believe shadowrunners are the best of the best and can damn near do anything. And that's fine, you can play your games like that.

I believe that shadowrunners have the potential to be the best of the best along with everyone else. IMO, the field of shadowrunning has a real world twin - the battlefield. The Darwinian forces in the field of shadowrunning weeds out the weak and inadequate quickly, those that survive are, as a consequence, somehow someway better.

What I believe is that experienced runners can improve their position vis a vis the megacorps rather than being stuck in a zero sum rut for the rest of their lives. I am also of the opinion that it is possible that PC runners can reach the hallowed heights of Prime Runners if they are lucky and smart. Once they have sufficient pull of their own, they can do all sorts of insane things and suffer minimal consequences because of their power and status.

What I object to is the belief that since the megacorps are so powerful, it is impossible to improve your position with respect to the megas and that consequences are applied only to the runners instead of the megas also. Consequences should be applied evenly across the board, or at least that is how I play it.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Apr 27 2004, 01:25 PM
Post #43


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



When you put it nicely like that, we are in complete agreement. Our disagreement comes from scales, and I have no interest in debating them. Suffice it to say, IMG even the so-called Prime Runners would have to be really fucking careful if they ever started killing policemen. I'm sure they have to be that even now, but that's always one more group of thousands of people who all want you dead. And in my world, people don't want that when not killing policemen is so much easier.
Go to the top of the page
 
+Quote Post
Abstruse
post Apr 27 2004, 01:40 PM
Post #44


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



Consequences for your actions. That's the check to morallity in Shadowrun. Sure, you can start plugging people at random, but there are consequences. And no matter how careful you are, you'll eventually slip up and get busted or piss off the wrong person who's more powerful than you are.

That's why you'll notice most of the runners who post in the books regularly talk about professionalism (check Shadowrun Companion, Fields of Fire, and Target: Matrix (the personallity profiles) for more info), and the ones who talk about high body counts, big explosions, etc. generally don't show up in the next book. Either they die because no one wants to deal with them so they starve/become exposed/whatever, they die because they're sent on a suicide mission, or they rot in jail.

I get all my players to read the section of the Shadowrun Companion where they show the document from the Fuchi exec that talks about hiring Shadowrunners. It's a pretty good overview of how Shadowrunners generally should act. Sure, there's exceptions, but in 99 cases out of 100, you should remain professional, act with discression, cover your tracks, and stay in the shadows.

The Abstruse One
Go to the top of the page
 
+Quote Post
shadd4d
post Apr 27 2004, 03:23 PM
Post #45


Moving Target
**

Group: Members
Posts: 515
Joined: 10-April 04
From: Chicago, IL...Ich vermisse Deutschland.
Member No.: 6,230



Amen. The document in Corp. Download is also none to shabby, although the one in the SR Companion does take the cake.

Don
Go to the top of the page
 
+Quote Post
Erebus
post Apr 27 2004, 08:02 PM
Post #46


Moving Target
**

Group: Members
Posts: 214
Joined: 7-January 03
From: Wilton NH
Member No.: 3,872



Gel Rounds!!!! Never kill unless you absolutley have too... Then by all means break out the big guns...

On the same token... Most of the regular corp security in my games pack Gel rounds also, but when they run out of their two clips, or if one of their own has been seriously injured they'll also break out the heavy hitters.

On the otherside of the coin though, if your expecting to break into some super-secret AAA computer lab thats on the cutting edge of producing military grade Black ICE, than you better believe those aren't gel rounds being fired at you.

Corp Security is also more likely to let you live when they catch you if you aren't indescriminately gunning down their security folks. Forced Employment/Corp Imprisonment not withstanding...

I like to keep games civilized. I also tend to stress the whole cyberpunk morality play too. Corps are bad, so Shadowrunners are the little guys making nuyen off of inter-corp buzz wars, and if they can do something good for people in the long run they ussually end up doing it, even if it pays less. I like my players to be more on the scoundrel line than crossed over into the villainy zone. Additionally, even though corps are bad, most folks including most wage slaves and low level security folks are still lumped into the category of the oppressed. (Though Corp Jobs do have their perks, propoganda does tend to have a negative effect on free-will.)

Go to the top of the page
 
+Quote Post
Talia Invierno
post Apr 27 2004, 10:17 PM
Post #47


Shooting Target
****

Group: Members
Posts: 1,677
Joined: 5-June 03
Member No.: 4,689



The "never kill unless you have to" covers most of the spectrum on this thread. The major question might be exactly what constitutes "have-to" kills.

Most of us, I think, would agree on non-involved bystanders not being targeted, as "unnecessary" killing.

Beyond that? Maybe it might depend on the individual tone of the game being run. How much does life mean, on the streets or in the boardroom? How common is casual murder, on the streets or behind closed doors? How dystopian, how gritty, how hopeful do you choose to make your individual campaign? (Oddly enough, the less value placed on life generally, the less specific consequence there is likely to be of cop-killing. It is only where life is reasonably valued that that degree of fraternity can exist.)

To a large extent, what is felt to be "necessary" against security and such might well depend on what kind of hammer you choose to be carrying. In many (not all) cases, it is just as easy to render a target unconscious as it is to kill them. There is a different chance for identification, obviously - and that might be relevant enough to individual characters (or campaigns) to shift the choice to the lethal one.

That aside, however, unconsciousness tends to produce much the same effective in-run results as death, and you won't have the rep which might make your next security opposition fight out of the sheer desperation which comes from knowing that to fight is not only their single best option or theirr job, but also their only chance to survive.

Consequences. Got to love them :rotate:
Go to the top of the page
 
+Quote Post
mfb
post Apr 28 2004, 12:44 AM
Post #48


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



heh, i like gel rounds, especially against hardened military armor. "but mfb," you say, "you're crazy, gel rounds can't punch through hardened armor!" yes, but they smear real nice, and when you combine them with my penchant for shooting people in the face...
Go to the top of the page
 
+Quote Post
Kagetenshi
post Apr 28 2004, 12:55 AM
Post #49


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,008
Joined: 30-December 02
From: Boston
Member No.: 3,802



*Applause*

~J
Go to the top of the page
 
+Quote Post
Arethusa
post Apr 28 2004, 02:41 AM
Post #50


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



I'd really like to point out that gel rounds should be staged to physical on headshots.
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd January 2025 - 05:15 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.