SR5 Combat Thoughts, Wild West Gunfighters |
SR5 Combat Thoughts, Wild West Gunfighters |
Jul 14 2013, 08:49 PM
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#1
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Moving Target Group: Members Posts: 493 Joined: 7-December 07 From: Kiev, USSR Member No.: 14,536 |
So, having gotten my grubby paws on SR5, I did what any respectable player would do and built a character. My concept this time around was a Mr. Lucky, seeing as I could get 8 Edge on a human pretty damn easily. This is James 'Irish Luck' McCallen, a small time courier looking to move up in the world with Mob connections.
Priority A Attributes Priority B Skills Priority C Metatype (Human) Priority D Resources Priority E - [ Spoiler ] Having finished my Mr. Lucky, I decided to throw a combat scenario at him. He's doing a courier job for Ares, transferring some highly secret MCT paydata in his noggin'. The Yaks figure out where he is, a shitty motel on the corners of Tacoma, and bust through the door. Irish Luck has just enough time to grab his trusty Defiance T-250 and jump behind the cheap motel bed. [ Spoiler ] Thoughts: First off, Edge is fucking awesome. Secondly, the tying on cover thing. Wtf. Thoughts, anyway? I'll be running the Matrix and some magic later in the week, so stay tuned! |
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Jul 14 2013, 11:29 PM
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#2
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Moving Target Group: Members Posts: 251 Joined: 7-September 10 Member No.: 19,020 |
Okay, I've seen references to tie rules, and they seem pretty geared towards defender except in cover? I guess that's because someone in cover is mostly stationary making it easier for the attacker to hit through cover on a tie or something. At least Edge refreshes quicker, but he's still gonna be eight hours of downtime before he gets a point back, though.
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Jul 15 2013, 12:10 AM
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#3
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Moving Target Group: Members Posts: 493 Joined: 7-December 07 From: Kiev, USSR Member No.: 14,536 |
What's annoying about the tying rules means that you're incentivised to not be in cover and go High Noon style, if you're facing an opponent with comparable DP. Which is stupid.
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Jul 15 2013, 07:11 AM
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#4
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Moving Target Group: Members Posts: 118 Joined: 16-December 06 Member No.: 10,387 |
What's annoying about the tying rules means that you're incentivised to not be in cover and go High Noon style, if you're facing an opponent with comparable DP. Which is stupid. Since the 4 dice from good cover average 1.3 hits, you're slightly (0.3 hits) less likely to be hit when behind good cover than standing in the open, and when you are hit it will be for a bit less damage. Those are both minor effects, though. Using good cover isn't actively bad for you, but the benefits aren't very impressive. Using partial cover, however, makes you *more* likely to get hit and should be avoided. Which seems like a flaw in the rules. This is all assuming the cover doesn't have enough armor to stop the incoming bullets outright. If you can take partial cover behind a concrete pillar, that's generally still a good idea. |
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Jul 15 2013, 08:56 AM
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#5
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
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Jul 15 2013, 11:58 AM
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#6
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Runner Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
laying low in safehouse for 2 days isn't uncommon. that's 6 points of Edge refreshed And your GM can award an edge point restored for various reasons listed in the book. This is to promote more cinematic/roleplaying/over the top fun in general. So by playing big you get big in kind. |
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Jul 15 2013, 12:55 PM
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#7
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Moving Target Group: Members Posts: 865 Joined: 31-December 03 From: Shadows of Britain Member No.: 5,944 |
While I still think the Glancing Hit thing adds some mud to the waters of the system. I can understand the logic behind the getting hit behind cover rule. It is making the reasonable assumption that being in the open gives you more room to move but is obscuring nothing of a gunmans LOS. So no bonus but the glancing is going to rip cloth and skim the flesh.
However, if you're ducking into cover, your mobility is reduced. Sure you're harder to land the hit on(bonus dice) but if they get a bead on you that hit is more likely to go centre mass. So no glancing (a little weird yes, but I can understand the thought line). Also what you're hiding behind makes a BIG difference as anything tougher than heavy material will stop a heavy pistol or an assault rifle round dead. Of course anything lighting will only drop that DV by 1. On that note I'd be tempted to say by Grade-1 as a Houserule. (flimsy no penalty, light -1 heavy -2 etc) |
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Jul 15 2013, 04:14 PM
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#8
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Moving Target Group: Members Posts: 250 Joined: 22-December 09 Member No.: 17,988 |
nm
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Jul 15 2013, 04:17 PM
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#9
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Moving Target Group: Members Posts: 865 Joined: 31-December 03 From: Shadows of Britain Member No.: 5,944 |
Unless you're in cover.
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Jul 15 2013, 04:54 PM
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#10
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Moving Target Group: Members Posts: 105 Joined: 13-July 13 Member No.: 127,501 |
After just rereading the part about penetrating weapons and barriers: The DV actually gets decreased by 1 per bullet, which means that autofire is less likely to penetrate cover than a single shot (because there is no DV-increase from autofire any more). Go figure.
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Jul 15 2013, 05:00 PM
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#11
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Moving Target Group: Members Posts: 865 Joined: 31-December 03 From: Shadows of Britain Member No.: 5,944 |
-1 for 1 bullet
-2 for 3 bullets -3 for 6 bullets -4 for 10 bullets Which brings it fairly in line with the Dodge Penalties curve for getting out of the way of those bursts. |
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Jul 15 2013, 05:03 PM
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#12
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Moving Target Group: Members Posts: 105 Joined: 13-July 13 Member No.: 127,501 |
Shame on me for reading something into it, which wasn't really there. (IMG:style_emoticons/default/wobble.gif)
Mea culpa I'd still prefer autofire to give at least a bit of an advantage for all that recoil and spent ammo (except for the added barrier-damage). |
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Jul 15 2013, 05:29 PM
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#13
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Moving Target Group: Members Posts: 865 Joined: 31-December 03 From: Shadows of Britain Member No.: 5,944 |
It's certainly not an ideal rule, but it follows the "cinematic combat" concepts that seem to have been espoused in SR to a degree. We all know that peppering a door with bullets is obviously less effective should it hit than a single round popped through that door (IMG:style_emoticons/default/wink.gif)
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Jul 15 2013, 06:47 PM
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#14
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Moving Target Group: Members Posts: 250 Joined: 22-December 09 Member No.: 17,988 |
So, having gotten my grubby paws on SR5, I did what any respectable player would do and built a character. My concept this time around was a Mr. Lucky, seeing as I could get 8 Edge on a human pretty damn easily. This is James 'Irish Luck' McCallen, a small time courier looking to move up in the world with Mob connections. Priority A Attributes Priority B Skills Priority C Metatype (Human) Priority D Resources Priority E - [ Spoiler ] Having finished my Mr. Lucky, I decided to throw a combat scenario at him. He's doing a courier job for Ares, transferring some highly secret MCT paydata in his noggin'. The Yaks figure out where he is, a shitty motel on the corners of Tacoma, and bust through the door. Irish Luck has just enough time to grab his trusty Defiance T-250 and jump behind the cheap motel bed. [ Spoiler ] Thoughts: First off, Edge is fucking awesome. Secondly, the tying on cover thing. Wtf. Thoughts, anyway? I'll be running the Matrix and some magic later in the week, so stay tuned! What quality did you take that make you take a would penalty for 2 dmg? It is every 3 unless you have something that lowers that (like low pain threshold, etc) |
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Jul 15 2013, 06:51 PM
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#15
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Runner Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
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Jul 15 2013, 08:27 PM
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#16
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Moving Target Group: Members Posts: 493 Joined: 7-December 07 From: Kiev, USSR Member No.: 14,536 |
That or he assumed that any mark on that row gave the -1 and the next row gave -2 at box 4. That, that's how I ran SR4 wounds as well. Minor thing, anyway, 1 dice wouldn'tve mattered much either way. It's certainly not an ideal rule, but it follows the "cinematic combat" concepts that seem to have been espoused in SR to a degree. We all know that peppering a door with bullets is obviously less effective should it hit than a single round popped through that door (IMG:style_emoticons/default/wink.gif) Apparently. It would be nice for a bit of consistency. Regardless, one more thing to house rule. |
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