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Apr 27 2004, 11:53 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 27-April 04 From: Everywhere, but nowhere. Member No.: 6,286 |
I've managed to stuff the necessary mods to a body 1 drone, inclusive of weapon, to give it enough intelligence to wander off and attack others by itself. However, I came across a very disturbing revelation.
Turns out that you need to make a sensor roll if the drone 'automatically' attacks. The drone currently only has sensor 1 (not very likely to hit anything), and the big issue is that 1 additional sensor level itself adds 12kg to the entire frame. The drone simply cannot carry anymore (or it is forced to drop it's weapon or it's Autosoft Intepreter). Any solutions to this? I've had no contact with Rigger 3, so I'm using Vehicle Shop (SR2 vehicle generator) stuff. If there are any inaccuracies, I stand corrected. Thanks in advance. |
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Apr 27 2004, 12:25 PM
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#2
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
get an autosoft interpretatin system and a clearsight autosoft. unfortunately, your max rating on the autosoft will be 1, giving you a whopping 2 dice for sensor tests. autosofts are sorta like skillsofts, but for drones.
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Apr 27 2004, 12:54 PM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 203 Joined: 26-February 02 From: The Golden Orchards Member No.: 2,011 |
If a sensor test is being made with line of sight to the target, the TN is dropped by 3. For sensor enhanced gunnery, it drops by 4. Drones can shoot stuff when it's in front of them, just don't expect the body 1 drone to shoot through walls.
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Apr 27 2004, 03:05 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 27-April 04 From: Everywhere, but nowhere. Member No.: 6,286 |
Thanks, I'm not expecting it to do that. Just expecting an extra hand in battle that is about the size of a standard carbine rifle and can be carried in one's backpack.
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Apr 27 2004, 03:15 PM
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Sounds like this thing that I heard about on NPR yesterday. Well, minus the weapon.
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Apr 27 2004, 03:52 PM
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#6
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Problem is, Clearsight cannot be used for combat tests as stated int he description of the autosoft.
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Apr 27 2004, 04:16 PM
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#7
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Er no... Drones can ONLY use sensor enhanced gunnery, nothing else. That's it.
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Apr 27 2004, 04:47 PM
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#8
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
But they can make Sensor tests without doing Sensor-Enhanced Gunnery :P
~J |
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Apr 27 2004, 04:53 PM
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 |
Clearsight is limited by the Pilot rating, not the Sensor rating as far as I can remember. Ideally, a Robotic Pilot 5 with Fuzzy Logic Algorithms 5 and Clearsight 5 will give it... well, more dice than most normal characters will ever be throwing. The range of the sensors won't be that fantastic, and it won't include some of the simple things like flare compensation, but the drone will be able to understand what it does see rather easily.
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Apr 27 2004, 08:17 PM
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
For regular vision, isn't sensor 1 equal to a X10 magnification?
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Apr 27 2004, 08:19 PM
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#11
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Nope, 50X.
~J |
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