IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> A Moment of Silence for...
DWC
post Jul 18 2013, 02:05 PM
Post #1


Shooting Target
****

Group: Members
Posts: 1,973
Joined: 3-October 07
From: Fairfax, VA
Member No.: 13,526



the death of Ballistic/Impact ratings. It's kind of flown under the armor that this bit of granularity has vanished with the coming of SR5. While guns got a lot more granularity with the spread of damages and accuracies within the same class of weapon, picking armor lost that decision-making. Combine it with the death of encumbrance and the only deciding factor in which piece of armor to wear is the environment you're wearing it in.
Go to the top of the page
 
+Quote Post
Aaron
post Jul 18 2013, 02:53 PM
Post #2


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



I, too, was kinda bummed about it, but with melee damage coming into line with ballistic damage and the lack of directions to go with the split, keeping it was counter to the KISS principle. The fact that it wasn't missed at the tables I GM'd at Origins was just another nail in the coffin.
Go to the top of the page
 
+Quote Post
cryptoknight
post Jul 18 2013, 03:47 PM
Post #3


Moving Target
**

Group: Members
Posts: 697
Joined: 18-August 07
Member No.: 12,735



QUOTE (Aaron @ Jul 18 2013, 09:53 AM) *
I, too, was kinda bummed about it, but with melee damage coming into line with ballistic damage and the lack of directions to go with the split, keeping it was counter to the KISS principle. The fact that it wasn't missed at the tables I GM'd at Origins was just another nail in the coffin.



I know I certainly won't miss it. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jul 18 2013, 03:48 PM
Post #4


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (cryptoknight @ Jul 18 2013, 08:47 AM) *
I know I certainly won't miss it. (IMG:style_emoticons/default/smile.gif)


I will... Oh well, it was fun... (IMG:style_emoticons/default/wobble.gif)
Go to the top of the page
 
+Quote Post
RelentlessImp
post Jul 18 2013, 03:55 PM
Post #5


Moving Target
**

Group: Members
Posts: 251
Joined: 7-September 10
Member No.: 19,020



Goodbye, B/I ratings. And good riddance. The B/I ratings were the most confusing aspect for players I introduced to SR4 to grasp, along with the encumbrance = Body*2, and having to track the encumbrance separately for Ballistic and Impact. And really, with Arsenal, it boiled down to FFBA Full Body Suits + [(Body*2)-3] worth of armor with SecureTech PPP to taste. That is -really- too much bookkeeping just for armor. I will not miss it.
Go to the top of the page
 
+Quote Post
ElFenrir
post Jul 18 2013, 03:59 PM
Post #6


Neophyte Runner
*****

Group: Members
Posts: 2,168
Joined: 15-April 05
From: Helsinki, Finland
Member No.: 7,337



See I liked them-but at the same time, I can live without them. I kinda liked customizing armor for specific character types and such.

I actually DON'T miss armor stacking though. The reason why I stacked armor was because armor ratings were lower, and yes, I like to survive. So I'll stack it. It seemed plain out *smart* that someone who had the chance to stack armor for better survivability *would stack it.* It's not about 'being all about the numbers', it's 'If I had a chance to give myself an edge more, would I take it?' Now they brought base armor up(which was a great idea, IMO) and made it so you don't have to stack it anymore. If you NEED that extra bit, throw on a helm or grab a riot shield or something. That works well enough.
Go to the top of the page
 
+Quote Post
Umidori
post Jul 18 2013, 04:13 PM
Post #7


Runner
******

Group: Members
Posts: 2,575
Joined: 5-February 10
Member No.: 18,115



The new system feels refreshingly simpler, and while it was kind of cool to have different armor values in SR4 with the Arsenal armors, like bike racing armor having high impact but only moderate ballistic, the new single value just streamlines things.

No more worrying about things like new players mixing up the two values, mixing up how to stack armors, confusing which type of armor protects against a certain unusual weapon or ammo type, mixing up certain uneven armor bonuses like those between different varieties of bone lacing, et cetera.

~Umi
Go to the top of the page
 
+Quote Post
Wakshaani
post Jul 18 2013, 04:22 PM
Post #8


Shooting Target
****

Group: Members
Posts: 1,598
Joined: 24-May 03
Member No.: 4,629



Cleaning up armor was such a bright spot. Making it just have a rating (effectively) also allowed the capping of add-ons. So, now, when you have an armored jacket, you can't just go ahead and go "Blanket protection at rating 6. Screw you, environment!" ... You gotta make choices. Do I take the fireproof long coat or the electric-resistant armored vest? Well, I think Lone Star is around and I'm an Ork, so tasers will be on the way. Vest it is.
Go to the top of the page
 
+Quote Post
Tzeentch
post Jul 18 2013, 06:02 PM
Post #9


Moving Target
**

Group: Members
Posts: 746
Joined: 26-February 02
Member No.: 459



It won't be missed.
Go to the top of the page
 
+Quote Post
SpellBinder
post Jul 18 2013, 06:07 PM
Post #10


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



QUOTE (Tzeentch @ Jul 18 2013, 11:02 AM) *
It won't be missed.
Not really for me. With as much gear and options in SR4a, I've made and seen made many characters that had nearly identical B/I armor ratings anyway. This streamlining of a single armor attribute is nice.
Go to the top of the page
 
+Quote Post
Skynet
post Jul 18 2013, 06:54 PM
Post #11


Moving Target
**

Group: Members
Posts: 105
Joined: 13-July 13
Member No.: 127,501



Though it was nice for punishing characters who relied on their FFBA too much. (IMG:style_emoticons/default/wink.gif)

But i too won't miss it. If there is ever an obvious reason why an armor-item should behave differently, it can still have extra rulings.

tl;dr: If you have to use separate rules often: use multiple rules. If it only appears sparingly: use a general rule and specific rule-exceptions.
Go to the top of the page
 
+Quote Post
Daier Mune
post Jul 18 2013, 09:59 PM
Post #12


Moving Target
**

Group: Members
Posts: 346
Joined: 17-January 08
Member No.: 15,341



Thank god. I understand what they were going for, but honestly the whole Ballistic/Impact system was a mess.
Go to the top of the page
 
+Quote Post
Mäx
post Jul 18 2013, 10:35 PM
Post #13


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



I like it, it alllowed the system to realisticly represent the fact that some types of armors are more resistant to bullets then knives(or vise versa.)

I wish they had kept it and just allowed full stacking up to some Body and Strength based limit, so you could for example combine armored clothing with an armored coat for extra protection while outside and then leave the coat at the door of the restaurant when going to a meet.(or to use ingame brand names for SR4, a face could wear Zoê Second skin for a meet and add Aces High aviator jacket on top for extra protection while traveling to and from the meet)

Now that there's only one armor value i wonder how their going to handle adding back a wide selection of armors in Run and Gun, or do we just end up with a very small list of different armors(witch would suck quite a bit)
Go to the top of the page
 
+Quote Post
Epicedion
post Jul 18 2013, 11:23 PM
Post #14


Douche
****

Group: Banned
Posts: 1,584
Joined: 2-March 11
Member No.: 23,135



QUOTE (Mäx @ Jul 18 2013, 05:35 PM) *
I like it, it alllowed the system to realisticly represent the fact that some types of armors are more resistant to bullets then knives(or vise versa.)

I wish they had kept it and just allowed full stacking up to some Body and Strength based limit, so you could for example combine armored clothing with an armored coat for extra protection while outside and then leave the coat at the door of the restaurant when going to a meet.(or to use ingame brand names for SR4, a face could wear Zoê Second skin for a meet and add Aces High aviator jacket on top for extra protection while traveling to and from the meet)

Now that there's only one armor value i wonder how their going to handle adding back a wide selection of armors in Run and Gun, or do we just end up with a very small list of different armors(witch would suck quite a bit)


Getting rid of the natural split actually opens the door for a lot of armor upgrade options down the line:

StabProof™ armor underlay that provides +Rating protection versus bladed objects like knives, swords, arrows, flechettes etc.

BullitSTOP™ armor coating that diffuses the energy from bullets and provides +Rating protection against normal ballistic rounds.

HighImpact™ armor padding that adds +Rating protection versus clubs, sticks, fists, and gel rounds. Commonly used by bikers for those times they can't help but run into a lamp post.
Go to the top of the page
 
+Quote Post
Bigity
post Jul 19 2013, 12:48 AM
Post #15


Shooting Target
****

Group: Members
Posts: 1,840
Joined: 24-July 02
From: Lubbock, TX
Member No.: 3,024



QUOTE (Mäx @ Jul 18 2013, 04:35 PM) *
I like it, it alllowed the system to realisticly represent the fact that some types of armors are more resistant to bullets then knives(or vise versa.)

I wish they had kept it and just allowed full stacking up to some Body and Strength based limit, so you could for example combine armored clothing with an armored coat for extra protection while outside and then leave the coat at the door of the restaurant when going to a meet.(or to use ingame brand names for SR4, a face could wear Zoê Second skin for a meet and add Aces High aviator jacket on top for extra protection while traveling to and from the meet)

Now that there's only one armor value i wonder how their going to handle adding back a wide selection of armors in Run and Gun, or do we just end up with a very small list of different armors(witch would suck quite a bit)


Do you not just apply the single item with the highest armor value? I would. Then you could have the above situations.
Go to the top of the page
 
+Quote Post
Shortstraw
post Jul 19 2013, 01:02 AM
Post #16


Running Target
***

Group: Dumpshocked
Posts: 1,003
Joined: 3-May 11
From: Brisbane Australia
Member No.: 29,391



Bye bye chainmail (IMG:style_emoticons/default/frown.gif)
Go to the top of the page
 
+Quote Post
Aaron
post Jul 19 2013, 01:14 AM
Post #17


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



While we're on the topic of Things People Miss but Should Really Stay Dead, I miss the old old SR1 damage codes. 5M3, anyone?
Go to the top of the page
 
+Quote Post
Umidori
post Jul 19 2013, 01:26 AM
Post #18


Runner
******

Group: Members
Posts: 2,575
Joined: 5-February 10
Member No.: 18,115



QUOTE (Shortstraw @ Jul 18 2013, 06:02 PM) *
Bye bye chainmail (IMG:style_emoticons/default/frown.gif)

Hey, so long as we can customize other, better armor to have a chainmail appearance? I'm totally okay with actual chainmail either no longer being available, or, even better, being made available as a low protection single-value armor that costs next to nothing.

If someone wants chainmail in the Sixth World, any two-bit fabrication shop should be able to put a suit together out of modern densiplast or plasteel rings. It won't be amazing armor, but it will work decently and it will have that authentic look and feel for all you Neo-Norse Odin worshippers out there. And if you want something a little more protective, get a suit of full body armor customized to have the appearance of chainmail.

~Umi
Go to the top of the page
 
+Quote Post
Remnar
post Jul 19 2013, 01:28 AM
Post #19


Moving Target
**

Group: Members
Posts: 239
Joined: 20-August 08
Member No.: 16,261



OR wear your faux chainmail over real bodyarmor. Best of everyone's world!
Go to the top of the page
 
+Quote Post
Dancer
post Jul 19 2013, 02:07 AM
Post #20


Moving Target
**

Group: Members
Posts: 251
Joined: 29-April 02
Member No.: 2,659



I miss hit locations.

OK not really, but they're fun to think about.
Go to the top of the page
 
+Quote Post
Wakshaani
post Jul 19 2013, 03:32 AM
Post #21


Shooting Target
****

Group: Members
Posts: 1,598
Joined: 24-May 03
Member No.: 4,629



QUOTE (Mäx @ Jul 18 2013, 05:35 PM) *
I like it, it alllowed the system to realisticly represent the fact that some types of armors are more resistant to bullets then knives(or vise versa.)

I wish they had kept it and just allowed full stacking up to some Body and Strength based limit, so you could for example combine armored clothing with an armored coat for extra protection while outside and then leave the coat at the door of the restaurant when going to a meet.(or to use ingame brand names for SR4, a face could wear Zoê Second skin for a meet and add Aces High aviator jacket on top for extra protection while traveling to and from the meet)

Now that there's only one armor value i wonder how their going to handle adding back a wide selection of armors in Run and Gun, or do we just end up with a very small list of different armors(witch would suck quite a bit)


RE: Stacking, at one point armor limit was changed from Body to Str *3, a vastly improved thing, IMHO. That fell out in playtesting I think, so that weenie people could still wear heavy armor, due to how lethal things got. SR5 is spooky when your Str 2 Face capped at an Armored Vest. Str a dumpstat? Not anymore! I didn't see the feedback, but it must have been too big of a change. I, personally, didn't care about armor stacking since that simple rule didn't care about where your armor came from, only how much there was. When you started going all Stormtrooper-like, you started racking up penalty dice.

Feel free to toss it in as a houserule if you want combat even more dangerous or if your players all start dumpstatting Strength.


QUOTE (Epicedion @ Jul 18 2013, 06:23 PM) *
Getting rid of the natural split actually opens the door for a lot of armor upgrade options down the line:

StabProof™ armor underlay that provides +Rating protection versus bladed objects like knives, swords, arrows, flechettes etc.

BullitSTOP™ armor coating that diffuses the energy from bullets and provides +Rating protection against normal ballistic rounds.

HighImpact™ armor padding that adds +Rating protection versus clubs, sticks, fists, and gel rounds. Commonly used by bikers for those times they can't help but run into a lamp post.


And this is something I'm hoping for, bigtime. Crashpadding, that stops damage generated by falls and punches, is very much on my want list.

The one *sad* thing from the new armor is that it took away cinematic punching. A normal Str 3 person with no augmentations is going to hurt anybody in armor, which takes away the classic "Unarmed hero jumps a gunman, wrestles a bit, punches his lights out, takes the guy's rifle, and starts moving up the train to hunt the boss" type of thing. Unarmed COmbat Adepts and Trolls just hit too hard to let them ignore armor like a proper punch to the chin should.

Alas, alas.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 14th February 2025 - 03:01 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.