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> OOC:SR5 Introduction/Milk Run, Out of Character Talk
Slacker
post Jul 22 2013, 05:55 PM
Post #126


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QUOTE (Redjack @ Jul 22 2013, 11:36 AM) *
Takako: Seattle Street Knowledge(4) + Intuition(4) + Skill Substitution(-2) [5,1,1,3,5,3] = 2 hits

You too notice tattoos that make you think this guy is/was part of the Rusted Stilettos. It seems like a little too much of a coincidence after you had just "randomly" encountered the while transferring something to a research lab.
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Slacker
post Jul 22 2013, 06:12 PM
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QUOTE (Redjack @ Jul 22 2013, 11:53 AM) *
I would like Takako to make an unarmed attack, running at the troll stepping off the shelves to keep out of the oil. He wants to end up on the other side of the troll with a long term plan of baiting the troll out of the store. He has both unarmed and gymnastics with a specialization in Parkour (aka free running).

Unarmed(6) + Martial Arts Specialization(2) + Agility(7) + Charging Attack(2) = [4,3,4,5,1,5,2,6,2,6,1,1,1,1,3,1,4] = 4 hits; Physical Limit = 8
Gymnastics(4) + Parkour Specialization(2) + Agility(7) = [1,5,3,4,6,2,1,4,5,4,3,2,3] = 3 hits; Physical Limit = 8

Are you trying to do physical damage or stun? And your base damage is 9, right (STR 5 + 4 ranks of Critical Strike)?
I'm not giving the troll his reach advantage because he is holding a whole shelving unit over his head. He manages to get 2 hits on his Reaction + Intuition.
Wow does invisible castle not like him, he spent a point of edge to reroll failed dice and only got 1 hit out out of 13 on the reroll to add to his original 4 hits. So he takes 6 boxes of damage, though he hardly seems to notice it.
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Redjack
post Jul 22 2013, 06:19 PM
Post #128


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QUOTE (Slacker @ Jul 22 2013, 12:12 PM) *
Are you trying to do physical damage or stun?
Stun. Eagle and Warrior Code don't like physical damage except as a last resort.
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Slacker
post Jul 22 2013, 06:20 PM
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QUOTE (Redjack @ Jul 22 2013, 12:19 PM) *
Stun. Eagle and Warrior Code don't like physical damage except as a last resort.

Cool. Just wanted to make sure since I know you have killing hands.
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Slacker
post Jul 22 2013, 06:44 PM
Post #130


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Looks like everybody else on the team can post up their actions now. (IMG:style_emoticons/default/smile.gif)
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Thanee
post Jul 22 2013, 07:01 PM
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Already did. Not doing much else for now. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Slacker
post Jul 22 2013, 07:06 PM
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QUOTE (Thanee @ Jul 22 2013, 01:01 PM) *
Already did. Not doing much else for now. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee

Where are you heading as you scurry away? If you walk, you can make it to the end of the aisle this pass and be in front of the register near Swims-With-Sharks. If you run, you can move double that.
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Thanee
post Jul 22 2013, 08:18 PM
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To the left end of the aisle for now and around the corner (towards the top of the map); i.e. where she was headed before the initiative began already.

Bye
Thanee

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Bastard
post Jul 22 2013, 10:29 PM
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Sledge is going to use the confusion in the store to stealthily move to the back of the store, what I assume is the "Employees Only" area. I want to cover the back door, since I will see it once going in, then stop at the corner across from it. Sledge will probably move to the front counter if no one comes in that door, since that should give him some sort of surprise if someone else comes in, and partial cover.

Criminal Organizations to check the tattoos (3 Criminal Organizations + 3 Intuition - 1 Skill Substitution): 1 Hit (3,6,4,2,1)

Perception to check if the coast is clear, to stealthily move to the back (3 Intuition): 2 Hits (5,4,5)

Stealth/Sneak to move through the store (6 Sneak + 6 Agility): 2 Hits (4,2,6,1,4,6,3,4,4,2,4,4)

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Thanee
post Jul 22 2013, 11:14 PM
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Untrained Perception is Intuition -1. (IMG:style_emoticons/default/wink.gif)

That skill really is quite useful, even at a fairly low level. And there are plenty cyber/equipment options to improve it.

Bye
Thanee
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Bastard
post Jul 23 2013, 12:14 AM
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QUOTE (Thanee @ Jul 22 2013, 04:14 PM) *
Untrained Perception is Intuition -1. (IMG:style_emoticons/default/wink.gif)

That skill really is quite useful, even at a fairly low level. And there are plenty cyber/equipment options to improve it.

Bye
Thanee


Yeah... I didn't realize it was a skill. Buying it with karma later.
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phlapjack77
post Jul 23 2013, 04:54 AM
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Sorry, I left my rulebook at home, so I'm not sure of the rolls to make for the Improved Invisibility spell. If you want to make them for me Slacker, that's cool, otherwise I'll post the rolls when I get home.

Complex Action: cast Imp. Invis.
Free Action: teamnet message
Movement: slowly backing away from the ruckus
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Thanee
post Jul 23 2013, 06:11 AM
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QUOTE (Bastard @ Jul 23 2013, 02:14 AM) *
Yeah... I didn't realize it was a skill. Buying it with karma later.


I know. (IMG:style_emoticons/default/smile.gif)

Just mentioned it, because you rolled your full Intuition.

Bye
Thanee
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phlapjack77
post Jul 23 2013, 03:45 PM
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Ok, here goes:
F5 Imp Invis: 2 hits hrrrmmmm
Drain (F5-1): 4 hits -> no drain

No so effective this time around...
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DireRadiant
post Jul 23 2013, 08:50 PM
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Charisma 9 + Pheremones 2 + Leadership 3, Flowers attempting to Command family (14d6.hits(5)=5) Adjust as needed for situation mods.

That will be one action to convince them to listen, the next (Free?) to actually tell them what to do. Which is to take cover in that back room. So this will eat all my IP.
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Slacker
post Jul 24 2013, 01:43 PM
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QUOTE (Bastard @ Jul 22 2013, 05:29 PM) *
Sledge is going to use the confusion in the store to stealthily move to the back of the store, what I assume is the "Employees Only" area. I want to cover the back door, since I will see it once going in, then stop at the corner across from it. Sledge will probably move to the front counter if no one comes in that door, since that should give him some sort of surprise if someone else comes in, and partial cover.

Criminal Organizations to check the tattoos (3 Criminal Organizations + 3 Intuition - 1 Skill Substitution): 1 Hit (3,6,4,2,1)

Perception to check if the coast is clear, to stealthily move to the back (3 Intuition): 2 Hits (5,4,5)

Stealth/Sneak to move through the store (6 Sneak + 6 Agility): 2 Hits (4,2,6,1,4,6,3,4,4,2,4,4)

With only 1 hit on Criminal Organizations knowledge you can't identify the tattoos though they definitely look gang related.

I'm assuming you are going at walking speed rather than running since you are trying to be stealthy. If that is true, you've only made across the gap between Aisle 17 and 18 on the first pass. If you run, you can make it to the end of aisle 17 this pass, but being stealthy is harder (though looking at your rolls I guess it doesn't much matter; you'd still have the 2 hits).

As you passed the gap between aisles you notice that the father and mother with the child are both reaching for concealed weapons of some sort.
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Slacker
post Jul 24 2013, 01:44 PM
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QUOTE (phlapjack77 @ Jul 23 2013, 10:45 AM) *
Ok, here goes:
F5 Imp Invis: 2 hits hrrrmmmm
Drain (F5-1): 4 hits -> no drain

No so effective this time around...

Something is better than nothing. (IMG:style_emoticons/default/smile.gif)
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Slacker
post Jul 24 2013, 01:49 PM
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QUOTE (DireRadiant @ Jul 23 2013, 03:50 PM) *
Charisma 9 + Pheremones 2 + Leadership 3, Flowers attempting to Command family (14d6.hits(5)=5) Adjust as needed for situation mods.

That will be one action to convince them to listen, the next (Free?) to actually tell them what to do. Which is to take cover in that back room. So this will eat all my IP.

You notice that they already seem to be reaching for concealed weapons. You have their full attention though and can tell them to do something as a Free action if you like.
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Slacker
post Jul 24 2013, 01:59 PM
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Sorry for the delayed responses, I was in a Diversity training class all day at work yesterday.

I believe we've gotten first pass actions from everybody.

Off camera since none of you are currently in a good position to notice, the drunkard has moved to the end of the aisle and is grabbing a bunch of Tir wine bottles while frantically checking for any violence coming his way.

Seeing Swims-with-Sharks vanish into thin air while there is a major ruckus at the front of the store, the supervisor makes a mad dash for the safety of his office.

The other punk that had been accosting the man that became a troll thing is a bit in shock and just barely backs away from the beast.

And the cashier is finally frightened by the newly goblinized troll. She ducks down behind the counter and does something beneath it. Angel and Swims can roll Perception to see if they notice what she's doing.

I'm waiting to post actions for the family until Flowers gets a chance to say something to them.
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phlapjack77
post Jul 24 2013, 02:08 PM
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QUOTE (Slacker @ Jul 24 2013, 09:59 PM) *
Seeing Swims-with-Sharks vanish into thin air while there is a major ruckus at the front of the store, the supervisor makes a mad dash for the safety of his office.
Slight correction - Swims was trying to turn Angel invisible - I think he had LOS to her. If he didn't have LOS, he would have first moved over until he did - they were at least really close, according to the map.

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Slacker
post Jul 24 2013, 02:09 PM
Post #146


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Then we are back up at the top of init.

IP2:
Mako
Off camera-NPC
Takako
NPC-Doctor that's running
Sledge
Swims-With-Sharks
Flowers
Angel
Off camera NPC
NPC-Amy (running with the doctor)
NPC-Fontine (wife in family)

For his turn, Mako turns on the gnat that just punched him in the face and slams down the shelving unit on him. You'll be suffering a -2 on defense (-1 for his natural reach and another -1 for the size of the shelves). Invisible Castle still doesn't like him much, he only got 2 hits.
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Slacker
post Jul 24 2013, 02:10 PM
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QUOTE (phlapjack77 @ Jul 24 2013, 09:08 AM) *
Slight correction - Swims was trying to turn Angel invisible - I think he had LOS to her. If he didn't have LOS, he would have first moved over until he did - they were at least really close, according to the map.

Sorry, reading through too quick trying to catch up. Angel is invisible then.
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Redjack
post Jul 24 2013, 02:24 PM
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Reaction( 8 ) + Intuition(4) + Combat Sense(1) + Opponent Reach(-1) + Shelf Size(-1) [5,5,3,1,4,3,6,4,2,2,1] = 3 hits
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Redjack
post Jul 24 2013, 02:44 PM
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Takako will be trying to grab something from the falling shelf and throw it at the troll as he moves away the shelf and towards the door. Obviously the latter roll is a thrown weapons. What about the former? Agility + unarmed?

(He will also be replying to the team when I post his action)
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Slacker
post Jul 24 2013, 02:50 PM
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QUOTE (Redjack @ Jul 24 2013, 09:24 AM) *
Reaction( 8 ) + Intuition(4) + Combat Sense(1) + Opponent Reach(-1) + Shelf Size(-1) [5,5,3,1,4,3,6,4,2,2,1] = 3 hits

You dodge out of the way. Lets see what happens to the contents of the shelves though...Beneath the shattered shelves is a chaotic mess of material, but most relevant to A purple syrupy powder splashes Takako, Mako, and the Punk that was backing away along with much of the floor in a 2 meter radius. Meaning movement is more difficult around the fight.

And now it's your turn, Takako
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