Disease |
Disease |
Aug 15 2013, 09:14 PM
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#1
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Moving Target Group: Members Posts: 422 Joined: 26-February 02 From: Columbus, OH Member No.: 875 |
There are several implants/powers/qualities that give resistance to disease, but there are no disease rules. How do they work?
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Aug 15 2013, 09:32 PM
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#2
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Moving Target Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
http://forums.dumpshock.com/index.php?showtopic=17378 talks about this in relation to SR4.
I suspect the SR5 rules will be similar to SR4, so see Augmentation, pp. 129 - 135. |
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Aug 16 2013, 12:40 AM
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#3
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Tilting at Windmills Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
Tzeentch is correct. They're probably going to be very similar to the rules in SR4. At least if I wind up writing them (and this is far from certain).
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Aug 16 2013, 12:57 AM
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#4
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Runner Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
Of course not to be left behind, some bugs have gotten smart.. matrix smart......
Influenza 2.0 Vector: Inhalation Speed: 12 hours (14) Penetration: 0 Power: 2 Nature: Viral Effect: Stun Damage, Disorientation The flu causes fatigue, muscular aches, stomach distress, and a runny nose. It is an extremely common viral affliction, in no small part because it mutates extremely quickly. Wireless Bonus: Mutates faster to better match it's victim's physiology. +2 Penetration, +2 Power. Also causes Interrupt Action: Cough (-5 Initiative) every combat turn. |
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Aug 16 2013, 01:01 AM
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#5
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
Of course not to be left behind, some bugs have gotten smart.. matrix smart...... Influenza 2.0 Vector: Inhalation Speed: 12 hours (14) Penetration: 0 Power: 2 Nature: Viral Effect: Stun Damage, Disorientation The flu causes fatigue, muscular aches, stomach distress, and a runny nose. It is an extremely common viral affliction, in no small part because it mutates extremely quickly. Wireless Bonus: Mutates faster to better match it's victim's physiology. +2 Penetration, +2 Power. Also causes Interrupt Action: Cough (-5 Initiative) every combat turn. Does this mean that our decker can brick influenza? sweet! |
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Aug 16 2013, 01:23 AM
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#6
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Aug 16 2013, 01:27 AM
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#7
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Shooting Target Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
Of course not to be left behind, some bugs have gotten smart.. matrix smart...... Influenza 2.0 Vector: Inhalation Speed: 12 hours (14) Penetration: 0 Power: 2 Nature: Viral Effect: Stun Damage, Disorientation The flu causes fatigue, muscular aches, stomach distress, and a runny nose. It is an extremely common viral affliction, in no small part because it mutates extremely quickly. Wireless Bonus: Mutates faster to better match it's victim's physiology. +2 Penetration, +2 Power. Also causes Interrupt Action: Cough (-5 Initiative) every combat turn. ... See, you're joking, but Code Induced Diseases ARE a thing - they were introduced in Unwired as a Dissonant Echo. There's no reason this isn't a viable option for one (though as far as the list of "viable options for CID's" goes, this is rather tame). |
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