IPB

Welcome Guest ( Log In | Register )

32 Pages V  « < 22 23 24 25 26 > »   
Reply to this topicStart new topic
> Hacking Cyberware, Wargarbbbbbbl RAAAAAAAAAAAAAAAGE
Sorry Pal, I Had To Hack Your Eyes
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 133
Guests cannot vote 
cndblank
post Jul 10 2013, 04:53 AM
Post #576


Running Target
***

Group: Members
Posts: 1,210
Joined: 5-September 05
From: Texas
Member No.: 7,685



QUOTE (cryptoknight @ Jul 8 2013, 03:02 PM) *
That's not quite true...

+2 to accuracy regardless if your connected or not
+2 dice to roll if you're connected.

The second adds to the first, it doesn't exclude it.


Still makes no sense.
A smart gun is useless unless the user is either so skilled he needs the +2 accuracy or he is connected.
Since when did you need to be connected to pull the trigger when the dot is lined up with the target?
Go to the top of the page
 
+Quote Post
cndblank
post Jul 10 2013, 05:02 AM
Post #577


Running Target
***

Group: Members
Posts: 1,210
Joined: 5-September 05
From: Texas
Member No.: 7,685



QUOTE (Glyph @ Jul 9 2013, 04:16 PM) *
I think wireless bonuses should have been done more rationally. Devices that work by direct neural input or as stand-alone devices should not need a matrix connection, although non-shadowrunners might still leave it connected to the matrix for things such as diagnostics or performance stats. Like I said, even in GITS, going into autistic mode didn't make people's cyberlimbs suddenly not work as well.

The main bonuses should be twofold. First, communication, both between your pieces of gear, and between you and teammates. Give tacnet-style bonuses, or let one piece of gear make another piece of gear work better (like an ultrasound sensor giving targetting information to your smartlink). Second, blending in. Just like SR4, you should stand out if you are not squacking out your fake SIN, favorite music, groceries that you are low on, and such. Obviously, there will be times (like sneaking into a secure facility) when you want to be a ghost. But most of the time, being disconnected from the matrix should be something that draws unwanted attention to the character.



Also I could see the Matrix Connection being able to compensate for not having all the expensive equipment.

Want to use the smart link at extreme long range but don't have the latest sniper ranger finder?
Connect to the matrix to boost the smartgun's existing ranger finder plus check weather conditions and to some additional modeling to better predict the target and compensate for the extreme range.

But the point is that with the right equipment you should be able to get the matrix connection bonuses without being connected.
Go to the top of the page
 
+Quote Post
Medicineman
post Jul 10 2013, 05:11 AM
Post #578


Shooting Target
****

Group: Members
Posts: 1,748
Joined: 25-January 05
From: Good ol' Germany
Member No.: 7,015



QUOTE (cndblank @ Jul 9 2013, 11:53 PM) *
Still makes no sense.
A smart gun is useless unless the user is either so skilled he needs the +2 accuracy or he is connected.
Since when did you need to be connected to pull the trigger when the dot is lined up with the target?

This exactly is the Question why some of us are so enraged (See my signature)



QUOTE
But the point is that with the right equipment you should be able to get the matrix connection bonuses without being connected.

This would be a good alternative
Use Matrix and risk getting hacked or by expensive equipment to get the same results but without the "Matrix-risk"
(sticks to the Philosophy that everything comes with a Price (IMG:style_emoticons/default/wink.gif) )

with a still enraged Dance
Medicineman
Go to the top of the page
 
+Quote Post
RHat
post Jul 10 2013, 06:18 AM
Post #579


Shooting Target
****

Group: Members
Posts: 1,962
Joined: 27-February 13
Member No.: 76,875



QUOTE (cndblank @ Jul 9 2013, 10:53 PM) *
Still makes no sense.
A smart gun is useless unless the user is either so skilled he needs the +2 accuracy or he is connected.
Since when did you need to be connected to pull the trigger when the dot is lined up with the target?


To be fair, that IS a separate matter from the wireless bonuses themselves - from what we've been made aware of, it was made +2 Limit instead of +2 dice well before the concept of wireless bonus ever existed.
Go to the top of the page
 
+Quote Post
Elfenlied
post Jul 10 2013, 08:39 AM
Post #580


Moving Target
**

Group: Members
Posts: 973
Joined: 8-January 10
Member No.: 18,018



QUOTE (cndblank @ Jul 10 2013, 05:53 AM) *
Still makes no sense.
A smart gun is useless unless the user is either so skilled he needs the +2 accuracy or he is connected.
Since when did you need to be connected to pull the trigger when the dot is lined up with the target?


It makes perfect sense when you view it from a game design point of view: You want to encourage players to enable wifi on their gear, while giving them the option to play it safe by reducing gear's effectiveness when not connected. Now, what would you need to take away to provide an actual incentive: +2 accuracy or +2 DP?

Personally, I would not even consider a matrix connection on my smartlink if the bonuses were swapped, and I'm sure a lot of players feel this way. By limiting the +2 DP to matrix connected smartlinks, players need to make a meaningful choice between physical offense and matrix defense.

That said, it may bother some people from a fluff perspective, but I firmly believe that fluff should not be a reason to imbalance a game. No-brainer choices are inherently imbalanced, since they invalidate other choices. Emotitoys and Skinlink were the prime examples in SR4.
Go to the top of the page
 
+Quote Post
Sendaz
post Jul 10 2013, 08:58 AM
Post #581


Runner
******

Group: Dumpshocked
Posts: 3,039
Joined: 23-March 05
From: The heart of Rywfol Emwolb Industries
Member No.: 7,216



QUOTE (cndblank @ Jul 10 2013, 12:53 AM) *
Still makes no sense.
A smart gun is useless unless the user is either so skilled he needs the +2 accuracy or he is connected.
Since when did you need to be connected to pull the trigger when the dot is lined up with the target?

You have to separate the two conditions though to make sense of it.

With the idea of limits being added, most weapons had their bonuses reworked to include Accuracy and add ons were supposed to raise that accuracy limit.

Remember how everyone was panicking at first when they though the starting Acc for a weapon was going to be 3 or 4, but in the end they came out higher, so yeah the addition of smartlink seems kind of redundant, but if those limits had been lower it would have played a bigger part having that smarktlink or other aids to shooting.

So the Acc bonus was going to happen regardless of the online bonuses being introduced or not.

Now you can argue about why the online bonus is a certain value or why it even applies, but that is another tale..
Go to the top of the page
 
+Quote Post
binarywraith
post Jul 10 2013, 02:50 PM
Post #582


Shooting Target
****

Group: Dumpshocked
Posts: 1,973
Joined: 4-June 10
Member No.: 18,659



QUOTE (Elfenlied @ Jul 10 2013, 02:39 AM) *
It makes perfect sense when you view it from a game design point of view: You want to encourage players to enable wifi on their gear, while giving them the option to play it safe by reducing gear's effectiveness when not connected. Now, what would you need to take away to provide an actual incentive: +2 accuracy or +2 DP?

Personally, I would not even consider a matrix connection on my smartlink if the bonuses were swapped, and I'm sure a lot of players feel this way. By limiting the +2 DP to matrix connected smartlinks, players need to make a meaningful choice between physical offense and matrix defense.

That said, it may bother some people from a fluff perspective, but I firmly believe that fluff should not be a reason to imbalance a game. No-brainer choices are inherently imbalanced, since they invalidate other choices. Emotitoys and Skinlink were the prime examples in SR4.


The fluff is the reason for the rules. The rules exist entirely to allow us to simulate the actions of characters in the world described by the fluff.
Go to the top of the page
 
+Quote Post
cndblank
post Jul 10 2013, 03:17 PM
Post #583


Running Target
***

Group: Members
Posts: 1,210
Joined: 5-September 05
From: Texas
Member No.: 7,685



QUOTE (binarywraith @ Jul 10 2013, 08:50 AM) *
The fluff is the reason for the rules. The rules exist entirely to allow us to simulate the actions of characters in the world described by the fluff.


Shadowrun was built on the Fluff.

Shadowrun proved you didn't even need a workable combat or matrix system to be a hit if the FLUFF was cool enough.

So no disrespecting the FLUFF.
Go to the top of the page
 
+Quote Post
Moirdryd
post Jul 10 2013, 03:20 PM
Post #584


Moving Target
**

Group: Members
Posts: 865
Joined: 31-December 03
From: Shadows of Britain
Member No.: 5,944



Yeah. What cndblank and binarywraith said. The rules exist to simulate the setting, otherwise what you have is GURPS.
Go to the top of the page
 
+Quote Post
Shinobi Killfist
post Jul 10 2013, 03:32 PM
Post #585


Neophyte Runner
*****

Group: Members
Posts: 2,431
Joined: 3-December 03
Member No.: 5,872



QUOTE (Elfenlied @ Jul 10 2013, 03:39 AM) *
It makes perfect sense when you view it from a game design point of view: You want to encourage players to enable wifi on their gear, while giving them the option to play it safe by reducing gear's effectiveness when not connected. Now, what would you need to take away to provide an actual incentive: +2 accuracy or +2 DP?

Personally, I would not even consider a matrix connection on my smartlink if the bonuses were swapped, and I'm sure a lot of players feel this way. By limiting the +2 DP to matrix connected smartlinks, players need to make a meaningful choice between physical offense and matrix defense.

That said, it may bother some people from a fluff perspective, but I firmly believe that fluff should not be a reason to imbalance a game. No-brainer choices are inherently imbalanced, since they invalidate other choices. Emotitoys and Skinlink were the prime examples in SR4.



Actually the other way works better from a game mechanics perspective as the +2 dice increases the likelihood you will need the +2 limit. anyone who is moderately gun focused will bump into the 5 limit on the ares predator all the dang time when you have an additional +2 dice to roll. This was a fail on a game design perspective and a fluff perspective. And the rules while they need to be solid should try to reinforce the fluff.

Risk vs reward is a decent game design concept but it needs to be used where appropriate and not slapped on top of everything with no concept of whether it fits or not. Though I am kind of curious what the risk vs reward is for the decker. If the weakest archetype needed extra risks slapped on his cyber for rather pathetic rewards how did the decker or rigger get boned.
Go to the top of the page
 
+Quote Post
Elfenlied
post Jul 10 2013, 03:36 PM
Post #586


Moving Target
**

Group: Members
Posts: 973
Joined: 8-January 10
Member No.: 18,018



QUOTE (binarywraith @ Jul 10 2013, 03:50 PM) *
The fluff is the reason for the rules. The rules exist entirely to allow us to simulate the actions of characters in the world described by the fluff.


That would be true if it was a purely simulationist game, and they have gradually moved away from that approach since 4th. 3rd's matrix rules may have been perfectly fine in simulating the fluff of the matrix, but it was simply unfun and awful from a gameplay perspective, requiring the decker to play a side adventure where he was the only who got to participate, with everyone else waiting for potentially hours. What they did instead was to streamline certain aspects of the game for the sake of playability, and 4th has done a great job at it so far, with the occassional exception such as no-brainer choices blotting out every other option. Which, let's face it, skinlink was: 100% of the benefits, zero opportunity cost. From an optimization point of view, not taking skinlink when you relied on smartlink/visual enhancement glasses etc. meant you intentionally gimped yourself.

With the new system, players need to actually weight the pros and cons of going online with their gear. And +2 Accuracy is simply not enough benefit for hacking vulnerability, but +2 DP might be. Yes, I agree with you that some of the benefits seem rather illogical from an ingame perspective, and they probably could've thought of other benefits. But that is beside the point. What they did achieve on the majority of matrix-capable gear is to give players a meaningful choice between risks and benefits. Being offline and still having 95-100% of the benefits is bad balancing; it invalidates the choice of going online, since the benefit wouldn't be worth the risk. I am, however, under the impression that this is what some posters feel entitled to. Which is kind of sad, really.

QUOTE (Shinobi Killfist @ Jul 10 2013, 04:32 PM) *
Actually the other way works better from a game mechanics perspective as the +2 dice increases the likelihood you will need the +2 limit. anyone who is moderately gun focused will bump into the 5 limit on the ares predator all the dang time when you have an additional +2 dice to roll. This was a fail on a game design perspective and a fluff perspective. And the rules while they need to be solid should try to reinforce the fluff.

Risk vs reward is a decent game design concept but it needs to be used where appropriate and not slapped on top of everything with no concept of whether it fits or not. Though I am kind of curious what the risk vs reward is for the decker. If the weakest archetype needed extra risks slapped on his cyber for rather pathetic rewards how did the decker or rigger get boned.


I agree that their choice of benefits is odd sometimes, but in regards to the sheer rage at +2 DP on smartlink online available when online, I believe that this is what players desire more.

As for the decker, he finally becomes a viable PC archetype without everyone else requiring special adjustments. In earlier editions, decking was often outsourced to NPCs or slapped on a Streetsam ("Combat hacker") or Rigger. With Riggers being distinct now, and decking requiring a significant investment of resources,
Go to the top of the page
 
+Quote Post
cndblank
post Jul 10 2013, 03:39 PM
Post #587


Running Target
***

Group: Members
Posts: 1,210
Joined: 5-September 05
From: Texas
Member No.: 7,685



QUOTE (Sendaz @ Jul 10 2013, 02:58 AM) *
You have to separate the two conditions though to make sense of it.

With the idea of limits being added, most weapons had their bonuses reworked to include Accuracy and add ons were supposed to raise that accuracy limit.

Remember how everyone was panicking at first when they though the starting Acc for a weapon was going to be 3 or 4, but in the end they came out higher, so yeah the addition of smartlink seems kind of redundant, but if those limits had been lower it would have played a bigger part having that smarktlink or other aids to shooting.

So the Acc bonus was going to happen regardless of the online bonuses being introduced or not.

Now you can argue about why the online bonus is a certain value or why it even applies, but that is another tale..



I approve the the move to lower dice pools and the limit system/accuracy is a great way to do it.
I just think they rushed it a bit for the Smartgun link and a few others.
And I understand they had to get it out for Origins and Gencon.

You have a point.
I think I'm going to house rule that you can have either the +2 dice or the +2 accuracy.
Sort of an basic mode (hit the target) and advance mode (hit the bulls eye). Free action to switch between them.
It makes perfect sense that a crack shot would use a smart gun link differently then the average shooter.
A matrix or good Tac Net connection lets you get both.

It doesn't make sense that a smartgun would do zero to help a poor shot hit the target.
Plus the GM gets a lot more use out of a smart gun for his mooks (+2 dice to a ganger with Automatics 3 is a much bigger help then +2 dice to a runner with automatics 5 and a specialization).
Go to the top of the page
 
+Quote Post
Wired_SR_AEGIS
post Jul 10 2013, 04:05 PM
Post #588


Moving Target
**

Group: Members
Posts: 332
Joined: 11-June 13
Member No.: 109,479



I haven't seen the ranged combat rules, but how does ranged combat over variable distances, work? Do you lose accuracy based on distance? If you do, the raising of the limit becomes more significant. For instance, if Medium distance is -1 accuracy, and long range distance is -2 accuracy, then you're going to want that limit raised. Possible even more than you'd want the +2 dice.

For instance, consider a base dice pool of 8 and a long range shot with an Ares Predator under such conditions:

If you added +2 dice to your roll, your dice pool of 10 dice against a limit of 3 would result in wasting successes thanks to the limit 44% of the time you fired. You're frequently going to roll 3 successes, with a few times where you roll less.

Meanwhile, with a dice pool of 8 against a limit of 3, you'd result in wasted successes 26% of the time with the following breakdown: 17% of the time you'd roll 4 successes, 6.9% of the time you'd roll 5 successes, and about 2% of the time you'd roll 6+ successes. Granted, with a dice pool of 8, you'll roll 1 and 2 successes more frequently than with 10 successes. But in close to 1 of 5 shots you're getting 1 more hit, and in over 1 in 20 shots you're getting 2+ hits.

Based on the above, that means that a user with a dice pool of 8 who has raised their limit back up to 5 is a better shot 24% (17% + 6.9%) of the time with a raised limit on a long range shot, than with +2 to their dice pool.

This could be an important consideration, particularly if you're not shooting a stationary tin can, but someone who is resisting your shot actively with their own dice pool. That said... someone with the actual rules could certainly jump in and clarify that ranged combat distance modifiers DO NOT modify accuracy.

-Wired_SR_AEGIS
Go to the top of the page
 
+Quote Post
Daedelus
post Jul 10 2013, 04:20 PM
Post #589


Moving Target
**

Group: Members
Posts: 170
Joined: 13-July 09
Member No.: 17,386



QUOTE (binarywraith @ Jul 10 2013, 07:50 AM) *
The fluff is the reason for the rules. The rules exist entirely to allow us to simulate the actions of characters in the world described by the fluff.

This is the simulationist philosophy. I am a gamist. My philosophy is that you build solid rules and then develop fluff around them. Two sides of the same coin. Neither of us can say with any degree of legitimacy that we are RIGHT.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Jul 10 2013, 04:24 PM
Post #590


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



I can believe the Megas marketing Matrix-required products to consumers, and have them sell quite well. They probably do offer a lot of convienence. They also let the corps get all up in your personal info and habits. All the better to tailor future products for you to buy, of course.

I cannot, however, believe that any serious paramilitary, security, or shadowrunner group would accept such products. They would demand secure closed-system gear and they WILL get it. Either one or more corps would make the specialty gear demanded, or they'd make it themselves.

If runners can cobble together nova-hot decks out of boxes of scraps to hack the matrix they can damn well put together devices with enough on board power that they don't need an external cloud connection to compute whatever.



-k
Go to the top of the page
 
+Quote Post
cndblank
post Jul 10 2013, 04:41 PM
Post #591


Running Target
***

Group: Members
Posts: 1,210
Joined: 5-September 05
From: Texas
Member No.: 7,685



QUOTE (KarmaInferno @ Jul 10 2013, 10:24 AM) *
I can believe the Megas marketing Matrix-required products to consumers, and have them sell quite well. They probably do offer a lot of convienence. They also let the corps get all up in your personal info and habits. All the better to tailor future products for you to buy, of course.

I cannot, however, believe that any serious paramilitary, security, or shadowrunner group would accept such products. They would demand secure closed-system gear and they WILL get it. Either one or more corps would make the specialty gear demanded, or they'd make it themselves.

If runners can cobble together nova-hot decks out of boxes of scraps to hack the matrix they can damn well put together devices with enough on board power that they don't need an external cloud connection to compute whatever.



-k


AMEN
Go to the top of the page
 
+Quote Post
cndblank
post Jul 10 2013, 04:59 PM
Post #592


Running Target
***

Group: Members
Posts: 1,210
Joined: 5-September 05
From: Texas
Member No.: 7,685



QUOTE (Daedelus @ Jul 10 2013, 10:20 AM) *
This is the simulationist philosophy. I am a gamist. My philosophy is that you build solid rules and then develop fluff around them. Two sides of the same coin. Neither of us can say with any degree of legitimacy that we are RIGHT.


By your own definition then SR is a simulationist system and SR5 is striking at the bedrock of what makes Shadowrun special. (IMG:style_emoticons/default/wink.gif)

But seriously, I think you can agree, that good game design says you weigh the pros and cons of major changes to the system and game world even if it is just "Fluff".

Especially when this is an existing Cyberpunk Urban Fantasy setting to begin with.
Shadowrun has been around long enough to be its own genre.

I love SR4 for having a clean set of game mechanics (considering how complex the Sixth World is).
I'm glad SR5 is continuing that.
And I have no trouble retconning some thing if it is a major balancing issue.

But a few of the changes in SR5 seemed rushed or forced and just don't fit the genre.
I'm still looking forward to SR5.
But I think these couple of issues will prove to be a hassle for all concerned and the cons out weight the pros on making the change.
Go to the top of the page
 
+Quote Post
binarywraith
post Jul 10 2013, 05:03 PM
Post #593


Shooting Target
****

Group: Dumpshocked
Posts: 1,973
Joined: 4-June 10
Member No.: 18,659



QUOTE (Daedelus @ Jul 10 2013, 10:20 AM) *
This is the simulationist philosophy. I am a gamist. My philosophy is that you build solid rules and then develop fluff around them. Two sides of the same coin. Neither of us can say with any degree of legitimacy that we are RIGHT.


Your philosophy is ass-backwards for game design, however, and the exact reason that D20 'flavor of the week' never took off.

Great rules don't necessarily make a great game, because great rules don't tell a story. A great setting will almost immediately suggest stories which are, at the end of the day, why people are playing an RPG instead of CounterStrike or WoW.
Go to the top of the page
 
+Quote Post
Epicedion
post Jul 10 2013, 05:04 PM
Post #594


Douche
****

Group: Banned
Posts: 1,584
Joined: 2-March 11
Member No.: 23,135



QUOTE (KarmaInferno @ Jul 10 2013, 11:24 AM) *
I can believe the Megas marketing Matrix-required products to consumers, and have them sell quite well. They probably do offer a lot of convienence. They also let the corps get all up in your personal info and habits. All the better to tailor future products for you to buy, of course.

I cannot, however, believe that any serious paramilitary, security, or shadowrunner group would accept such products. They would demand secure closed-system gear and they WILL get it. Either one or more corps would make the specialty gear demanded, or they'd make it themselves.

If runners can cobble together nova-hot decks out of boxes of scraps to hack the matrix they can damn well put together devices with enough on board power that they don't need an external cloud connection to compute whatever.



-k


Well, paramilitary and security is largely corporate, and the corporations largely high-fived each other over the Matrix security lockdown that forced runners to build cyberdecks. Now they're stuck plugging the security hole with the hunched, pasty bodies of their own spiders, which is probably the cheapest solution -- after all, it's not every day that your security guard has to deal with someone carting around half a million nuyen in gear, so it'd be a little extreme to expend billions on new R&D and production lines.

Runners themselves don't exactly get a vote, and it's unlikely that many of them have the education, expertise, or facilities to manufacture their own cyberware.

My contention is that for the simulation of the world, it's best to think that cyberware as of the last Crash (so for the last decade) has had embedded wireless (which it has) and that a side-effect of the new, more powerful cyberdecks is the ability to attack the wireless bits when they're in standby mode (nothing has physical circuit switches anymore, they're all signal/software controlled). In other words, cyberware was leaching off the wireless Matrix the whole time, but in a passive way that no one had the technology to exploit. Now they do, and the current offline protected mode / online bonus mode became available as a patchwork response to the new threat.

In that model, it wouldn't be surprising if some of the corps have secret projects they don't want to release to the public or even tip their hand over, since they'd be able to use deniable corp military assets running completely dark to do some of the dirtiest work.
Go to the top of the page
 
+Quote Post
binarywraith
post Jul 10 2013, 05:27 PM
Post #595


Shooting Target
****

Group: Dumpshocked
Posts: 1,973
Joined: 4-June 10
Member No.: 18,659



Your contention fails utterly in the face of the existence of fifty years of previous cyberware designs floating around, much of it still installed in people. Someone wanting a non-wireless piece of ware isn't reinventing the wheel, they're updating last year's Jackrabbit design.

Cyberware can't have been leeching off the Matrix that whole time because the wireless Matrix didn't exist for most of it.
Go to the top of the page
 
+Quote Post
Epicedion
post Jul 10 2013, 05:40 PM
Post #596


Douche
****

Group: Banned
Posts: 1,584
Joined: 2-March 11
Member No.: 23,135



QUOTE (binarywraith @ Jul 10 2013, 12:27 PM) *
Your contention fails utterly in the face of the existence of fifty years of previous cyberware designs floating around, much of it still installed in people. Someone wanting a non-wireless piece of ware isn't reinventing the wheel, they're updating last year's Jackrabbit design.

Cyberware can't have been leeching off the Matrix that whole time because the wireless Matrix didn't exist for most of it.


And they never get maintenance, or upgrades, or new parts, or replacements. The fact that old might exist doesn't make it readily available or even acquirable. A 2020 Hyundai Elantra might exist, but everyone doesn't still have one.
Go to the top of the page
 
+Quote Post
binarywraith
post Jul 10 2013, 05:44 PM
Post #597


Shooting Target
****

Group: Dumpshocked
Posts: 1,973
Joined: 4-June 10
Member No.: 18,659



QUOTE (Epicedion @ Jul 10 2013, 11:40 AM) *
And they never get maintenance, or upgrades, or new parts, or replacements. The fact that old might exist doesn't make it readily available or even acquirable. A 2020 Hyundai Elantra might exist, but everyone doesn't still have one.


Desktop fabrication is already a thing as of SR4.
Go to the top of the page
 
+Quote Post
Wired_SR_AEGIS
post Jul 10 2013, 06:27 PM
Post #598


Moving Target
**

Group: Members
Posts: 332
Joined: 11-June 13
Member No.: 109,479



QUOTE (binarywraith @ Jul 10 2013, 05:27 PM) *
Your contention fails utterly in the face of the existence of fifty years of previous cyberware designs floating around, much of it still installed in people. Someone wanting a non-wireless piece of ware isn't reinventing the wheel, they're updating last year's Jackrabbit design.

Cyberware can't have been leeching off the Matrix that whole time because the wireless Matrix didn't exist for most of it.


Well. In all fairness, there are no historical Cyberware designs that provide matrix-aware bonuses while in an offline mode. They provide identical bonuses to Matrix-Aware gear that is not using its matrix connection.

So, someone wanting a non-wireless piece of ware that gives the bonuses of a matrix aware piece of ware isn't reinventing the wheel -- Not because they're updating an old design, but because they'd be inventing a fundamentally new capability that does not exist.

-Wired_SR_AEGIS
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jul 10 2013, 07:48 PM
Post #599


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Draco18s @ Jul 9 2013, 08:17 PM) *
Oh, I know what item...
*Draco18s strokes his calmly


You really shouldn't do that in public, you know...
Go to the top of the page
 
+Quote Post
Sendaz
post Jul 10 2013, 07:50 PM
Post #600


Runner
******

Group: Dumpshocked
Posts: 3,039
Joined: 23-March 05
From: The heart of Rywfol Emwolb Industries
Member No.: 7,216



QUOTE (Tymeaus Jalynsfein @ Jul 10 2013, 02:48 PM) *
You really shouldn't do that in public, you know...

You extend it your way, he apparently has his own way.

Better question would be does that constitute a complex action or an extended test? (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post

32 Pages V  « < 22 23 24 25 26 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th November 2025 - 12:15 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.