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> Hacking Cyberware, Wargarbbbbbbl RAAAAAAAAAAAAAAAGE
Sorry Pal, I Had To Hack Your Eyes
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Sendaz
post Jul 12 2013, 07:49 PM
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I imagine they didn't want to swamp new players with too much, so this will come up in the Magic splat book.
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Wired_SR_AEGIS
post Jul 12 2013, 08:33 PM
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QUOTE (Sendaz @ Jul 12 2013, 08:49 PM) *
I imagine they didn't want to swamp new players with too much, so this will come up in the Magic splat book.


Good insight. Also, I wonder if it will act on limits, rather than dice pool.

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KCKitsune
post Jul 12 2013, 08:46 PM
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QUOTE (Wired_SR_AEGIS @ Jul 12 2013, 12:44 PM) *
Looks like it.

Really, at any point matrix connectivity is interrupted you can expect to be looking at your awakened counterparts with envy.

-Wired_SR_AEGIS

So Awakened become even more powerful since they are much less likely to be sporting cyberware.
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DeathStrobe
post Jul 12 2013, 08:58 PM
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QUOTE (KCKitsune @ Jul 12 2013, 01:46 PM) *
So Awakened become even more powerful since they are much less likely to be sporting cyberware.

But if they're going to min/max their character they'll probably get some chrome, since there is some diminishing returns on submersion.
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Wired_SR_AEGIS
post Jul 12 2013, 09:01 PM
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QUOTE (KCKitsune @ Jul 12 2013, 09:46 PM) *
So Awakened become even more powerful since they are much less likely to be sporting cyberware.


That's my observation as well, yes.

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KCKitsune
post Jul 12 2013, 09:23 PM
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Show of hands: Does anyone have a major problem with cyber becoming less important

Hey, I was just looking through a friend's book and saw that there was NO WIRELESS BONUS for cybereyes and Ears. So the Awakened can get them, LEAVE THE WIRELESS OFF, and still get the bonuses without ANY drawbacks.
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Wired_SR_AEGIS
post Jul 12 2013, 09:25 PM
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QUOTE (KCKitsune @ Jul 12 2013, 10:23 PM) *
Show of hands: Does anyone have a major problem with cyber becoming less important


The word CYBER is a core component of the genre. I'm not sure how anyone could NOT have a problem with Cyberware becoming less important.

-Wired_SR_AEGIS
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KCKitsune
post Jul 12 2013, 09:39 PM
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QUOTE (Wired_SR_AEGIS @ Jul 12 2013, 05:25 PM) *
The word CYBER is a core component of the genre. I'm not sure how anyone could NOT have a problem with Cyberware becoming less important.

-Wired_SR_AEGIS

Yet with all the crap that was done to cyberware there is going to be a whole lot less of it. I mean why run cyberware at all? You were defending that "wireless bonus" crap and because it is so easy to replace all the cyber with bioware/gear, you're going to see a lot less cyberware. Bio is cheaper Essence wise, can't be hacked, is mostly undetectable to scanners, and heals if it is damaged.

Also with Catalyst getting rid of the half-of-the-lower-amount WRT cyber/bioware, then you are going to see a lot more bio-sammies than razorboys.
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Wired_SR_AEGIS
post Jul 12 2013, 09:44 PM
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QUOTE (KCKitsune @ Jul 12 2013, 10:39 PM) *
You were defending that "wireless bonus" crap.


Don't confuse my exercise in defending some futuristic system from half-baked assaults on how it must operate, with some implicit endorsement of reducing the importance of CYBER in CYBERPUNK. (IMG:style_emoticons/default/smile.gif)

I just saw a lot of silliness flying around about how a system must, or must not, operate. I weighed in because it's not something I'm unfamiliar with. Not because I think that killing the Samurai is a good move. (IMG:style_emoticons/default/smile.gif) That said, I do happen to like the 'Everything has a Price' deal that SR 5 is pursuing, even if I believe that some prices appear to be higher than others. (IMG:style_emoticons/default/smile.gif)

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KCKitsune
post Jul 12 2013, 09:49 PM
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QUOTE (Wired_SR_AEGIS @ Jul 12 2013, 05:44 PM) *
Don't confuse my exercise in defending some futuristic system from half-baked assaults on how it must operate, with some implicit endorsement of reducing the importance of CYBER in CYBERPUNK. (IMG:style_emoticons/default/smile.gif)

I just saw a lot of silliness flying around about how a system must, or must not, operate. I weighed in because it's not something I'm unfamiliar with. Not because I think that killing the Samurai is a good move. (IMG:style_emoticons/default/smile.gif) That said, I do happen to like the 'Everything has a Price' deal that SR 5 is pursuing, even if I believe that some prices appear to be higher than others. (IMG:style_emoticons/default/smile.gif)

-Wired_SR_AEGIS

Except with your "everything has a price" defense kinda falls flat when you look magic. Sure it is going to take a higher level of magic to do the same damage it use to do in 4th edition, but magic is one thing you can get more of. Without having to run the upgrade 'ware rat race, mages are becoming more important. Let's also add in Mystic Adepts, they make the Sammie... Obsolete.
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DeathStrobe
post Jul 12 2013, 09:51 PM
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QUOTE (KCKitsune @ Jul 12 2013, 02:39 PM) *
Yet with all the crap that was done to cyberware there is going to be a whole lot less of it. I mean why run cyberware at all? You were defending that "wireless bonus" crap and because it is so easy to replace all the cyber with bioware/gear, you're going to see a lot less cyberware. Bio is cheaper Essence wise, can't be hacked, is mostly undetectable to scanners, and heals if it is damaged.

Also with Catalyst getting rid of the half-of-the-lower-amount WRT cyber/bioware, then you are going to see a lot more bio-sammies than razorboys.

I haven't run the numbers yet, but I'm pretty sure that a cyber sam will beat out a bio sam any day of the weak in a one on one fight.

And if we bring a team into the mix, with both sams having a decker for support, I'm pretty sure that the decker that is attacking the cyber sam will lose to the cyber sam's decker, since one will have to be distracted by trying to brick gear while the other is busy trying to just kill the other decker.
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Wired_SR_AEGIS
post Jul 12 2013, 09:52 PM
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QUOTE (KCKitsune @ Jul 12 2013, 09:49 PM) *
Except with your "everything has a price" defense kinda falls flat when you look magic. Sure it is going to take a higher level of magic to do the same damage it use to do in 4th edition, but magic is one thing you can get more of. Without having to run the upgrade 'ware rat race, mages are becoming more important. Let's also add in Mystic Adepts, they make the Sammie... Obsolete.


Dude, you're preaching to the choir.

Like... I've been whistling that tune for decades, brother.

-Wired_SR_AEGIS
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Slide
post Jul 12 2013, 09:58 PM
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Cyber sam can get a higher bonus on reaction than a bio sam. End of story.
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KCKitsune
post Jul 12 2013, 10:03 PM
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QUOTE (DeathStrobe @ Jul 12 2013, 05:51 PM) *
I haven't run the numbers yet, but I'm pretty sure that a cyber sam will beat out a bio sam any day of the weak in a one on one fight.

And if we bring a team into the mix, with both sams having a decker for support, I'm pretty sure that the decker that is attacking the cyber sam will lose to the cyber sam's decker, since one will have to be distracted by trying to brick gear while the other is busy trying to just kill the other decker.


Excuse me, but WTF? With an agent going after the cyber sammie's 'ware and the decker going after the decker he's going to have some problems. Also the Bio-sammie can squeeze in more upgrades than the cyber sammie. Let's look at reflex augmentation.

Wired 3 has an Essence cost of 5 (4 if you go with Alphaware) while Synaptic Booster has an Essence cost of 1.5.

The Wired 3 costs 217,000 (IMG:style_emoticons/default/nuyen.gif) for the base version, 260,400 (IMG:style_emoticons/default/nuyen.gif) for alphaware. The Synaptic Booster costs 285,000. So for 25,000 (IMG:style_emoticons/default/nuyen.gif) you get 2.5 more Essence.
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Slide
post Jul 12 2013, 11:29 PM
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QUOTE (KCKitsune @ Jul 12 2013, 10:49 PM) *
Except with your "everything has a price" defense kinda falls flat when you look magic. Sure it is going to take a higher level of magic to do the same damage it use to do in 4th edition, but magic is one thing you can get more of. Without having to run the upgrade 'ware rat race, mages are becoming more important. Let's also add in Mystic Adepts, they make the Sammie... Obsolete.


I'm inclined to agree that in the end magic will beat out cyber, however with out the constant karma drain of magic, I've always been able to up stats and skills much faster than any of the magic characters. Specialization is a strength, but so is diversity and flexibility. Besides, it all comes down to who has the higher edge pool anyways (IMG:style_emoticons/default/biggrin.gif)
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binarywraith
post Jul 13 2013, 03:23 AM
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QUOTE (KCKitsune @ Jul 12 2013, 04:39 PM) *
Yet with all the crap that was done to cyberware there is going to be a whole lot less of it. I mean why run cyberware at all? You were defending that "wireless bonus" crap and because it is so easy to replace all the cyber with bioware/gear, you're going to see a lot less cyberware. Bio is cheaper Essence wise, can't be hacked, is mostly undetectable to scanners, and heals if it is damaged.

Also with Catalyst getting rid of the half-of-the-lower-amount WRT cyber/bioware, then you are going to see a lot more bio-sammies than razorboys.


Literally the only reasons I'm currently finding to run cyber are :

Stacking Wired Reflexes and Reaction Enancers

Cyberlimb armor.


That's it.

QUOTE (DeathStrobe @ Jul 12 2013, 04:51 PM) *
I haven't run the numbers yet, but I'm pretty sure that a cyber sam will beat out a bio sam any day of the weak in a one on one fight.


You are seriously, seriously wrong here. The bio-sam is going to be down, at most, 2 points of reaction out of chargen, and possibly some armor if the sam had enough essence left to get cyberlimbs with armor.

That's it. Everything else cyberware does right now can be duplicated by bioware or gear, and bioware's lower essence cost means you can pack more of it in.



That said, the mystic adept will school either of them until the nerfbat gets to him.
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Shadow Knight
post Jul 13 2013, 05:11 AM
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QUOTE (nezumi @ Jul 12 2013, 10:38 AM) *
Wireless brought up a concept which I hadn't considered; that the cloud supports an ongoing model, and the wireless model is just to provide real-time 'nudges'; additional data to keep the model current, and in exchange, the model provides updated direction. In the case of wireless reflexes, the model might be a physiological 'body simulator'. You feed it current updated medical data and in return it optimizes the system and feeds those optimizations back to you. This is the sort of computational complexity where the cloud proves its worth.

The downside of course is that now you're paying for hosting, plus you're uploading you're physiological data to the cloud. So makes perfect sense for corporate security, but not at all for a runner. It also doesn't make a lot of sense for simple functions like said baton.

If we accept this premise, then logically the action 'cost' of cyberware in previous editions is suffering from time inflation. What was a Simple Action in SR3 is now a Complex Action in SR5. The issue here is twofold;
1) There's nothing in the rules to indicate this is the case (I ASSUME! Like I said, I haven't read the rule-books. But I feel okay going out on this limb.)
2) The inflation shouldn't be limited to cyberware. If cyberware is 20% faster, then either magical spells, physical adepts, and normal people are also going faster for some reason, or, well, it's all just one giant retcon and cyber was never comparable in speed to magic in the first place.

The cloud model also brings up a lot more potential plot hooks. After all, this data is there, on a server somewhere. Renraku's rockin' cyberzombie is fully modeled, and a hacker can access that server, download the information to determine vulnerabilities, implant logic bombs, even remote control the zombie.


The problem with that is the time to transmit the data and get it back will have you lagging behind the events you are trying to react to. The point is to be going faster not slower. and there is absolutely no way for the data to be radioed away and back and processed. Those are precious nano seconds wasted. where you could be reacting. It does not matter how fast the processing is. The round trip adds too much lag.
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DeathStrobe
post Jul 13 2013, 06:26 AM
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QUOTE (Shadow Knight @ Jul 12 2013, 10:11 PM) *
The problem with that is the time to transmit the data and get it back will have you lagging behind the events you are trying to react to. The point is to be going faster not slower. and there is absolutely no way for the data to be radioed away and back and processed. Those are precious nano seconds wasted. where you could be reacting. It does not matter how fast the processing is. The round trip adds too much lag.

This is the future, there is no lag. Unless you are trying to hack the moon, then there are rules for lag then. But sending data around the world? No lag. Impossible? Literally, yes, but in Shadowrun tech has moved beyond our understanding so it does all kinds of weird things we don't understand, like the Resonance Realms.
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Shadow Knight
post Jul 13 2013, 06:51 AM
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QUOTE (DeathStrobe @ Jul 12 2013, 10:26 PM) *
This is the future, there is no lag. Unless you are trying to hack the moon, then there are rules for lag then. But sending data around the world? No lag. Impossible? Literally, yes, but in Shadowrun tech has moved beyond our understanding so it does all kinds of weird things we don't understand, like the Resonance Realms.


So they have broken the speed of light limitations? I don't think so.
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RHat
post Jul 13 2013, 06:53 AM
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QUOTE (Shadow Knight @ Jul 13 2013, 12:51 AM) *
So they have broken the speed of light limitations? I don't think so.


Lag is not of sufficient scale as to be rules relevant unless dealing with extreme situations. This has been the case since the very start of SR4, where there very fastest possible characters were those in hot-sim VR with the right upgrades.
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Stahlseele
post Jul 13 2013, 11:23 AM
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So, it's faster to go from a to b to c instead of going from a to c in a straight line then?
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KarmaInferno
post Jul 13 2013, 02:03 PM
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QUOTE (DeathStrobe @ Jul 13 2013, 01:26 AM) *
This is the future, there is no lag. Unless you are trying to hack the moon, then there are rules for lag then. But sending data around the world? No lag. Impossible? Literally, yes, but in Shadowrun tech has moved beyond our understanding so it does all kinds of weird things we don't understand, like the Resonance Realms.

"Because Magic!"


-k
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Wired_SR_AEGIS
post Jul 13 2013, 05:52 PM
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QUOTE (Shadow Knight @ Jul 13 2013, 05:11 AM) *
The problem with that is the time to transmit the data and get it back will have you lagging behind the events you are trying to react to. The point is to be going faster not slower. and there is absolutely no way for the data to be radioed away and back and processed. Those are precious nano seconds wasted. where you could be reacting. It does not matter how fast the processing is. The round trip adds too much lag.


Well...

...Precious Nano seconds can be wasted in a lot of places. It really depends on where you want to waste them. In some cases, you'll be wasting precious nanoseconds by not sending a call for a distributed resource.

-Wired_SR_AEGIS
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Draco18s
post Jul 13 2013, 05:55 PM
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QUOTE (Wired_SR_AEGIS @ Jul 13 2013, 12:52 PM) *
Well...In some cases, you'll be wasting precious nanoseconds by not sending a call for a distributed resource.


In SOME cases, yes. But in ALL?

Afterall, that's what you've been arguing isn't it?
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Wired_SR_AEGIS
post Jul 13 2013, 06:10 PM
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QUOTE (Draco18s @ Jul 13 2013, 05:55 PM) *
In SOME cases, yes. But in ALL?

Afterall, that's what you've been arguing isn't it?


Nope, the opposite actually. A system with undetermined requirements, design, and implementation is impossible to define. We can determine how it may behave in one way, or another, but there is no requirement that it must operate that given way.

That determination is really made by whoever built it in the sixth world.

(Consequently, this is why I have put 'may' and 'must' in italics so many times over the last 30 pages of this thread.)

-Wired_SR_AEGIS
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