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> OOC:SR5 Introduction/Milk Run, Out of Character Talk
phlapjack77
post Aug 11 2013, 02:35 PM
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Apologies for being gone for awhile - I'm back now. Slacker, thanks for rolling for me - those are great rolls! Maybe you should roll for Swims more often (IMG:style_emoticons/default/biggrin.gif)

Posted up an IC for Swims and the levitation act.
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Thanee
post Aug 11 2013, 09:17 PM
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QUOTE (Slacker @ Aug 10 2013, 04:24 PM) *
Next up is Angel who's going VR I believe. What exactly are you wanting to do in VR.


Well... figure out what is going on there. Is there anything immediately visible?

Otherwise, she will slowly head towards the direction from where she thinks the "noise" came, and take a look.

Bye
Thanee
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Slacker
post Aug 12 2013, 08:27 PM
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QUOTE (Thanee @ Aug 11 2013, 04:17 PM) *
Well... figure out what is going on there. Is there anything immediately visible?

Otherwise, she will slowly head towards the direction from where she thinks the "noise" came, and take a look.

Bye
Thanee

Hmm.....I'm not sure that you'd be able to identify the exact source of the noise. From experience, you would guess it is from some sort of jammer and it was marginally less of a problem the further you went towards the back of the store. Eh...we'll treat it as a device running silent. So give me a Computer + Intuition [Data Processing] test that will be opposed by Logic + Sleaze of the device owner.
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Slacker
post Aug 12 2013, 08:37 PM
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The supervisor, Bob, has return to the fray with his trusty shotgun. Not giving it enough thought, he sees a stranger behind the registers and his cashier scream and makes the logical conclusion.

It's a real shame that he forgot the shotgun is on Medium spread and Shelly will be caught in the blast too. He got 2 hits and you are at -3 from the spread on the shotgun. Base damage is 8P

Shelly fails to get even 1 hit. She does manage to get 2 hits on her damage resistance test though. So she manages to stay alive despite the stupidity of her boss.
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Thanee
post Aug 12 2013, 08:42 PM
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QUOTE (Slacker @ Aug 12 2013, 10:27 PM) *
So give me a Computer + Intuition [Data Processing] test


Computer + Intuition -> 6 hits

Bye
Thanee
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Slacker
post Aug 12 2013, 09:01 PM
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QUOTE (Thanee @ Aug 12 2013, 03:42 PM) *
Computer + Intuition -> 6 hits

Bye
Thanee

You forgot to subtract the Noise level from your dice pool. You've moved enough that it's only Noise 4 now, but that still means three of your hits didn't count.
And that does not beat the defenders 5 hits. So, you are uncertain where the jamming is coming from. Logic tells you it would have to be from somebody in the parking lot though.
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Thanee
post Aug 12 2013, 11:28 PM
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Well, too bad. (IMG:style_emoticons/default/smile.gif)

Guess I will have to take a look around outside then...

Bye
Thanee
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phlapjack77
post Aug 13 2013, 12:04 AM
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QUOTE (Slacker @ Aug 13 2013, 04:37 AM) *
He got 2 hits and you are at -3 from the spread on the shotgun. Base damage is 8P

2 hits (hope Swims doesn't count as behind cover (IMG:style_emoticons/default/smile.gif) )
Swims uses his luck to have the shot barely graze him as he twitches slightly to avoid the bulk of the blast.
(I used exploding edge on the roll, and also accidentally had -2 instead of -3. So I took the last hit off the end of the roll, leaving Swims with 2 hits)
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Slacker
post Aug 13 2013, 03:00 AM
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QUOTE (phlapjack77 @ Aug 12 2013, 06:04 PM) *
2 hits (hope Swims doesn't count as behind cover (IMG:style_emoticons/default/smile.gif) )
Swims uses his luck to have the shot barely graze him as he twitches slightly to avoid the bulk of the blast.
(I used exploding edge on the roll, and also accidentally had -2 instead of -3. So I took the last hit off the end of the roll, leaving Swims with 2 hits)

Good use of Edge.
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phlapjack77
post Aug 13 2013, 03:22 AM
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Yeah, it was Edge or full defense, but I wanted to save Swim's actions to try to deal with the troll threat. Hopefully the supervisor sees the awful, awful thing he's done to Shelly and puts the gun down (IMG:style_emoticons/default/smile.gif)
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Slacker
post Aug 13 2013, 01:41 PM
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QUOTE (phlapjack77 @ Aug 12 2013, 09:22 PM) *
Yeah, it was Edge or full defense, but I wanted to save Swim's actions to try to deal with the troll threat. Hopefully the supervisor sees the awful, awful thing he's done to Shelly and puts the gun down (IMG:style_emoticons/default/smile.gif)

Somebody might be able to convince him to put the shotgun down. But right now the miserable situation has him blaming you for making him shoot her.
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Slacker
post Aug 13 2013, 02:11 PM
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It's time for Flowers to take his actions.

Following that, Takako can just make out some movement in the parking lot to alert him to a new attacker. A human in dark clothing is braced against the front bumper of a van parked just outside the StufferShack. He fires a short burst from his Colt Cobra. Despite the moderate rain causing a -3 penalty, he manages to get 3 hits. Base damage 7P no AP.
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DireRadiant
post Aug 13 2013, 02:24 PM
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Oooh, actions!
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phlapjack77
post Aug 13 2013, 02:28 PM
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Man, Takako is really taking some punishment! Sometimes it just doesn't pay to go to the Stuffer Shack for a Schmoozie..
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Slacker
post Aug 13 2013, 02:33 PM
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QUOTE (phlapjack77 @ Aug 13 2013, 08:28 AM) *
Man, Takako is really taking some punishment! Sometimes it just doesn't pay to go to the Stuffer Shack for a Schmoozie..

Yeah...I kind of feel bad for Takako but obviously somebody had to be out in the parking lot to turn on the jammer Angel has been feeling.
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DireRadiant
post Aug 13 2013, 03:01 PM
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Complex Action
Leadership - Command - Convince Manager that Flowers is in Charge. (IMG:style_emoticons/default/smile.gif) Cha 9 (11) + Leadership (3) + First Impression 2 + Modifiers.... + Edge 4 (20d6.hitsopen(5,6)=7)

Flowers also has Corporate Security 5 so hopefully he knows what to say.

Free Action message to team
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phlapjack77
post Aug 13 2013, 03:03 PM
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QUOTE (Slacker @ Aug 13 2013, 09:41 PM) *
Somebody might be able to convince him to put the shotgun down. But right now the miserable situation has him blaming you for making him shoot her.

great...oh well, guy can get to be the first test subject for Swims offensive spells...

QUOTE (Slacker @ Aug 13 2013, 10:33 PM) *
Yeah...I kind of feel bad for Takako but obviously somebody had to be out in the parking lot to turn on the jammer Angel has been feeling.

better him than Swims...no offense Redjack (IMG:style_emoticons/default/biggrin.gif)

QUOTE (DireRadiant @ Aug 13 2013, 11:01 PM) *
Complex Action
Leadership - Command - Convince Manager that Flowers is in Charge. (IMG:style_emoticons/default/smile.gif) Cha 9 (11) + Leadership (3) + First Impression 2 + Modifiers.... + Edge 4 (20d6.hitsopen(5,6)=7)
Whoah! </keanu>
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DireRadiant
post Aug 13 2013, 03:19 PM
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Will Flowers be able to move from where he was to the front registers during this combat turn without needing to roll?

I am also thinking since Angel is in VR, Flowers may need to grab the medkit from her as he goes by. Or drag her along.

Intention is to get to the manager, convince him to take cover and tend to Shelley, and take his nice shotgun away and use it himself.
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Slacker
post Aug 13 2013, 03:20 PM
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QUOTE (DireRadiant @ Aug 13 2013, 09:01 AM) *
Complex Action
Leadership - Command - Convince Manager that Flowers is in Charge. (IMG:style_emoticons/default/smile.gif) Cha 9 (11) + Leadership (3) + First Impression 2 + Modifiers.... + Edge 4 (20d6.hitsopen(5,6)=7)

Flowers also has Corporate Security 5 so hopefully he knows what to say.

Free Action message to team

Well, you are suffering various penalties from being at the other end of the store from the supervisor and the supervisor being quite hostile currently, but even with that and his lone hit defense, he has accepted you as his leader for the next 5 combat turns.
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Slacker
post Aug 13 2013, 03:24 PM
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QUOTE (DireRadiant @ Aug 13 2013, 09:19 AM) *
Will Flowers be able to move from where he was to the front registers during this combat turn without needing to roll?

I am also thinking since Angel is in VR, Flowers may need to grab the medkit from her as he goes by. Or drag her along.

Intention is to get to the manager, convince him to take cover and tend to Shelley, and take his nice shotgun away and use it himself.

With Agility 7, you could walk to the front of the store in a single combat turn without roll, though you wouldn't get there until the third initiative pass. If you ran (still no roll needed), you could make it to the manager in pass 2 and still have some movement left over.
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Redjack
post Aug 13 2013, 06:09 PM
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QUOTE (Slacker @ Aug 13 2013, 09:11 AM) *
Following that, Takako can just make out some movement in the parking lot to alert him to a new attacker. A human in dark clothing is braced against the front bumper of a van parked just outside the StufferShack. He fires a short burst from his Colt Cobra. Despite the moderate rain causing a -3 penalty, he manages to get 3 hits. Base damage 7P no AP.
CRAP!

Reaction(8) + Intuition(4) + Wounds(-2) + Powder(-2) + Second Defense(-1) [4,2,5,2,5,5,2] = 3 hits
Yea! Invisible Castle doesn't hate me anymore!!
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Slacker
post Aug 13 2013, 06:35 PM
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QUOTE (Redjack @ Aug 13 2013, 01:09 PM) *
CRAP!

Reaction((IMG:style_emoticons/default/cool.gif) + Intuition(4) + Wounds(-2) + Powder(-2) + Second Defense(-1) [4,2,5,2,5,5,2] = 3 hits
Yea! Invisible Castle doesn't hate me anymore!!

I was about to congratulate you, but then I remembered that he fired a short burst. In SR5 all bursts reduce the target's defense dice instead of giving the shooter the option to increase the damage. So you were suffering another -2 on top of your wounds, powder, and previous defense.

That means the agent got 1 net hit and you need to resist 8 stun damage (stun damage because the DV did not exceed your total armor rating).
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Slacker
post Aug 13 2013, 06:53 PM
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Following Flowers' booming voice taking charge of the situation. He can hear the running feet of the two NPC's moving along the back wall of the shopping area.

Even the drunkard stealing Tir wine has decided the gunfire is too much a risk and seems to be heading towards the back.

Meanwhile, Sledge was moving towards the front in the employee's section of the store. Is he just continuing that movement? He can see the the old supervisor at the opening between the office area and the cash registers, but he'll only be making it about halfway to the front this pass. Any other actions for him?

After Sledge goes its just the last of NPC movement. Shelly will be crying in agony for the shotgun blast. And the remaining punk that started this whole thing is just frozen in fear by the massive troll floating in air before him.

And then it will be time for the second initiative pass.
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Redjack
post Aug 13 2013, 06:58 PM
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QUOTE (Slacker @ Aug 13 2013, 01:35 PM) *
I was about to congratulate you, but then I remembered that he fired a short burst. In SR5 all bursts reduce the target's defense dice instead of giving the shooter the option to increase the damage. So you were suffering another -2 on top of your wounds, powder, and previous defense.

That means the agent got 1 net hit and you need to resist 8 stun damage (stun damage because the DV did not exceed your total armor rating).

I'm in the doorway. What about my 2 dice of partial cover... or given the full attack from inside, full cover?
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Slacker
post Aug 13 2013, 07:05 PM
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Because of wounds and blocks on both Takako and Mako's part, the order has changed a little.

Initiative Pass 2 of Combat Turn 2:

Off camera NPC
Swims-with-Sharks
Takako and Mako going on the same initiative
Angel
Bob the supervisor
Flowers
Agent1 (almost gave away too much when i started typing his name as the group he's a member of)
Agent2- off camera NPC
Doctor NPC
Sledge
Dax the Drunkard

So, Swims, Takako, and Angel can post of what they plan to do this pass.

For Angel I will say that she notices the active signal she had been feeling/seeing from the security cameras just stopped suddenly at the beginning of this pass. It's definitely not just the jammer. She thinks they've probably been shut down by somebody on the StufferShack host.
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