My SR5 houserules, Looking for feedback. |
My SR5 houserules, Looking for feedback. |
Jul 13 2013, 04:16 PM
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#1
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Moving Target Group: Members Posts: 321 Joined: 4-April 08 From: Detroit, MI Member No.: 15,844 |
Hello Dumpshock-ed members.
I'm part of the few who've had the chance to read and dissect the book for almost a month now, and as it is always the case with a new game, there are a few things that I wasn't entirely satisfied with. Some of them have been debated on these forums for the entire month and after a couple weeks of posting and thinking, and a couple gaming sessions, I think I have a first drafts of the house rules I'm going to use at my table. Since some of you are good at finding issues within rules and proposing fixes, I would appreciate (even welcome) some criticism and feedback. So here you go: Attributes -The length of the condition monitor tracks are defined as follow: -Physical condition monitor = 10 + Body -Stun condition monitor = 10 + Willpower -Drones, just like vehicles, have 10 + Body damage boxes as well, except micro and mini drones (who only have 1 box of condition monitor and are destroyed when hit) -Edge never lifts limits -Armor isn't limited by strength, but the penalty for armor bonuses still exists Magic -Drain and threshold for summoning is spirit force – 1 -A character can cast a combat spell with each simple action of an initiative pass (using reckless casting) Gear -All wireless bonuses are now standard gear bonus (they don't require matrix connectivity), except action-economy bonuses (these require DNI, either direct of via PAN), and communication-related bonuses, which actually require a matrix connection (to 'make the call') -Laser Sight provides +1 die to the attack test -Smartlink provides +1 die to the attack test (external) or +2 (implant). It also increases the limit for this test by 1 -Grenades damage resistance factor in reaction (“ducking and taking cover”) -Cyberdecks' ratings are equal to their highest base attribute -Rigger Command Consoles all have +2 rating and +2 to both matrix attributes -Maser Industrial Electronics has a Data Processing of 7 and a Firewall of 7 -Commlinks all have +3 rating -All device ratings on the DR table are doubled -Wired Reflexes essence costs are now 1.5/2.5/4 and nuyen costs are 20000, 40000, 80000 -Muscle replacements' prices are 18000 x rating -At a range of 0-10m, Battle Rifles' accuracy is capped to 5, Sniper Rifles' to 4 and Anti-Material Rifles to 3 -A new modifier for ranged combat: "inadapted weapon", when the weapon is too bulky or unmaneuverable (a sniper rifle in a fight that takes place in a room filles with cubicles) or otherwise inappropriate to the situation for any reason. Ranges from -1 (assault rifle in a moderately encumbered place) to -3 (Anti-Material Rifle in a ventilaton shaft) -GM-Nissan Doberman and C-D Dalmation have an armor rating of 8 CharGen -Cyberware max. Availability at CharGen: 16, with betaware allowed -Mystical adepts PP are 5*level each (5 for the first, 10 for the second, etc.) -Maximum Device Rating is 8 -Uncouth gives 25 karma, uneducated 15 |
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Jul 13 2013, 04:25 PM
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#2
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Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
Some here seems to hate Mystic Adepts.
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Jul 13 2013, 04:32 PM
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#3
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Moving Target Group: Members Posts: 321 Joined: 4-April 08 From: Detroit, MI Member No.: 15,844 |
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Lo-Fi Version | Time is now: 28th April 2024 - 09:41 PM |
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