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> OOC:SR5 Introduction/Milk Run, Out of Character Talk
DireRadiant
post Aug 19 2013, 08:23 PM
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QUOTE (Slacker @ Aug 19 2013, 02:21 PM) *
I believe its only your second edge used. Great init.


I think I used Edge on both leadership rolls.

Nope, only the second!
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Bastard
post Aug 19 2013, 08:27 PM
Post #327


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QUOTE (Slacker @ Aug 19 2013, 12:05 PM) *
Well, keep in mind, this initial scenario is more meant for an introduction to the system. After we are done with this, i will allow for some tweaking of characters before we move into the real meat of the story line.
Praise the shadowrun gods!
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Slacker
post Aug 19 2013, 08:28 PM
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QUOTE (DireRadiant @ Aug 19 2013, 02:23 PM) *
I think I used Edge on both leadership rolls.

Nope, only the second!

Yeah, I just double checked too. You only used Edge on the one leadership roll. (IMG:style_emoticons/default/smile.gif)

I'm thinking you'll be first in the new combat turn, but we'll wait until we have Angel's actions for pass 3 and everybody's initiative before starting the new combat turn.
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Redjack
post Aug 19 2013, 08:44 PM
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Between this game and Gen Con, I rules more than ever. The most broken character I have seen is the lucky, max edge human (Edge of 8).
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Slacker
post Aug 19 2013, 08:56 PM
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QUOTE (Redjack @ Aug 19 2013, 02:44 PM) *
Between this game and Gen Con, I rules more than ever. The most broken character I have seen is the lucky, max edge human (Edge of (IMG:style_emoticons/default/cool.gif) .

Edge of 8 is damn powerful, especially in the case of Convention games. I mean how many times do you really roll the dice in your average Con game? Home games you can at least mitigate it somewhat with a slower refresh rate on Edge, but even then 8 is a huge advantage. Hell, having the normal mundane human with Edge of 5 is damn powerful.

Did you get in some good Shadowrun gaming at GenCon?
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Redjack
post Aug 19 2013, 08:59 PM
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QUOTE (Slacker @ Aug 19 2013, 02:56 PM) *
Did you get in some good Shadowrun gaming at GenCon?
The only one I got to play in was Shadowrun Live (the LARP). I ran 6 games though. I tried several game to get all 8 edge from that player; never happened. I did get all the edge from several with <= 5.
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Slacker
post Aug 19 2013, 09:05 PM
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QUOTE (Redjack @ Aug 19 2013, 02:59 PM) *
The only one I got to play in was Shadowrun Live (the LARP). I ran 6 games though. I tried several game to get all 8 edge from that player; never happened. I did get all the edge from several with <= 5.

Very cool. How was the LARP? I heard great things about it at Origins.
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Redjack
post Aug 19 2013, 09:11 PM
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QUOTE (Slacker @ Aug 19 2013, 03:05 PM) *
Very cool. How was the LARP? I heard great things about it at Origins.
I had quit playing several years ago and begun referring to it as the "Meat Grinder" as you churned around a room, without much direction unless you were one of the 1-2 teams focused on by the head GM. I tried again this year after hearing it was completely redone, new rules, actual planning, etc. I will not call it perfect, but I will say it was definitely worth doing again and I look forward to rule improvements (ergo: the current rules are a good starting baseline) in the future. I think everyone on my team agrees and all walked away with very positive impressions.
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DireRadiant
post Aug 19 2013, 10:57 PM
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I got beat up so many times and people kept stealing my stuff in the LARP.

I am so sad and disappointed.
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phlapjack77
post Aug 19 2013, 11:57 PM
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QUOTE (Slacker @ Aug 20 2013, 12:57 AM) *
And everybody can roll up new initiatives (remember to subtract and wound modifiers from your total init score).

Swims-With-Sharks initiative: 7+3d6 -1 (wound modifier) = 14
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Redjack
post Aug 20 2013, 02:17 AM
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QUOTE (DireRadiant @ Aug 19 2013, 04:57 PM) *
I got beat up so many times and people kept stealing my stuff in the LARP.

I am so sad and disappointed.
Umm... I think there was an issue with you infecting people with nanites...
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phlapjack77
post Aug 20 2013, 04:06 AM
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QUOTE (Redjack @ Aug 20 2013, 10:17 AM) *
Umm... I think there was an issue with you infecting people with nanites...

ewwww...What happens in a LARP stays in a LARP...
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Thanee
post Aug 20 2013, 12:23 PM
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QUOTE (Slacker @ Aug 19 2013, 06:57 PM) *
Ok, it looks like because of wounds and everything, the only people that have a pass 3 are Angel and an off screen NPC.
So, Thanee can post up actions for Angel.


Done. (IMG:style_emoticons/default/smile.gif)

QUOTE
And everybody can roll up new initiatives (remember to subtract and wound modifiers from your total init score).


New initiative -> 26

Bye
Thanee
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Slacker
post Aug 20 2013, 02:04 PM
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QUOTE (Thanee @ Aug 20 2013, 06:23 AM) *
Done. (IMG:style_emoticons/default/smile.gif)



New initiative -> 26

Bye
Thanee

Angel can readily see the icon for the StufferShack's host in VR. It looks just like the StufferShack from the outside. To Enter the host, you will need to spend a Complex Action to get at least 1 mark through either Brute Force or Hack on the Fly. After that you will need to spend another Complex Action for the Enter Host action.
You cannot interact or even see any icons that may be within the host until you have entered it.
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Slacker
post Aug 20 2013, 02:10 PM
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Immediately following Angel's pass 3 in combat turn 2, the lights go out inside the Stuffer Shack. The giant neon sign outside even goes out.
edit: For Angel I should mention that the Stuffer Shack host stays online with no signs of any issues.
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Slacker
post Aug 20 2013, 02:10 PM
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Combat Turn 3

Init Order:
Flowers
Angel
Takako
Mako
Off camera NPC
Swims-With-Sharks
NPC-Doctor
Sledge
NPC-Dax the drunkard
NPC-Agent 1
NPC-Agent 2
NPC-Family
NPC-Amy
NPC-Bob the supervisor

So Flowers, Angel, and Takako can post up their actions.
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phlapjack77
post Aug 20 2013, 02:16 PM
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QUOTE (Slacker @ Aug 20 2013, 10:10 PM) *
Immediately following Angel's pass 3 in combat turn 2, the lights go out inside the Stuffer Shack. The giant neon sign outside even goes out.

Full darkness or dim/partial light?
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Slacker
post Aug 20 2013, 02:28 PM
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QUOTE (phlapjack77 @ Aug 20 2013, 08:16 AM) *
Full darkness or dim/partial light?

Inside the store there is full darkness.
Outside the store its partial light as there is a semi functioning street lamp or two in the near vicinity.
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Thanee
post Aug 20 2013, 02:47 PM
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QUOTE (Slacker @ Aug 20 2013, 04:04 PM) *
Angel can readily see the icon for the StufferShack's host in VR. It looks just like the StufferShack from the outside. To Enter the host, you will need to spend a Complex Action to get at least 1 mark through either Brute Force or Hack on the Fly. After that you will need to spend another Complex Action for the Enter Host action.


Hack on the Fly it is!

Hacking:6 + Logic:6 + VR:2 [Sleaze:5] (deduct Noise from the back) -> 3 hits (don't think there will be enough negative modifiers to change that)

Bye
Thanee
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Slacker
post Aug 20 2013, 03:02 PM
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QUOTE (Thanee @ Aug 20 2013, 08:47 AM) *
Hack on the Fly it is!

Hacking:6 + Logic:6 + VR:2 [Sleaze:5] (deduct Noise from the back) -> 3 hits (don't think there will be enough negative modifiers to change that)

Bye
Thanee

The host only managed to get 1 hit on it's Intuition + Firewall. So you were able to get 1 mark on it in pass 3 of combat turn 2.
Are you going to enter the host on pass 1 of combat turn 3?
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DireRadiant
post Aug 20 2013, 03:16 PM
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Simple action - take aim

Simple Action - fire cyber shotgun, flechette on Narrow Spread - AgI 7 + Long arms 6 + Smart link 1 (While the gun is implanted the contacts aren't) + take aim 2 - Running 2 - Cover 2 = 12 (12d6.hits(5)=3) at the troll thingie

Free Action - panic...

Movement - continuing towards counter area and stopping there.

... not sure why I am drawing it's attention, but what the heck...
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phlapjack77
post Aug 20 2013, 03:25 PM
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QUOTE (DireRadiant @ Aug 20 2013, 11:16 PM) *
Simple action - take aim
Movement - continuing towards counter area and stopping there.

... not sure why I am drawing it's attention, but what the heck...

Well don't bring it over here!! (IMG:style_emoticons/default/smile.gif)
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Slacker
post Aug 20 2013, 03:52 PM
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QUOTE (DireRadiant @ Aug 20 2013, 09:16 AM) *
Simple action - take aim

Simple Action - fire cyber shotgun, flechette on Narrow Spread - AgI 7 + Long arms 6 + Smart link 1 (While the gun is implanted the contacts aren't) + take aim 2 - Running 2 - Cover 2 = 12 (12d6.hits(5)=3) at the troll thingie

Free Action - panic...

Movement - continuing towards counter area and stopping there.

... not sure why I am drawing it's attention, but what the heck...

The lights have gone out within the store and you are in total darkness, which low-light doesn't help with. So you are suffering a -6 from visibility. That means you only actually got 1 hit.

The troll has thermographic vision, so he's only at a -3 from visibility and he gets another -1 fro the narrow spread on your shotgun, and his wound modifier. Damn....he must have smelled you coming (and been offended by your flowery scent). On 4 dice he rolled 3 hits.

You did make it to the counter and have some cover now. Though you have an enraged troll heading your (and Swims') way now. Good job. (IMG:style_emoticons/default/smile.gif)
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Slacker
post Aug 20 2013, 03:55 PM
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So, what's Takako doing outside. I forgot to mention it before, but your previous attack did knock your target down to the ground. He's still conscious, but definitely not looking so hot.
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DireRadiant
post Aug 20 2013, 06:09 PM
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My IC post may be a few days, still catching up at work etc...
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