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> OOC:SR5 Introduction/Milk Run, Out of Character Talk
Slacker
post Sep 18 2013, 02:11 PM
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Well, I was trying to wait on Bastard to post clarification on Sledge's actions, but it's been a week since he last posted. So. We'll just move forward for now with the assumption that he placed two 2kg charges in the employee section basically to cover everything in that hallway north of the managers office.

init 12 - 7: So, we'll move on to the NPCs movement. Back in the stockroom a gun goes off with a masculine scream of "LET GO OF MY WIFE YOU FREAK!" and seems to miss as the bullet bounces off some metallic. If anybody was close enough, they could hear the quiet start of a child's giggle and the whispered "Mommy's a rag doll. Mommy's a rag doll!" It can't really be heard over the screaming of the woman in the trolls grasp anyway.
There's more movement behind the store in the alley way, but nobody is around to see what's going on.
In the alley Takako is running back up towards the front of the store he notices the woman he shot making her way through a shattered window to some for of safety within the building opposite the StufferShack (I'm going to remove her from the turn sequence now as I don't forsee her coming up again).
And there's some quiet sobbing under the desk in the manager's office.

------------------------------

And that concludes Pass 1.

-------------------------------

Pass 2
init 16 Angel's Sprite
15 Takako
14 Angel
8 Mako
5 Sledge, Flowers, and the Lieutenant all go together.
2 Shi-Thead, the little girl alone with the big bad troll
1 Agent 2

-------------------------------

init 16: Angel's Sprite is protecting Angel

init 15: Takako running towards the from of the building. He stops at the corner to look at what's going on up front. He sees a man armed with an AK-97 pulling open the driver's door of the van parked out in front of the building.

init 14: Angel was I believe going to log onto the host that is the Lieutenant's cyberdeck, correct?

8: Mako throws the woman he has in his grasp at her husband that just tried to shoot him. The trolls 6 hits vs the unarmed man's 2 hits, means that the couple have now died in each others arms in the most horrible way possible as the 15P damage is more than either of their bodies can handle. The troll is now alone with the small child that is complete oblivious to the fact that she just became an orphan in the terrible world of Shadowrun.

init 5: Sledge needs to post actions now that he has placed his two commercial explosive charges. He did notice the grenade thrown from outside into the building land only 4m away from him.
Flowers can also post what he's doing for this pass.

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DireRadiant
post Sep 18 2013, 02:34 PM
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Can Flowers now drop prone or move away from the grenade?
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Slacker
post Sep 18 2013, 02:46 PM
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QUOTE (DireRadiant @ Sep 18 2013, 08:34 AM) *
Can Flowers now drop prone or move away from the grenade?

You can do either one of those. Since the grenade hasn't gone off yet, it's likely safe to assume it is using the built-in timer and so you have until the next Combat Turn before it goes off.
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Redjack
post Sep 18 2013, 03:28 PM
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QUOTE (Slacker @ Sep 18 2013, 09:11 AM) *
init 15: Takako running towards the from of the building. He stops at the corner to look at what's going on up front. He sees a man armed with an AK-97 pulling open the driver's door of the van parked out in front of the building.
So the man is distracted and not really looking my direction? How far is he from me?
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Slacker
post Sep 18 2013, 03:33 PM
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QUOTE (Redjack @ Sep 18 2013, 09:28 AM) *
So the man is distracted and not really looking my direction? How far is he from me?

I wouldn't say he's distracted, he seems very aware that there are gun toting people around, including the possibility of somebody in the alley you are in. He's actually not paying that much attention to his movement. He's more focused on the entrance to the StufferShack with the occasional glance towards the alley, though he hasn't noticed you yet. He's maybe 7m away from you.
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Redjack
post Sep 18 2013, 03:44 PM
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QUOTE (Slacker @ Sep 18 2013, 10:33 AM) *
He's more focused on the entrance to the StufferShack with the occasional glance towards the alley, though he hasn't noticed you yet. He's maybe 7m away from you.
Well, that is 1/3 my movement so I should be able to charge him on the 3rd pass, correct? If so, with my chameleon suit, I'll make a stealth roll and see if I can go Predator on his happy ass.
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Slacker
post Sep 18 2013, 03:48 PM
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QUOTE (Redjack @ Sep 18 2013, 09:44 AM) *
Well, that is 1/3 my movement so I should be able to charge him on the 3rd pass, correct? If so, with my chameleon suit, I'll make a stealth roll and see if I can go Predator on his happy ass.

Does your Chameleon Suit have wireless active, which gives you +2 dice? Or are you operating it in non-wireless mode which only gives you +2 to your limit on Sneaking? (In case you hadn't noticed the specific SR5 rules, the chameleon suit really is nowhere near as effective as it used to be)

But, yes, you would be able to run up and attack him in the next pass if he remains in the same position.
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Redjack
post Sep 18 2013, 03:53 PM
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Base benefits stack with wireless benefits, so when wireless is active I should get both.
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Redjack
post Sep 18 2013, 03:59 PM
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QUOTE (SR5@437)
Chameleon suit: This full-body suit has a smart ruthenium polymer coating supported by a sensor suite; the technology allows it to scan its surroundings and replicate the images at the proper perspectives. Add 2 to your limit when you make Sneaking tests to hide. A chameleon suit is also armored for the wearer’s protection.
Wireless: The suit uses the extra information about your surroundings and also gives you a +2 dice pool bonus to Sneaking Tests for hiding
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Slacker
post Sep 18 2013, 04:06 PM
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QUOTE (Redjack @ Sep 18 2013, 09:53 AM) *
Base benefits stack with wireless benefits, so when wireless is active I should get both.

True, but a +2 limit and +2 dice doesn't really compare to the straight up -4 Perception Penalty that the chameleon suit had in the last edition of the game.
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Redjack
post Sep 18 2013, 04:13 PM
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QUOTE (Slacker @ Sep 18 2013, 11:06 AM) *
True, but a +2 limit and +2 dice doesn't really compare to the straight up -4 Perception Penalty that the chameleon suit had in the last edition of the game.
Absolutely agreed. It has had one of its testicles neutered.
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Redjack
post Sep 18 2013, 04:24 PM
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Stealth[8+2]: Sneaking(2) + Specialization:Urban(2) + Agility(7) + Chameleon Suit(2) + Wounds(-2) [4,5,2,4,5,5,5,3,3,3,5,6,5] = 7 hits
Charging Attack[8]: Unarmed(6) + Specialization:MA(2) + Agility(7) + Charging(2) + Wounds(-2) [2,1,4,2,1,5,6,6,4,4,4,6,5,6,2] = 6 hits

Edit: Invisible Castle loves me again... Love/hate, love/hate...
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DireRadiant
post Sep 18 2013, 08:49 PM
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QUOTE (Slacker @ Sep 18 2013, 09:46 AM) *
You can do either one of those. Since the grenade hasn't gone off yet, it's likely safe to assume it is using the built-in timer and so you have until the next Combat Turn before it goes off.


Metagaming. Since I know running away is more effective than dropping prone, unless I missed something in the rules, Flowers will run away from the grenade.
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Bastard
post Sep 19 2013, 06:18 AM
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Well of course Sledge runs away from the grenade. It sounds like it landed behind him, if I am correct. That means he runs up the hallway.
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Redjack
post Sep 23 2013, 03:14 PM
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Ready for the 3rd pass?
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Slacker
post Sep 24 2013, 06:37 PM
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Sorry for the delay folks. Went on a 30+ mile backpacking trip over the weekend only to come back with a migraine that started as soon as i got home Sunday and didn't end until late last night.

Let's see. To answer DireRadiant's metagaming question, running would be a better idea than dropping prone. Dropping prone would help if the structure you were hiding behind was strong enough to hold up to the blasts, but it's safe to say that store shelving is not known for structural stability. I take it Flowers is simply running away down the easiest path available to him?

Bastard, yes the grenade landed behind Sledge by the ruins of the checkout counter. So, yes, running down the hallway works.

Redjack before we start the third pass, Takako hears the armed man at the van talking into his commlink. "Forget this drek. The test obviously failed. We'll have to send a proper team to clean up the tolkeins. We're not equipped for them." with the shake of his head he finishes getting into the van. As he shuts the door behind him, you hear one last sentence clipped short, "Coming to ge..."
You further hear the sound of the doors locking automatically as he starts up the van and shifts it into gear.

And yes, now it is time for us to start pass 3. which consists of Angel's Sprite (init 6); Takako (init 5); and Angel herself (init 4).

-----------------

The Sprite is just protecting Angel. So we are at Takako's actions. Is he still planning to charge the man that is now locked inside the van and preparing to drive somewhere?

------------------

On init 4, what is Angel planning to do now that she has connected to the Lieutenant's cyberdeck?
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DireRadiant
post Sep 24 2013, 09:13 PM
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QUOTE (Slacker @ Sep 24 2013, 01:37 PM) *
Let's see. To answer DireRadiant's metagaming question, running would be a better idea than dropping prone. Dropping prone would help if the structure you were hiding behind was strong enough to hold up to the blasts, but it's safe to say that store shelving is not known for structural stability. I take it Flowers is simply running away down the easiest path available to him?


Yep, even though that path leads to a world of hurt.
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Bastard
post Sep 24 2013, 11:34 PM
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So far Sledge is the worst teammate ever. He has done nothing but run back and forth and flash bang himself and his friends.
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phlapjack77
post Sep 25 2013, 03:58 AM
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QUOTE (Slacker @ Sep 25 2013, 02:37 AM) *
Sorry for the delay folks. Went on a 30+ mile backpacking trip over the weekend
color me jealous! (except for the migraine part...)


QUOTE (Bastard @ Sep 25 2013, 07:34 AM) *
So far Sledge is the worst teammate ever. He has done nothing but run back and forth and flash bang himself and his friends.

Hey, hey now, the first step to recovery is realizing you have a problem (IMG:style_emoticons/default/biggrin.gif)
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Thanee
post Sep 25 2013, 12:07 PM
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QUOTE (Slacker @ Sep 24 2013, 08:37 PM) *
On init 4, what is Angel planning to do now that she has connected to the Lieutenant's cyberdeck?


That is a very good question... (IMG:style_emoticons/default/spin.gif)

Angel went there to disable the jammer mostly.

Other than that, maybe try to figure out what is going on... he might have some information on it stored. So Angel will begin to search around for that.

Bye
Thanee

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Slacker
post Sep 25 2013, 02:50 PM
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QUOTE (DireRadiant @ Sep 24 2013, 03:13 PM) *
Yep, even though that path leads to a world of hurt.

Well, really the best path for you would be directly East on the map back the way you just came. There isn't any danger in that direction, you just need to get out of as much of the blast radius as possible.
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Slacker
post Sep 25 2013, 02:52 PM
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QUOTE (phlapjack77 @ Sep 24 2013, 09:58 PM) *
color me jealous! (except for the migraine part...)

The hike was pretty nice. I enjoy getting out an away from everything every once in a while. (IMG:style_emoticons/default/smile.gif)
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post Sep 25 2013, 02:55 PM
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QUOTE (Bastard @ Sep 24 2013, 05:34 PM) *
So far Sledge is the worst teammate ever. He has done nothing but run back and forth and flash bang himself and his friends.

You're not the worst teammate ever. I once had a player that decided he didn't like the team's rigger. So, in the middle of driving up to a stakeout, he put his sniper rifle to the back of the player characters head and killed him with a point blank shot. Trust me, that did not end well for anybody.
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Slacker
post Sep 25 2013, 03:01 PM
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QUOTE (Thanee @ Sep 25 2013, 06:07 AM) *
That is a very good question... (IMG:style_emoticons/default/spin.gif)

Angel went there to disable the jammer mostly.

Other than that, maybe try to figure out what is going on... he might have some information on it stored. So Angel will begin to search around for that.

Bye
Thanee

You just randomly trying to open files? Or are you trying to search for something in particular? Or are you trying to intercept his communications? You do notice that he has 3 commlinks, a jammer, and am AK-97 slaved to his cyberdeck. And there has been some activity between 2 of the commlinks (i'm not really sure how the iconography would work, but I'll say you can tell one commlink is located with the Lieutenant, another is only a meter or two away from the location of the cyberdeck, and the last one is a bit further, but not too far, maybe behind the StufferShack).
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Thanee
post Sep 25 2013, 04:43 PM
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We did hear them call the name of that goblinizing troll, right? Maybe search for that... seeing whether that is related to them being here.

Listening in on their communication would, of course, make a lot of sense. As would copying the files on his deck to check them later, as that likely takes too much time, anyways, reading them now, I mean.

Aaaand... if there is the weapon slaved to his deck, keeping an eye on that one, so that Angel can interfere with him using it, if needed.


Let's focus on the communication for now, though... it's a bit much to do all of that. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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