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> How fast is fast?, Faster than fast?
boodah
post Apr 28 2004, 02:04 PM
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two wheel drive motorcycle...the bmw from akira was made by myself for another runner (physad, of course) and will go from 0-300mph in a stock 10 seconds, without the electric nitrous.

:grinbig:
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Austere Emancipa...
post Apr 28 2004, 02:24 PM
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QUOTE (tjn)
And those two have handlings of 8 at that speed. I'm sure a novahot rigger might be able to pull it off in an urban setting by throwing enough dice at the manuver, but not reliably.

With a custom car, you can easily get the base handling to 2 -- and much, much lower, if your GM allows you to. Outside of a combat situation, you only get +3 from Tight Terrain, +4 for crossing the speed limit, -6 for VCR-3. Canon sez: TN 3 for going 300mph during rush hour in a city center.

Of course, you can add "Horrible Weather: Raining People Vertically, +3 TN" and "Very Stressful: Minor Twitch Results In Dozens Of Casualties, +6 TN" to make it more reasonable.

This post shows you how to make a car that goes at least 1,500mph. I've no doubt you can make a car or bike that, with the right rigger, can do 0-900mph in 3 seconds.
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Fahr
post Apr 28 2004, 03:14 PM
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I would probabbly add visibility modifiers for city center. tight terrain being the "where to go" and visibility being the "when".

so my (houseruled) downtown driver from austeres example would have
Tight Terrain +3, Crossing speed limit +4, limited sight distance (+4 possibly reduced by sensor test) -6 VCR 3 == TN 7

just my interpretation...

-Mike R.
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Austere Emancipa...
post Apr 28 2004, 03:17 PM
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Oops, Terrible Weather is +4 TN.

Like you said, adding visibility modifiers to Handling tests is purely a house rule, whereas adding Stressful Situation (and perhaps even Weather) modifiers is more a deviant interpretation of canon.
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A Clockwork Lime
post Apr 28 2004, 04:07 PM
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Tin, you realize that you just have to multiply Speed by 0.8 to translate it into mph, right? At least as far as the game itself is concerned. :)
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tjn
post Apr 28 2004, 05:00 PM
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AE, check the errata, corrected in 10th printing; the VCR's benefits are equal to the rating for driving tests, unlike every other test (like the table and example state, rather then the wording).

And any car going 200 mph in the sprawl is likely to attract the attention of Lonestar. Stressful situations and perhaps combat. :grinbig:

Personally, I think custom cars are rather rare given the realitively few things one can do to a car without a facility (all those handling and speed modifiers), and the fact that facilities can't be bought during char creation (availability of 14) but after vehicle markup and street index, yer looking at a cost of 800,000 just to be able to install the damn things.

And that link isn't customization. :P That's designing a car. How's a runner going to get his hands on that? I suppose a run specifically about the fastest car on earth and people trying to steal or sabotage it.... But I've fairly given up on SR's designing options.

However, this thread has prompted me to look for the exact mechanics with exceeding the safe speed. Um... all I'm getting is a +1 TN to a accelerate/deccelerate tests, and stress points from R3.

Coulda swore there were more modifiers for exceeding the safe speed. Can someone help me? If I'm just imagining things, then yeah, I guess it is a bit unrealistic.
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tjn
post Apr 28 2004, 05:03 PM
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QUOTE (A Clockwork Lime)
Tin, you realize that you just have to multiply Speed by 0.8 to translate it into mph, right? At least as far as the game itself is concerned. :)

But I like my really long numbers :grinbig: being exact is important. Really.

And I know it's kinda hard to see, but it's a j, as in Jay and Silent Bob :P
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Austere Emancipa...
post Apr 28 2004, 05:10 PM
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You're right on the errata -- never checked it, because I didn't want anything to do with riggers when it came out. You're also right on customization, I originally read it as "custom car" not "customized engine".

QUOTE (tjn)
However, this thread has prompted me to look for the exact mechanics with exceeding the safe speed.

My goodness. I remembered wrong on this, too. I thought it was +4 on just about everything -- but it's only +1 on a few things (Accelerating/Braking, Positioning, Ramming), +2 on Hiding and +4 on Relocating. And that's about it.

There certainly aren't enough penalties for driving really damn fast. With a Reaction of 12, you don't even get a serious modifier on Crash Tests until you hit 480m/CT (576km/h, 358mph).
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Shockwave_IIc
post Apr 28 2004, 05:36 PM
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I thought it was x.75 for Mph and x1.2 for Kph
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Austere Emancipa...
post Apr 28 2004, 05:41 PM
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I've seen 0.75x quoted somewhere, too. It makes more sense than 0.8x, because the absolute value would be rounded down to 0.7x.

Meters per Combat Turn to Kilometers per Hour is indeed 1.2x.
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A Clockwork Lime
post Apr 28 2004, 05:47 PM
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Oops, sorry, my memory tends to be off sometimes (I had it backwards in my head; 0.8 and 1.25). :) The point still stands... no real need to go through all the math when they give you a simple multiplier to use. I know it's listed under the Speed entry in SR3, though.
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Kagetenshi
post Apr 28 2004, 06:58 PM
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With low Handling and a VCR-3, speed is your most potent weapon. With a Body 5 vehicle, Level 3 Drive-By-Wire, and 12 dice you can easily reduce ramming damage by 50 points, while your opponent is stuck taking 25D without armor.

Vehicle weapon.

~J
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