QUOTE (Mäx @ Jul 18 2013, 05:35 PM)
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I like it, it alllowed the system to realisticly represent the fact that some types of armors are more resistant to bullets then knives(or vise versa.)
I wish they had kept it and just allowed full stacking up to some Body and Strength based limit, so you could for example combine armored clothing with an armored coat for extra protection while outside and then leave the coat at the door of the restaurant when going to a meet.(or to use ingame brand names for SR4, a face could wear Zoê Second skin for a meet and add Aces High aviator jacket on top for extra protection while traveling to and from the meet)
Now that there's only one armor value i wonder how their going to handle adding back a wide selection of armors in Run and Gun, or do we just end up with a very small list of different armors(witch would suck quite a bit)
RE: Stacking, at one point armor limit was changed from Body to Str *3, a vastly improved thing, IMHO. That fell out in playtesting I think, so that weenie people could still wear heavy armor, due to how lethal things got. SR5 is spooky when your Str 2 Face capped at an Armored Vest. Str a dumpstat? Not anymore! I didn't see the feedback, but it must have been too big of a change. I, personally, didn't care about armor stacking since that simple rule didn't care about where your armor came from, only how much there was. When you started going all Stormtrooper-like, you started racking up penalty dice.
Feel free to toss it in as a houserule if you want combat even more dangerous or if your players all start dumpstatting Strength.
QUOTE (Epicedion @ Jul 18 2013, 06:23 PM)
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Getting rid of the natural split actually opens the door for a lot of armor upgrade options down the line:
StabProof armor underlay that provides +Rating protection versus bladed objects like knives, swords, arrows, flechettes etc.
BullitSTOP armor coating that diffuses the energy from bullets and provides +Rating protection against normal ballistic rounds.
HighImpact armor padding that adds +Rating protection versus clubs, sticks, fists, and gel rounds. Commonly used by bikers for those times they can't help but run into a lamp post.
And this is something I'm hoping for, bigtime. Crashpadding, that stops damage generated by falls and punches, is very much on my want list.
The one *sad* thing from the new armor is that it took away cinematic punching. A normal Str 3 person with no augmentations is going to hurt anybody in armor, which takes away the classic "Unarmed hero jumps a gunman, wrestles a bit, punches his lights out, takes the guy's rifle, and starts moving up the train to hunt the boss" type of thing. Unarmed COmbat Adepts and Trolls just hit too hard to let them ignore armor like a proper punch to the chin should.
Alas, alas.