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> All about ally spirits, Unanswered questions
GunnerJ
post Apr 29 2004, 03:10 PM
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QUOTE
I'd certainly vote yes for applying limited versions of the movement power to particular spirit forms. IE: The spirit bike would have its movement power for the purposes of moving in the same manner as a normal bike. It wouldn't have it for its full 3d movement, however, unless it was a hoverbike or something.

Hmm. Perhaps you could apply a set of edges and flaws to different forms? Movement multiplier, form advantages (working weapon/gun), size (reach/difficulty to see), ETC.


I had something like this in mind. I think that it might be important to distiguish between additional powers and natural advantages of forms. This second set mihgt include things like reach, movement multipliers, improved senses (thermo, low-light, wide-band hearing), extra initiative dice, and integral weaponry. Could a flat cost, say +3 karma for each advantage to a form, be applied, which could be bought off with form penalties to the above areas? Or would some go hand in hand (e.g., extra large form gets +1 reach but running multiplier -1)?
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Crusher Bob
post Apr 29 2004, 03:20 PM
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Hmm, there may be some problems with allowinf form 'flaws', since there seems to be no penatly in chaning forms. So I'll gime my ally the 'Redneck Tree' form with +4 reach and no running multiplier for 1 karma, and the 'spider legged thingy' form with a +6 running multiplier (with some useless penalties tacked on), and just have it switch betweeen them.

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Lilt
post Apr 29 2004, 03:49 PM
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Hmm. It'd probably take two exclusive simple actions to change form (Dematerialise then materialise again). I suppose that's not really enough to warrant giving forms significant reductions for disadvantages.
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BitBasher
post Apr 29 2004, 07:51 PM
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Actually I may argue this a different way. When using Sense Link the caster never, ever has LOS. LOS is by definition a straight line from point A to point B where A is the caster and B is the target. When using sense link the caster never, ever has a true LOS. He can see from point C, the ally, to point B the target. He can visually see, and since he can see astrally he can assesne, but he literally doesn't have LOS for anything that requires real LOS. The caster's eyes are literally not involved in the process.

Is there any other effect anywhere else in the game that allows a caster to use any LOS related magic without having LOS? Remember, fiber optics and mirrors specifically grant LOS.
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A Clockwork Lime
post Apr 29 2004, 07:59 PM
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Nope, as previously mentioned, the rules for Spell Targeting list all available forms of visual enhancements. Any additional rules would have to specifically state that you could use it for LOS (and just because a few rules remind you that you can't, that doesn't change anything). GunnerJ prefers to ignore that particular bit since it's contrary to his attempts to legitimize this. To each their own.
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GunnerJ
post Apr 29 2004, 10:05 PM
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QUOTE
GunnerJ prefers to ignore that particular bit since it's contrary to his attempts to legitimize this.


Which particular bit, exactly? I await either a quote from SR3 listing forms of LOS enhancement explicitly as the only ones possible or an apology from you. I'm looking at the page right now. It doesn't say what you claim it does. It doesn't even imply it; only through incredible disregard for context could it be twisted to support your contention. Where is this "particular bit" you are slandering me with, for I cannot see it?

I know I said I wouldn't discuss the subject further, but I don't take kindly to completely unsubstantiated and demonstratedly false libel of my intellectual consistency and integrity.
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GunnerJ
post Apr 29 2004, 10:13 PM
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QUOTE
Hmm, there may be some problems with allowinf form 'flaws', since there seems to be no penatly in chaning forms. So I'll gime my ally the 'Redneck Tree' form with +4 reach and no running multiplier for 1 karma, and the 'spider legged thingy' form with a +6 running multiplier (with some useless penalties tacked on), and just have it switch betweeen them.


Lilt mentioned the fact that it would take a complex action (well, two simple actions) to change from one form to another. However, I have to wonder what "useless penalties" count as here. To get the +6 running multiplier, what "secondary" stats would have to be lowered? Let's assume, for simplicities sake, that every increase to running multiplies requires a decrease in either reach, initiative, senses or attack power, an possibly the use of certain powers. Rememebr that changing back out of the running form requires another complex action, and in-between changing into that form and back out of it, you'd probably want it to run somewhere, thus leaving a big gap open where it's vulnerable.
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A Clockwork Lime
post Apr 29 2004, 10:17 PM
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Once again. Page 181 lists all of the acceptable forms of visual enhancement for spellcasting. Any new rules that are outside of this list must specifically state that they can be used for LOS, otherwise they are invalid. Nowhere is it even hinted at that Sense Link can be used in this fashion. It is not 1) the caster's unaided vision, 2) a cybernetic enhancement paid for with Essence, 3) a natural metahuman visual enhancements, 4) fiber optics, 5) a set of mirrors, or 6) an optical lens.

Page 181 lists these as the only official forms of augmentation. The guidelines they also present here strongly suggest that no form of magic (and I realize they say spell) can be used to augment a caster's LOS.

The rules would thus have to specifically state that such a form of magic allows one to cast a spell. But shock, shock. They don't. And thus you're not partial to that fact, so you prefer to ignore it and claim that it's completely bogus, which it most certainly isn't.

You might as well claim that a caster can just call some guy on the phone and ask him what he's seeing with his own eyes, then describe it to him in detail on the phone. The rules on page 181 certainly don't list that as an unacceptable form, nor do any rules anywhere else in the game. Thus, using your logic here, it must be completely allowable. (Don't bother wasting your time responding to this point, I know it's probably invalid but I'm just trying to make a point with it.)

Do as you please in your own game. Just don't try to delude yourself into thinking it's in any way official when all indications point otherwise. You don't even have so much as an off-beat possibility for a rule to stand on for saying that Sense Link would work in this fashion. The CLOSEST examples are the Clairvoyance and Eyes of the Pack spells, neither of which are permissible. If either one were, you might be on to something by saying that the rules lean that way. But they most certainly do not despite your personal preference.
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Cain
post Apr 29 2004, 10:20 PM
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Let's take a look at the original question:
QUOTE
Can this be used for remote spell targeting? I think so, since you do have LOS from the ally's POV.

Actually, you *don't* have LOS. The Ally has LOS, you just have the ability to see what it does. If you can see something through a camera, you don't have LOS, you have a picture.

See the difference?
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GunnerJ
post Apr 29 2004, 10:24 PM
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QUOTE
Once again. Page 181 lists all of the acceptable forms of visual enhancement for spellcasting


Undemonstrated assertion. Look at the context: each type of accepted LOS enhancement is offered as a counter-example, there is no "official list."

QUOTE
Page 181 lists these as the only official forms of augmentation.


Plainly false, else you could demonstrate this as the way in which it was presented. There's nothing in the text to suggest the form of presentation you are claiming.

QUOTE
The guidelines they also present here strongly suggest that no form of magic (and I realize they say spell) can be used to augment a caster's LOS.


If it says spell, how does this generalize to all magic? Sounds like a pretty shaky jump you're making. I wonder who really is interpreting things to suit their bias.

QUOTE
The rules would thus have to specifically state that such a form of magic allows one to cast a spell.


Undemonstrated assertion.

QUOTE
You might as well claim that a caster can't just call some guy on the phone and ask him what he's seeing with his own eyes, then describe it to him in detail on the phone.


How might I claim it? Does a phone call substitute all the recipeinet's sensorium for the caller's?

QUOTE
The rules on page 181 certainly don't list that as an unacceptable form, nor do any rules anywhere else in the game. Thus, using your logic here, it must be completely allowable.


Straw man. I invite you to actually read what I have argued.

QUOTE
Just don't try to delude yourself into thinking it's in any way official when all indications point otherwise.


Please don't claim that there are any indications until you actually provide them.

Your apology please.
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BitBasher
post Apr 29 2004, 10:25 PM
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That was the point I was trying to show too, Cain.
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GunnerJ
post Apr 29 2004, 10:28 PM
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QUOTE
Actually, you *don't* have LOS. The Ally has LOS, you just have the ability to see what it does. If you can see something through a camera, you don't have LOS, you have a picture.

See the difference?


When you look at something in a mirror, you're not actually seeing it. You're seeing its reflextion. So your logic would refute SR3's allowance of mirrors for LOS.

Senselink makes your ally's senses YOUR senses, so much so that you can even assense things. This is much more direct than a mirror image. You're not just seeing what it does, all your senses become its senses.
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A Clockwork Lime
post Apr 29 2004, 10:30 PM
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You could do the same with a Simsense Rig and someone with Snake Eyes, but that dosen't work any better.
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Joker9125
post Apr 29 2004, 11:26 PM
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I read the section on targeting on page 181 SR3 and I noticed 4 things that seem to be requirements for soemthing to give the caster LOS

1. It is attached to the casters origional body and/or has been paid for with essence as in the case of cyber eyes.

2. It redirects photons(light) from the target directly back to the casters body as in the case of fiber optics, optoical lenses, mirrors, natural metahuman visual enhancements, and cyber eyes.

3. It is not a spell.

4. It has to meet requirement 3 but only needs to meet one of the first 2

Lets see how sense link fits into the 4 categories.

1. Is senselink part of the casters origional body or been paid for with essence? No

2. Does senselink redirect photons from the target directly to the casters body? No

3. Is senselink a spell? No

4. Does it meet requirement 3? Yes. Does it meet requirements 1 or 2? No.

Now I think we need to clear up a little somethng about assessing someone or somethings astral signature. The shadowrun novels go into a little more detail than the book on the subject. Think of an aura as a mist of shifting multicolored energy. When you are assessing something you are looking at its aura and the way mages determine emotions and such from this is by observing how the energy shifts and changes color.

EDIT: I of course am reffering to regular LOS not ritual sorcery because it is a special case.
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GunnerJ
post Apr 29 2004, 11:32 PM
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QUOTE
You could do the same with a Simsense Rig and someone with Snake Eyes, but that dosen't work any better.


Actually, I can't because simsense is, in fact, explicitly nixed. What's "Snake Eyes?"
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Herald of Verjig...
post Apr 29 2004, 11:32 PM
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The spirit is a part of the mage's original self. The magic point comes from the mage, making the spirit an extension of the mage as long as both exist.

If that is enough to get past your 1st requirement, I have some questions about severed fingers in nutrient baths.
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GunnerJ
post Apr 29 2004, 11:38 PM
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QUOTE (Herald of Verjigorm)
The spirit is a part of the mage's original self. The magic point comes from the mage, making the spirit an extension of the mage as long as both exist.

If that is enough to get past your 1st requirement, I have some questions about severed fingers in nutrient baths.

Well, severed fingers are capable of being used for ritual sorcery, in either direction. Theoretically, you could use a mage's mody as a material link to his severed finger and cast a huge fireball (if I remember the ritual sorcery rules properly, elemental manips are allowed...) through the mage which would target the finger and detonate around it. Something like this is mentioned in Target: Wastelands.

Of course, you can't get any sensory data from a severed inger. A severed eyeball in a nutrient bath, however... no, there's still no sensory link to anything the eye could see, except if we attach a fiberoptic cable to it or somesuch.
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Herald of Verjig...
post Apr 29 2004, 11:41 PM
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Because it's easier to answer than the main debate:
MitS page 34, first sentance on requirements
QUOTE
Any spell, except for elemental manipulation spells, can be cast as ritual sorcery.
Which means that you can't fireball, but you can ritually ice sheet.
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A Clockwork Lime
post Apr 29 2004, 11:42 PM
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QUOTE (GunnerJ)
What's "Snake Eyes?"

Cybernetic simsense transmission of visual data.

QUOTE
Actually, I can't because simsense is, in fact, explicitly nixed.

<mockingly flies off the handle>

Nuh uh! It says that normal simsense is nixed, but both a Snake Eyes System and a Simsense Rig are both paid for by Essence which is patently allowed! I demand an apology! APOLOGIZE!!!!!
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Joker9125
post Apr 29 2004, 11:48 PM
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QUOTE (Herald of Verjigorm)
The spirit is a part of the mage's original self. The magic point comes from the mage, making the spirit an extension of the mage as long as both exist.

If that is enough to get past your 1st requirement, I have some questions about severed fingers in nutrient baths.

No if you look at the other things such as cyber eyes and regular eyes which are physically attached to the mage and paid for with essence. Ill edit the above post to make this clearer.
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Lilt
post Apr 29 2004, 11:51 PM
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QUOTE (HoV)
The spirit is a part of the mage's original self. The magic point comes from the mage, making the spirit an extension of the mage as long as both exist.
Very good point.
QUOTE (Joker9125)
Ill edit the above post to make this clearer.
Well you could keep modifying that all day. Different people read different things from that section. What that argument boils down to is that "it dosen't say it's possible, therefore it isn't" which rings a bell.
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GunnerJ
post Apr 30 2004, 12:46 AM
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QUOTE
<mockingly flies off the handle>

Nuh uh! It says that normal simsense is nixed, but both a Snake Eyes System and a Simsense Rig are both paid for by Essence which is patently allowed! I demand an apology! APOLOGIZE!!!!!


You lose points for class, subtlety, and accuracy of comparison.

I would have given bonus points if it weren't a fact that any simsense is explicitly nixed, or if it were a fact that p181 explicitly lists what are the only allowable LOS enhancements, or if there was anything to apologise for in the post you quote, or if your accusation of intellectual dishonesty on my part weren't uncalled for and legitimateley offensive. However, none of these things are true.

FINAL GRADE: E FOR EFFORT ^__^
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GunnerJ
post Apr 30 2004, 12:52 AM
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Alright, the "is it canon" argument is dull, but I will say that based on a few things I've read here I'm less willing to argue that my POV is the only correct interpretation and more willing to accept that it's up in the air, since there's no explicit ruling either way.

Assuming that remote spell targeting is allowed through senselink, is it balanced? If not, how can it be?

I think that something like a "dumpshock" effect if the ally is harmed/disrupted would go a long way towards addressing balance issues, as would an extension of the rules that background count makes the telepathic link harder to maintain to cover both senselink and wards.
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Herald of Verjig...
post Apr 30 2004, 01:26 AM
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QUOTE (GunnerJ)
Assuming that remote spell targeting is allowed through senselink, is it balanced? If not, how can it be?

Finally, a good* question on this topic.

Haven't tried it, so my comments may not turn out to be as believable if I put them in practice.
Allies are karma expensive. Cheaper than trying to create a working clone of the PC out of pure karma, but still expensive. As long as the spell is of lower force than the ally, I don't see it as unbalancing. With that limit, all it does is let you cast spells you know that the spirit could (if it had sorcery and the spell) by putting yourself in potential for physical harm long enough for the spells to no longer need concentration. (note that the spirit must be manifest to be able to cast through it to a mundane target)

*answerable according to opinion and not debating the definition of words
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Cain
post Apr 30 2004, 04:51 AM
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QUOTE
The spirit is a part of the mage's original self. The magic point comes from the mage, making the spirit an extension of the mage as long as both exist.

Except for a Familiar, which doesn't require the loss of a Magic point. At any event, the rules require sacrificing essence, instead of Magic.
QUOTE
When you look at something in a mirror, you're not actually seeing it. You're seeing its reflextion. So your logic would refute SR3's allowance of mirrors for LOS.

If you want to get technical about it, you're still looking at the light directly reflected from the object. Which is apparently what counts.

When you use senselink, you're not making the spirt's senses your own-- you're overlaying them onto your sensorium. Otherwise, you'd have similar penalties to using senselink as you'd have to shutting off a RAS override.

QUOTE
Well, severed fingers are capable of being used for ritual sorcery, in either direction. Theoretically, you could use a mage's mody as a material link to his severed finger and cast a huge fireball (if I remember the ritual sorcery rules properly, elemental manips are allowed...) through the mage which would target the finger and detonate around it. Something like this is mentioned in Target: Wastelands.

EM's aren't allowed, but that's a side point. A material link is a different matter, since that requires Ritual Sorcery and not normal spellcasting. If you want to use an ally as a spotter in Ritual Sorcery, I think that's perfectly fine.
QUOTE
Assuming that remote spell targeting is allowed through senselink, is it balanced? If not, how can it be?

No. It can't.
If you can cast through senselink, there's no need for Ritual Sorcery anymore. You can sit back halfway across the globe, and cast and cast and cast until your target drops. There's really no way of fixing this, either; as you pointed out, a drone rigger at least has to worry about dumpshock, and can't rig a drone that far away in any event. Drone riggers also have to worry about ammo; a mage can keep casting as long as they can handle the drain. Finally, if you could cast through senselink, you could cast EM's, which you can't do via ritual sorcery.

Basically, it would completely render Ritual Sorcery useless.
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