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> Hacking Cyberware, Wargarbbbbbbl RAAAAAAAAAAAAAAAGE
Sorry Pal, I Had To Hack Your Eyes
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cndblank
post Jul 3 2013, 04:41 PM
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QUOTE (Tashiro @ Jul 3 2013, 10:33 AM) *
You'd think, but the corporations have the right to keep any software they want private and controlled. And this way, if anything you have needs a patch, it is immediately patched, without you having to be online to download it, or having the right to refuse it. And this way, they can find out other information - where the most sales are, how often something's activated, where it's activated, etc.

Again: The original plan for the XBox One is a good parallel, only the majority of people in the Shadowrun'verse are probably more than happy with this (or just apathetic). Shadowrunners might complain, but they're not the majority market, and since they're SINless, they don't even get a say in the matter.

Could you possibly hack your stuff and make software to run it on your commlink? Sure. Would it be as good as corp code? Probably not. Can you get the corp code and run it on your commlink? Maybe, but that's a very dangerous, very pricey operation. And I'm sure this could be covered in the 'Unwired'-esque sourcebook when it comes out.



And you trust the corps why?

Even if you trust a particular corp, why would you trust the cloud?

What is to keep a corp or a decker from uploading a virus or some thing worse?

At least if the code is on your comlink, you don't have to worry about someone installing a special "update" while you are in the middle of a run.
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Tashiro
post Jul 3 2013, 04:43 PM
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QUOTE (Wired_SR_AEGIS @ Jul 3 2013, 12:23 PM) *
Before I answer that, do you understand what a Retcon is?

-Wired_SR_AEGIS


The thing is (and I'm on your side here), it doesn't need a retcon.
1) The Corporate Court upgrades the Matrix.
2) The Corporations over a few years phase out old technology, and begin bringing in connected technology.
3) Old technology is no longer supported, doesn't have the proper parts to repair, and falls to the wayside as new gear comes out.

Mind you, I'm certain some technology had matrix connections in SR4, but it was never really touched on. Seriously, if you look at the bells and whistles that are in our technology now, how the hell could it be avoided by 207X? I make it a point from time to time to ask the players what little gadgets are attached to their gear, things which won't help with shadowrunning, but makes their gear more tied to the companies that sell them, or have little extras which sets them apart from any other corp's products.

For example, one of my characters plays games on his commlink, and keeps a huge collection of classical music blended with a few other genres. I can easily see NONE of this actually being on his commlink, but instead being on the Matrix, and he accesses it when he wants to use it. Considering how the Matrix in 4E works, I see no reason why a commlink would have that much memory - it isn't needed. Sure, it might have some, but between 4E and 5E, I can see physical memory going the way of the dodo, since it's more limited than having 'nigh infinite' memory on the Matrix.

One of my other characters has clothing which manifests different styles and patterns in AR, and all the patterns are stored in the Matrix as well. No 'physical' memory required. Clothing that adjusts fit based on the weather reports - becoming more waterproof, or more aerated depending on what the Matrix says the local weather conditions are like.
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Cochise
post Jul 3 2013, 04:45 PM
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QUOTE (Shadow Knight @ Jul 3 2013, 06:15 PM) *
So why would they need it 26 years later when there is a wireless?


I'm certainly not advocating the opinion of the person you have been asking this question, but I will try to give you an explaination:

For "REASONS" the corps decided when building Matrx 3.0 that instead of having just two curcuits to close or open with rather simple signals on a very low function level it would be better to implement a generalistic protocol where our baton uses somewhat limited computational power and some form of complex firmware that can deal with incoming signals to close and open said two circuits on a much higher and more abstracted function level. Now in order to be faster when being connected to the Matrix 3.0 in comparison to direct connection it is his firm belief that again for "REASONS" the used algorithms in said firmware have reached a complexity (in this case "useless bloat") that the locally availible computational power is just barely enough to interpret incomming signals and caculate the desired state within a time frame that equals a complex action, before successfully closing or opening the two circuits. His next assumption is, that while the local computational power is not high enough to allow a faster execution time - just for "REASONS" - it simultaniously is fast enough to offload the signal's calculational demands onto the Matrix, receive and authenticate the results ... thus handling the overall process faster than when trying to do the (still irrationally bloated) calculations itself.
The computational limitations are for "REASONS" intended, so while micro supercomputing exists (and quite obviously is used when having certain ammo types report their effects back to their user) it's simply not used because of these "REASONS".
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Sendaz
post Jul 3 2013, 04:47 PM
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QUOTE (Tashiro @ Jul 3 2013, 12:43 PM) *
One of my other characters has clothing which manifests different styles and patterns in AR, and all the patterns are stored in the Matrix as well. No 'physical' memory required. Clothing that adjusts fit based on the weather reports - becoming more waterproof, or more aerated depending on what the Matrix says the local weather conditions are like.

So I don't have to hack her coat, I just hack the weather station and send out a report of a flash snow hurricane and let them go Parka Mode. (IMG:style_emoticons/default/wink.gif) (Please tell me they got the wireless hoodie option? pleasepleaseplease)
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Wired_SR_AEGIS
post Jul 3 2013, 04:48 PM
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QUOTE (Draco18s @ Jul 3 2013, 05:33 PM) *
Writing arbitrarily complex algorithms to perform simple tasks is trivial.*

You're trying to tell me that this arbitrarily complex algorithm is still the most efficient.


Efficient for what? Rapidly extending a Baton? Of course not. But that's really beside the point. Is bounds checking efficient?

There are a million things that are done that are not 'efficient', because 'efficiency' is only one of many considerations.

That's why I keep going back to implementation. No-one knows the specific requirements of the system designed, so arguing about how it should/should-not function is silly. It's like... totally missing the point. It functions however it was built to function, based on constraints and requirements that you and I can really only guess at.

In real life, when I evaluate System Architecture, I put a HUGE emphasis on reliability and authenticity of data. Is that 'efficient'? Absolutely not. It eats up a lot of overhead. Is it important? Aye, that's the rub. I tend to think so.

QUOTE (Draco18s @ Jul 3 2013, 05:33 PM) *
*As a theoretical design challenge, I tried to build the slowest "clock" in Minecraft possible, using only a single chunk (16x16 grid, using only vanilla items). I found a 1-wide tilable flip-flop that could in theory fit 15 inside the 16x16 area (and still wired up in sequence). It was 5 blocks tall, allowing for 25 layers of them from bedrock to sky, making a massive binary counter. Remove a small area for a daylight sensor (flips state once every 10 minutes) and input that to the binary counter chain. The other end of the counter was then your clock.

The period delay on this clock was 7.69 * 10^113 minutes.
Or approximately 100,000,000 googol years. Essentially orders of magnitude greater than the lifespan of the universe.


Hahahaha. I can appreciate that. (IMG:style_emoticons/default/smile.gif)

-Wired_SR_AEGIS
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Tashiro
post Jul 3 2013, 04:48 PM
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QUOTE (cndblank @ Jul 3 2013, 12:41 PM) *
And you trust the corps why?


Because they don't give you a choice.

QUOTE
Even if you trust a particular corp, why would you trust the cloud?


See above.

QUOTE
What is to keep a corp or a decker from uploading a virus or some thing worse?


See above.

QUOTE
At least if the code is on your commlink, you don't have to worry about someone installing a special "update" while you are in the middle of a run.


True. But the thing is, your typical person isn't going to go on shadowruns, and the majority of technology is geared to your typical person. The corporations aren't giving their clients a choice here. You take it, or you don't have any.

Consider: If Microsoft dug in their heels for the XBox One, and said 'you must be connected to the internet once every 24 hours, and the only games you can play aren't downloaded - we keep the software on our servers', then Sony said 'us too', and Nintendo said 'us three'... then what?

Some people would be fine with that - but a bunch would go back to the PS3, or XBox 360, or Wii. But then the three companies shut down the servers for those games, so you aren't connected to XBox Live, or to the PSNetwork. They say 'we're no longer supporting these, they're being phased out'.

So, you've got a choice. Don't play games... or go with the flow. And while some people might quit gaming, others will be fine with this, shell out the money, and keep gaming.

I can see the corps in Shadowrun doing exactly this. Sure, they might not like each other, but they do cooperate when it suits them, and ensuring that your choice is no choice at all? That's in their best interests. You play by the corp rules, or you don't play.
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Tashiro
post Jul 3 2013, 04:50 PM
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QUOTE (Sendaz @ Jul 3 2013, 12:47 PM) *
So I don't have to hack her coat, I just hack the weather station and send out a report of a flash snow hurricane and let them go Parka Mode. (IMG:style_emoticons/default/wink.gif) (Please tell me they got the wireless hoodie option? pleasepleaseplease)


(IMG:style_emoticons/default/biggrin.gif)
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Wired_SR_AEGIS
post Jul 3 2013, 04:54 PM
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QUOTE (Tashiro @ Jul 3 2013, 05:43 PM) *
The thing is (and I'm on your side here), it doesn't need a retcon.
1) The Corporate Court upgrades the Matrix.
2) The Corporations over a few years phase out old technology, and begin bringing in connected technology.
3) Old technology is no longer supported, doesn't have the proper parts to repair, and falls to the wayside as new gear comes out.


Cool. (IMG:style_emoticons/default/smile.gif)

I was just remarking on something that Aaron (and I believe others, throughout the weeks had touched on):

QUOTE (Aaron)
And yes, the underlying game system was changed so that some cyberware systems have a different effect by default.


-Wired_SR_AEGIS
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Mäx
post Jul 3 2013, 04:57 PM
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QUOTE (Tashiro @ Jul 3 2013, 07:33 PM) *
Again: The original plan for the XBox One is a good parallel, only the majority of people in the Shadowrun'verse are probably more than happy with this (or just apathetic). Shadowrunners might complain, but they're not the majority market, and since they're SINless, they don't even get a say in the matter.

Shadowrunner might not be, but for a lot of this stuff majority market is militaries,police and security corps and they would never accept shit like that.
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Tymeaus Jalynsfe...
post Jul 3 2013, 04:58 PM
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QUOTE (Tashiro @ Jul 3 2013, 09:48 AM) *
here. You take it, or you don't have any.

Consider: If Microsoft dug in their heels for the XBox One, and said 'you must be connected to the internet once every 24 hours, and the only games you can play aren't downloaded - we keep the software on our servers', then Sony said 'us too', and Nintendo said 'us three'... then what?

Some people would be fine with that - but a bunch would go back to the PS3, or XBox 360, or Wii. But then the three companies shut down the servers for those games, so you aren't connected to XBox Live, or to the PSNetwork. They say 'we're no longer supporting these, they're being phased out'.

So, you've got a choice. Don't play games... or go with the flow. And while some people might quit gaming, others will be fine with this, shell out the money, and keep gaming.

I can see the corps in Shadowrun doing exactly this. Sure, they might not like each other, but they do cooperate when it suits them, and ensuring that your choice is no choice at all? That's in their best interests. You play by the corp rules, or you don't play.


There is another alternative. Continue to use the games you have for the Xbox (what is a 360? (IMG:style_emoticons/default/smile.gif) ), PS or Wii. You do not need to connect to play the games you already have. And before you ask, no, none of my consoles connect to the internet (Matrix) for games. I use the disks that I have purchased. Hell, I still use the PS1 that I have (no PS2 or 3 for me... (IMG:style_emoticons/default/smile.gif) ).

So, using this analogy, My legacy ware should still function like it did before 2075. There is no NEED to upgrade. (IMG:style_emoticons/default/smile.gif)
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cndblank
post Jul 3 2013, 05:02 PM
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QUOTE (Draco18s @ Jul 3 2013, 07:49 AM) *
Software does not make a baton extend faster. If it does, WTF is that software doing on the cloud? And why does the baton still extend (but slower) when I lack cloud access?

The Wireless bonuses are a cool idea.

I could see wireless bonuses from extra processing power and extra data sources.

Kinda of a super tacnet.

And one cool feature is using a matrix connect to make up for not having a DNI link.
That makes sense if every thing is connected.



The bummer part is why all these functions can no longer be created with hardware.
And where did all the previous generation of hardware go?

Like when did using a matrix connection get faster than using a DNI link to command your gear?

Also every thing that you can do with the public matrix connection should by definition be possible with a private network and enough hardware provided you are willing to spend the cred...
The private network is totally controlled by the user, dedicated to the task at hand, and directly connected, so I would think it would be faster.

And of course much more private and a lot less likely to tip someone off it you are where you are not suppose to be.
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Tashiro
post Jul 3 2013, 05:05 PM
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QUOTE (Mäx @ Jul 3 2013, 12:57 PM) *
Shadowrunner might not be, but for a lot of this stuff majority market is militaries,police and security corps and they would never accept shit like that.


I wouldn't be so sure. Police and military these days are wired. Well, the police in my city are, anyway. The military can have a portable network which is then connected to the corporation that runs that military branch, providing higher security. Can you hack it? Possibly, but I'd not hold my breath on it being anywhere close to easy. And being military, they may be just fine going 'silent' from time to time, then lighting up when they're actively engaged.

I honestly don't see this as much of a stretch.
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Draco18s
post Jul 3 2013, 05:23 PM
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QUOTE (Wired_SR_AEGIS @ Jul 3 2013, 11:48 AM) *
That's why I keep going back to implementation. No-one knows the specific requirements of the system designed, so arguing about how it should/should-not function is silly. It's like... totally missing the point. It functions however it was built to function, based on constraints and requirements that you and I can really only guess at.


You know what, fine, I'll give you that.

You still haven't explained how an exploding bullet still has enough not-exploded bits to report back the health of the target.

QUOTE
Hahahaha. I can appreciate that. (IMG:style_emoticons/default/smile.gif)


Here's my post on it.

The guess at density was overestimated based on some later findings.
Two-layer test (post 33)
I may not have ended posting, but my theoretical zig-zag design ended up not working with 0 airspace. There was some kind of cross-over corruption that I found later. Which would reduce the number of TFFs by half, but then world height doubled (from 128 to 256 blocks). So no net loss.

Followed by a later innovation.
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Tashiro
post Jul 3 2013, 05:29 PM
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QUOTE (Draco18s @ Jul 3 2013, 01:23 PM) *
You know what, fine, I'll give you that. You still haven't explained how an exploding bullet still has enough not-exploded bits to report back the health of the target.


It could be sending data in real-time on the way to the target, then present how much resistance it gets upon impact, which the software then runs through a probability matrix based on location, impact resistance (armour), and infra-red signature of the target.

Actually, depending on technology, the transmitter could be quite small, and depending on the type of bullet used, could remain intact in the back-end of the bullet fired. I mean, they have nanites in Shadowrun, I can presume there might be enough nanotechnology to do a health-check on the target after the shot is fired.

Hmm, interesting idea. Bullet as carrier to inject nanites....
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Sendaz
post Jul 3 2013, 05:33 PM
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QUOTE (Draco18s @ Jul 3 2013, 01:23 PM) *
You still haven't explained how an exploding bullet still has enough not-exploded bits to report back the health of the target.

I have to admit I am curious as well for this and the taser darts that do the same.

One thought I had was nanite technology. Just a few hundred loaded into the shell so when it fragments it starts streaming information (body temp, active blood flow or still, location - the later great for following someone who got shot and ran though the signal range of the nanites will be limited). Hell, throw in some activator types to switch any cyber from offline to wifi on and its a bonus. Bleeding AND vulnerable. (IMG:style_emoticons/default/smile.gif)
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Tashiro
post Jul 3 2013, 05:35 PM
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QUOTE (Sendaz @ Jul 3 2013, 12:33 PM) *
I have to admit I am curious as well for this and the taser darts that do the same.

One thought I had was nanite technology.


That's the answer I came up with, too. I can easily see this. And nanite-based RFID tags.
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nezumi
post Jul 3 2013, 05:41 PM
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QUOTE (Tashiro @ Jul 3 2013, 11:48 AM) *
Consider: If Microsoft dug in their heels for the XBox One, and said 'you must be connected to the internet once every 24 hours, and the only games you can play aren't downloaded - we keep the software on our servers', then Sony said 'us too', and Nintendo said 'us three'... then what?


I would move to PC, which I build myself to avoid any 'always on' technology. When the big game makers move to always on, I'd wait for the pirates to work around that or do it myself. When they move to cloud-only gaming, I'll code my own games. Granted, I might be playing at Quake level, while everyone else is playing whatever the cutting edge is, but on the other hand, I'd still be playing. For those limited games I really want to play, I'd make an exception.

Sameso here. Wired reflexes are pretty big. I'd probably have to make a compromise there. But an extendable baton I can make myself, or find someone to do it for me. It might not be as shiny as cool as yours, but it will extend when I tell it to, and it will hit just as hard.
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Draco18s
post Jul 3 2013, 05:42 PM
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QUOTE (Tashiro @ Jul 3 2013, 12:29 PM) *
It could be sending data in real-time on the way to the target


Doesn't actually provide health info.

QUOTE
, then present how much resistance it gets upon impact,


Whereupon the bullet is now igniting an explosive detonation. This is Ex-Ex we're talking about

QUOTE
which the software then runs through a probability matrix based on location, impact resistance (armour), and infra-red signature of the target.


And the bullet is currently little more than flying shards passing through meat, and in no condition to be relaying information of any kind.

QUOTE
Actually, depending on technology, the transmitter could be quite small, and depending on the type of bullet used, could remain intact in the back-end of the bullet fired. I mean, they have nanites in Shadowrun, I can presume there might be enough nanotechnology to do a health-check on the target after the shot is fired.


There are still forces involve here. Anything as small and as complex as a nanite isn't going to be sturdy enough to survive the concussion blast.

QUOTE
Bullet as carrier to inject nanites....


It exists. I believe they're more commonly used to inject drugs.
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Wired_SR_AEGIS
post Jul 3 2013, 05:42 PM
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QUOTE (Draco18s @ Jul 3 2013, 05:23 PM) *
You know what, fine, I'll give you that.

You still haven't explained how an exploding bullet still has enough not-exploded bits to report back the health of the target.


Hrm. How about...

...Predictive algorithms. They're not actually reporting back the health of the target. The health of the target is deterministic, based on all the data that the bullet collects and transmits into the matrix during flight.

I mean. Maybe it's a stretch, and maybe it shouldn't receive too much scrutiny, but operating under the assumption that there is some degree of determinism involved in the calculation, and the expected deviation inside of the predictive model is SUPER SMALL, then you could receive reliable data back, right? (IMG:style_emoticons/default/smile.gif)

And actually, that's a pretty good explanation of why it requires a Matrix Connection to work, right? Because the data necessary to make an accurate prediction is HUGE. And so to do so with any degree of accuracy requires a huge processing pool.

In fact. I'm going to go as far as saying that I like that explanation.

QUOTE
Here's my post on it.

The guess at density was overestimated based on some later findings.
Two-layer test (post 33)
I may not have ended posting, but my theoretical zig-zag design ended up not working with 0 airspace. There was some kind of cross-over corruption that I found later. Which would reduce the number of TFFs by half, but then world height doubled (from 128 to 256 blocks). So no net loss.

Followed by a later innovation.


Haha. Neat. (IMG:style_emoticons/default/smile.gif)

You know, my Newphew plays a lot of Mine craft. I'm only slightly ashamed to admit that I didn't make the jump. It just reminded me of the video games I played in the late 80s that I was glad their modern implementations didn't look like any more.

I'm sure I'm just missing the point. Old dog. New tricks. And all that.

-Wired_SR_AEGIS

EDIT: Also, don't forget that in addition to the transmission of data, the point at which data transmission ceases can also convey data. So part of that predictive model includes data related to the point at which transmission ceased, which can be correlated to various impact surfaces in addition to metahuman muscle viscosity (...errr... muscule viscosity?).
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Draco18s
post Jul 3 2013, 05:47 PM
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QUOTE (Wired_SR_AEGIS @ Jul 3 2013, 12:42 PM) *
Hrm. How about...

...Predictive algorithms. They're not actually reporting back the health of the target. The health of the target is deterministic, based on all the data that the bullet collects and transmits into the matrix during flight.


...It's really not. Explosions and shrapnel vectors are physics based, which are subject to very tiny alterations that cannot be measured or accounted for in predictive modeling. Heisenburg Uncertainty and the butterfly effect. It's what makes weather predictions little more than a guess more than 3 days out.

QUOTE


I wanted to build it Just Because but I never had the patience to actually do it.
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Wired_SR_AEGIS
post Jul 3 2013, 05:53 PM
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QUOTE (Draco18s @ Jul 3 2013, 05:47 PM) *
...It's really not. Explosions and shrapnel vectors are physics based, which are subject to very tiny alterations that cannot be measured or accounted for in predictive modeling. Heisenburg Uncertainty and the butterfly effect. It's what makes weather predictions little more than a guess more than 3 days out.


Well, no, I don't think invoking Heisenburg is the correct answer here. The underlying Physics are not quantum, but classical. And the solution is a combination of very high definition sensors, and massive processing.

Today we can model (with accuracy), through distributed processing, ink drops ejected from print heads. Down to the molecular level. And by today, I mean: In the 1980s. In fact, that effective modelling is one of the reasons HP printers used to be so awesome.

A lesser calculation, like an abstract prediction of approximate wound cavity size should be reasonable in 2070. Note: It doesn't have to be a wound cavity of identical shape. Just an equivalent approximation, with some additional considerations like the liklihood of engaging vital organs.

-Wired_SR_AEGIS
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Shadow Knight
post Jul 3 2013, 05:54 PM
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QUOTE (Cochise @ Jul 3 2013, 09:45 AM) *
I'm certainly not advocating the opinion of the person you have been asking this question, but I will try to give you an explaination:

For "REASONS" the corps decided when building Matrx 3.0 that instead of having just two curcuits to close or open with rather simple signals on a very low function level it would be better to implement a generalistic protocol where our baton uses somewhat limited computational power and some form of complex firmware that can deal with incoming signals to close and open said two circuits on a much higher and more abstracted function level. Now in order to be faster when being connected to the Matrix 3.0 in comparison to direct connection it is his firm belief that again for "REASONS" the used algorithms in said firmware have reached a complexity (in this case "useless bloat") that the locally availible computational power is just barely enough to interpret incomming signals and caculate the desired state within a time frame that equals a complex action, before successfully closing or opening the two circuits. His next assumption is, that while the local computational power is not high enough to allow a faster execution time - just for "REASONS" - it simultaniously is fast enough to offload the signal's calculational demands onto the Matrix, receive and authenticate the results ... thus handling the overall process faster than when trying to do the (still irrationally bloated) calculations itself.
The computational limitations are for "REASONS" intended, so while micro supercomputing exists (and quite obviously is used when having certain ammo types report their effects back to their user) it's simply not used because of these "REASONS".

What does upgrading the matrix have to do with a baton? What does upgrading the matrix have to do with any cyberware? Cyberware did not need the matrix before why does it need it now that they updates the matrix? And what does upgrading the matrix have to do with it? Not to mention radio spectrum can only carry so much data. All of these things strain credibility beyond the breaking point. Sure cyberware might need software updates. But it does not need software updates to continue functioning in a normal fashion.
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binarywraith
post Jul 3 2013, 05:56 PM
Post #348


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QUOTE (Tashiro @ Jul 3 2013, 10:48 AM) *
Because they don't give you a choice.



Because there totally isn't an entire underclass dedicated to thwarting the will of the corps when it comes to the Matrix, who would stand to profit massively by doing so.

Wait, nevermind, deckers are supposed to be back this edition!
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Epicedion
post Jul 3 2013, 05:57 PM
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QUOTE (hermit @ Jul 3 2013, 06:20 AM) *
Sounds workable, if a little powerful. Laser Sight would be +1Acc/+1d6, +1Acc/+2d6 then?


By legacy, they played very well together, which is why so many people have a problem with this.


That's right for the laser sight. And yeah it's powerful, but smartlinks are iconic technology.

And WR and RE didn't stack in SR4, right? You can't really translate SR3's version, since Reaction was a derived stat.
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Wired_SR_AEGIS
post Jul 3 2013, 05:58 PM
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QUOTE (Shadow Knight @ Jul 3 2013, 05:54 PM) *
Cyberware did not need the matrix before why does it need it now that they updates the matrix?


RetconretconretconretconretconRetconRetcon...

...retconRetconRetcon...

...Retcon.

QUOTE (Aaron)
And yes, the underlying game system was changed so that some cyberware systems have a different effect by default. That happens sometimes when you change editions. Kind of like when BattleTech went to it's fourth edition: Hills that offered partial cover didn't suddenly shrink to a third their size, the rule merely went from +3/punch location to +1/ignore leg hits. Or damage in Torg 2.0. Or power dice in Descent.


RetconretconRetcon.

-Wired_SR_AEGIS
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