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> OOC:SR5 Introduction/Milk Run, Out of Character Talk
Slacker
post Jul 22 2013, 02:40 AM
Post #101


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QUOTE (Bastard @ Jul 21 2013, 08:47 PM) *
Looks like know where my Karma is going to be spent.

If you want to shift something around real quick to get some tasks in perception you can.
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Bastard
post Jul 22 2013, 01:21 PM
Post #102


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QUOTE (Slacker @ Jul 21 2013, 07:40 PM) *
If you want to shift something around real quick to get some tasks in perception you can.


meh.

I will just buy it with Karma. I probably made more mistakes, so I will just deal with them, and learn for next time.
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Slacker
post Jul 22 2013, 01:33 PM
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Swims-With-Sharks is moving around a bit too much compared to the rest of the team. You'll actually only just be making it to the cash register when my next IC post happens.
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phlapjack77
post Jul 22 2013, 02:00 PM
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QUOTE (Slacker @ Jul 22 2013, 09:33 PM) *
Swims-With-Sharks is moving around a bit too much compared to the rest of the team. You'll actually only just be making it to the cash register when my next IC post happens.
Ok sorry about that - I'll modify my IC to put him back at the cash register

QUOTE (Bastard @ Jul 22 2013, 09:50 PM) *
"This better not be another cat video," he sighed as he opened the video file.
(IMG:style_emoticons/default/rotfl.gif)
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Slacker
post Jul 22 2013, 02:12 PM
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QUOTE (phlapjack77 @ Jul 22 2013, 08:00 AM) *
Ok sorry about that - I'll modify my IC to put him back at the cash register

(IMG:style_emoticons/default/rotfl.gif)

No worries. I was just stalling to make sure we didn't have any good samaritans that wanted to try to step up for the opening fight scene.
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Slacker
post Jul 22 2013, 02:20 PM
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StufferShack Map has been updated.

Time for everybody to roll initiative. Also, anybody that has knowledge of Seattle Gangs you can roll it to see if you recognize the tattoos.
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Thanee
post Jul 22 2013, 02:29 PM
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Hmm... I'm wondering, if Angel can even do anything useful right now. (IMG:style_emoticons/default/smile.gif)

Initiative 12

Bye
Thanee
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Bastard
post Jul 22 2013, 02:31 PM
Post #108


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Sledge Initiative: 15
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phlapjack77
post Jul 22 2013, 02:32 PM
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Swims-With-Sharks: Initiative 13
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Slacker
post Jul 22 2013, 02:36 PM
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QUOTE (Thanee @ Jul 22 2013, 08:29 AM) *
Hmm... I'm wondering, if Angel can even do anything useful right now. (IMG:style_emoticons/default/smile.gif)

Initiative 12

Bye
Thanee

Well, there might be a hidden node for a panic button if you want to try finding it and calling in Knight Errant to deal with this. Or if you are thinking your team does want KE showing up and/or video of whatever they might do in the next few seconds showing up on the morning news, you could try hacking the StufferShack's host.

Don't worry too much, there's more than just this one goblinized figure in this scene. (IMG:style_emoticons/default/smile.gif)
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Bastard
post Jul 22 2013, 02:46 PM
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Wow... I am fast! I really hope someone beats me in Init, since I am going to cower behind cover.
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Slacker
post Jul 22 2013, 02:52 PM
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QUOTE (Bastard @ Jul 22 2013, 08:46 AM) *
Wow... I am fast! I really hope someone beats me in Init, since I am going to cower behind cover.

Oh...no worries there. Mako definitely beat your initiative. (IMG:style_emoticons/default/smile.gif)
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Thanee
post Jul 22 2013, 03:02 PM
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QUOTE (Slacker @ Jul 22 2013, 04:36 PM) *
Well, there might be a hidden node for a panic button if you want to try finding it and calling in Knight Errant to deal with this. Or if you are thinking your team does want KE showing up and/or video of whatever they might do in the next few seconds showing up on the morning news, you could try hacking the StufferShack's host.

Don't worry too much, there's more than just this one goblinized figure in this scene. (IMG:style_emoticons/default/smile.gif)


Naturally... (IMG:style_emoticons/default/biggrin.gif)

I will have to familiarize myself a bit with what Technomancers can do during a combat... after all, that is one of the changes in SR5, that the Matrix-folk can actively do something during combat (or are supposed to (IMG:style_emoticons/default/smile.gif) ).

Bye
Thanee
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Redjack
post Jul 22 2013, 03:12 PM
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Takako: Initiative = 22
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Slacker
post Jul 22 2013, 03:16 PM
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QUOTE (Thanee @ Jul 22 2013, 09:02 AM) *
Naturally... (IMG:style_emoticons/default/biggrin.gif)

I will have to familiarize myself a bit with what Technomancers can do during a combat... after all, that is one of the changes in SR5, that the Matrix-folk can actively do something during combat (or are supposed to (IMG:style_emoticons/default/smile.gif) ).

Bye
Thanee

Indeed. Though there isn't much you can do against and unarmed, uncybered, killing machine that doesn't even have a scrap of electronics on him..... at least not that you've noticed.
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Thanee
post Jul 22 2013, 03:31 PM
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Oh, I have no intentions to do anything against the poor troll. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Redjack
post Jul 22 2013, 03:34 PM
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At this moment in time, there is a fight to which Takako no longer has a stake- at least not that he is aware of.
The gangers started the fight, the bum is successfully defending himself. If there is a more to endanger others or the bum is determined to be a toxic, then Takako's motivations change.

I'm playing him as still being a little stubborn and a little resistant to Eagle's call when he's not actively involved. For him, I see the Code of Honor as akin to a Warrior's Code; hoping to feel that out a little better as I get to know the character. He's a kid of the Barrens, but also his grandfather's grandson and called by Eagle... if that all makes any sense.

Obviously, GM nudges as he sees fit are appreciated.
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DireRadiant
post Jul 22 2013, 04:02 PM
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Flowers Initiative 5 + 5 + 1d6 (10 + 1d6=13)

Flowers is going to do what the team decides, even if it's personally painful, but of course, the question is, what does the team want?
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Slacker
post Jul 22 2013, 04:08 PM
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QUOTE (Redjack @ Jul 22 2013, 09:34 AM) *
At this moment in time, there is a fight to which Takako no longer has a stake- at least not that he is aware of.
The gangers started the fight, the bum is successfully defending himself. If there is a more to endanger others or the bum is determined to be a toxic, then Takako's motivations change.

I'm playing him as still being a little stubborn and a little resistant to Eagle's call when he's not actively involved. For him, I see the Code of Honor as akin to a Warrior's Code; hoping to feel that out a little better as I get to know the character. He's a kid of the Barrens, but also his grandfather's grandson and called by Eagle... if that all makes any sense.

Obviously, GM nudges as he sees fit are appreciated.

It's a shame you don't have astral perception. But yeah, You are being perfectly in character. So no worries. Currently it looks like Mako will be going first on initiative.
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Slacker
post Jul 22 2013, 04:19 PM
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QUOTE (DireRadiant @ Jul 22 2013, 10:02 AM) *
Flowers Initiative 5 + 5 + 1d6 (10 + 1d6=13)

Flowers is going to do what the team decides, even if it's personally painful, but of course, the question is, what does the team want?

Ok, that's the last init we were waiting for.

Init order:
Mako
Off camera NPC
Takako
NPC-Doctor
Sledge
Swims-With-Sharks
Flowers
Angel
Off camera NPC
NPC-Amy
NPC-Fontine(mother)
NPC-Dax (drunkard)
Off camera NPC
NPC-Bob(supervisor)
NPC-Whiskers(punk)
NPC-Jerry(dad)
NPC-Shelly(clerk)
NPC-Shi-Thead (kid)

(most of the NPCs won't be doing much, but I've left them on here for reference)

IC post coming up for Mako. He will be screaming in primal rage as his body seems to bulk up even more in both weight and muscle (Takako may be familiar with the signs of an adepts Attribute Boost). I will also say, that whatever this guy is, he doesn't look like any troll you've ever seen. For a moment he appeared like a typical troll, but he kept goblinizing beyond that as his flesh actually tears in places and spines pierce out from his back.

He then reaches over and lifts up the entire row of shelves that made up Aisle 2. Canisters of oil and various other automotive liquids and gear are falling all around him. More than a few of which have broken open and are making the floor slick.
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Slacker
post Jul 22 2013, 04:38 PM
Post #121


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Just noticed that none of you have Seattle Gang knowledge. Those of you with Area/Street knowledge of Seattle can roll it with a -2 modifier to see if you recognize anything about Mako or his tattoos. If you have knowledge organized crime, you can make the roll with a -1.
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Thanee
post Jul 22 2013, 04:49 PM
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Local Area Knowledge (Seattle) -2 -> 3 hits (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Slacker
post Jul 22 2013, 04:56 PM
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QUOTE (Thanee @ Jul 22 2013, 10:49 AM) *
Local Area Knowledge (Seattle) -2 -> 3 hits (IMG:style_emoticons/default/smile.gif)

Bye
Thanee

With it still fresh on your mind, you seem to recognize one of the tattoos on the trolls shoulder (right before it is ripped by muscles bulking beyond normal limits). You'd swear it was the symbol of the Rusted Stilettos that you just tangled with on the last mission. Though You know you'd remember something like this guy. He was not in the group that attacked you guys mid transport.
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Redjack
post Jul 22 2013, 05:36 PM
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Takako: Seattle Street Knowledge(4) + Intuition(4) + Skill Substitution(-2) [5,1,1,3,5,3] = 2 hits
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Redjack
post Jul 22 2013, 05:53 PM
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I would like Takako to make an unarmed attack, running at the troll stepping off the shelves to keep out of the oil. He wants to end up on the other side of the troll with a long term plan of baiting the troll out of the store. He has both unarmed and gymnastics with a specialization in Parkour (aka free running).

Unarmed(6) + Martial Arts Specialization(2) + Agility(7) + Charging Attack(2) = [4,3,4,5,1,5,2,6,2,6,1,1,1,1,3,1,4] = 4 hits; Physical Limit = 8
Gymnastics(4) + Parkour Specialization(2) + Agility(7) = [1,5,3,4,6,2,1,4,5,4,3,2,3] = 3 hits; Physical Limit = 8
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