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Jul 3 2013, 02:04 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
Hey, I wanted to make a Technomancer 750 karma build, 1 submersion / initiation allowed. I would like some advice, complex forms mostly, what do I need to get at start? what rating? whats the "b est" first echo. any other ways to boost my DPs in the skills dept.? just general help and info would be nice.
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Jul 3 2013, 02:52 AM
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
There are a few threads about this, lemme try to dig them up:
Techno help 1 ...well ok seems I only have one to offer (IMG:style_emoticons/default/smile.gif) As for my advice, the only thing I can say is that Registering/Compiling sprites can be hella broken. For mages, Binding a spirit costs a lot of money. For technos, Registering a sprite is free. So your techno should have the max number of sprites registered, and they should all have infinity services available since you can keep rebinding and rebinding the sprites. The only thing it costs is time. |
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Jul 3 2013, 03:02 AM
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Yeah, incredibly broken. Had a TM thread an Exploit form to bolster it, then called on a rating 6 sprite to add to it further. I know part of this next bit is luck, but with a DP of 19 for Hacking On The Fly he scored 9 hits followed by 7 hits to get an admin account in a DR 9 server node.
Otherwise there's the Widget Crafting or Biowire echos. Widget Crafting can take a lot of hours for a smaller and short term gain (they only last for a fixed 8 hours), but there are some widgets that bolster skills directly; the Debugger widget adds its rating to all Software tests, which does include threading, and Cheat adds to all Hacking tests. Biowire is for meat space, letting you take a copy of a skillsoft and thread a complex form for yourself to use. |
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Jul 3 2013, 04:09 AM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
OK, so now I just want to ask, what is the "better" stream sprite wise, and what would a good paragon be, I was thinking 01 or black hat.
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Jul 3 2013, 04:23 AM
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#5
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Another good echo is Multiprocessing. Observe in Detail is a free action plus it grants an extra free action. If you build a dronomancer, combine this and the advantage (more than metahuman?) that lets you jump in and out of drones as a free action.
I personally also like the idea of the Skinlink echo. Maybe not as useful as other echoes, but in my mind it's just cool for the techno to be able to touch anything and hack it (IMG:style_emoticons/default/smile.gif) |
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Jul 3 2013, 04:34 AM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
ugh... after debats we are now starting with 600 karma or 320 BP, no submersions... HALP!. lol here is what I have so far.
[ Spoiler ] still has 15 bp left. lemme know your thoughts, 5 bp are going to a paragon, either black hat or 01.
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Jul 3 2013, 04:44 AM
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Dumpstatting not one, not two, but three stats? That's a bold move (IMG:style_emoticons/default/smile.gif)
I think if you read that thread I linked above, some of your questions would be answered. |
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Jul 3 2013, 04:49 AM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
I did, it help a lot. lol. and yes, the GM is ok with that I asked. (IMG:style_emoticons/default/biggrin.gif) . just want any tips for helping out with a 320bp build :/
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Jul 3 2013, 09:35 AM
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 |
Dumpstatting not one, not two, but three stats? That's a bold move (IMG:style_emoticons/default/smile.gif) I think if you read that thread I linked above, some of your questions would be answered. At 600 karma/320BP, he's up against the wall. I'd drop Resonance from 6 to 4 and bolster those stats, but that's just me. At minimum, I say buy another point of Agility; with Agi 1 you can't default on any combat skill, or a lot of physical skills, or most of the stealth skills. 320BP hurts. Out of curiosity, what was the debate? |
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Jul 3 2013, 02:03 PM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
people wanting to try a ganger style, or, I mean, wanting to start at ganger levels, like completley new, I think I an going to drop res to 5, though that hurts so many ares >.< for that extra~30bp.
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Jul 3 2013, 02:33 PM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
after some more number crunching and ideas here is what I have with the 600 karma.
[ Spoiler ]
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Jul 3 2013, 05:02 PM
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#12
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 |
people wanting to try a ganger style, or, I mean, wanting to start at ganger levels, like completley new, I think I an going to drop res to 5, though that hurts so many ares >.< for that extra~30bp. You may want to raise the point with your GM that 320BP doesn't give you gangers as much as it gives you scrubs. IMO, the main difference between a runner and a ganger is gear: the runner has all the wiz toys, while the ganger has to make do with stuff he's scrounged or that "fell off the back of a truck." |
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Jul 3 2013, 05:19 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
he capped nuyen at 50k lol. :3
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Jul 3 2013, 06:02 PM
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#14
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 |
*fascinating eyebrow* Well, if your GM's goal is to have characters that are competent (not awesome, but competent) at one thing and sucky-to-marginally-capable at everything else, I think your character shows that he's on the right track. Try to not die.
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Jul 3 2013, 06:48 PM
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#15
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Yeah, incredibly broken. Had a TM thread an Exploit form to bolster it, then called on a rating 6 sprite to add to it further. I know part of this next bit is luck, but with a DP of 19 for Hacking On The Fly he scored 9 hits followed by 7 hits to get an admin account in a DR 9 server node. This doesn't actaully work. If you thread a form, its rating is limited to twice resonance. That limit still applies if you increase the CF rating in other ways, such as sprite assistance. That being said, my group has houseruled it down a bit anyway |
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Jul 3 2013, 07:08 PM
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#16
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
I'm curious to where it is stated. Threading is quite clear about the limit as applied to threading a complex form to improve it, but Assist Operation calls it a boost and doesn't mention any limitation on how high a complex form's rating can go from it. Now if the sprite's boost was done first, then threading, I can see the Resonance x2 limit, but to me it's like First Aid & Healing. It's a matter of order of application.
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Jul 4 2013, 01:25 AM
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#17
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
If you're threading, you still have to follow all the rules for threading.
Nothing in Assist Operation negates the limit imposed by threading. Assist operation raises the rating - if it provided a dice pool bonus instead, this wouldn't be an issue - and makes it bump against the ceiling. Or gets cut off by the ceiling. Either way, order of operations doesn't matter since there's no way to undo the 2x resonance limit. |
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Jul 4 2013, 01:37 AM
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#18
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
And what if a TM doesn't thread a maximized complex form and the rating of a sprite for an Assist Operation is greater than the TM's Resonance attribute? Would you say that the threading limit still applies when the complex form isn't even threaded?
Honestly I'd say that if there was a single line in Assist Operation to specify one way or another that it too is limited to improving a complex form's rating to Resonance x2 or not, there'd be nothing further to discuss about. |
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Jul 4 2013, 01:49 AM
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#19
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
If its pure Assist Operation, then I have no problem with it. Rating 6+ sprites are still pretty taxing to register.
However, again, we play under house rules where Resonance has an Augmented Max that servers as a cap for all CF's. so 9 would be the limit no matter how it was being increased. CF's are WAAAY cheaper though. |
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Jul 4 2013, 01:52 AM
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#20
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Hey, no worries. I'm still gonna do my own thing with sprites and threading in my own games and such. I'm already sure we're not the only ones doing things these ways anyway. (IMG:style_emoticons/default/smile.gif)
For Raiden, I'd suggest checking with your GM on his/her decision on this matter. It'll likely have an influence on what you do in the game. |
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Jul 4 2013, 10:23 AM
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#21
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
I'm still gonna do my own thing with sprites and threading in my own games and such. What have you fixed/altered, by the way? My major surprise was learning the various sprite types often lack skills they need to use their software - particularly when it comes to decryption, that base action was changed in the transition to anniversary. |
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Jul 4 2013, 05:00 PM
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#22
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Honestly, nothing of note with sprites; didn't really get deep into TMs until after SR4a was printed. Was really referring to our discussion on Threading/Assist Operation. If I had noticed any skill discrepancies to the CFs, then I would've just said that the sprite had the necessary skill to use the CF as intended anyway.
But if it ever came down to it, I have mulled the thought of having sprites be able to perform an Assist Operation only for complex forms that they too possess. For the above TM I mentioned (technically a story character), it was a crack sprite that did the Assist Operation. |
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Jul 5 2013, 05:03 AM
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#23
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
In my experience, the best first echo a TM can get is the skinlink echo.
Suddenly, literally nothing is safe from hacking as long as you can touch it. Not even ancient Soviet ICBM hardware or whatever. |
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Jul 5 2013, 05:34 AM
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#24
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
In my experience, the best first echo a TM can get is the skinlink echo. Suddenly, literally nothing is safe from hacking as long as you can touch it. Not even ancient Soviet ICBM hardware or whatever. It is also part of the Resonance Trodes/Mesh Reality/Acceleration combo, which takes quite a few echoes but can be wonderfully powerful. |
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Jul 5 2013, 05:44 AM
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#25
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
resonance trodes?
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