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> OOC:SR5 Introduction/Milk Run, Out of Character Talk
Slacker
post Sep 12 2013, 03:34 PM
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QUOTE (DireRadiant @ Sep 12 2013, 08:59 AM) *
If I understand this right....

Flowers will run back across the counter, through the doorway into the manager area where Sledge is.

Perception check Perception 5 Int + 3 Perception - 1 Stun, + modifiers and - modifiers as needed (7d6.hits(5)=3)

I am assuming that Sledge wants the troll lured from the back to come down this hallway, so not back through the area with aisles.

Don't forget that somebody outside just shot out the front doors and to run to the managers area you'll be running out in the open in view of whoever is outside.

It will also take you pretty much the entire combat turn to reach the managers area that is currently 10m away from you (your run speed is only 12m per combat turn)

Given all of that, what are you trying to see with your Perception check?
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Thanee
post Sep 12 2013, 06:03 PM
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QUOTE (Slacker @ Sep 12 2013, 03:25 PM) *
Despite the heavy noise level in front of the store (the noise is at level 6 out there), Angel can spot the icon of a cyberdeck currently running in normal mode (not silent) 6m in front of the store.


Hmm... with the Noise around it seems rather foolish to try to hack into that, so Angel will spend her action checking further on the source of the Noise and looking for a way to shut it off (if possible, from the Matrix).

Bye
Thanee
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Slacker
post Sep 12 2013, 06:22 PM
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QUOTE (Thanee @ Sep 12 2013, 12:03 PM) *
Hmm... with the Noise around it seems rather foolish to try to hack into that, so Angel will spend her action checking further on the source of the Noise and looking for a way to shut it off (if possible, from the Matrix).

Bye
Thanee

Hmmm....You know what? I'll say the jammer was slaved to the Lieutenant's cyberdeck, which makes sense. So, it would have been rebooted when his commlink rebooted with him jacking out. Moreover, the default setting is off and he hasn't taken any action to turn it back on. In other words, forget the noise, it's gone.

Let the hacking commence.
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Thanee
post Sep 12 2013, 06:47 PM
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In that case, Angel will spend her first action to give the sprite new orders (to protect her, in case she gets attacked).

Next action will be getting in...

Bye
Thanee
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DireRadiant
post Sep 12 2013, 08:12 PM
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QUOTE (Slacker @ Sep 12 2013, 10:34 AM) *
Don't forget that somebody outside just shot out the front doors and to run to the managers area you'll be running out in the open in view of whoever is outside.

It will also take you pretty much the entire combat turn to reach the managers area that is currently 10m away from you (your run speed is only 12m per combat turn)

Given all of that, what are you trying to see with your Perception check?


Stop giving me opportunities to change my mind!

Change of route. Run between aisles to aisle 7, then along aisle 7 towards Swims body. That should give Flowers cover from most things and i end up in a position where I can possibly check on Angel (Probably hidden around a corner though), look out front, and check on how far into the back the monster troll has gone before I dash across the exposed line of fire between the troll and the front doors.
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Slacker
post Sep 13 2013, 01:48 PM
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QUOTE (Thanee @ Sep 12 2013, 12:47 PM) *
In that case, Angel will spend her first action to give the sprite new orders (to protect her, in case she gets attacked).

Next action will be getting in...

Bye
Thanee

I'lll let you go ahead and start hacking this pass. So just give me the roll to mark his cyberdeck with Brute Force or Hack on the Fly.
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Slacker
post Sep 13 2013, 02:21 PM
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QUOTE (DireRadiant @ Sep 12 2013, 02:12 PM) *
Stop giving me opportunities to change my mind!

Change of route. Run between aisles to aisle 7, then along aisle 7 towards Swims body. That should give Flowers cover from most things and i end up in a position where I can possibly check on Angel (Probably hidden around a corner though), look out front, and check on how far into the back the monster troll has gone before I dash across the exposed line of fire between the troll and the front doors.

I was about to say that Angel is still invisible, but then I remembered that spell would have ended when Swims died. You're right though, the viewing angle isn't too good. I'll say you can at least see that she is still over there and not in the clutches of the troll.

Looking out the front you spot a guy standing by a van who is apparently trying to throw something into the building, though he got 0 hits on his throw check....

Let's see how bad the scatter is on that....Oh i was seriously going to laugh if the grenade scattered right back to where the Lieutenant is standing. The direction is back towards him, but the distance was only 3m instead of the 12 it would have needed.

So, a small round shaped metal object hits where the register used to be and then bounces, skitters, and rolls back 3m towards the door before it comes to a stop. It is currently 5m from Flowers and 4m from Sledge. I'll give you two guesses what it is, though I'm pretty sure you only need one.

I am still waiting on actions from Takako for this pass.

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Thanee
post Sep 13 2013, 02:29 PM
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Angel isn't very good at Cybercombat, so Hacking on the Fly, of course. (IMG:style_emoticons/default/smile.gif)

Hacking:6 + Logic:6 + VR:2 - Wounds:1 [Sleaze:5] -> 2 hits + Edge 3 hits = 5 hits

That was not so great. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee
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Slacker
post Sep 13 2013, 02:49 PM
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QUOTE (Thanee @ Sep 13 2013, 09:29 AM) *
Angel isn't very good at Cybercombat, so Hacking on the Fly, of course. (IMG:style_emoticons/default/smile.gif)

Hacking:6 + Logic:6 + VR:2 - Wounds:1 [Sleaze:5] -> 2 hits + Edge 3 hits = 5 hits

That was not so great. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee

Well, it was enough to get a mark on his cyberdeck.
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Thanee
post Sep 13 2013, 02:52 PM
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Then the Edge was spent well at least. (IMG:style_emoticons/default/smile.gif)

Well, then... that's it for my action... next pass... logging on.

Bye
Thanee
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DireRadiant
post Sep 16 2013, 02:55 PM
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QUOTE (Slacker @ Sep 13 2013, 09:21 AM) *
So, a small round shaped metal object hits where the register used to be and then bounces, skitters, and rolls back 3m towards the door before it comes to a stop. It is currently 5m from Flowers and 4m from Sledge. I'll give you two guesses what it is, though I'm pretty sure you only need one.


I don't think there is much Flowers can do except drop prone, no more movement this turn and it will go off before he acts again. I think.
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Slacker
post Sep 16 2013, 03:18 PM
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QUOTE (DireRadiant @ Sep 16 2013, 09:55 AM) *
I don't think there is much Flowers can do except drop prone, no more movement this turn and it will go off before he acts again. I think.

The way i handle movement is that it is spread out over the multiple passes. You can't just use it all up in your first pass. So you actually only used 4m of your 12m of running during pass 1. You still have 8m of movement left, 4 that you can use on this pass along with actions, and 4 that would finish out your movement in pass 3 when you don't have any other actions left (unless you were to delay).
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DireRadiant
post Sep 16 2013, 03:44 PM
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So would Flowers have seen the mysterious little metal object tossed during that first 4 meters while he was running between all the aisles? From the description it seemed like he observed that after he had arrived his final spot. This implies Flowers could change his movement to continue away from the front of the store, not entering aisle 7 but continuing to aisle 11 for example.
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Slacker
post Sep 16 2013, 03:51 PM
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QUOTE (DireRadiant @ Sep 16 2013, 10:44 AM) *
So would Flowers have seen the mysterious little metal object tossed during that first 4 meters while he was running between all the aisles? From the description it seemed like he observed that after he had arrived his final spot. This implies Flowers could change his movement to continue away from the front of the store, not entering aisle 7 but continuing to aisle 11 for example.

The throw was happening at the exact same time as your movement. The only point that you would have had line of sight to see the grenade was when you finished out that first 4m to reach the corner of aisle 7, just as the grenade hit ground by the register and scittered back 3m.

When characters are moving simultaneously their actions are happening in the same split second and they don't have time to really react to what somebody else is doing right then too.
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Slacker
post Sep 16 2013, 04:03 PM
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I am still waiting on clarification from Sledge on if he is moving anywhere to place that second charge or placing it in the same position as the first charge?

Also, please verify that you are in fact using 2kg of explosive on each charge. I explained the specifics about the explosives and their effect on the building itself. But basically it boils down to if you think StufferShack was built with flimsier building material like wooden beams and such, you'd expect two 2kg explosives to bring the house down. On the other end of the spectrum, if you think the Stuffershack was built with reinforced materials like a bomb shelter would be, you expect the explosives to hardly scratch the walls.... All things considered, the StufferShack is probably somewhere in between... So I leave up to you to decide how much you are setting up.
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Redjack
post Sep 16 2013, 05:24 PM
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QUOTE (Slacker @ Sep 12 2013, 09:34 AM) *
Don't forget that somebody outside just shot out the front doors and to run to the managers area you'll be running out in the open in view of whoever is outside.
Was that since I cleared the from and announced it to the team?
QUOTE (Redjack @ Aug 26 2013, 09:07 AM) *
<<@Team [Takako] Gunner in front down. Is everyone up?>>


Giving the information provided, I have the following perceptions:
1. Someone was shot just out the back door. He looks dead or dying.
2. Someone just inside the back door is freaking out.
3. Someone is running away from the back door. They may (or may not) be holding a weapon, obscured, in front of them.

If this is the case, Takako is holding action.
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Slacker
post Sep 16 2013, 06:19 PM
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QUOTE (Redjack @ Sep 16 2013, 12:24 PM) *
Was that since I cleared the from and announced it to the team?

The sound of automatic gun fire in front of the building happened just moments ago, ip2 of the previous combat turn. To recap the last combat turn:
IP 1, you started running towards the innocent woman you just brutally shot, and there was the sound of somebody sliding opening a van door and getting out of said van in front of the store, some cursing from that person and some commlink response coming from the alley in the back of the StufferShack. Oh and at the end of that pass, the injured woman flees from you in the dark alley as best she can, climbing a fire escape to get away.
IP 2, you decided the woman was well enough and that you should continue on towards the back alley to find the "turd" that drew you bak this way. A split second later, there was gunfire at the front of the store and the sound of shattering glass.
IP 3, you reached the back corner of the StufferShack and cautiously looked around the corner where you found a man laying dead just outside the back entrance to the StufferShack. You also spotted another man running away from the back door who is currently about 20m away. The man seems to be clutching something in front of him, but you can't tell what. And yes, I'm sure the troll and screaming mother just inside the back door are loud enough that you can hear them through the closed door.
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Redjack
post Sep 16 2013, 06:21 PM
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QUOTE (Slacker @ Sep 16 2013, 01:19 PM) *
IP 2, you decided the woman was well enough and that you should continue on towards the back alley to find the "turd" that drew you bak this way. A split second later, there was gunfire at the front of the store and the sound of shattering glass.
Ok, thanks. I now understand. To hell with the back. Time to re-secure the front... (I should have just stayed there) Running back to the front...

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Slacker
post Sep 16 2013, 07:01 PM
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QUOTE (Redjack @ Sep 16 2013, 01:21 PM) *
Ok, thanks. I now understand. To hell with the back. Time to re-secure the front... (I should have just stayed there) Running back to the front...

I was at least a little bit surprised that you didn't at least look inside of the van that first guy you took out was crouching by, hehe.

Anyway, it will take you at least a couple pass to run back up to the front. You can roll Running if you'd like to increase your speed as you run back down the dark alley.
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Redjack
post Sep 16 2013, 07:10 PM
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Face-palm moment.
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Redjack
post Sep 16 2013, 07:19 PM
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Running(1) + Strength(5) + Wounds(-2) [6,2,2,4] = 1 hit
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Slacker
post Sep 16 2013, 07:23 PM
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QUOTE (Redjack @ Sep 16 2013, 02:19 PM) *
Running(1) + Strength(5) + Wounds(-2) [6,2,2,4] = 1 hit

Ok, You'll get to the front corner of the building at the very end of your movement for pass 3 of this combat turn.
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Redjack
post Sep 16 2013, 07:31 PM
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QUOTE (Slacker @ Sep 16 2013, 02:23 PM) *
Ok, You'll get to the front corner of the building at the very end of your movement for pass 3 of this combat turn.
As a note: Not wanting to get shot again, Takako will stop at the edge and peer around.
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Slacker
post Sep 16 2013, 07:36 PM
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QUOTE (Redjack @ Sep 16 2013, 02:31 PM) *
As a note: Not wanting to get shot again, Takako will stop at the edge and peer around.

I figured as much. You can go ahead and roll Perception if you'd like for when you do get there. I don't forsee you needing to roll anything else before then.
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Redjack
post Sep 16 2013, 07:43 PM
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Perception(4) + Visual(2) + Mentor(2) + Intuition(4) + Wounds(-2) + Active Looking(3) [3,3,5,2,4,5,2,1,3,1,4,5,3] = 3 hits
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