SR5: Hot VR Matrix Action Bonus is?, +1 or +2? |
SR5: Hot VR Matrix Action Bonus is?, +1 or +2? |
Aug 11 2013, 02:06 PM
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#1
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Moving Target Group: Members Posts: 482 Joined: 27-May 09 From: Ann Arbor, MI Member No.: 17,213 |
QUOTE (page 230) When you are in hot-sim VR mode, you use your Data Processing + Intuition as your Initiative and you get +4D6 Initiative Dice (remember that any enhancements or bonuses cannot take you past the maximum of 5D6 Initiative Dice). You receive a +2 dice pool bonus to all Matrix actions, and you take biofeedback damage as Physical damage. QUOTE (page 266) If you’re using hot-sim, you get +3D6 (4D6 total) Initiative dice, and a +1 dice pool bonus that applies to all Matrix test (in- cluding Vehicle actions), but all biofeedback damage is Physical damage. Do I get +1 or +2 to dicepool for matrix actions when in Hot VR? Or do the rules, for some reason, work differently for Riggers jumped into a vehicle than in standard VR? |
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Aug 11 2013, 02:21 PM
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#2
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Moving Target Group: Members Posts: 315 Joined: 9-May 10 Member No.: 18,563 |
You might wanna check the errata thread and put that one in there if it isn't already.
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Aug 11 2013, 02:29 PM
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#3
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Great Dragon Group: Dumpshocked Posts: 5,082 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Page 230 is about decking, 266 about rigging. So seemingly matrix actions while jumped in with a Control Rig indeed get only half the bonus...makes a bit sense, the CR is optimized for other features than a cyberdeck...
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Aug 12 2013, 09:44 PM
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#4
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Moving Target Group: Members Posts: 482 Joined: 27-May 09 From: Ann Arbor, MI Member No.: 17,213 |
So by current RAW, when a Rigger jumps into a drone/vehicle in hot VR, he uses his meat body initiative with +3d6 and +1 Matrix Action bonus, but when in "normal" hot VR on the matrix he uses matrix initiative +4d6 and +2 matrix action?
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